Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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The marvel of it all is that in the real thing, not a single prisoner was lost. Now doing that in the scenario is going to be next to impossible.
The secret is moving into the compound immediately and taking out the guards in the towers, then covering all the entrances. At the same time move your prisoners toward the west side of the compound near the wall.
The buildings offer some shelter against enemy fire.
Now as to the question from Fabs. I was not able to give them extra value points. I can't do that in the game. I wanted to. Keeping them alive of course, adds to your score. You have less losses, but then you suffer losses trying to protect them.
So I suppose it is more of an intellectual victory than a point victory. Once I get them loaded onto LVTs and out of harm's way, I unload and count them to see how many I lost.
Sure, its kind of, what would you call it, ...anyway, it is fun for me to play it that way.
I personally consider saving the prisoners a major victory whatever the final score says
And as you all know, you don't need a computer to tell you if you have kicked butt! A resounding score is nice to look at, though.
And thanks for the encouragement, Fabs. We'll keep trying to do better for you.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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