RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
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Well...I set up a test scenario with a russian platoon+MMG SG43 dug in and defending against a (AI) german cavalry squadroon (13 Squads/troops) in october 1944. While charging at high speed, the german cavalry was close to be immune to russian small arms fire at ranges of about 4-6 hexes although at last they took very light losses when assuming what big target silhouette the cavalry normally provides (size=3). At the same time the germans (AI) blasted half of the russian platoon out of its trenches in turns 1-2, with their K98 carbines and MG34 LMG all blazing (from the back of horses!), still at ranges of 3-4 hexes. Also the SG43 MMG was a prefered target of the german cavalry, resulting of it beeing destroyed at the end of turn2 while on the retreat from its initial (entrenchment) hex. If I wouldn´t know the "imperfect" SPWAW game system, I would assume the russians were quite "cavalry shocked", while the german cavalry was in fact "SS armored cavalry", resulting in an overall "feel" that things are MOST LIKELY not quite as they should. Otherwise, as VikingNo2 already mentioned it, the SPWAW "cavalry" (beside other unit classes) never worked satisfactory and is just in there for the sake of "completeness". If I´m ever going tp play some PBEM SPWAW game, the first thing I would request from my opponent is not to use/purchase at least the worst game cheaters, like Wurfrahmen, aircraft, cavalry, ect., otherwise he/she better looks for another "opponent".
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