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Question on turn 1 PBEM

 
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Question on turn 1 PBEM - 4/6/2004 7:41:05 PM   
Rendova


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It sounds like turn 1 can take many hours to complete (espiecally for the first time you attempt it) is it possible to save this turn half way done in PBEM and then come back to it later? Or do I need to take a day off work to finish it in one sitting? In UV PBEM once you save your turn, its locked until the other opens it up.
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RE: Question on turn 1 PBEM - 4/6/2004 7:45:14 PM   
Becket


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Hopefully the game is as stable as UV...I leave UV running for days at a time. But I get your point -- being able to save mid-turn and reopen to finish would be a nice feature.

But not one to delay the game for.

(in reply to Rendova)
Post #: 2
RE: Question on turn 1 PBEM - 4/6/2004 7:49:59 PM   
sven6345789

 

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I haven't tried it, but in PBEM there are two ways to save your game, either by saving or ending your turn. The way i understand it, you should be able to reopen a saved game, while not being able to reopen a file when you have ended your turn.

_____________________________

Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943

(in reply to Rendova)
Post #: 3
RE: Question on turn 1 PBEM - 4/6/2004 7:56:36 PM   
Mr.Frag


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Nothing has changed ... you can save as many times as you want as you make changes until such time as you click end turn.

(in reply to sven6345789)
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RE: Question on turn 1 PBEM - 4/6/2004 8:10:19 PM   
Nikademus


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quote:

ORIGINAL: Becket

Hopefully the game is as stable as UV...I leave UV running for days at a time. But I get your point -- being able to save mid-turn and reopen to finish would be a nice feature.

But not one to delay the game for.


I have not experienced a crash in many builds now. While saving your work periodically is still a safe bet, the game system has proven thus far to be very stable

_____________________________


(in reply to Becket)
Post #: 5
RE: Question on turn 1 PBEM - 4/6/2004 8:30:55 PM   
Mr.Frag


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quote:

While saving your work periodically is still a safe bet, the game system has proven thus far to be very stable


I'm not thinking from a crash standpoint.

I do it as I go through different phases of my order building so I can go back in time in case I mess up like load the wrong group on a TF, or click load troops instead of load troops only or transfering air groups to bases, etc ... any of the non-reversable steps one does during the course of planning the biggest turn in the history of gaming.

(in reply to Nikademus)
Post #: 6
RE: Question on turn 1 PBEM - 4/6/2004 11:36:44 PM   
rogueusmc


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The 'end orders phase' option will save it where ya can't open it back up. If ya just save it normally, it should open back up.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to Rendova)
Post #: 7
RE: Question on turn 1 PBEM - 4/9/2004 12:33:03 AM   
siRkid


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quote:

ORIGINAL: rogueusmc

The 'end orders phase' option will save it where ya can't open it back up. If ya just save it normally, it should open back up.



This is a true statement.

_____________________________

Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


(in reply to rogueusmc)
Post #: 8
RE: Question on turn 1 PBEM - 4/9/2004 12:45:33 AM   
rogueusmc


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quote:

ORIGINAL: Kid

quote:

ORIGINAL: rogueusmc

The 'end orders phase' option will save it where ya can't open it back up. If ya just save it normally, it should open back up.



This is a true statement.


Theis 'Matrix Trooper' thought Kid was a pretty cool dude (for a swabby anyway).....then he acknowledges theis trooper's comments with a quote!!!.....how cool is that?!....my mom will be sooo proud....lol....rock on Kid

< Message edited by rogueusmc -- 4/9/2004 4:54:25 AM >


_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to siRkid)
Post #: 9
RE: Question on turn 1 PBEM - 4/9/2004 12:21:26 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: Kid

quote:

ORIGINAL: rogueusmc

The 'end orders phase' option will save it where ya can't open it back up. If ya just save it normally, it should open back up.



This is a true statement.


But that saved file is only usefull if you have _EXACTLY_ same initial settings for PBEM (otherwise you can't use it)...

BTW, "Kid" can you please tell us what are the PBEM game options in WitP that are saved in game (i..e like in UV we have "Japanese submarine doctrine ON/OFF" and "Ship Commitment")?


Leo "Apollo11"

(in reply to siRkid)
Post #: 10
RE: Question on turn 1 PBEM - 4/9/2004 5:32:10 PM   
Damien Thorn

 

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quote:

ORIGINAL: Apollo11
But that saved file is only usefull if you have _EXACTLY_ same initial settings for PBEM (otherwise you can't use it)...


Yes, that's why I suggested a long time ago that the settings only be locked in once the Japanese player ends his first turn. That way he could alter the settings each time he started a new game without having to redo his first turn.

I think it could be done fairly easily. When you go to the screen to change the game settings, the game chould check to see if player 2's password exists (It won't on the first turn). If it does, then don't allow game settings to be changed. If the password doesn't exist then it must be turn one so allow the game settings to be changed.

I once had to redo my first turn in UV just because someone wanted basic weather effects.

(in reply to Apollo11)
Post #: 11
Leo's idea for new WitP PBEM starting procedure... - 4/9/2004 7:36:23 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: Damien Thorn

quote:

ORIGINAL: Apollo11
But that saved file is only usefull if you have _EXACTLY_ same initial settings for PBEM (otherwise you can't use it)...


Yes, that's why I suggested a long time ago that the settings only be locked in once the Japanese player ends his first turn. That way he could alter the settings each time he started a new game without having to redo his first turn.

I think it could be done fairly easily. When you go to the screen to change the game settings, the game chould check to see if player 2's password exists (It won't on the first turn). If it does, then don't allow game settings to be changed. If the password doesn't exist then it must be turn one so allow the game settings to be changed.

I once had to redo my first turn in UV just because someone wanted basic weather effects.


Hehe... yes... we both did that... here it is reposted:


Current UV (and I presume WitP_ PBEM procedure

#1
Japanese (i.e. first) player chooses scenario and then the game settings (ship
commitment, FoW, submarine operations, reinforcement schedule).

Then he plots his first move, saves it and sends it to his opponent (Allied
player).

#2
Allied (i.e. second) player reads the savefile from Japanese player and plots
his first move over it.


Problems:

Since 1st move is almost the most important one and on it the whole strategy
can reside it takes longest time to make it. Also it takes a lot of time to
organize all TFs as player wants.

Thus it is very unfortunate that "Template" of 1st turns for both sides are
impossible to be made.


Cheats/Exploits:

Japanese (i.e. first) player has opportunity to start the best possible game
in his liking if there are "variable" or "very variable" reinforcements
options used.

He also has opportunity to know his enemy's arrival dates (see URL I gave at
the start of this message for further info regarding this).



As you can see... things are not good...

And WitP with it's _MYRIAD_ of ships and TFs will make _VERY_ long first turn
plotting... :-(

So... is there any way to make this better?

I strongly believe that there is!



Leo's idea for new WitP PBEM starting procedure

#1
Japanese (i.e. first) player chooses PBEM and scenario and then the he can
immediately start plotting his turn.

He can freely save this 1st turn whenever he wants it and use it as "Template"
for any 1st turn in any PBEM of same scenario. This savefile is named
differently from normal savegame files and bears "Template" in its name.

The arrival dates of reinforcements not shown at all - just unit names are
available to be seen.

Only when Japanese player decides that he is finished with plotting his 1st
turn he presses "continue" button (red triangle) and only then the game
settings (ship commitment, FoW, submarine operations, reinforcement schedule)
dialog box is presented to him.


This is to enable the creation for "Template" 1st turn, which is not connected
with game settings at all.

When he saves the done turn it is named normally and he then sends it to his
Allied opponent (i.e. second player) as usual.

Please note that the randomization of "variable" or "very variable"
reinforcements is only done when player saves his file and player is therefore
unable to know what those dates are.


#2
Allied (i.e. second) player can create his own "Template" even without having
Japanese (i.e. first) player's files.

Allied player just chooses PBEM and scenario and then the he can immediately
start plotting his own turn.

He can freely save this 1st turn whenever he wants it and use it as "Template"
for any 1st turn in any PBEM of same scenario. This savefile is named
differently from normal savegame files and bears "Template" in its name.

The arrival dates of reinforcements not shown at all - just unit names are
available to be seen.


In PBEM when appropriate turn is received from Japanese (i.e. first) player
the Allied (i.e. second) player has opportunity to either plot his turn
normally over Japanese player's turn or he can merge his already prepared
"Template" savefile for appropriate scenario.



IMHO, this way we _GREATLY_ enhance playability of our beloved games and
_IMMENSELY_ help players to have "Template" moves for whatever scenario they
want and, thus, _MAXIMALLY_ shorten the time for plotting the 1st turn which
is always the longest turn...


What do you think gentleman?

Matrix/2By3 can you please comment on this? Is this feasible?

Thanks in advance!


NOTE:
I used Damien Thorn's idea for randomization only after turn is saved for PBEM
- thanks Damien!

(in reply to Damien Thorn)
Post #: 12
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