ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
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Well bite my tongue and choke. lol I have to admit I'm impressed with the AI in RTW now after patch 1.3 (No I didn't get BI I waited on the patch for RTW). I was soundly beat in two major battles by the Gaul AI. I played it like I always did, got my full stack of 20 men and went a marching into gaul land. Boy was I smeared. It brought a stack and a half, plus what was in the city I was sieging against me, hit me from three sides, it was a massacre and I wasn't the one doing it for a change. ;) I only used a 1 star general though. So, I reqrouped and built up a 16 stack army with my 4 star general and made haste to the bridge that seperates the guals from the julii, I messed up though and stopped just before the bridge instead of on the bridge and had to fight an open battle when the guals attacked me again. It was a better fight, but, it broke my left flank as I broke its right flank and it killed my general shortly after that (I was too busy trying to roll up its flanks and wasn't keeping an eye on my general) and then made mince meat of the rest of my army AGAIN GDmit! lol They've added some features as well like "zone of control". I used to be able to just run around a city or stack, now that city or stack will stop you in your tracks (costs you boo coo movement points to move into one) and you either have to fight your way through it or make a huge circle around it. Rebel armies are beefed up more, better units hardly any peasants and come in stacks of like 5's instead of 1's and 2's and 3's. The diplomacy can still be exploited to a degree. Catch an ai faction at war with several other factions, goto war with it then send a diplomat and sue for peace and get a nice 20,000 denari donation to end the war. (carthage did this as usual as that was one of the things I checked out as well if they had fixed the diplomacy exploits). It's too early to say it's a "great patch", but, so far it's looking pretty challenging and this only on VH/H, since I haven't modified the combat speed and I can't stand those rout on contact battles. I may move to VH/M for more combat time, losses are extreme though, no more of these only 1 or 2 losses and killing thousands that's for sure. The city siege pathing seems to be improved, haven't had a chance to fight a major city offensive battle yet though with towers and siege towers and ladders. The ai seems to have been wised up as to make a bunch of siege equipment though so those players who exploit putting spearmen/phalanx in that one opening the ai used to always just try to pour through it's made it much harder since the ai takes several approaches to entering the city now. It actually feels like it plays more tactfully now, at least on an experienced 13 year old level. Before it played like a 2 year old, ohhhhh looky daddy I charge! lol The general unit seems to have been beefed up a little more also, they don't die as fast and it has a sometimes it charges, sometimes it holds back personality too. It doesn't work with anything 1.2 or any mods for 1.2, so RTR and SPQR you can just toss now until they upgrade and from word of mouth the RTR team is only going to upgrade the BI game, so, it looks like we won't have the great map that RTR provided us for the new 1.3 RTW anymore. (cries).
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