RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
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quote:
Originally posted by David boutwell: Thanks for the replies, Don and Harry!
I have played around with Mountainizer, but have been working on projects that don't require it. I'm currently working on a map of the Veghel, Schijndel, Saint-Oedenrode area of Holland (flat)This is one of the main parts of "Hell's Highway" that was defended by the 101st Airborne in Market Garden.
Is there a more recent version of Ectizen's program than the one on his website? Remind me what SDQ is, if you don't mind...
By the way, Harry..What do you use your custom buildings for? I'd love to make a bunch of buildings, but I'd wind up accidentally using them on a map that I'd want to share. Unless everyone has the same icons, can custom ones actually be used for anythng other than projects that aren't intended for distribution?
Regards,
David Boutwell
Hi David,
The latest "mountanizer" version is included in ectizens Scenario Designer Quickies (SDQ) program. It still seems to be Beta versions and itīs yet unclear if Ecticen continues work on them. Nonetheless,..it has very interesting features for ALL scenario designers and even can be used to spice up scenarios out of the box or generated by the SPWAW scenario generator. Please read ectizens included help files for appropriate infos. David,..you might find some interesting tools in SDQ for your "Hells Highway" scenario, too!?
David,..if you have my "Freds Map Edit Document" then you can check the included Icon/Terrain shape file list for any possible slots free for your new custom buildings.
For single hex stone buildings: Ter27 (Standard), 80(Rowhouse) and 83 (Use2) For multi hex stone buildings: 29, 50, 51, 59, 60, 61, 81, 84 and 85. Check the table for details.
You can either "browse" the Terrain files with Freds Map Editor / "Tile transfer" function or with Freds Shape Edit / Show collage function quickly, or one by one in SPWAW Editor with the SHIFT-1 procedure.
No matter which of the Terrain files you use finally, you need to share them with the people that want to play your scenario with the new custom buildings. Also itīs good idea not to replace any existing building shapes, so existing scenarios donīt mess up! Itīs no need anyway! Did you know, the Terrrain shape files can include upto 200(+) slots of shape graphics? Most have less than 100 and cause of this you can add hundreds of new building graphics to the standard shape files without replacing the old ones! All the new buildings can then be accessed with the SHIFT-1 command in SPWAW Editor without need to enter Fred Chlandas Editor world. The SPWAW auto map generation routines donīt use the new (added) buildings though!
BTW: The two special custom terrain shape files 86 and 90 are meant to hold NON-Building graphics only and Ter86 holds all the new Mega Campaign graphics (destroyed Tanks nī grounded Aircraft) and better should be left alone. Terrain 90 file is free for use though.
David..Iīll send you some private mail concerning the multihex building edits tomorrow. Too much stuff for this place...sorry.
I still recommend everybody interested in this sometimes complicated terrain editing stuff, to download my "Freds Map Edit" document and also to read the help files included with Fred Chlandas and Ectizens programs.
@ Don Doom: Did you get the roads/bridges working??
________ Harry
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