ericbabe
Posts: 11927
Joined: 3/23/2005 Status: offline
|
There are no specific Ottoman rules, per se, but there are a number of generic rules that encompass some of the things you mention. For instance, there are "guerilla" units that can spontaneously pop-up when a nation is invaded. Spain gets a bonus on the creation of these, and the Ottomans get a smaller bonus. Under low national morale, provinces can revolt and become independent (or join another nation) if an army or corps is not kept in them. We also have a rebel faction for each nation -- so under low morale it is possible for Ottoman rebels to pop-up and harass resource production in the provinces in which they are located. Low national morale can also cause riots and the destruction of developments within a province without an army or corps. Finally, nations with high levels of feudalism (such as the Ottoman Empire) maintain a certain level of feudal militia (and for the Ottomans, Janissary units -- which for game purposes also encompasses the Solaks). The number of these units is brought up to this minimal level every Spring levee. One of the ways we would like to expand the game in future sequels is to expand the political rules for leaders -- so you can assign governors of provinces, giving thrones to your generals, arrange marriages, etc. If we take the engine in this direction then we might simulate rebellious and uncooperative personalities. Thanks for the excellent questions, Eric
|