Tankerace
Posts: 6400
Joined: 3/21/2003 From: Stillwater, OK, United States Status: offline
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Thanks to Admiral Dadman for this, copied from the WitP forum When you use Historical Start, there are no orders to enter, so, nothing to do. Here's what should happen Japan Player loads Scenario 15. Enter Password when prompted for it. The game will then go to the Save Game Menu (because it has already issued the first turn "Historical" instructions). Choose a save game slot (for example, 003), click on it to select. Click the "save" button at the bottom of the screen. When it's done saving, click "Exit" to the bottom right. Send the save game file (witp003.pws) to your Allied buddy. Allied player chooses "Load Saved" game. Then choose the same game file (003), and then the big select saved game button Enter Password when prompted. The game will then go to the Save Game Menu (because it has already issued the first turn "Historical" instructions). Save game to the same slot as loaded from (003). Click the "save" button at the bottom of the screen. When it's done saving, click "Exit" to the bottom right. Allied player sends the same file (witp003.pws) back Japan player loads the save game file (003) enters password, the game will generate the first turn, and you're off! The only difference now is when you're each done entering orders, you use the "e" key or "end turn" icon. Japan player loads 003 file only for both resolution and entering orders. Japan player sends turn save file (witp003.pws) and combat save replay file (witp001.wps) Allied player loads 001 file to view results and then 003 file to enter orders Allied player sends turn save file (witp003.pws) only
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Designer of War Plan Orange Allied Naval OOBer of Admiral's Edition Naval Team Lead for War in the Med Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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