Tankerace
Posts: 6400
Joined: 3/21/2003 From: Stillwater, OK, United States Status: offline
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quote:
ORIGINAL: Pkunzipper First of all let me say I have got the game 2 days ago, and I like it very much!! In a game, I waited the arrival of 1MF2 fighter, but when I checked the database I saw they are equal to my current 1MF1.... So I checked more accurately the database, finding (maybe) 3 issues on airplanes data (in additon to US carrier based fighters issue with 13-15 armor value, already noticed by someone on "Scenario Design" sub-forum). 1- Many Japanese planes are equal to the ones they upgrades to. 1MF1 = 1MF2, 1MF3 = 1MF3a, 1MF3a = 1MF4 (except for 5 km/h cruise speed, that I dunno how this impact the game), 1MF4 = 1MF5. The 1MF series (also known as the Type 10 Carrier Fighter), while consisting of six major subtypes, were all very similar. The main change was the use of radial engines in the later models, and the cockpit was moved forward, but essentially they are the same kind of aircraft. Whereas in some games you could represent them with a generic 1MF Fighter, my goal was accuracy. So, I spelled out each different subtype. The 1MF1 was the prototype, while the first full production was the *identical* 1MF2. The 1MF3 was the first major subtype, with the 1MF3A being a slightly modified version (although same in specs). The 1MF4 is a slightly faster version of the 1MF3a, with major structural changes but (as near as I can tell) same basic stats. The 1MF5 is a minor improvement of the 1MF4, and in most games could have been omitted and the 1MF4 used (but again, I went for accuracy.) quote:
Gamecock I = Gamecock II (they're even available on the same data) So that doesn't encourage players to upgrade and have a squadron of all damaged aicraft that are good as the previous ones. With performance specs, I could find no difference in change on the Gamecock variants (again, very limited data). However, I chose to include both variants. There shouldn't be any encouragement really. Remember, in the case of the US, the Vought VE-7 and De Havilland DH-4 (both WWI fighters) were used until the early 1930s, long after better aircraft were available. quote:
2- I have not any detailed info, but currently Sopwith Pup is a better plane than Snipe and Camel (it has only 1 MG and is more fragile, but it's both faster and much more maneuvrable). Is this intended? In WW1 Pup were replaced by Camel and Camel by Snipe. The faster doesn't equal better. The speed is correct based on data I had. The plane is fragile, and is more maneuverable. I based my reasoning on this from flight sims, where pitting a Camel vs a Pup the Camel can take more damage, but can rarely outmaneuver the Pup. This is the argument like the P-47 vs the P-51. A Mustang pilot will argue his is better, whereas the Thunderbolt will say his is better. Pilots are the key to any machine. quote:
3- Some aircraft perform equally to their seaplane conversion... Gloster Sparrohawk = Sparrohawk III Fairey IIId = Fairey IIId float And maybe others I haven't checked... Shouldn't seaplane version perform sligthly worse than the "standard" version? The Sparrowhawk is not a float plane. It is listed as such to work in the game engine, but in reality it is a wheeled plane that flies off a flying off platform on the Yamashiro. In general (though not all cases) I have adjusted the mvr ratings to reflect floats. But on some planes, based on data I found, the performance hit is negligable. And I'm glad you like the game BTW.
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Designer of War Plan Orange Allied Naval OOBer of Admiral's Edition Naval Team Lead for War in the Med Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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