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WarPlan Scenarios 1.00.16

 
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WarPlan Scenarios 1.00.16 - 2/22/2022 5:32:47 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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WPE Scenarios
https://drive.google.com/file/d/1dO-YUdNoING1J2f5VOtlxmWW4XVN0dvx/view?usp=sharing

download and paste to the MyGames/WarPlan/Campaigns directory.

This has the 1939 scenario fix for the A.I. moving around blowing the new Middle East garrison rule.
Also the North African 1941 Campaign had some terrain issues someone found so I fixed those as well.

I will keep any fixes for scenarios here


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post #: 1
RE: WarPlan Scenarios 1.00.16 - 2/22/2022 6:26:36 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
I have reuploaded them. I made all units reinforce + update at start of scenarios.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to AlvaroSousa)
Post #: 2
RE: WarPlan Scenarios 1.00.16 - 2/22/2022 9:47:09 PM   
canuckgamer

 

Posts: 737
Joined: 6/23/2004
Status: offline
We are playing the 1939 campaign PBEM and we are at the beginning of August 1942. If we install the scenario files in your download, will that screw up our game. Is this going to be added as a hotfix similar to the issue with WPP scenarios?

(in reply to AlvaroSousa)
Post #: 3
RE: WarPlan Scenarios 1.00.16 - 2/22/2022 11:39:29 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Nope your save game has all the data.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to canuckgamer)
Post #: 4
RE: WarPlan Scenarios 1.00.16 - 2/23/2022 4:32:49 AM   
CHINCHIN

 

Posts: 416
Joined: 9/2/2012
Status: offline
How can I update these changes in my mod without redoing the whole thing?

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My native language is Spanish, and no English language mastery, sorry.

(in reply to AlvaroSousa)
Post #: 5
RE: WarPlan Scenarios 1.00.16 - 2/23/2022 12:53:01 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Well you made your mod before 1.00.16 right?

So you have to change the map orders and copy paste the associated scripts.

This is the only one you need to add for the Egypt garrison
#### under _changeOrder.txt

//UK removes garrisons in Egypt once Italy enters the war
$ChangeOrder
if_Date=1/1/1939
if_Country=7
if_Alliance=Axis
actionCountry=1
lifespan=tillTrigger
//Jerusalem
xyArea=198,13,1
//Alexandria
xyArea=194,11,13
$End

###under events.txt

//Egypt left ungarrisoned if attacked by Allies - Italy +200 Axis
$ChangeEntry
if_Date=1/1/1939
if_Country=7
if_Alliance=Neutral
//if the UK has less than 6 units in Egypt, Palestine, and Jordan Italy can declare war
landUnitInRadius=193,8,-6,10,Allies
targetCountry=7
lifespan=tillTrigger
text=Italy enters on the Axis side as the UK leaves the Middle East under garrisoned
addReportTo=All
entryShift=-200
$End

### map modifications
Swap unit locations of 191,10 with 194,11

A.I. strat -> Input Allies Orders
change 194,11 to GarHQ order
change 198,13 to GarS order

File/Quit -> Load All Scripts -> save under the scenario name.


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to CHINCHIN)
Post #: 6
RE: WarPlan Scenarios 1.00.16 - 2/23/2022 1:49:18 PM   
CHINCHIN

 

Posts: 416
Joined: 9/2/2012
Status: offline
No, I did it with patch 1.00.16, my mod is from the 1939 scenario. But not with the scenarios you put in the first post of this thread. So just replace the _changeOrder.txt file?

_____________________________

My native language is Spanish, and no English language mastery, sorry.

(in reply to AlvaroSousa)
Post #: 7
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