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Three crawling insects - 1/19/2002 7:35:00 PM   
RichardTheFirst

 

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As so many people are terrified with the b** word I'll use this perhaps more English correct one . I don't know if these insects (two small fleas and one beetle of reasonable proportions) were already noted but here it is anyway. Flea #1 - noted in a Japan vs. USA PBEM game 1944, v7.0, deep jungle. I had more than one situation where platoons already with many casualties were retreating in a fire hex. I rallied and rallied them but they stayed retreating for lots of turns sometimes with suppression 1. Had to wait for the fire to cease to have those troops ready again. This is annoying, not that I was going to use those troops again because they were very reduced but suppose that the enemy attacks - I cannot escape with them. Not very realistic that 3 or 4 survivors of a platoon remain trapped in a circle of flames for so long time. Flea #2 - in the same game - I was in deep jungle in a thunderstorm so I could advance only 1 hex at a time with my foot infantry. But sometimes when I get a wreck in my way I could advance 2 hexes. Also some armour that normally would advance 2 hexes is able to move 3 hexes if a wreck is in their way. This applies only to wrecks in flames, not vehicles that were abandoned and later destroyed. Question - shouldn't the wrecks be an obstacle instead of a lagoon of oil for the troops to slide trough the hex? Beetle #1 - noted in a solitaire test battle USA vs. Japan 1944, v7.0. I had a halftrack loaded with Arm. Engineers and a Japanese SNLF squad attacked me, the first shots from the japs made my engineers get out of the vehicle. Suddenly the sound of an explosion and a message appeared in the bottom of the screen - "US Eng. Front Hit by Type 97 Grenade" - to my disbelieve the entire engineer squad was destroyed. The halftrack remained intact until it was assaulted and destroyed 2 rounds of fire later. Naive question - are US Arm. Engineers robot soldiers with front, side and rear armour? [ January 19, 2002: Message edited by: RichardTheFirst ]



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- 1/19/2002 8:04:00 PM   
Mikimoto

 

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quote:

Originally posted by RichardTheFirst:
As so many people are terrified with the b** word I'll use this perhaps more English correct one . I don't know if these insects (two small fleas and one beetle of reasonable proportions) were already noted but here it is anyway. Flea #1 - noted in a Japan vs. USA PBEM game 1944, v7.0, deep jungle. I had more than one situation where platoons already with many casualties were retreating in a fire hex. I rallied and rallied them but they stayed retreating for lots of turns sometimes with suppression 1. Had to wait for the fire to cease to have those troops ready again. This is annoying, not that I was going to use those troops again because they were very reduced but suppose that the enemy attacks - I cannot escape with them. Not very realistic that 3 or 4 survivors of a platoon remain trapped in a circle of flames for so long time. Flea #2 - in the same game - I was in deep jungle in a thunderstorm so I could advance only 1 hex at a time with my foot infantry. But sometimes when I get a wreck in my way I could advance 2 hexes. Also some armour that normally would advance 2 hexes is able to move 3 hexes if a wreck is in their way. This applies only to wrecks in flames, not vehicles that were abandoned and later destroyed. Question - shouldn't the wrecks be an obstacle instead of a lagoon of oil for the troops to slide trough the hex? Beetle #1 - noted in a solitaire test battle USA vs. Japan 1944, v7.0. I had a halftrack loaded with Arm. Engineers and a Japanese SNLF squad attacked me, the first shots from the japs made my engineers get out of the vehicle. Suddenly the sound of an explosion and a message appeared in the bottom of the screen - "US Eng. Front Hit by Type 97 Grenade" - to my disbelieve the entire engineer squad was destroyed. The halftrack remained intact until it was assaulted and destroyed 2 rounds of fire later. Naive question - are US Arm. Engineers robot soldiers with front, side and rear armour? [ January 19, 2002: Message edited by: RichardTheFirst ]

Hola Richard. I will try to answer a litte... 1st Flea: There is a known "insecto" or "bicho" about Japanese infantry and supression in version 7.0 Hope it will be addressed in 7.1. 2nd Flea: It's obvius... in a thunderstorm soldiers seek cover from the rain and cold... and burning wrecks give them that warm cover... It is logic that they run! Beetle nr 1: After some thinking, two possible causes... It seems the engineers where travelling outside the halftrack, as a tank rider, and not inside the halftrack, and that is an insect... or the armored engineers are treated as a vehicle class, and that is another insect... or perhaps "US armored" engineers" are actually "armored"... Hope this helps and don't turn in confussion...

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- 1/19/2002 8:42:00 PM   
RichardTheFirst

 

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quote:

Originally posted by Mikimoto:
1st Flea: There is a known "insecto" or "bicho" about Japanese infantry and supression in version 7.0 Hope it will be addressed in 7.1. 2nd Flea: It's obvius... in a thunderstorm soldiers seek cover from the rain and cold... and burning wrecks give them that warm cover... It is logic that they run! Beetle nr 1: After some thinking, two possible causes... It seems the engineers where travelling outside the halftrack, as a tank rider, and not inside the halftrack, and that is an insect... or the armored engineers are treated as a vehicle class, and that is another insect... or perhaps "US armored" engineers" are actually "armored"... Hope this helps and don't turn in confussion...
Olá Mikimoto, Flea #1 - Glad that is known. I also hope that will be adressed at 7.1 Flea #2 - Beetle #1- Armored Engineers are infantry. Absolutely. Maybe robotic one My intention is always to help and I hope that point is clear for all. If I seemed sarcastic that wasn't my intention, just to make some humour - don't know if I suceeded.

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- 1/19/2002 10:33:00 PM   
Charles2222


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In certain instances, flea #2 would occur perhaps because that obstacle to movement also became an obstacle to the enemy spotting your unit. There is such a thing as going to the end of your shaded movement radius and suddenly getting a bonus movement hex later; that is normal. I'm unsure why the bonus hex occurs, but in rare instances it would be logical if for example you are mopping up, and when the unit originally moved there were enemies spotting the unit, but later, those enemies were eliminated, so that the odd one or two movement points left over might be enough to advance one more hex. I think you'd have to find an all-out case for wrecks adding movement to units for it to be worthy of concentrating on, as I've surely never run into that occuring up to V6.1.

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- 1/19/2002 11:54:00 PM   
RichardTheFirst

 

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quote:

Originally posted by Charles_22:
In certain instances, flea #2 would occur perhaps because that obstacle to movement also became an obstacle to the enemy spotting your unit. There is such a thing as going to the end of your shaded movement radius and suddenly getting a bonus movement hex later; that is normal. I'm unsure why the bonus hex occurs, but in rare instances it would be logical if for example you are mopping up, and when the unit originally moved there were enemies spotting the unit, but later, those enemies were eliminated, so that the odd one or two movement points left over might be enough to advance one more hex. I think you'd have to find an all-out case for wrecks adding movement to units for it to be worthy of concentrating on, as I've surely never run into that occuring up to V6.1.
Hi Charles, Your observations make a lot of sense but do not apply, unfortunatelly. As I said I'm in deep jungle during a thunderstorm, the visibility is 2 out of jungle hexes, 1 in jungle hexes, it is very hard for anyone to see anyone. This situation happens without enemies anyway near because the area was already cleared of them. Also it is not a matter of an extra hex as a bonus because the move radius show me that I can go to that extra hex(s) before I move the unit. I don't know nothing about the hard-code of SPWaW but my guess is this (perhaps I could ring a bell): The movement value for my SNLF infantry is 9. I guess the unit cannot advance more than one hex because the movement cost of a jungle hex in thunderstorm is let's say 10. My guess is that something is wrong with the movement cost values for the "drawing" of the hex containing the flaming wreck. That wrong thing makes the particular hex have a movement cost inferior to 10, let's say 8, therefore allowing the unit to pass to the next hex. Did it ring a bell or made any sense? [ January 19, 2002: Message edited by: RichardTheFirst ]



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- 1/20/2002 12:18:00 AM   
RichardTheFirst

 

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Charles: I wasn't completely precise in my late post. I should have mentioned that my infantry always moves one hex, jungle or no jungle, and that the "hex flea" happens not only in jungle hexes but also in mixed terrain and swamp (not sure about rough). So if my guess makes any sense then it is reasonable to suppose this should apply to any type of terrain that contains a burning wreck. Maybe I found this because this weather + terrain mix is not common and I'm in a limits situation regarding unit movement vs. terrain movement cost.

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- 1/20/2002 12:18:00 AM   
Les_the_Sarge_9_1

 

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Ya gets a bow dudes, for an amusing refreshing and for once not alarmist way of stating a comment, without need to use an tired over used term

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- 1/20/2002 2:11:00 AM   
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Well, having just played several battles of a randomly-generated US Paratroops vs. Germans campaign, I can tell you that when close assaulted by infantry, infantry riding in halftracks are initially treated as vehicles, that if stricken may have their suspension disable (*lol*) or be destroyed. The destroyed part kind of makes sense, I mean if you chucked a grenade into the carrying bay of an HT you might expect something catastrophic (though I'm still trying to figure out how my brave little sniper, who *supposedly* just trucks around his little sniper rifle, pulled this one off), but the "suspension disabled" one, is, well, a bit weird. So what, all their legs got blown off? So they will spend the rest of the battle crawling around helplessly bleeding, but still firing away angrily at the enemy?? Ak, visit from dimension X! Anyway, fleas 1 & 2 I have no clue about, never seen them myself. But you've heard what I have to say about the beetle, though I must say I wasn't going to complain about it, as it was kind of tasty for my forward ambush parties to be able to wreak that kind of destruction on the worthless Nazi dogs ;-) Matt

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- 1/20/2002 2:22:00 AM   
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'Fleas' and 'beetles' - you guys crack me up.

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- 1/20/2002 2:55:00 AM   
Charles2222


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RichardTheFirst: Tee-hee, maybe the wrecks burn long enough that they dry out the hex, thereby increasing movement through it. OTOH maybe there's some sort of snafu where you have so many things contrary to movement applied, that the wreck ends up doing the opposite that in does in other instances (kind of sounds like what you were saying). You ought to save that battle and send it to Paul. It ought to prove amusing if nothing else.

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- 1/20/2002 3:21:00 AM   
RichardTheFirst

 

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Charles: I don't know if you are an expert or not from Matrix. You sure first looked like you were interested in looking into this issue. That wasn't the kind of answer I was expecting. Please don't insult my intelligence by finding unreasonable explanations for what is clearly a BUG (there - I said it - tried to joke around the word for respect for you guys, but not now). And if my reports that were indented to help are considered amusement material than this Forum is not what I thought it was.

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- 1/20/2002 4:13:00 AM   
Charles2222


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RichardTheFirst: I wasn't making fun of you Richard, if that's what you're worried about. I'm working alone on a saturday, like every blasted saturday, I'm sorry if my attempts at amusement meet with displeasure. If a flea, it's a very small one, but as I said, and I was serious with that one sentence, if you really think it's a bug, send the save game to Paul Vebber. I tried to help at first, but as it proved impossible I resorted to levity. Send it to Paul ans perhaps he will comment on this, he usually does.

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- 1/20/2002 4:21:00 AM   
RichardTheFirst

 

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Charles: Ok, man. I can respect that. Tell you what: why don't we forget the last two posts. This flea is so small that only deserves a scratch from the little finger .

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- 1/20/2002 8:07:00 AM   
Charles2222


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RichardTheFirst: I'm glad you see it that way, I was beginning to wonder. It would appear because my tone was serious at first you mistook me for a Matrix employee, well, there are a lot of people here who pitch in on occassion, and almost none of us have all the answers too speedily, even Paul V. I think it highly unlikely that since this thread went somewhat jokey, that it will be ignored, but unfortunately that issue being brought up, if indeed it is an issue, at this late in the game for SPWAW, may not justify very much attention given to it. Unfortunately, for yourself, you basically invited at least an amount of levity in the first place, followed by levity from the first respondent, considering you liked it from that respondent, the path to levity was even more opened up. The post where I mentioned Paul, was a mixture of levity and seriousness. That style was followed for both paragraphs (Both having a joke line alongside a serious line). Unfortunately I see where the last paragraph might've sounded bad. It could look as though I'm saying that you can send it to Paul, like it'll do a fat lot of good (As though Paul will just ignore you or that your flea was stupid and non-existent). What I meant to say is that you could send it to Paul, and that if he couldn't fix it, it wouldn't be a waste of time because it might provide a laugh if nothing else, because it was such a tiny flea, so tiny in fact I don't think anyone's ever seen it. As well, it's not too uncommon in America to throw "it might prove amusing if nothing else" or "it might be worth a laugh if nothing else" when giving advise. I'm not sure why, but it does seem to get used quite a bit. Another common phrase utterred at the end of giving advise, at least down here in Texas, is that people throw the pointless "or something" at the end of it, and it sort of aggravates me when I say it. Try this: "Hey Richard, why don't you send the saved game to Paul, or something?" See how dumb it is? There's no point to it, the "or something" is just excess words.

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- 1/20/2002 8:47:00 AM   
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Hey Richard: Just a thought on FLEA 2. Did you check the terrain makeup of the hexes with the burning wrecks? Possible that they are no longer dense jungle, but are now mixed or even clear do the explosions and flames. The Daisy Cutter Effect, if you will.

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- 1/20/2002 1:04:00 PM   
RichardTheFirst

 

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Charles: For me all is water under the bridge, as the British use to say. But since you brought that up I agree it was the change of your style from serious to humorous combined with the last sentence that made me react so sensitively. I worked in a multinational in a IT Project for many years and it was a very "political" firm. We all used to be very careful with what we write in English both because of bad interpretations and because IT requires it. Everybody was like that, all but some few (not all) English people that used frequently who knows how many meanings for a sentence. And they had the advantage of mastering the language, which made things even worst. Everybody hated them including myself. That's why I developed (against my will) a bit hostile attitude regarding some expressions susceptible to more than one meaning. Not only in English but also in any Language, mine is particularly good in that. What I would say if I write your last paragraph would be something like "Hey Richard, why don't you try to send the file to Paul, the flea is small but maybe he considers it worth of a closer look" or something like that. Turning back to the flea again: from my experience in IT, sometimes little things are a clue to the possibility of problems in a wider scale. If something is wrong with the movement costs for the hexes with burning wrecks and it was detected only because it was very evident in a limit situation, then it must be wrong everywhere. Maybe if corrected now would prevent problems in the future. Who am I to decide? But anyway, the insect is now at daylight, if Paul or anyone else would like to see it in more detail I will gladly send the file. Dogfish: I did what you suggested and passed my mouse over some wrecks. Some cases are not clear, as sometimes the hex don't indicate the terrain type (just shell holes or something). But all cases that indicate the type maintain the primitive one. Trees, mixed and swamp still show even with the wrecks. [ January 20, 2002: Message edited by: RichardTheFirst ]



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- 1/20/2002 7:00:00 PM   
Voriax

 

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quote:

Originally posted by RichardTheFirst:
Beetle #1 - noted in a solitaire test battle USA vs. Japan 1944, v7.0. I had a halftrack loaded with Arm. Engineers and a Japanese SNLF squad attacked me, the first shots from the japs made my engineers get out of the vehicle. Suddenly the sound of an explosion and a message appeared in the bottom of the screen - "US Eng. Front Hit by Type 97 Grenade" - to my disbelieve the entire engineer squad was destroyed. The halftrack remained intact until it was assaulted and destroyed 2 rounds of fire later. Naive question - are US Arm. Engineers robot soldiers with front, side and rear armour? [ January 19, 2002: Message edited by: RichardTheFirst ]
Hello This Beetle of yours is indeed an old one..i think it appeared sometime during version 5.x..or perhaps earlier. I've never seen an explanation why this happens but I'd guess that when an infantry unit is loaded into a vehicle the unit will 'cease' to be infantry but is instead flagged to something else..perhaps a 'vehicle'. Now when the vehicle is assaulted and it carries passengers the assault is aborted and directed against the passengers.
It looks like either the assault code or the unload code forgets to update the type of passengers... Imho this is relatively harmless and rare bug. I've seen it happen maybe 10 times and as it was mentioned earlier it's quite believable that an assault against a vehicle kills all passengers but leaves the vehicle in working condition I can live with this insect Voriax

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- 1/20/2002 7:27:00 PM   
RichardTheFirst

 

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quote:

Originally posted by Voriax:

I can live with this insect Voriax

I played very few games in v7.0 and this occured on my third or something. If your numbers are correct then the insect is not a Beetle but an Ant I can live with several Ants and some Beetles too. And I'm very glad this game have so few Centipedes and certainly no Tarantulas. That would make my life really difficult .

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- 1/20/2002 8:40:00 PM   
Charles2222


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RichardTheFirst:
quote:

If something is wrong with the movement costs for the hexes with burning wrecks and it was detected only because it was very evident in a limit situation, then it must be wrong everywhere.
While that might sound logical to you, the fact of the matter is that all of us have seen wrecks reduce movement. On the language barrier thing. I usually try to refrain from slang when I write the non-US people. In the case of that sentence, it wasn't so much a case of slang but more of whether or not you use that expression where you are. I have no way to know that. I would expect that you have no idea of what the semi-word "y'all" is, unless you watch a lot of American movies with southern slang, but as to whether people abroad often say "it ought to prove to be a laugh if nothing else" I have no way of knowing. I hear that sort of thing (especially the "or something" line) so much, that I can't hardly imagine that it isn't something universal, just like people used to commonly say "God bless you" when you sneezed. Considering these times, I would suggest that "God bless you" is pretty rarely used, but there are isolated cases of people doing it a lot. It was once was quite a bit over here, and not that it was wrong or anything, but US people just don't use it that much any more. Perhaps your country will be "or something" themselves to death before long, or something (see how irritating it is?). Oh, and God bless you.

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- 1/20/2002 10:20:00 PM   
RichardTheFirst

 

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Charles: I believe in you when you say hex with wrecks normally reduce movement. Maybe you would like to take a look at the game in question, since we are now deep in details. Just send me an e-mail from here or leave your address if you are interested. The language barrier is an amazing thing. One can use a language a lot, like I do with English (as a matter of fact I consider myself fluent in English for a non-born) but will never reach the levels of understanding a native do unless he actually lives in a country for many years. And even so, depends on the age mainly. I did know the term "y'all". My main difficulties are of course abbreviations (you Americans seemed to have invented the concept ), slang, and double meanings (in that the Europeans are worst than the Americans especially the English). The use of "or something" and those kind of expressions is very common and I personally use "or something" a lot. But I'll try to refrain to use it from now on, now that I think of it I agree it could be considered bad manners or irritating (weird: I don't have an equivalent in Portuguese to this, I wonder how I got this habit...). We all try to understand each others the best we can, but sometimes it have its difficulties. [ January 20, 2002: Message edited by: RichardTheFirst ]



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- 1/21/2002 12:04:00 AM   
Charles2222


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RichardtheFirst:
quote:

I believe in you when you say hex with wrecks normally reduce movement. Maybe you would like to take a look at the game in question, since we are now deep in details. Just send me an e-mail from here or leave your address if you are interested.
No, sorry. My looking at it would achieve nothing. If: a)wrecks are reducing movement in all but your example and b)it is occuring to this particular battle of yours, then obviously either someone made a typo when those elements of the game are combined, or something greater is affecting it (obviously though the problem could be affecting other things, obviously whatever it is isn't affecting wreaks as a whole) similarly such as the dreaded steel.prf file thing. So in other words, though what causes that may be happening somewhere else in the game as well, the wrecks themselves aren't corrupted across the board. About double meanings, often enough they're a lot of fun, so it's no wonder that I love British comedy (better than our stuff for the most part). About this 'or something' deal. It's pretty common while giving advice, but when practically any thing one might say that's an opinion ends with those words it's so dumb. I wouldn't suggest you drop it necessarily, as for one thing I don't see hardly anyone "writing" like that. Tha's funny too, because I never would've imagined that that particular phrase would've made it to you, and I'm not sure it's too common in American movies, tv, etc. It was something that I would've imagined was very southern US confined. I's not so dumb said on rare occassion, but practically every time you speak to someone it's something else again (It's just as bad as some people constantly saying "You know" all the time). Check this conversation out: Me: Hey Joe, if the Pittsburgh Steelers beat the Baltimore Ravens today, how much points do you think it'll be by? Joe: You know, I think it will be by 6pts., or something. Me (saying this as a reaction from hearing "you know" and "or something" in the same sentence): You know, Joe, I do believe I'm going to have to shoot you, or something. Actually I think the English and I must be blood brothers (or something). About two or three years ago an English corporation bought out our US one. In recent years I've had a detestation of somebody asking me "How you doing?". Why? Because they don't want to know. It's a silly empty vain phrase. They use it as a greeting. Instead of saying hello or wishing me a good day, which of course could happen, many will ask the lame "How you doing?" Anyway, I overheard a conversation by a couple of the British visitors who said that they passed someone in the hall who asked them how they were doing, and they complained that the one that asked them that, kept on walking. I'm not sure they realized the reason it was done, but they did think it was dumb (or even rude) to use such words and then not care to hear the answer (or as things usually work out, the one asking that only wants to hear "I'm doing great", but then doesn't want to hear if you're having a rough time or not).

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- 1/21/2002 3:39:00 AM   
Charles2222


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RichardTheFirst:
quote:

But I'll try to refrain to use it from now on, now that I think of it I agree it could be considered bad manners or irritating
No, I wouldn't consider it bad manners, but it is irritating and pointless add-on. I think the British and I are somewhat blood brothers though. Our corporation got bought out by a English one about three years ago. During those opening days I overheard a couple of them being atonished at something that had happened. Somebody passed them in a hall and asked them "How you doing?". When they stopped to respond, the questioner kept walking. I'm not sure if they were offended because of what appeared to be inconsideration, or they thought how dumb it was to ask such a question when they could've just said hello or wished them a good day. I say that, because I despise that question. perhaps every bit as much as they might've. Of course, even if someone asks with any earnestness just how you're doing, if you say anyhting but "I'm doing great" they don't want to hear it. It's terrible, people (Americans) walk around acting like they care, when things look up and then run from you because you might give them a dose of the truth when you respond otherwise. All because they're silly enough to use that phrase as a greeting in the first place, when much better greetings can be had. I do rather like the British sense of humor too. As far as the purposes of this forum go, I don't think it's all that common for people to type their 'or somethings', can't tell you why though. There's another relatively meaningless phrase some people used, A LOT, not that long ago, but it seems as though it's pretty much toned down now (or maybe because the younger generations are the only ones that use it a lot), and what I'm talking about is the use of "you know" at the beginning or end of each sentence (sometimes at both ends). For my part, I cannot help you with the save game, as all I could do is think of general reasons such as steel.prf file, computer reboot, bringing application down between save game loads, software reload, those sort of things.

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- 1/21/2002 5:21:00 AM   
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Blah blah blah. Fools. Either way, I've seen the bug that Richard has brought up. It only occurs when it's raining, or when there's a sandstorm or something. I think weather can increase the cost of moving into a hex, but that a wreck must do something absolute to the movement cost or something. The problem is certainly there, I've even exploited it by funnelling a collumn of Japanese troops through that hex in a battle where it was slow moving to get ONE extra hex of movement over the course of a 20 turn advance... Tomo

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(in reply to RichardTheFirst)
Post #: 23
- 1/21/2002 2:20:00 PM   
RichardTheFirst

 

Posts: 466
Joined: 10/17/2001
From: Algés, Lisbon - Portugal
Status: offline
quote:

Originally posted by Tombstone:
Blah blah blah. Fools. Either way, I've seen the bug that Richard has brought up. It only occurs when it's raining, or when there's a sandstorm or something. I think weather can increase the cost of moving into a hex, but that a wreck must do something absolute to the movement cost or something. The problem is certainly there, I've even exploited it by funnelling a collumn of Japanese troops through that hex in a battle where it was slow moving to get ONE extra hex of movement over the course of a 20 turn advance... Tomo
Your "Blah Blah Fools" is a bit offensive. I saw a lot of out of context posts at this forum and you cannot say me and Charles are not talking about the theme. We are just making a bit more conversation. So please next time keep your thoughts to yourself, it would suit you better. But I'm glad you also noted Flea #2. I think you are right, these kind of fleas don't like bright and dry environments, they prefer it wet and windy. Weather is the key to this insect. As I said I don't know a thing about the code but this seems like a simple revision to the values would fix it. Maybe I'm wrong. And I'm also glad an English-speaker writes the "or something" too, maybe you did it on purpose .

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