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Noob asking for advice - 12/14/2005 4:46:00 PM   
Exinfernis

 

Posts: 45
Joined: 9/21/2004
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Hello all.

After a year's break, I finally have the time to be immersed in WITP again. Although last year I started a Scen 15 Allied Campaign, did not get far due to time constraints.

Outlined underneath are some queries that I have, plus the odd advice I could use from the more experienced. . Currently just started Scen 15 Allied side again, Version 1.60, normal settings.

A. Land combat units' movement remains a mystery to me -despite reading a ton of related articles on the forum. This is the reason why I have kept the Chinese theater under AI control. More specifically, the retreating LCUs in Burma have created all sorts of nightmares in my past effort.

I am aware of the need for the LCU to trace a supply line to a friendly base. However, whenever a unit of mine gets kicked out of a base, I find the effectiviness of my retreat to another (northerly..) friendly base somewhat of an impossibility. If the Jap units pursue them, the suffer heavy disruption on top of the severe disruption they have hereto received.

Under Version 1.20 (my last foray into the field) I grew frustrated with the turtle-paced progress the units made towards Kohima-Imphal after being disposessed of Mandalay. Is it any different now with Version 1.60? Any hints to what I can do to improve this process?

And while on the subject of SE Asia, I have decided to go for a fighting retreat, bloodying the Japs for the gains they are bound to make, while saving some key units (Engs with large aviation support mainly and the odd Air HQ). I intend to draw the line at Chandpur-Imphal-Kohima-Ledo axis.

I am tempted to risk holding Akyub, possibly Myitikina(sp) too.. Thoughts on this? In addition, two Brigades start just south of Taung Gyi. How does one employ these two units best? Retreat them to Mandalay and then to the afore-mentioned line. or employ them to heroically stem the Jap advance?

B. Another concern are the Chinese divisions attached to SE Asia stationed at Yunan. Some opinions in the forum suggest moving them towards Siam as a diversion. As I have no way of knowing if this move is effective and what results it may yield, I am of the mind to give them marching orders to Ledo and Kohima, later to be evenly distributed among the other nearby bases too. Input here requested again please.

C. Auxilliary ships.. AD, AS and MLE types replenish torpedoes or mines to DDs, SSs, DMSs and MLs. Do they have to be of the same nationality though?

AEs seem to have no particularly beneficial use prior to 45.. Correct?

AVs and AVDs. Apart from the aviation support they provide to float planes, is there any other use for them?

D. With regard to DEI, I am thinking of pulling selected units from Malaya, Borneo and Java in order to fortify Timor, while bringing on additional land and air power from SW Pac. Supplies too of course. The idea here is to build forts and airfields up asap and hopefully deny the island complex to the enemy.

As I simultaneously want to do the same with Port Moresby, Lunga and Lae (South Pacific resourses come into play here), am I over-ambitious?

Thanks for reading.
Post #: 1
RE: Noob asking for advice - 12/14/2005 5:45:43 PM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
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I'm making the assumption you're playing against the AI in this game. If you're playing against a PBEM opponent then probably most of what I'm saying isn't worth much.

quote:

ORIGINAL: Exinfernis

And while on the subject of SE Asia, I have decided to go for a fighting retreat, bloodying the Japs for the gains they are bound to make, while saving some key units (Engs with large aviation support mainly and the odd Air HQ). I intend to draw the line at Chandpur-Imphal-Kohima-Ledo axis.

I am tempted to risk holding Akyub, possibly Myitikina(sp) too.. Thoughts on this? In addition, two Brigades start just south of Taung Gyi. How does one employ these two units best? Retreat them to Mandalay and then to the afore-mentioned line. or employ them to heroically stem the Jap advance?



The best thing to do in Burma during the initial part of the war is a fighting withdrawal. You don't want to just run-away but you also can't stop the Japanese onalsught right away. The best thing to do would be to conduct a fighting withdrawal with forces that are already in Burma and slowly move them west towards the Imphal-Kohima-Ledo line. While conducting the withdrawal any troops you can spare should be used to garrison Imphal, Kohima, Jorhat and Ledo and build up the fortifications in those bases. Also don't forget to garrison the hext south of Imphal along the rail line just before it turns into a trail.

The odds of succesfully holding Akyab or Myitkyina I personally don't think are worth the risks. You'll be at the end of your supply lines and won't be able to move reinforcements to those bases quickly if needed. Even if they do fall to the Japanese you have a large space between Myitkyina, Akyab, Lashio and Mandalay where the only way to get to your defensive line of Imphal-Kohima-Ledo is over trails. IF the Japanese AI tries to attack they will be at the extreme end of their supply line faced with fatigue, possibly low supplies going up against you in your fortified bases with plenty of supply. You may have a battle but you should be able to hold the line with any luck.

quote:



B. Another concern are the Chinese divisions attached to SE Asia stationed at Yunan. Some opinions in the forum suggest moving them towards Siam as a diversion. As I have no way of knowing if this move is effective and what results it may yield, I am of the mind to give them marching orders to Ledo and Kohima, later to be evenly distributed among the other nearby bases too. Input here requested again please.



I actually kept them there until I was ready to launch my north Burma offensive. When my thrust from Ledo headed towards Myitkyina I used them as a diversion against Lashio to tie Japanese troops down. I didn't launch that offensive until mid 1943 if I remember right after I had bombed the **** out of Japanese bases in Burma so I was surprised when my Chinese SEAC diversion captured it's objective. The Chinese SEAC troops are now all in Burma or down in Malaya with the rest of my SEAC troops.

In 1944 the Japanese AI DOES seem to launch an offensive in China so if you're worried there you could move the Chinese SEAC troops (and American SEAC) troops into China I suppose.

quote:



C. Auxilliary ships.. AD, AS and MLE types replenish torpedoes or mines to DDs, SSs, DMSs and MLs. Do they have to be of the same nationality though?

AEs seem to have no particularly beneficial use prior to 45.. Correct?

AVs and AVDs. Apart from the aviation support they provide to float planes, is there any other use for them?



I don't think the auxiliary ships have to be of the same nationality anymore. That was fixed a few patches ago.

AV and AVDs I believe are just aviation support ships. At least that's all I've used them for.

quote:


D. With regard to DEI, I am thinking of pulling selected units from Malaya, Borneo and Java in order to fortify Timor, while bringing on additional land and air power from SW Pac. Supplies too of course. The idea here is to build forts and airfields up asap and hopefully deny the island complex to the enemy.

As I simultaneously want to do the same with Port Moresby, Lunga and Lae (South Pacific resourses come into play here), am I over-ambitious?



I just evacuated cadre units from SEAC, ABDA and some USAFFE units and kept the main units in place to fight and buy time. For the first 6 months or so - even against the AI - whatever Japan wants they WILL take. Best you can do is just slow them down. Get all your merchant/tanker ships out of harms way and put them to use moving supplies to supply depots throughout your rear areas, move combat troops to strategic areas, build up bases, airfields, forts where possible, train your ships crews before sending them into combat (just make a number of 25 ship task forces and park them a hex outside of Pearl Harbor and they will gain experience up to their non-combat max). This may be gamey by some but I do evacuate cadre units from anyplace I can. I basically evacuated cadres of all the units in Singapore so when it did fall I was able to rebuild all those units again -- though it did take quite a while.

If you're playing the AI it will do things pretty much historically for the most part. I built up Port Moresby and built up my South Pacific forces. Until the AI wanted Lunga I didn't do anything but you need to fight for Lunga and not let the Japanese put an airfield there or they will cut your supply line to Australia. I use the Japs landing on Lunga as my sign that it's finally time to fight back. Usually by then I have my logistics pretty much working builing up/moving supplies and combat units in position.

Also, if you have Bohdi's utility you can use that first six months to create an intel picture of where his units are.


_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to Exinfernis)
Post #: 2
RE: Noob asking for advice - 12/14/2005 6:09:22 PM   
rtrapasso


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quote:


I don't think the auxiliary ships have to be of the same nationality anymore. That was fixed a few patches ago.


I think it was SUPPOSED to have been fixed, but i think it was on the list of things being fixed in the 1.7xx patches.

However, it is hard to figure out when stuff is fixed when they are doing beta patches. They keep adding the stuff they fixed in the prior beta patch to what they fixed in the CURRENT beta patch. So, i am still confused if it is really fixed or not. I'll soon be in a position to test at least some of the functions, though.

(in reply to dereck)
Post #: 3
RE: Noob asking for advice - 12/14/2005 6:55:48 PM   
niceguy2005


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From: Super secret hidden base
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Welcome back Exinfernis.

A. Regarding LCU movement, I am not certain what your concern is regarding their movement. Simply put, the are slow moving on trails and through jungles and if your units are disrupted the Japanese will always catch up to them. Keep an eye on the disruption and fatigue levels and manage it the best you can. I have foind that keeping HQs close by helps. Bombing the enemy helps as it raises their disruption and slows their movement. Also, a rear guard can be really usefull. Most opponents like to be well organized when they attack so will take more time than necessary (could be days) to defeat a rear guard. However, if your units are stuck in the jungles of Burma, where it takes a month to move one hex, there isn't much you can do but wait it out.

D. I know many on this forum like the fortress Timor idea. I have tried it, but have decided that Timor in 1942 is a no man's land. Level bombers from either side can wipe out anything that is there and it is hard to get enough fighter support to protect the air fields. Strategically it is of little value to Japan and not much for the allies either until after 1943, when the allies are starting to counter attack. It might be worth putting some Dutch units there in the hopes that the Japanese won't bother to take it - might work against the AI. As the allies I almost hope that my opponent will take timor as it is a great place to train my medium and long range bombers against his relatively light garrions.

(in reply to Exinfernis)
Post #: 4
RE: Noob asking for advice - 12/15/2005 5:45:01 AM   
Dino


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Joined: 11/14/2005
From: Serbia
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My idea about war in Burma is completely different, but I can't go into detail because most of it is still clasified.
Just two tips:
There are 2 Duch air transport units in DEI which IMO are much more useful in Burma. They can help move your troops out, or move the Chinese in.
If you are saving cadres from Malaya, save Indian units last (if at all). They take ages to grow, and all your other Indian units are understrength and in need of replacements.

Also bare in mind that Indian combat units are very good at engineering jobs. They can build forts quite fast and entrench in open hexes very successfuly. I have some of them entrenched at level 8 in the hex NW of Rahaeng.


(in reply to Exinfernis)
Post #: 5
RE: Noob asking for advice - 12/15/2005 6:09:30 AM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
Status: offline

quote:

ORIGINAL: Dino

My idea about war in Burma is completely different, but I can't go into detail because most of it is still clasified.
Just two tips:
There are 2 Duch air transport units in DEI which IMO are much more useful in Burma. They can help move your troops out, or move the Chinese in.
If you are saving cadres from Malaya, save Indian units last (if at all). They take ages to grow, and all your other Indian units are understrength and in need of replacements.

Also bare in mind that Indian combat units are very good at engineering jobs. They can build forts quite fast and entrench in open hexes very successfuly. I have some of them entrenched at level 8 in the hex NW of Rahaeng.




HOW the devil do you entrench in a non-base hex? I didn't think that was possible

_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to Dino)
Post #: 6
RE: Noob asking for advice - 12/15/2005 6:24:38 AM   
Mynok


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Yes, but I don't think non-base entrenchments will go above 3, at least in my experience.

(in reply to dereck)
Post #: 7
RE: Noob asking for advice - 12/15/2005 6:46:01 AM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
Status: offline

quote:

ORIGINAL: Mynok


Yes, but I don't think non-base entrenchments will go above 3, at least in my experience.



Okay I'll repeat my question as to "How?" ... in a base you have to select the build fortification from the base screen so how do you entrench in a non-base hex? Simply by being there or what?

_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to Mynok)
Post #: 8
RE: Noob asking for advice - 12/15/2005 6:54:46 AM   
rtrapasso


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Joined: 9/3/2002
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quote:

ORIGINAL: Mynok


Yes, but I don't think non-base entrenchments will go above 3, at least in my experience.




I was recently shocked to find some engineering units stranded in Borneo had "entrenched" to level 9.

EDIT: To make this clear: this WAS in a non-base hex. I've also checked other units, and they have entrenched in non-base hexes >3.

The fortifications in non-base hexes are not treated quite the same way as in base hexes. You never (AFAIK) see them reported in AARs, but they do affect combat.

< Message edited by rtrapasso -- 12/15/2005 5:13:59 PM >

(in reply to Mynok)
Post #: 9
RE: Noob asking for advice - 12/15/2005 6:56:14 AM   
rtrapasso


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Joined: 9/3/2002
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quote:

Okay I'll repeat my question as to "How?" ... in a base you have to select the build fortification from the base screen so how do you entrench in a non-base hex? Simply by being there or what?


Right - just park some engineers in a non-base hex and they just start digging in (busy little beavers that they are.)

(in reply to dereck)
Post #: 10
RE: Noob asking for advice - 12/15/2005 6:58:29 AM   
ny59giants


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Ex,
I also am playing the AI and it is the end of 3/42. I still hold Mandalay with most of the Chinese units assigned to SE Asia (other two are in Myitkyina) plus as many of the BF available plus other British/Indian units. The Chinese left on day 1 for Mandalay and got there just before the Japanese got there en mass. Currently, I have the SE Asia HQ there and it has brought a lot of supply from Chandpur (once a month a large amounts comes into Mandalay - don't know exactly how that works, but had 89,000 worth). Plus, built up to level 7 fort! The Japanese have the 18, 33, 55, 55 Divisions, plus 1 & 2 Tank Regiments and 14 Mortar. Others have said the AI can take this plus go after Myitkyina (level 5 fort there!). I evac the 3 big Aviation units from Malaya (1 & 2 ISF, MAF) to help plus some brigades. Most have been rebuilt to full strenght. I have 6 squadrons of transports to airlift the rebuilt brigades from Dacca to Mandalay and now am taking the weakest two Chinese divisions for refit (airlifted). I also have Akyab being built up.
These things may not be possible against a human oppenent, but I am still learning basics.
P.S. I am trying Fortress Timor like other did after reading a few AAR's.

(in reply to Mynok)
Post #: 11
RE: Noob asking for advice - 12/15/2005 7:19:45 AM   
Dino


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Any unit will dig in, but units with engineers (including combat units) will do it better and faster. It could also be a meter of ratio. Indian combat units have full TOE of engineers (common pool), while lacking infantry, and IMO this is why they dig in faster then others.

(in reply to dereck)
Post #: 12
RE: Noob asking for advice - 12/15/2005 1:52:52 PM   
Exinfernis

 

Posts: 45
Joined: 9/21/2004
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Plenty of interesting info here, thanks guys!

Hard at work now re-designing my first move. And I will give Fortress Timor a shot, I'll let you know how it goes.

Cheers

_____________________________

In time, nothing matters

(in reply to Dino)
Post #: 13
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