Grumble
Posts: 471
Joined: 5/23/2000 From: Omaha, NE, USA Status: offline
|
quote:
Further, what kind of equipment did a WW2 FO have to measure distances, if any. And my point with the indirect fire by the map was that it does not matter if you have a guy at the front telling you that this or that exact spot on the map still is that spot IRL (hills, towns etc don´t move). In other words, why would the accuracy of an artillery piece (shooting one "burst") be worse if they don´t have a guy watching, if they´d want to hit a spot they could do as well with or without a FO with the first shot. If they´d want to hit a target not on the map, enemy positions etc, that´s a different story.
FOs depending on nationality of course, had actual rangefinders (whether coincidence or stadia binoculars) and more importantly EXPERIENCE in estimating distances, determining burst patterns, and correcting fire. They are also tied directly into the artillery net. Which leads to the second point. It's not a question of calling a fire mission to grid coordinates. You're right anyone can do that; the issue is ADJUSTING the fire so it hits on target. That's what FOs do better than anyone else (theoretically). The arty sequences are compressing the ranging fire/fire-for-effect(FFE) loop, with the player simply seeing the FFE portion AFTER the coordination/ranging shoot has begun. If the FO moves out of LOS, then the guns are FFE with no adjustments on target. Thus, the overall effect on target is lessened.
_____________________________
"...these go up to eleven." Nigel Tufnel
|