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The Great Escape - 12/1/2005 9:56:17 PM   
Gen.Hoepner


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AFTER ACTION REPORTS FOR 02/11/43

Febbruary 1943.
The tide is rising. The whole japanese defensive perimeter is collapsying very fast.
Lunga has been conquered. Despite i've been laying mines for 11 months, not a single hit nor a mine detected by the hundreds allied ships at Guadalacanal...strange.
Broome and Exmouth are already full of planes, ships and men.
The 14th Army is running away from Daily waters. Only a bunch of volounteers of the 18th Mixed Bde ( May God of War bless them all) decided to stay at Daily and delay the allied advance, so covering for what is possible the retreat of their brothers in arms.
It will be a bloody escape. I know. Darwin will soon be attacked by hundreds of allied bombers...it's gonna be a disaster.

The allies keep advancing southwards from Burma. Soon Sumatra and Malaya will be attacked and conquered.

The Solomons, New Guinea and the Marshalls will surely be the next targets.

The Judgment day is getting closer.





--------------------------------------------------------------------------------
Ground combat at Lunga

Allied Deliberate attack

Attacking force 10049 troops, 232 guns, 16 vehicles

Defending force 574 troops, 0 guns, 0 vehicles

Allied assault odds: 16 to 1 (fort level 0)

Allied forces CAPTURE Lunga base !!!


Japanese ground losses:
99 casualties reported

Allied ground losses:
31 casualties reported
Guns lost 2


Defeated Japanese Units Retreating!





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Post #: 871
Is MC the clone of uncle Hermann??? - 12/4/2005 10:08:13 AM   
Gen.Hoepner


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AFTER ACTION REPORTS FOR 02/19/43

One week has passed by. We managed to evacuate, under an umbrella of 300 fighters, 3 Japanese Divisions, 1 HQ, 2 base forces, 3 tank regiments and 4 Artillery units from Darwin...despite Broome is already AF 6 he didn't dare to oppose my retreat.
The Japanese Dunkerque has been a success! I even managed to evacuate 80,000 supplies from Darwin
Today Daily Waters fell. Now the volounteers are marching towards Darwin...i'll try to save their lifes, cause their sacrifice has allowed almos 100,000 japanese men to retreat in order so to be able to fight another day!

Tavoy and Victoria Point fell.
Bankok is burning.
Next allied step in the area will probably be Sebang.

We're almost ready to launch the attack at Lanchow







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Post #: 872
Unplayable - 12/4/2005 8:04:03 PM   
Gen.Hoepner


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AFTER ACTION REPORTS FOR 02/21/43

He came with a twin air strike over Darwin from Daily waters and Broome.
A total of 400 4Es....i had my crack pilots defending Darwin's skies....shot down the whole escort ( p-38s) and a HUGE number of bombers...but simply they were too many.
Despite a great fight....almost 200 planes are burning on the ground and Darwin AF is closed forever....
Is there a way to keep an AF open when attacked by those monsters?!?...i don't think so...



--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84

Japanese aircraft
A6M2 Zero x 13
A6M3 Zero x 35
A6M3a Zero x 17
Ki-44-IIb Tojo x 31
Ki-61 KAIc Tony x 18

Allied aircraft
P-38G Lightning x 38
B-17E Fortress x 48
B-24D Liberator x 220

Japanese aircraft losses
A6M2 Zero: 6 destroyed, 1 damaged
A6M3 Zero: 22 destroyed
A6M3a Zero: 9 destroyed
Ki-44-IIb Tojo: 17 destroyed
Ki-61 KAIc Tony: 6 destroyed, 6 damaged
G4M1 Betty: 20 destroyed
G3M Nell: 8 destroyed
H8K Emily: 2 destroyed

Allied aircraft losses
P-38G Lightning: 23 destroyed
B-17E Fortress: 4 destroyed, 19 damaged
B-24D Liberator: 37 destroyed, 83 damaged

Japanese ground losses:
18 casualties reported

Airbase hits 30
Airbase supply hits 11
Runway hits 152

Aircraft Attacking:
All bombers bombing at 6000 feet
--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84

Japanese aircraft
A6M2 Zero x 6
A6M3 Zero x 13
A6M3a Zero x 7
Ki-44-IIb Tojo x 11
Ki-61 KAIc Tony x 8

Allied aircraft
F-5A Lightning x 4
PB4Y Liberator x 27
B-24D Liberator x 62

Japanese aircraft losses
A6M2 Zero: 1 destroyed
A6M3 Zero: 3 destroyed, 5 damaged
A6M3a Zero: 2 damaged
Ki-44-IIb Tojo: 2 destroyed, 1 damaged
Ki-61 KAIc Tony: 1 destroyed, 1 damaged
Ki-21 Sally: 1 destroyed
G4M1 Betty: 2 destroyed

Allied aircraft losses
PB4Y Liberator: 3 destroyed, 7 damaged
B-24D Liberator: 12 destroyed, 20 damaged

Airbase hits 13
Airbase supply hits 1
Runway hits 102






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Post #: 873
RE: Unplayable - 12/4/2005 8:04:39 PM   
Gen.Hoepner


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....




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Post #: 874
RE: Unplayable - 12/4/2005 8:43:02 PM   
06 Maestro


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As a fan of the northern OZ invasion (no where near playing that far-yet) I’m curious as to what caused the collapse of your position there. Was supply a critical factor, or was the IJF’s just overwhelmed by Allied ground and air forces?

In view of the inability to hold the area; does it make any sense to invade in the first place? I had always thought that the Japanese should have taken any base near the SRA as a safeguard against the destruction of their merchant marine, but if turns into a disaster trying to get out; perhaps it’s not worth it.

Anyway, very interesting alternative campaign-good luck.

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Post #: 875
RE: Unplayable - 12/4/2005 8:49:02 PM   
Ron Saueracker


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Just for reference sake, can you guys comment on your resource/oil/supply/fuel situations? The CHS has reduced this but we were just discussing if it was anywhere near enough. Comments would be great.

Thanks,

Ron

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Post #: 876
RE: Unplayable - 12/4/2005 8:53:23 PM   
Tom Hunter


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Hoepner,

Why not send more escorts, that is only about 70 planes. I have more than double that over Noumea right now (playing Allied I admit) and Mogami flies more than twice that number of planes over his important bases as well.

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Post #: 877
RE: Unplayable - 12/5/2005 8:25:32 AM   
Gen.Hoepner


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quote:

ORIGINAL: 06 Maestro

As a fan of the northern OZ invasion (no where near playing that far-yet) I’m curious as to what caused the collapse of your position there. Was supply a critical factor, or was the IJF’s just overwhelmed by Allied ground and air forces?

In view of the inability to hold the area; does it make any sense to invade in the first place? I had always thought that the Japanese should have taken any base near the SRA as a safeguard against the destruction of their merchant marine, but if turns into a disaster trying to get out; perhaps it’s not worth it.

Anyway, very interesting alternative campaign-good luck.




Supply has never been an issue for Northern Oz in this campaign. I've always had more than 150,000 supplies stocked at Darwin, since the first day.
The general retreat has been decided because it was simply impossible to mantain any kind of local superiority anywhere. My Navy can stand the fight. My Army can stand the fight. My Air force, altough it's modern and higly experienced ( consider that the fighter group with less exp is at 74!!), cannot even dare to compete with more than 1500 heavy 4 engines allied bombers. Simply no way.
The problem was that i could not defend such a great perimeter with so few fighters against every possible target for his 4Es. Consider thatevery base he choses to attack can last one turn.2 at best. he sends 400 4Es the first turn. I can muster how many? 100? 200? let's say 200 very exp fighters ( so to say more 100 are grounded). THe A2A ratio is something like 3-1,4-1 in my favour...good....he manages however to get 200 bombers through my CAP and it the AF...more 100 of my planes are destroyed on the ground and the strip is a burning hole...the next day he has more 300 fresh 4Es to send in. Everything destroyed. Fighter groups annihilated and base closed. Simple and sound

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Post #: 878
RE: Unplayable - 12/5/2005 8:30:19 AM   
Gen.Hoepner


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quote:

ORIGINAL: Ron Saueracker

Just for reference sake, can you guys comment on your resource/oil/supply/fuel situations? The CHS has reduced this but we were just discussing if it was anywhere near enough. Comments would be great.

Thanks,

Ron


No problem with oil. 1,700,000 stocked. Lots of problems with resources. Despite all my resources centers are undamaged i've already had to shut down my HI for few days in late 42 because of the lack of res. now i barely have 1 million stocked, but i have already shut down most of my Naval and Merchant ship yards, some armament factories and some vehicles ones.
In the next months, with the allies bombing the hell out of my SRA-DEI res centers, i'll have to stop almost everything except probably the plane industry.
The real issue are the resources...they are never enough.


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Post #: 879
RE: Unplayable - 12/5/2005 8:36:41 AM   
Gen.Hoepner


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quote:

ORIGINAL: Tom Hunter

Hoepner,

Why not send more escorts, that is only about 70 planes. I have more than double that over Noumea right now (playing Allied I admit) and Mogami flies more than twice that number of planes over his important bases as well.


Tom,
he has a strong CV force very close to Darwin ( he's at Derby right now). I had 5 Betty Daitais and some 3 Sally Sentais at Darwin. Those bombers' role was to protect the retreat route of my 14th Army loaded on 200 AP/AKs...if he had managed to get his CVs somewhere close to my transports....well...it would have been a disaster!. That's why i had to keep some of my fighters on escort ( i had something like 200 fighters at Darwin, every group was set to 60% CAP)...then Darwin was overstaked....so probably i had a penalty of 25%-50% CAp reduction....

We'll soon see a reply of this situation at Hanoi. I have placed 350 fighters there( the real BULK of my IJAF-IJN air force!).....every group at 90% CAP...let's see how much does Hanoi AF last....i bet nothing more than 2 combat days....:-(


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Post #: 880
RE: Unplayable - 12/5/2005 8:51:42 AM   
PzB74


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Guess 1500 heavies is the result of player defined upgrades.... Need house rules to reduce their numbers this early in the game me thinks.
An ac should be worth 1 p for each engine as well as being less effective in an air to ground role. It was first in 44 that carpet bombing of enemy
troop concentrations started to be effective. Until this happends this game will be at the mercy of these flying dreadnoughts!

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Post #: 881
RE: Unplayable - 12/5/2005 1:09:31 PM   
Barbarigo

 

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Hoepner,

I am enjoying this AAR, but I am noticing your war in the pacific resembles more and more "12 O'Clock high, bombing the h@ll out of the Japs" .

Your opponent is just steamrolling you in the beginning of '43 with 1500 4e planes, which is gamey: not much finesse and space for tactics and skills in a game like that. The allies did not have such a force even considering european and pacific thatre. I think you should ask for a house rule to limit these ahistorical tactics and upgrades.

I am an UV veteran and I was also considering buying WiTP but this kind of things put me off . What is the reason of such unhistorical behaviour? PDUs? Or is the game itself that is biased?

B.

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Post #: 882
RE: Unplayable - 12/5/2005 1:33:46 PM   
aztez

 

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To be honest allied player don't have too much to fight Japanese if you take out the 4E Bombers (Sad but true fact).

Japanese ground troops are so hard to make surrender and allied troops give up way too easily in most cases.

...and what about the KB in early years... It's a dominant force that can freely cause havoc without too much danger.

Anyway, I do enjoy your AAR's

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Post #: 883
RE: Unplayable - 12/5/2005 1:39:16 PM   
String


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quote:

ORIGINAL: Barbarigo

Hoepner,

I am enjoying this AAR, but I am noticing your war in the pacific resembles more and more "12 O'Clock high, bombing the h@ll out of the Japs" .

Your opponent is just steamrolling you in the beginning of '43 with 1500 4e planes, which is gamey: not much finesse and space for tactics and skills in a game like that. The allies did not have such a force even considering european and pacific thatre. I think you should ask for a house rule to limit these ahistorical tactics and upgrades.

I am an UV veteran and I was also considering buying WiTP but this kind of things put me off . What is the reason of such unhistorical behaviour? PDUs? Or is the game itself that is biased?

B.



I'd say PDU. I held my own vs Andy Mac without it in may '43 and for about a month competed the airspace above Koepang/Derby. Indeed, I held air superiority over northern australia and Burma until early 43 and had parity until march/april.

Even with PDU this problem should not arise now, as the allied 4E production has been reduced a lot.

I still think Hoepners strategy is flawed. It is correct to exchange space for time, but to do that you have to slow your enemy down, not retreat like hell. Imho ground units should have been left in place, especially in SRA and Solomons area. Instead of taking a base in a day he would then have taken a base in a week. And he would have had to rest his forces after that. Yes, you have your inner perimiter, but currently, what chance do you think you have holding that? If he breaks it, what then?

While it is correct to retreat from overwhelming odds, it is not corect letting your opponent advance virtually unopposed. LCUs', especially if you evacuate fragments beforehand, are the best thing you have for slowing him down. 1.7 million oil will last 250 days at best with the added production in home islands and China. Btw, china produces excess resources, but requiers oil.

My bet is, when he discovers that you are retreating, he will take SRA within 100 days.

I'd suggest doing a show of force somewhere, to make him advance more slowly, to make him afraid of your retreat, to make him think that this is just a ruse to lure him into an ambush. THEN you will exchange space for time and will have very low losses in the process. But having allies invading philippines in late '43 is not good.

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Post #: 884
RE: Unplayable - 12/5/2005 2:00:18 PM   
Gen.Hoepner


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There's no way to go back now. He's already broken my perimeter and in a week his bombers will level everything from Hanoi to Singapore in the north, from Oz to Kendari in the south and Solomons and Rabaul in the south-east.
Without any chance of keeping some of my main bases open there's no way i'll send in my naval assets and i don't want to see my divisions destroyed in few days!String: LCUs, even if heavily fortified, can be annihilated by these hordes of bombers. I've already tested it in the last 5 months in Burma: one division brought in 5 days of costant bombing from 100/100 to 50/100....with distruption and fatigue on its 80s.... Dimostration of force? Where? with what? I can send 8 divisions somewhere loaded on transports, supported by the whole combined fleet, but if he can master 1000 4Es and thousands of fighters in a specific place ( and he can) how am i supposed to fight?
I know i've lost. As i stated before, i consider this game as if we were already one year later....so as if we were in early 44 and not early 43.

I won't ask for a new house rule. It would not be fair. I have used PDUs early in 42 to get hundreds of Sallies in China and to get 1000 modern IJAF fighters starting from Semptember 42, instead of those crappy oscars and nates. It's now his turn to use the PDUs as he prefers.
I had the chance of winning this match in 42, but probably i've been too conservative( i should have gone for India....) and now i'm paying the consequences of my mistakes.

However, i've learnt the lesson, and in next pbems i'll ask for specific house rules about PDUs, regardless if i play Japan or Allies.

Thanks for supporting this AAR...and be sure that it's gonna be really enjoyable when he will have to attack the PI, Mariannas or Palau...

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Post #: 885
RE: Unplayable - 12/5/2005 2:02:00 PM   
Gen.Hoepner


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Barbarigo....it's a venetian name....or alternatively a Xa Mas battallion...are you from Italy?

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Post #: 886
RE: Unplayable - 12/5/2005 2:28:42 PM   
String


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quote:

ORIGINAL: Gen.Hoepner

There's no way to go back now. He's already broken my perimeter and in a week his bombers will level everything from Hanoi to Singapore in the north, from Oz to Kendari in the south and Solomons and Rabaul in the south-east.
Without any chance of keeping some of my main bases open there's no way i'll send in my naval assets and i don't want to see my divisions destroyed in few days!String: LCUs, even if heavily fortified, can be annihilated by these hordes of bombers. I've already tested it in the last 5 months in Burma: one division brought in 5 days of costant bombing from 100/100 to 50/100....with distruption and fatigue on its 80s.... Dimostration of force? Where? with what? I can send 8 divisions somewhere loaded on transports, supported by the whole combined fleet, but if he can master 1000 4Es and thousands of fighters in a specific place ( and he can) how am i supposed to fight?
I know i've lost. As i stated before, i consider this game as if we were already one year later....so as if we were in early 44 and not early 43.

I won't ask for a new house rule. It would not be fair. I have used PDUs early in 42 to get hundreds of Sallies in China and to get 1000 modern IJAF fighters starting from Semptember 42, instead of those crappy oscars and nates. It's now his turn to use the PDUs as he prefers.
I had the chance of winning this match in 42, but probably i've been too conservative( i should have gone for India....) and now i'm paying the consequences of my mistakes.

However, i've learnt the lesson, and in next pbems i'll ask for specific house rules about PDUs, regardless if i play Japan or Allies.

Thanks for supporting this AAR...and be sure that it's gonna be really enjoyable when he will have to attack the PI, Mariannas or Palau...


But that is just one division, for 5 divisions it will take a month. And while one divisionis being bombed, the other 4 are recuperating. And, while he can (it will take time though) concentrate 1000 4E bombers into one place, he still cannot do it everywhere, and currently he doesn't have to do it. By demonstration of force I meant crushing one of his offensive spearheads by the combined fleet. KB+surface groups can appear out of the blue if he overextends himself. And soon enough he will do it as he won't be facing any opposition. It's a matter of either commiting or losing the war by 44. You are going to lose those forces anyway, better lose them now and slow down the enemy than lose them later when the even stronger allies will consider them only a speedbump.

But as you said, he is inside the perimiter now, and getting him out will be a problem

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Post #: 887
RE: Unplayable - 12/5/2005 2:48:15 PM   
AmiralLaurent

 

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GH, although I have never faced so much heavy bombers on the whole map, I have allready faced raids by 300 heavy bombers and was able to survive them. Concentrate 300-400 fighters in a big base with a hell of supply, 1-2 Eng Rgt, several AA Bns, 350+ aviation support and an air HQ. And order all units to fly LRCAP 100% over their own base. CAP will be 250-350 fighters each day, and that is enough to break most heavy bomber formations. Those that will get through may hit hard the airfield, but you will have few AC on the ground, and enough Eng to repair the runways and be able to fly the AC out of the base if needed.
By security you may have a transport fleet floating off the base to pick up the air units in case the airfield is nevertheless closed.

My bombers are always kept in back areas where I am defending. A goof thing is to have small units (recon, floatplanes) in every airfield, so you can move up to 99 AC there without your opponent noticing them. Set these units at 100% naval search and they will almost never lose an AC on the ground. And if they do, who cares ?

And never ground fighters ! Fatigue model in WITP is such that flying local CAP or not flying at all is almost the same thing.

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Post #: 888
RE: Unplayable - 12/5/2005 3:04:01 PM   
Gen.Hoepner


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quote:

ORIGINAL: AmiralLaurent

GH, although I have never faced so much heavy bombers on the whole map, I have allready faced raids by 300 heavy bombers and was able to survive them. Concentrate 300-400 fighters in a big base with a hell of supply, 1-2 Eng Rgt, several AA Bns, 350+ aviation support and an air HQ. And order all units to fly LRCAP 100% over their own base. CAP will be 250-350 fighters each day, and that is enough to break most heavy bomber formations. Those that will get through may hit hard the airfield, but you will have few AC on the ground, and enough Eng to repair the runways and be able to fly the AC out of the base if needed.
By security you may have a transport fleet floating off the base to pick up the air units in case the airfield is nevertheless closed.

My bombers are always kept in back areas where I am defending. A goof thing is to have small units (recon, floatplanes) in every airfield, so you can move up to 99 AC there without your opponent noticing them. Set these units at 100% naval search and they will almost never lose an AC on the ground. And if they do, who cares ?

And never ground fighters ! Fatigue model in WITP is such that flying local CAP or not flying at all is almost the same thing.



Hi AL,

That's what i'm doing at Hanoi. We'll soon see if it works. However the point isn't that i cannot defend a place. I can master 800 highly experienced fighters. The problem is that he can attack with 400+ 4Es in 3/4 different places at the same day and i cannot defend everything. in 2-3 days of costant bombings i'll lose something like 50% of my pilots......and having to use 100% of them on the first line means no more experienced pilots available for the next attacks...

frustrated


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Post #: 889
RE: Unplayable - 12/5/2005 3:18:23 PM   
Andy Mac

 

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I hate to say it but PDU's greatly assist the Japanese in 42 and the Allies in 43 onwards even with the nerfed B17 replacement rate.

(GH IMO is suffering from PDU and allied heavies being to prevalant especially B17's which have now been severely nerfed).

As String said he held me until early 43 over Burma and even after that I was very carefull before committing to an attack it was far from 1 sided. (I had just launched a ground offensive against mandalay against him to finally close down his airfields when the game ended)

Over Koepang we were still fighting hard and I would not say I had complete air superiority in mid 43.

Its hard with no PDU's.

Andy

(in reply to Gen.Hoepner)
Post #: 890
RE: Unplayable - 12/5/2005 3:31:28 PM   
String


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800 highly experienced fighters!?!?!

Damn.. I could only gather about 150 tonies and Tojos into one place vs Andy, and they were usually at 50-60 exp due to constant attrition, and I had to leave other areas open..


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Post #: 891
RE: Unplayable - 12/5/2005 3:31:45 PM   
Gen.Hoepner


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quote:

I hate to say it but PDU's greatly assist the Japanese in 42 and the Allies in 43 onwards even with the nerfed B17 replacement rate.


I'd say that in 42 PDU assists both...at least from August ...remember that he started to send hordes of 4Es from April 42 ( remember the night bombing issue?)

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Post #: 892
RE: Unplayable - 12/5/2005 5:20:17 PM   
Barbarigo

 

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I'm from Italy . I chose this nickname because I served 6 years as an officer in the Lagunari "Serenissima" Regiment.

B.

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Post #: 893
RE: Unplayable - 12/5/2005 6:15:24 PM   
Tom Hunter


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Barbarigo

With PDU two things happen:

1) The Japanese outproduce the Allies in front line fighters. Not by a small margin either, Hoepner (and other PDU players) will produce twice as many Zeros as Japan produced fighters in 1942. This means the Allies cannot fight a historical war.

2) The Allied players can make every air unit into 4 engine bombers. The Japanese cannot really fight these planes even with Zeros. At least not if they launch 200 plane raids.

End result is a very strange and not terribly fun game. But it is what the people demanded, especially Japanese players who did not like flying Nates. Moral: be careful what you wish for.

(in reply to aztez)
Post #: 894
RE: Unplayable - 12/5/2005 6:22:00 PM   
Ron Saueracker


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quote:

ORIGINAL: Gen.Hoepner


quote:

ORIGINAL: Ron Saueracker

Just for reference sake, can you guys comment on your resource/oil/supply/fuel situations? The CHS has reduced this but we were just discussing if it was anywhere near enough. Comments would be great.

Thanks,

Ron


No problem with oil. 1,700,000 stocked. Lots of problems with resources. Despite all my resources centers are undamaged i've already had to shut down my HI for few days in late 42 because of the lack of res. now i barely have 1 million stocked, but i have already shut down most of my Naval and Merchant ship yards, some armament factories and some vehicles ones.
In the next months, with the allies bombing the hell out of my SRA-DEI res centers, i'll have to stop almost everything except probably the plane industry.
The real issue are the resources...they are never enough.



But seeing as you are producing way more aircraft for example than historically possible, is this really a shortage? Not inmy book. Lots of resources/oil/supply/fuel flying around. Hmmm...


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(in reply to Gen.Hoepner)
Post #: 895
RE: Unplayable - 12/5/2005 8:30:33 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
quote:

ORIGINAL: Ron Saueracker


quote:

ORIGINAL: Gen.Hoepner


quote:

ORIGINAL: Ron Saueracker

Just for reference sake, can you guys comment on your resource/oil/supply/fuel situations? The CHS has reduced this but we were just discussing if it was anywhere near enough. Comments would be great.

Thanks,

Ron


No problem with oil. 1,700,000 stocked. Lots of problems with resources. Despite all my resources centers are undamaged i've already had to shut down my HI for few days in late 42 because of the lack of res. now i barely have 1 million stocked, but i have already shut down most of my Naval and Merchant ship yards, some armament factories and some vehicles ones.
In the next months, with the allies bombing the hell out of my SRA-DEI res centers, i'll have to stop almost everything except probably the plane industry.
The real issue are the resources...they are never enough.



But seeing as you are producing way more aircraft for example than historically possible, is this really a shortage? Not inmy book. Lots of resources/oil/supply/fuel flying around. Hmmm...




What shortage do you mean? Resources? If that then it's strange that Hoepner is short at all. The home islands are almost self sufficient in resources and Toboali with Palembang should more or less cover their needs.

In addition, aircraft production isn't very HI intensive. 2 engined aircraft takes 2.4 HI per day to produce, and that's together with the engines it requires. So 200 betties take 480 HI. The major HI hogs are armament factories with 6 HI per point per day (something around 3-4k HI per day) and the shipyards.

Oil is a slightly different matter than resources tho. If you conquer all of china and SRA then you can have enough oil production to run 16k HI at full steam, and that's if you really manage to streamline the oil convoys.

< Message edited by String -- 12/5/2005 8:33:05 PM >

(in reply to Ron Saueracker)
Post #: 896
RE: Unplayable - 12/5/2005 8:47:36 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
quote:

ORIGINAL: String

In addition, aircraft production isn't very HI intensive. 2 engined aircraft takes 2.4 HI per day to produce, and that's together with the engines it requires. So 200 betties take 480 HI.


Can you explain this please? I thought it cost 72 HI per Betty (2E x 18 HI/E + 18 HI per engine (36)).

Edit: If you're talking about the cost per day, it sounds really confusing to me (but then, that's easy to do ).

Edit #2: Ok, I figured it out. That's the cost per day to average the cost of a plane over a month's time.

< Message edited by Mike Solli -- 12/5/2005 8:51:43 PM >

(in reply to String)
Post #: 897
RE: Unplayable - 12/5/2005 8:51:10 PM   
Gen.Hoepner


Posts: 3645
Joined: 9/4/2001
From: italy
Status: offline
I don't know how, but since mid 1942 i've always been short with resources( once the Hi production fall to zero!) despite i've run convoys since the first days of occupation...

However...oil,fuel and supplies aren't really an issue in this game..at least not untill now

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(in reply to String)
Post #: 898
RE: Unplayable - 12/5/2005 8:52:59 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline

quote:

ORIGINAL: Gen.Hoepner

I don't know how, but since mid 1942 i've always been short with resources( once the Hi production fall to zero!) despite i've run convoys since the first days of occupation...

However...oil,fuel and supplies aren't really an issue in this game..at least not untill now



That is incredibly wierd, as some HI production should still continue even if you dont convoy in resources.

(in reply to Gen.Hoepner)
Post #: 899
RE: Unplayable - 12/5/2005 9:00:08 PM   
Gen.Hoepner


Posts: 3645
Joined: 9/4/2001
From: italy
Status: offline

quote:

ORIGINAL: Barbarigo

I'm from Italy . I chose this nickname because I served 6 years as an officer in the Lagunari "Serenissima" Regiment.

B.



Well...no words to express it.



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