Gray_Lensman
Posts: 640
Joined: 4/10/2003 Status: offline
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While playing a scenario 16 single player game as the Allies, I attempted to give the ENG unit (3rd ISF Base Force) at Khota Bharu (hex 24,45). I first tried to order the unit to the adjacent coastal hex (hex 25,46). This move was not allowed. Instead I ordered the same unit overland to Taiping (hex 23,45). Two turns later, the unit shows up in the coastal hex (hex 25,46), enroute to Taiping via the road network. This is ridiculous. If the unit can't be ordered to move there, then it should not be able to move into/thru that same hex enroute to another destination. Obviously, great emphasis was given to the Naval portion of the programming, but very little testing was done with the land combat/movement portion of the game. The designers need to concentrate on this flaw. There have been several bugs noted in this forum, most of which can be worked around with common sense using house rules or your own sense of fair play via the AI, however these movement rule flaws are deeper. and need to be worked out and tested thorougly, before releasing upgrades that supposedly fix them. In my opinion this is potentially the best computer War in the Pacific game that I have have seen, but note the operative word is "potentially". I like this game, so I am going to continue to play and experiment with it, but full enjoyment will only come with the elimination of these major movement bugs.
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