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Deadball Era XML v0.5

 
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Deadball Era XML v0.5 - 12/20/2005 9:52:08 PM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
So I just put together this bad boy over the last couple hours, and it seems to simulate the deadball era pretty well. Pitchers don't complete enough games because the AI loves saves, but now they will pitch a good number of innings and get lots of decisions. Wild pitches, passed balls, sacrifices, and errors are up. Double plays are down (though not as down as they will be once I successfully increase steals). I'm going to try and dump the XML into this thread since the forum's uploader won't let me bring in XML files.
Post #: 1
RE: Deadball Era XML v0.5 - 12/20/2005 9:52:35 PM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
<?xml version="1.0"?>
<!DOCTYPE PURESIM SYSTEM "ps.dtd" []>
<!--
====================================================================================
PureSim Baseball 2005 - Engine Settings File v4.0
(c)2002-2005 Shaun Sullivan

DO NOT CHANGE THIS FILE - MAKE A COPY AND CHANGE THAT

Instructions:

If you want to make changes to this file copy it to a new name (with a .xml extension)
and keep the copy in your puresim 2005\xml folder. Then make the changes to that file, and
be sure to give it an identifiable name by setting the DESCRIPTION tag below. Then, when you
create an association select your file from the "Engine Settings" dropdown prompt that PureSim will
present you with. You can also switch XML files via "Options and Utilities" from your association's
home screen.

** WARNING!! DO NOT DELETE ANY ROWS FROM THIS FILE

=====================================================================================


Version History
===============
===============

PureSim 8.2 (4.15.2005) - Added support for Wild Pitch and Passed Ball Adjustments
see ADJUST_WP and ADJUST_PB tags in the simulation engine section

v338 (1.30.2005) - Significant changes to the player generation settings (DISTRIBUTION_REPLAY etc...)

v336 (1.24.2005) - Moved HIGHLIGHTS to user.xml

If you want to tweak highlights paste the next 4 lines into your user.xml file
(make sure to put it above the last line that reads: "</USER>")

<HIGHLIGHTS>
<BATTER Hits="4" SB="3" HR="3" Runs="3" RBI="5" Doubles="3" Triples="2"/>
<PITCHER Hits="2" K="10"/>
</HIGHLIGHTS>

v336 (1.24.2005) - Addded more documentation to many sections

v336 (1.24.2005) - Changed DISTRIBUTION_SEEDED, DISTRIBUTION_REPLAY player generation settings
to default to not generating anything but scrubs when using real players
(both initially and with each passing season)

v336 (1.20.2005) - Removed all obsolete tags
v332 (1.9.2005) - First version where multiple XML files are supported

- Added "<DESCRIPTION> element which should be used to describe your XML
- All future changes will be documented here
- Added <INFLATION> tag for tweaking the impact of inflation

End Version History
===================
===================


Some important editing notes.
=============================

1. All values must be enclosed in quotes!!
2. All entries are CASE SENSITIVE - be careful!

(All tweaking will be disabled, or a game crash may result if you don't follow these rules)

** TIP: View this file In Internet Explorer: If it shows up without an
error, then the file is syntactically correct. Otherwise IE will give you a
verbose error message to help you fix the problem. Also IE provides a nice
hierarchical, expandable/collapsable view of the data.

3. All "tweakable" entries (those with values surrounded by quotes, should end with "/>"

For example, here is a valid tweak entry

<SOMEDATA SomeValue1="22" SomeValue2="11"/>

4. Many values are based on a simulated "dice roll" to allow for higher fidelity
in defining probability curves. Rolls are expressed in the following format

[N]d[S]+[X]

Where N is the number of dice to throw, S is the number of sides per die,
and X is a number to add to the roll result

For example:

"2d4+3" Means: Roll 2 4-sided dice and add 3 to the result. Thus the
net result will always lie between 5 and 11

-->
<PURESIM>
<!-- PureSim 2005 Release 8 = 333+ -->
<VERSION>359</VERSION>
<!--
DESCRIPTION

Put a descriptive name here, PureSim will display this name when
listing possible engine settings files to use
-->
<DESCRIPTION>Deadball Era Settings</DESCRIPTION>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- GM / Manager / Team Financial -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- This multiplier can be used to increase / decrease total franchise points for regions -->
<!-- default = 250.0 Note: this is overridden by the financial coefficient that the user can enter at -->
<!-- association creation time, so its pretty useless in here now I guess -->
<FRANCHISE_POINT_MULT desc="" formatCurrency="true">250.0</FRANCHISE_POINT_MULT>
<!-- AI teams will try not to sign deals that put them below this threshhold
(Unless they are just grabbing a scrub) -->
<!-- 1.5 changes the meaning of this, it is now a PCT remaining -->
<AI_BUDGET_MIN_THRESHHOLD>5</AI_BUDGET_MIN_THRESHHOLD>
<AI_BUDGET_MIN_THRESHHOLD_DRAFT>5</AI_BUDGET_MIN_THRESHHOLD_DRAFT>
<!-- This is the longest term contract allowed -->
<!-- Note: If you change this, you may also want to change the values in the ADJUST_TABLE_* settings -->
<!-- WARNING!! Allowable range is 1-7, anything else will crash the game!! -->
<MAX_YEAR_DEAL>5</MAX_YEAR_DEAL>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Player Financial -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--

YEARLY_INFLATION

The determine the avg pct $ remaining for the teams in the association and then lookup
in this table how much of an inflation boost we should give to the teams to account for inflation

For example, if the avg % cash remaining was 3 then we'd roll 2d2+2 and that number would be the pct increase
applied to each team's total available cash.
-->
<YEARLY_INFLATION RangeMin="1" RangeMax="2">2d3+2</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="3" RangeMax="4">2d2+2</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="5" RangeMax="5">2d1+1</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="6" RangeMax="10">1d1+1</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="11" RangeMax="15">1d1-1</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="16" RangeMax="20">1d1-1</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="21" RangeMax="100">1d1-1</YEARLY_INFLATION>
<!-- Increase this to increase how much team's finances grow with inflation, decrease to throttle it back -->
<INFLATION mult=".90"/>
<!-- Throttles for player salaries. Note these numbers are scaled by FRANCHISE_POINT_MULT -->
<PLAYER_SALARY_MAX>75000</PLAYER_SALARY_MAX>
<PLAYER_SALARY_MIN>200</PLAYER_SALARY_MIN>
<!-- This number is used as the initial base salary by position (note p0=Starting Pitchers, p1=Relievers -->
<!-- Note these numbers are scaled by FRANCHISE_POINT_MULT -->
<MAX_BASE_SAL_BY_POS p0="18500" p1="16000" p2="16700" p3="17000" p4="16500" p5="16300" p6="16700" p7="16500" p8="17000" p9="16500"/>
<!-- Easy way to tweak the base up or down -->
<BASE_SAL_ADJUST>.700</BASE_SAL_ADJUST>
<!--
===========================================================================================================

Allows salary demand curve to be influenced. Basically players rank themselves internally
on a 1-100 scale. Based on this scale the following multipliers are applied to their base salaries.
Other factors such as youth and greed impact salary demands as well, but this table will allow a
significant influence.

WARNING: Use this table at your own risk. If you crank the numbers up too high you run the risk
of building an association where all the teams run out of money before they can pick enough players. Make
changes in small increments.

===========================================================================================================
-->
<ABILITY_ROLL RangeMin="0" RangeMax="0">0</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="1" RangeMax="5">.14</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="6" RangeMax="10">.21</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="11" RangeMax="14">.29</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="15" RangeMax="18">.35</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="19" RangeMax="23">.41</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="24" RangeMax="26">.49</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="27" RangeMax="30">.57</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="31" RangeMax="33">.63</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="34" RangeMax="37">.67</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="38" RangeMax="40">.71</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="41" RangeMax="43">.79</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="44" RangeMax="47">.91</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="48" RangeMax="50">.99</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="51" RangeMax="53">1.01</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="54" RangeMax="57">1.09</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="58" RangeMax="61">1.15</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="62" RangeMax="64">1.21</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="65" RangeMax="68">1.27</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="69" RangeMax="71">1.32</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="72" RangeMax="74">1.43</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="75" RangeMax="78">1.65</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="79" RangeMax="82">1.73</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="83" RangeMax="85">1.88</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="86" RangeMax="89">2.08</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="90" RangeMax="92">2.18</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="92" RangeMax="94">2.33</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="95" RangeMax="96">2.4</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="97" RangeMax="999">3.1</ABILITY_ROLL>
<!-- Lookup based on the player's internal greed rating, and find multiplier -->
<GREED_ADJUST RangeMin="0" RangeMax="10">.85</GREED_ADJUST>
<GREED_ADJUST RangeMin="11" RangeMax="20">.90</GREED_ADJUST>
<GREED_ADJUST RangeMin="21" RangeMax="30">.94</GREED_ADJUST>
<GREED_ADJUST RangeMin="31" RangeMax="40">.98</GREED_ADJUST>
<GREED_ADJUST RangeMin="41" RangeMax="50">1</GREED_ADJUST>
<GREED_ADJUST RangeMin="51" RangeMax="60">1.05</GREED_ADJUST>
<GREED_ADJUST RangeMin="61" RangeMax="70">1.10</GREED_ADJUST>
<GREED_ADJUST RangeMin="71" RangeMax="80">1.17</GREED_ADJUST>
<GREED_ADJUST RangeMin="81" RangeMax="90">1.25</GREED_ADJUST>
<GREED_ADJUST RangeMin="91" RangeMax="100">1.35</GREED_ADJUST>

<!-- Increase player's salary demands if they have very high potential -->
<BASE_POTENTIAL_ADJUST RangeMin="0" RangeMax="10">1</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="11" RangeMax="20">1</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="21" RangeMax="30">1.05</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="31" RangeMax="35">1.1</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="36" RangeMax="40">1.15</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="41" RangeMax="50">1.20</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="51" RangeMax="60">1.25</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="61" RangeMax="65">1.25</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="66" RangeMax="999">1.35</BASE_POTENTIAL_ADJUST>

<!-- Lookup how many years a player has been in the league and adjust -->
<YEARS_ADJUST RangeMin="0" RangeMax="1">.85</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="2" RangeMax="2">.90</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="3" RangeMax="3">.93</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="4" RangeMax="4">.98</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="5" RangeMax="5">1.05</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="6" RangeMax="8">1.15</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="9" RangeMax="11">1.22</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="12" RangeMax="15">1.04</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="16" RangeMax="99">.94</YEARS_ADJUST>
<!-- Adjust base salary demand based on age -->
<BASE_AGE_ADJUST RangeMin="0" RangeMax="19">.81</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="20" RangeMax="22">.90</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="23" RangeMax="24">.96</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="25" RangeMax="27">1.11</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="28" RangeMax="29">1.16</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="30" RangeMax="32">1.22</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="33" RangeMax="35">1.22</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="36" RangeMax="37">1.02</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="38" RangeMax="99">.95</BASE_AGE_ADJUST>

<!-- Adjust Salary Requests By Player Age and Contract Length -->
<!-- This is used to lookup into the applicable ADJUST table -->

<!-- NOTE! The way this is used has changed in PS Gold 1.1a. Now, we are looking up
by potential not AGE! The desired effect is we want high potential guys to demand MORE
for a long term deal and low potential guys to demand less for a long term deal -->
<AGE_ADJUST RangeMin="0" RangeMax="10">ADJUST_TABLE_5</AGE_ADJUST>
<AGE_ADJUST RangeMin="11" RangeMax="20">ADJUST_TABLE_4</AGE_ADJUST>
<AGE_ADJUST RangeMin="21" RangeMax="30">ADJUST_TABLE_3</AGE_ADJUST>
<AGE_ADJUST RangeMin="31" RangeMax="40">ADJUST_TABLE_2</AGE_ADJUST>
<AGE_ADJUST RangeMin="41" RangeMax="100">ADJUST_TABLE_1</AGE_ADJUST>

<!-- Lookup the number up years the contract offer is, and find the multiplier applied to the
base salary -->

<!-- Adjust Table 1 -->
<ADJUST_TABLE_1 RangeMin="1" RangeMax="1">.945</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="2" RangeMax="2">.955</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="3" RangeMax="3">.965</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="4" RangeMax="4">.975</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="5" RangeMax="5">.985</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="6" RangeMax="6">.995</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="7" RangeMax="7">1</ADJUST_TABLE_1>
<!-- Adjust Table 2 -->
<ADJUST_TABLE_2 RangeMin="1" RangeMax="1">.90</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="2" RangeMax="2">.92</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="3" RangeMax="3">.93</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="4" RangeMax="4">.94</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="5" RangeMax="5">.95</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="6" RangeMax="6">.97</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="7" RangeMax="7">1</ADJUST_TABLE_2>
<!-- Adjust Table 3 -->
<ADJUST_TABLE_3 RangeMin="1" RangeMax="1">.86</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="2" RangeMax="2">.88</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="3" RangeMax="3">.9</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="4" RangeMax="4">.92</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="5" RangeMax="5">.94</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="6" RangeMax="6">.96</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="7" RangeMax="7">1</ADJUST_TABLE_3>
<!-- Adjust Table 4 -->
<ADJUST_TABLE_4 RangeMin="1" RangeMax="1">1</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="2" RangeMax="2">.96</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="3" RangeMax="3">.93</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="4" RangeMax="4">.89</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="5" RangeMax="5">.84</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="6" RangeMax="6">.78</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="7" RangeMax="7">.71</ADJUST_TABLE_4>
<!-- Adjust Table 5 -->
<ADJUST_TABLE_5 RangeMin="1" RangeMax="1">1</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="2" RangeMax="2">.95</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="3" RangeMax="3">.92</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="4" RangeMax="4">.88</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="5" RangeMax="5">.83</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="6" RangeMax="6">.77</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="7" RangeMax="7">.70</ADJUST_TABLE_5>
<!--

When generating players for a new league, lookup into this table to determine if the
how many years a player has played



-->
<VETERAN_STATUS serviceRoll="1d1-1" RangeMin="1" RangeMax="24">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d2" RangeMin="25" RangeMax="25">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d3" RangeMin="26" RangeMax="26">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d3" RangeMin="27" RangeMax="27">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d3" RangeMin="28" RangeMax="28">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d3" RangeMin="29" RangeMax="29">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="30" RangeMax="30">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="31" RangeMax="31">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="32" RangeMax="32">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="33" RangeMax="33">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="34" RangeMax="34">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d1+4" RangeMin="35" RangeMax="99">0</VETERAN_STATUS>
<!--

==================================================================================================================
Determines how much salary demands are decreased as the draft proceeds,
This will simulate players easing up on their demands if they determine they are not
going to be signed. The value is used as a multiplier, so .90 means the players current salary demand would
be reduced by 10%.

RangeMin/RangeMax refer to the current round - (1-[35/50/55/60]) in the initial draft)

==================================================================================================================

-->
<!-- How often will players re-think what they are asking for
(Value is in rounds, so if it = 10 then every 10 rounds (or weeks in the case of the free agent draft
players will consider asking for less money -->
<!-- Used to influence the how often players will dynamically reduce their salary demands
based on market conditions. Increasing this number increses the likelihood -->
<DYNAMIC_SALARY_DEMAND>1.125</DYNAMIC_SALARY_DEMAND>
<REDUCESAL_FREQUENCY InitDraft="1" FreeAgentPeriod="1"/>
<!-- This table is used when doing the initial draft -->
<REDUCE_SAL_DEMAND RangeMin="1" RangeMax="5">.95</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="6" RangeMax="11">.85</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="12" RangeMax="18">.75</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="19" RangeMax="25">.65</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="26" RangeMax="35">.55</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="36" RangeMax="50">.35</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="51" RangeMax="60">.20</REDUCE_SAL_DEMAND>
<!-- This table is used when doing the free agent draft -->
<!-- RangeMin and Max refer to the current week (1-16) -->
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="1" RangeMax="1">.95</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="2" RangeMax="2">.79</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="3" RangeMax="3">.71</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="4" RangeMax="4">.67</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="5" RangeMax="5">.60</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="6" RangeMax="6">.56</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="7" RangeMax="7">.53</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="8" RangeMax="8">.47</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="9" RangeMax="9">.43</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="10" RangeMax="11">.34</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="12" RangeMax="13">.23</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="14" RangeMax="16">.14</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Contract re-negotiation modifiers -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--
Increase extension_influence attribute to increase the chance a player will accept
a contract extension. So if you want to have more of an old time feel to PureSim
you would likely increase this number.

The "greed_threshhold" attribute refers to each player's internal (hidden) greed rating. if it
is equal to or greater than this attribute then the player will auto-reject contract extensions
in search of more money

-->
<CONTRACT_MODIFIER extension_influence="1.415" greed_threshold="92"/>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Simulation Engine -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--

This section has the key values you can tweak to adjust PureSim's stats and physics based
statistical model.

Numbers are expressed as percentages
for example, to inflate the engines internal probability seed value assigned to
Walks by 2% Enter a value or 2. **Note! This does NOT mean there will be 2% more walks
across the board, it means the relative seed assigned to walks is increased
you can enter negative percentages to decrease the probability seed

-->
<SIMULATION_ENGINE>
<!-- The home fiel advantage is new for 2004 v1.5, increase to increase the home field advantage -->
<HOME_FIELD_ADVANTAGE Value=".05"/>
<!--
These are multipliers applied when "pitching around" a hitter

greater than 1.0 increses the chance of something
less than 1.0 decreases the chance

-->
<PITCH_AROUND>

<ADJUST_BB Value="1.25"/>
<ADJUST_K Value=".75"/>
<ADJUST_WP Value="1.05"/>
<ADJUST_PB Value="1.05"/>
<ADJUST_HBP Value="1.05"/>
<ADJUST_HIT_INTO_AN_OUT Value="1.0"/>

<!-- Adjust how often AI calls for pitching around based on
the managerial tendency setting. This is treated as a multiplier -->
<!-- Very Rarely -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="1" RangeMax="1">.5</PITCH_AROUND_MGR_TENDENCY>
<!-- Rarely -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="2" RangeMax="2">.85</PITCH_AROUND_MGR_TENDENCY>
<!-- Average -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="3" RangeMax="3">1.0</PITCH_AROUND_MGR_TENDENCY>
<!-- Often -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="4" RangeMax="4">1.15</PITCH_AROUND_MGR_TENDENCY>
<!-- Very Often -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="5" RangeMax="5">1.30</PITCH_AROUND_MGR_TENDENCY>
</PITCH_AROUND>

<!--

These are the standard adjustable variables
The way these work is they are multiplied times .01 and then that product is multiplied
by the internal probablility of a given play result.

ADJUST_BB, ADJUST_K and ADJUST_HIT_INTO_AN_OUT are applied before the play result is determined and the
ADJUST_SINGLES .. ADJUST_HR are used after the engine has determined there will be a
hit.
-->

<!--
PureSim 2005 Gold Editon v1.1 Settings

Note! Important change in PureSim 2005 Gold Edition 1.1
These values are now simply treated as straight multipliers

-->
<!-- ValueReal is applied to real player associations -->
<ADJUST_HIT_INTO_AN_OUT Value=".975" ValueReal=".92"/>
<ADJUST_BB Value=".985"/>
<ADJUST_K Value="1.02"/>

<ADJUST_SINGLES Value="1.2"/>
<ADJUST_DOUBLES Value="1.085"/>
<ADJUST_TRIPLES Value="1.10"/>
<ADJUST_HR Value="1.18"/>


<!--

New in 8.2 passed ball and Wild Pitches

IMPORTANT: The scale here may seem inverted, but you actually INCREASE the Value parameter
to get FEWER PB's / WP's and DECREASE it to get MORE PB's / WP's

Also, I suggest you do so in VERY small increments (floating point)
this is pretty high fidelity. Example tweak to 1.2 and see what happens

-->
<ADJUST_WP Value="1.005"/>
<ADJUST_PB Value="1.0"/>
<ADJUST_HBP Value="0.95"/>

<!--
ADJUST_HIT_INTO_AN_OUT

Note the 2 values, one used for fictional leagues and one used for real player leagues
You can really move batting avgs up and down by making significant changes to this number
-->


<!-- Higer Number = Better chance for safe tag up advances -->
<ADJUST_OUTFIELD_ADVANCES Value="135"/>
<!-- Changed in 1.7 from 150 to 120 -->
<!--

Adjust tagup success based on where hit and where tagging from

lookup is where the ball was hit. The 3 values MUST be separated by slashes and they are
modifier tagging from 1B, modifier tagging 2B, modifier tagging 3B

1=No mod less than 1 Means decrease chance for successful tag

-->
<TAGUP_LOCATION_MODIFIER RangeMin="7" RangeMax="7">.70/.80/1.0</TAGUP_LOCATION_MODIFIER>
<TAGUP_LOCATION_MODIFIER RangeMin="8" RangeMax="8">.65/.90/1.0</TAGUP_LOCATION_MODIFIER>
<TAGUP_LOCATION_MODIFIER RangeMin="9" RangeMax="9">.75/.90/1.0</TAGUP_LOCATION_MODIFIER>
<!-- Higher means better ability to safely steal, also increases the number of steal attempts -->
<STEAL_SPEED_MULTIPLIER Value="180"/>
<!-- Higher means better thows on steal attemps -->
<CATCHER_ARM_MULTIPLIER Value="104.35"/>
<!-- New in v1.02 - Lowering this below 100 will tend to decrease the number of OF assists -->
<OF_ARM_MULTIPLIER Value="85"/>
<SAC_BUNT_MULTIPLIER Value="130"/>
<HIT_AND_RUN_MULTIPLIER Value="140"/>
<!-- Adjust this number up and down to tweak the amount of impact that
the spring "sl iders" have on player stats improving (default = .35) -->
<BASE_RUNNING>
<!--
These multipliers can be used to increase/decrease the chance that
a runner will attempt to take an extra base on a hit
Note: 100 is the default and the range is 1 to 200 The higher the Value the higher the chance the
runner will try

Beta 22 Note: added SpeedMult which allows you to increase/decrease the chance a player will succceed on
each of these specific situations

-->
<!-- The LOWER the "Value" is, the better the chance the runner will score -->
<RUNNER_MOVES_FROM_FIRST_TO_THIRD_ON_SINGLE Value="25" SpeedMult="180"/>
<RUNNER_SCORES_FROM_SECOND_ON_SINGLE Value="5" SpeedMult="180"/>
<RUNNER_SCORES_FROM_FIRST_ON_DOUBLE Value="88" SpeedMult="180"/>
</BASE_RUNNING>
<!-- Increase/decrease the number of fly balls to left / center / right by increasing/decreasing (500 is the default) -->
<OUTS_ADJUST o_7="500" o_8="500" o_9="500"/>
</SIMULATION_ENGINE>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Injuries -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<INJURIES freq=".74" freqPitchers=".76">
<!-- Note, there are 6 severity levels of injuries -->
<SEVERITY_LEVELS>
<!--
When it is determined that a player is injured, the severity
of the injury is influenced by the player's internal durability rating.
RangeMin and RangeMax refer to the player's durability
-->
<SEVERITY_VALUE>
<!--
1.51 New Injury Modeling

Step 1: Roll 3d33+1 and lookup into this table to determine a roll that
will set the base injury severity (Very low and Very high rolls lead to more severe injuries)

Note, we roll 3d33+1 do lookup into this table with a smooth bell curve of results,
hence the more severe injury rolls lie at either end of the curve.

-->
<BASE_SEVERITY_ROLL RangeMin="0" RangeMax="15">4d20+50</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="16" RangeMax="24">4d20+40</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="25" RangeMax="33">3d20+20</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="34" RangeMax="42">2d20+15</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="43" RangeMax="51">1d20+15</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="52" RangeMax="60">1d10+5</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="61" RangeMax="69">1d15+5</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="70" RangeMax="78">1d20+15</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="79" RangeMax="87">3d20+20</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="88" RangeMax="96">4d20+40</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="97" RangeMax="100">4d20+50</BASE_SEVERITY_ROLL>
<!--

1.5 New Injury modeling
Step 2: Determine how fatigued a player is. If he is very fatigued, then increase
the base injury amount.

Note this is not the only place where fatigue is factored in the chance
that a player will even become injured is also based on that initially. We
are just penalizing again here for managers that are running their players
into the ground)

This is a multiplier applied to the base.

-->
<FATIGUE_INJURY_ADJUST RangeMin="&pc_Injured;" RangeMax="&pc_Injured;">1.45</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_CompletelyExhausted;" RangeMax="&pc_CompletelyExhausted;">1.25</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_VeryWornOut;" RangeMax="&pc_VeryWornOut;">1.20</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_WornOut;" RangeMax="&pc_WornOut;">1.1</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_Tired;" RangeMax="&pc_Tired;">1.05</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_OK;" RangeMax="&pc_OK;">1</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_Good;" RangeMax="&pc_Good;">.95</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_FeelingGreat;" RangeMax="&pc_FeelingGreat;">.85</FATIGUE_INJURY_ADJUST>
<!--

1.5 New Injury modeling

Step 3: Now, look at the player's internal durability rating and adjust the base
injury up or down depending on how durable he is.

This value will then be multiplied by the base severity roll in order to
determine how severe the injury is

Note, in PureSim 2003, DURability ratings generally range from 60-100

-->
<SEVERITY_ROLL_DUR RangeMin="0" RangeMax="64">1.25</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="65" RangeMax="70">1.15</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="71" RangeMax="75">1.1</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="76" RangeMax="80">1</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="81" RangeMax="85">.9</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="86" RangeMax="90">.8</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="91" RangeMax="95">.7</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="96" RangeMax="100">.6</SEVERITY_ROLL_DUR>
</SEVERITY_VALUE>
<!-- Multiplier applied to severity to determine the appropriate ratings
reduction to apply to injured players. The higher this number, the
more dramatic the effect of an injury on a player's performace -->
<!-- 1.04 Note: increased default reduction level from .99 to 1.10 -->
<REDUCTION_LEVEL>1.10</REDUCTION_LEVEL>
<!-- Will the computer GM put a player on the DL? -->
<COMP_GM_DL>
<!-- Range value is severity, goes on DL if (roll > 50) -->
<DL_ON_ROLLS>
<DL_ROLL RangeMin="1" RangeMax="10">1d1</DL_ROLL>
<DL_ROLL RangeMin="11" RangeMax="20">1d50+5</DL_ROLL>
<DL_ROLL RangeMin="21" RangeMax="40">2d25+10</DL_ROLL>
<DL_ROLL RangeMin="41" RangeMax="60">2d25+25</DL_ROLL>
<DL_ROLL RangeMin="61" RangeMax="80">4d25+40</DL_ROLL>
<DL_ROLL RangeMin="81" RangeMax="100">1d1+51</DL_ROLL>
</DL_ON_ROLLS>
<DL_OFF_ROLLS>
<!-- Range here is the current InjurySeverity, If roll > 50 then take him off the DL -->
<DL_ROLL_OFF RangeMin="1" RangeMax="5">5d5+40</DL_ROLL_OFF>
<DL_ROLL_OFF RangeMin="6" RangeMax="10">10d5+16</DL_ROLL_OFF>
<DL_ROLL_OFF RangeMin="11" RangeMax="20">10d5+5</DL_ROLL_OFF>
<DL_ROLL_OFF RangeMin="21" RangeMax="40">10d5+2</DL_ROLL_OFF>
<DL_ROLL_OFF RangeMin="41" RangeMax="100">10d4</DL_ROLL_OFF>
</DL_OFF_ROLLS>
</COMP_GM_DL>
</SEVERITY_LEVELS>
<!--
Each day players heal by a certain amount, at the most basic level
This is (Severity / Num Days) = PCT heal per day, however this factor can change
depending on:
A) The Player's Age
B) The Player's Durability
C) If the player appears in a game on that day
D) If the player is on the DL (Heals Faster)

The formula looks something like this tweakable variables are bracketed
((50 - Age) * [AgeWeight]) + (Durability * [dWeight1])+ (AppearedInGame ? (-Durability * [dWeight1], 0) + (Disabled ? (+Durability * dWeight), 0)
-->
<HEAL_WEIGHTS AgeWeight="2.5" DurabilityWeight="1.5" FudgeFactor="1.95" PlayingInjuredAdjustment=".65"/>
<!-- If this player actually appeared in a game on a given day, then he should not heal as much
though he will probably heal a little. This multiplier is applied to the player's recovery if
he appeared in a game -->
<HEAL_REDUCTION_MULT healmult=".49"/>
<!-- CEI value - If the CEI attribute is present there is a N in 1000 chance that it will be a Career Ending Injury where
CEI=n For example, below there is Rotator Cuff injury that has a 2 in 1000 chance of being Career-Ending -->
<!-- Below p=Probability of this injury happening to a pitcher, b=Probability of it happening to a batter -->
<INJURY id="1" desc="arm" min="10" max="100" p="100" b="10" CEI="0" HBPOnly="false"/>
<INJURY id="2" desc="leg" min="10" max="100" p="20" b="100" CEI="2" HBPOnly="false"/>
<INJURY id="3" desc="neck" min="10" max="100" p="20" b="50" CEI="2" HBPOnly="false"/>
<INJURY id="4" desc="elbow" min="10" max="100" p="100" b="50" CEI="4" HBPOnly="false"/>
<INJURY id="5" desc="finger" min="10" max="70" p="20" b="50" CEI="0" HBPOnly="false"/>
<INJURY id="6" desc="hand" min="10" max="100" p="20" b="80" CEI="0" HBPOnly="false"/>
<INJURY id="7" desc="shoulder" min="10" max="100" p="100" b="40" CEI="0" HBPOnly="false"/>
<INJURY id="8" desc="thumb" min="10" max="60" p="20" b="50" CEI="0" HBPOnly="false"/>
<INJURY id="9" desc="wrist" min="10" max="100" p="20" b="90" CEI="0" HBPOnly="false"/>
<INJURY id="10" desc="back" min="10" max="100" p="50" b="50" CEI="6" HBPOnly="false"/>
<INJURY id="11" desc="abdomen" min="10" max="60" p="10" b="10" CEI="0" HBPOnly="false"/>
<INJURY id="12" desc="rib cage" min="10" max="60" p="50" b="50" CEI="0" HBPOnly="false"/>
<INJURY id="13" desc="groin" min="10" max="70" p="50" b="50" CEI="0" HBPOnly="false"/>
<INJURY id="14" desc="hip" min="10" max="100" p="50" b="50" CEI="2" HBPOnly="false"/>
<INJURY id="15" desc="ankle" min="10" max="80" p="20" b="80" CEI="0" HBPOnly="false"/>
<INJURY id="16" desc="foot" min="10" max="80" p="20" b="80" CEI="0" HBPOnly="false"/>
<INJURY id="17" desc="hamstring" p="70" b="100" min="20" max="80" CEI="0" HBPOnly="false"/>
<INJURY id="18" desc="quadricep" min="10" max="80" p="70" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="19" desc="knee" min="20" max="100" p="70" b="100" CEI="4" HBPOnly="false"/>
<INJURY id="20" desc="thigh" min="10" max="70" p="70" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="21" desc="calf" min="10" max="60" p="70" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="22" desc="toe" min="10" max="15" p="70" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="23" desc="knee cap" min="10" max="100" p="30" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="24" desc="torn rotator cuff" min="75" max="100" p="100" b="5" CEI="6" HBPOnly="false"/>
<INJURY id="25" desc="elbow ligament" min="50" max="100" p="100" b="20" CEI="4" HBPOnly="false"/>
<INJURY id="26" desc="bicep" min="30" max="100" p="50" b="50" CEI="1" HBPOnly="false"/>
<INJURY id="27" desc="dislocated shoulder" min="25" max="100" p="10" b="60" CEI="0" HBPOnly="false"/>
<INJURY id="28" desc="fractured fibula" min="55" max="100" p="10" b="60" CEI="0" HBPOnly="false"/>
<INJURY id="29" desc="broken finger" min="55" max="100" p="10" b="60" CEI="0" HBPOnly="false"/>
<!-- To add new injuries duplicate the INJURY element and increment the id="xx" attribute

ex:
<INJURY id=27 desc="Head" max="60" p="50" b="50" CEI="0" HBPOnly="false"/>
-->
</INJURIES>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- GM AI -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Increase the Activity attribute in the GM_AI number above 15 for more activity
and below 15 for less
GM Activity involves moves such as promotions/demotions, Free Agent Signings, and Trades
(Note Activity must be an integer between 1 and 100


-->
<!-- New in PureSim 2003 v1.3 Added "PromotionActivity" attribute which controls how often
the AI will promote/demote players. 100 Is the default, lower this number to decrease the amount of
promotions and demotions.
-->
<GM_AI Activity="15" PromotionActivity="85">
<!-- Speed -->
<CLASSIFY_SPEED RangeMin="1" RangeMax="35">1</CLASSIFY_SPEED><!-- Do not change this line -->
<CLASSIFY_SPEED RangeMin="36" RangeMax="44">2</CLASSIFY_SPEED><!-- Do not change this line -->
<CLASSIFY_SPEED RangeMin="45" RangeMax="60">3</CLASSIFY_SPEED><!-- Do not change this line -->
<CLASSIFY_SPEED RangeMin="61" RangeMax="75">4</CLASSIFY_SPEED><!-- Do not change this line -->
<CLASSIFY_SPEED RangeMin="76" RangeMax="999">5</CLASSIFY_SPEED><!-- Do not change this line -->
<!-- Arm -->
<CLASSIFY_ARM RangeMin="1" RangeMax="49">1</CLASSIFY_ARM><!-- Do not change this line -->
<CLASSIFY_ARM RangeMin="50" RangeMax="59">2</CLASSIFY_ARM><!-- Do not change this line -->
<CLASSIFY_ARM RangeMin="60" RangeMax="70">3</CLASSIFY_ARM><!-- Do not change this line -->
<CLASSIFY_ARM RangeMin="71" RangeMax="80">4</CLASSIFY_ARM><!-- Do not change this line -->
<CLASSIFY_ARM RangeMin="81" RangeMax="999">5</CLASSIFY_ARM><!-- Do not change this line -->
<!-- The TRADEAI Aggregate contains elements that can be used to tweak computer GM trade AI -->
<TRADEAI>
<!-- Default = 1.25, increase to increase the frequency and aggressiveness of computer GM trading -->
<!-- "No trades will be made until at least [MinGames] have been played -->
<TRADEFREQUENCY Value="1.25" MinGames="21"/>
<!-- <TRADEFREQUENCY Value="999991.25" MinGames="1"/> -->
<!-- The INFLUENCE_GAMESPLAYED tags allow you to define how much to adjust the
likelihood that the computer AI will attempt to make a trade based on the number of games
currently completed in the season (note all seasons are normalized to 162, so
for example in a 81 game league after 17 games the computer will calculate based on 34 games played.
PureSim will search the INFLUENCE_GAMESPLAYED tags, looking for a tag that has a RangeMin and RangeMax attribute that
would contain the number of games played. Then the tag value is applied -->
<INFLUENCE_GAMESPLAYED RangeMin="0" RangeMax="30">.05</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="31" RangeMax="40">.10</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="41" RangeMax="50">.25</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="51" RangeMax="60">.40</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="61" RangeMax="80">.65</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="81" RangeMax="100">.80</INFLUENCE_GAMESPLAYED>
<!-- Note 113 is the max -->
<INFLUENCE_GAMESPLAYED RangeMin="101" RangeMax="113">1.0</INFLUENCE_GAMESPLAYED>
</TRADEAI>
<!--

New in 1.31

Periodically during the game, teams will evaluate talent (in other words, GMs are
adjusting their opinion of certain players based on in-season performance as well as the
strengths and weaknesses of the team. This section allows the frequency of this evaluation
to be tweaked.

The RangeMin an max below represent the normalized number of games played by the team. By "normalized" I
mean scaled to a 162 game season regardless of how long the specific assn's schedule is. The value is
the base pct chance that talent will be evaluated.

-->
<TALENT_EVAL_FREQUENCY RangeMin="1" RangeMax="20">0</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="21" RangeMax="40">3</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="41" RangeMax="70">5</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="71" RangeMax="120">8</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="121" RangeMax="999">0</TALENT_EVAL_FREQUENCY>
<!--

New in 1.31

Based on how many days it has been since a team has evaluated talent increase or decrease
the chance that they will evaluate talent today. The value is a multiplier
applied to the value obtained from the lookup into the TALENT_EVAL_FREQUENCY table -->

-->

<TALENT_EVAL_BONUS RangeMin="1" RangeMax="7">.25</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="8" RangeMax="14">.65</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="15" RangeMax="21">.85</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="22" RangeMax="30">1</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="31" RangeMax="999">1.25</TALENT_EVAL_BONUS>
<!--

New in 1.31

Evaluation Consideration - When a GM is evaluating talent this table lets you tweak how much
he considers the base ratings he gave for a player vs. the player's in-season performance. For example,
a GM may have rated a give player as a 61 CONTACT, but if that player is hitting .350 after 80 games, we
want the GM to "dynamically" adjust his opinion of the player thus leading to better decsions when
building lineups, making player assignments etc...

The Range value below refers to what percent of the season has been completed. The result is 2 numbers,
ranging from 0-10 each. The first number is how much to consider the players in-season, accumulated stats,
the second number is how much to consider the player's ratings.


Note!!! The 2 values MUST add up to 10
Note 2: This number is also adjusted internally if a player has not appeared enough to
have a reasonable amount of accumulated stats.

-->
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="0" RangeMax="12">0/10</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="13" RangeMax="24">4/6</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="25" RangeMax="36">5/5</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="37" RangeMax="48">6/4</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="49" RangeMax="61">8/2</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="62" RangeMax="999">10/0</DYNAMIC_TALENT_EVAL_CONSIDER>
<!-- New in 1.31

In-season evaluation

When dynamically updating player evaluations in season, we first consider what "state" the team's
GM is in. The following states are possible:

gmsNotLooking = 1
gmsGetBetter1 = 2
gmsGetBetter2 = 3
gmsGetYounger = 4
gmsPennantDrive = 5
gmsDumpSalary = 6

The values above are used to lookup into this table, to detrmine which node to get weightings from

-->
<!-- gmsNotLooking -->
<EVAL_GM_STATE_LOOKUP RangeMin="1" RangeMax="1">IN_SEASON_EVAL_WT_1</EVAL_GM_STATE_LOOKUP>
<!-- gmsGetBetter1 -->
<EVAL_GM_STATE_LOOKUP RangeMin="2" RangeMax="2">IN_SEASON_EVAL_WT_1</EVAL_GM_STATE_LOOKUP>
<!-- gmsGetBetter2 -->
<EVAL_GM_STATE_LOOKUP RangeMin="3" RangeMax="3">IN_SEASON_EVAL_WT_2</EVAL_GM_STATE_LOOKUP>
<!-- gmsGetYounger -->
<EVAL_GM_STATE_LOOKUP RangeMin="4" RangeMax="4">IN_SEASON_EVAL_WT_3</EVAL_GM_STATE_LOOKUP>
<!-- gmsPennantDrive -->
<EVAL_GM_STATE_LOOKUP RangeMin="5" RangeMax="5">IN_SEASON_EVAL_WT_4</EVAL_GM_STATE_LOOKUP>
<!-- gmsDumpSalary -->
<EVAL_GM_STATE_LOOKUP RangeMin="6" RangeMax="6">IN_SEASON_EVAL_WT_5</EVAL_GM_STATE_LOOKUP>
<IN_SEASON_EVAL_WT_1 Contact="5" Power="3" YouthHitter="0" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="1" Stuff="6" Control="3" Youth="0" Endurance="0"/>
<IN_SEASON_EVAL_WT_2 Contact="5" Power="3" YouthHitter="0" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="1" Stuff="6" Control="3" Youth="0" Endurance="0"/>
<IN_SEASON_EVAL_WT_3 Contact="4" Power="3" YouthHitter="6" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="0" Stuff="4" Control="2" Youth="3" Endurance="0"/>
<IN_SEASON_EVAL_WT_4 Contact="5" Power="3" YouthHitter="0" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="1" Stuff="7" Control="3" Youth="0" Endurance="0"/>
<IN_SEASON_EVAL_WT_5 Contact="1" Power="1" YouthHitter="10" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="-.35" Stuff="1" Control="1" Youth="10" Endurance="0"/>
<!--

New in 1.31

End of season player evaluation.

At the end of the season, GMs will refine their talent evaluations based on
how a player actually performed in the recently completed season.

The values below can be tweaked in order to influence the relative weight that the AI
gives to certain player attributes when coming up with a composite evaluation of the player.

This is same as the in-season evaluation that the AI does, but is done by all teams at the end of the season
-->
<END_OF_SEASON_WEIGHTS Contact="5" Power="3" YouthHitter="2" Speed=".5" Arm=".33" Range=".33" Hands=".334" Stuff="6" Control="3" Youth="1"/>
<!--

Ratings consideration

Similar to above, used to determine how much the AI will consider ratings
over actual performance when evaluating talent

-->
<TALENT_RATINGS_CONSIDERATION>.45</TALENT_RATINGS_CONSIDERATION>
<!-- Like above except influences how much actual simulated performance is considered in relation to ratings -->
<TALENT_DYNAMIC_CONSIDERATION>1.30</TALENT_DYNAMIC_CONSIDERATION>
</GM_AI>

<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Fatigue Modeling -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--

; Fatigue (Day to Day Wear and Tear)
; ==================================
; These settings impact how quickly players tire/recover and how they are impacted by
; the wear and tear of everyday play

FatigueThreshHold=15 ; Raising this number (1 - 100) means fatigue will set in earlier
; Default=20, once a player is under this threshhold he is
; considered to be worn out and his performance will degrade.


FatigueReduction=100 ; Multiplier used to reduce a player's ratings when he is tired
; 100=1%, 150=1.5%. This number is multiplied by the number
; of points the Player's REST rating has dropped below
; the FatigueThreshHold setting.
; For example, say a guy's REST rating is down to 5

; 20-5=15 * 1=15% reduction of all ratings
-->
<FATIGUE FatigueReduction="63" FatigueThreshHold="25">
<COST_START FatigueCost_Start_C="315" FatigueCost_Start_1B="236" FatigueCost_Start_2B="238" FatigueCost_Start_3B="236" FatigueCost_Start_SS="270" FatigueCost_Start_LF="236" FatigueCost_Start_CF="238" FatigueCost_Start_RF="236" FatigueCost_Start_DH="118"/>
<COST_APPEAR FatigueCost_Appear_C="81" FatigueCost_Appear_1B="58" FatigueCost_Appear_2B="59" FatigueCost_Appear_3B="58" FatigueCost_Appear_SS="70" FatigueCost_Appear_LF="58" FatigueCost_Appear_CF="59" FatigueCost_Appear_RF="58" FatigueCost_Appear_DH="27"/>
<RECOVERY Recovery_C="65" Recovery_1B="85" Recovery_2B="85" Recovery_3B="85" Recovery_SS="85" Recovery_LF="85" Recovery_CF="85" Recovery_RF="85" Recovery_DH="95"/>
<!-- ====================================== -->
<!-- Pitcher Recovery Model -->
<!-- ====================================== -->
<!-- The values in the RECOVERY_PITCHER tag allow you to influence how fast starting pitchers
and relief pitchers recover between starts Note: the practical range is from 1 to 200
The default for both attributes is 100.

The higher the number, the faster the recovery
-->
<RECOVERY_PITCHER Recovery_Starter="90" Recovery_Reliever="25"/>
<!-- ====================================== -->
<!-- NEW 1.03 6.23.02 Pitcher Fatigue Model -->
<!-- ====================================== -->
<!-- This table is used to determine which description of how a pitcher is feeling should be used
The RangeMin and RangeMax parameters refer to the number of "available" pitches a pithcer has
as a percentage of the number he can throw when fully rested -->
<!-- Remember this "description" is accessed by the AI when determining when to "rest" players, so this can
have a HUGE impact on player usage -->
<!-- Note the tag values must be one of the following constants which map to PureSim's fatigue
descriptions:

&pc_CompletelyExhausted;
&pc_VeryWornOut;
&pc_WornOut;
&pc_Tired;
&pc_OK;
&pc_Good;
&pc_FeelingGreat;

-->
<!-- NOTE: Make sure to put the & in front and ; after the tag value e.g. &pc_CompletelyExhausted; -->
<PITCHER_FATIGUE_DESC RangeMin="0" RangeMax="10">&pc_CompletelyExhausted;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="11" RangeMax="21">&pc_VeryWornOut;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="22" RangeMax="32">&pc_WornOut;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="33" RangeMax="43">&pc_Tired;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="44" RangeMax="60">&pc_OK;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="61" RangeMax="81">&pc_Good;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="82" RangeMax="100">&pc_FeelingGreat;</PITCHER_FATIGUE_DESC>
<!-- ===================================== -->
<!-- New 6.23.02 Fatigue Color definitions -->
<!-- ===================================== -->
<!-- This section allows the colors that are used for fatigue to be user defined -->
<!-- Colors are expressed as RGB triplets (e.g. 255,0,0 is pure red, 0,255,0 is Blue....)
or they can be expressed using Internet Explorer's color names -->
<FATIGUE_COLORING pc_CompletelyExhausted="RGB(255,0,0)" pc_VeryWornOut="RGB(128,0,0)" pc_WornOut="RGB(128,128,0)" pc_Tired="RGB(0,128,0)" pc_OK="RGB(0,128,128)" pc_Good="RGB(0,0,128)" pc_FeelingGreat="RGB(0,0,255)" pc_Injured="rgb(128,128,128)"/>
</FATIGUE>
<!--
Decrease BaseAdj for more errors, increase for better fielding.
default = 7.8
-->
<FIELDING_ERRORS BaseAdj="0.10"/>
<!--
===================================================================
===================================================================
Adjustments that are made BEFORE the base play result is calculated
===================================================================
===================================================================

Increasing one of these numbers over the other will cause that players ratings
to influence the result of the play more

-->
<!-- PureSim Classic <PRE_PLAY_ADJ PitcherAvgWeight="200" BatterAvgWeight="100"/> -->
<PRE_PLAY_ADJ PitcherAvgWeight="100" BatterAvgWeight="100"/>

<!--
Environmental Adjustments

These settings can be used to increase or decrease the impact of
certain variables that are considered when determining a play result

Wind Adjustment increase above 100 to make the wind have a more dramatic impact
on the flight of the ball, or lower below 100 for the oppisite effect

Altitide is the same concept as the wind adjustment, but applies to altitude

Both default to 100
-->
<ENVIRONMENT_ADJ WindAdjustment="100" AltitudeAdjustment="100"/>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Manager AI -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--
Managerial tendencies are rated 1-7 in various categories - they map to the attributes
of the team's manager profile.

-->
<!-- Base Pinch Hit chance by Inning(v) -->
<BASE_PINCH_HIT_CHANCE_BY_INNING v1="0" v2="0" v3="0" v4="0" v5="0" v6="0" v7="5" v8="15" v9="25"/>
<!-- Earliest Inning a manager with Pinch Hit Rating of 1 will consider pinch hitting -->
<MIN_PINCH_HIT_INNING v0="9" v1="8" v2="8" v3="8" v4="7" v5="7" v6="7"/>
<!-- For each manager level, this adjustment is added/subtracted to the base chance that a manager will pinch hit -->
<BASE_PINCH_HIT_CHANCE v0="-30" v1="-15" v2="-5" v3="0" v4="5" v5="15" v6="20"/>
<CANCEL_PINCH_HIT_IF_AHEAD_BY v0="-3" v1="-2" v2="-2" v3="-1" v4="0" v5="1" v6="2"/>
<!-- Earliest Inning a manager with Pinch Run Level of "v" -->
<MIN_PINCH_RUN_INNING v0="9" v1="9" v2="8" v3="8" v4="7" v5="7" v6="7"/>
<BASE_PINCH_RUN_MOD v0="-20" v1="-15" v2="-5" v3="0" v4="5" v5="15" v6="20"/>
<CANCEL_PINCH_RUN_IF_AHEAD_BY v0="0" v1="0" v2="0" v3="1" v4="1" v5="1" v6="2"/>
<!-- By manager level(v) -->
<BASE_STEAL_ADJ v0="-1d3-0" v1="-1d3+1" v2="-1d3+2" v3="-1d3+3" v4="1d3+4" v5="1d3+5" v6="1d3+6"/>
<STEAL_COUNT_ADJ count_0and0="-3d10+1" count_0and1="-2d9+1" count_0and2="-2d12+1" count_1and0="2d4+1" count_1and1="2d4+1" count_1and2="-2d7+1" count_2and0="2d10+1" count_2and1="2d4+1" count_2and2="-2d6+1" count_3and0="2d11+1" count_3and1="2d9+1" count_3and2="2d6+1"/>
<BASE_SAC_ADJ v0="0" v1="10" v2="20" v3="30" v4="35" v5="40" v6="45"/>
<HIT_AND_RUN_ADJ v0="-20" v1="-10" v2="0" v3="10" v4="20" v5="35" v6="45"/>
<DEFENSIVE_SUBS_ADJ v0="0" v1="1" v2="2" v3="3" v4="4" v5="5"/>
<!-- Adjust IBB Frequency based on mgr tendency setting

v0=Never v1=Very Rarely v2=Rarely v3=Average v4=Often v5=Very Often

The number is a multiplier (hence v0="0" which would result in never calling for an IBB )
The higher the value, the more IBBs the will be called for

-->
<IBB_ADJ v0="0" v1=".35" v2=".75" v3="1" v4="1.25" v5="1.65"/>
<!-- Intentional Walk -->
<!-- The way IBB AI works is as follows:

- A number from each of the following 5 situational tables is determined, then
these 5 numbers are totaled up and that total is used as a lookup into the IBB_RESULT table.
Then a 1d400+(random -40 to +40). If that roll is <= than the IBB_RESULT value then the mgr will
call for an IBB.

Basically, you can increase/decrease numbers in the 5 situational tables to increase
their impact on the IBB decision process and of course change the IBB_RESULT table to
adjust the overall frequencey of IBB.

The default numbers were culled empirically and from existing play by play data from
actual plays in MLB

Note: If any of the situational lookups return 0 then the result will automatically
short circuit to false meaning an IBB will not be called for.

-->
<!-- Number of Outs -->
<IBB_ADJUST_TABLE_1 RangeMin="0" RangeMax="0">47</IBB_ADJUST_TABLE_1>
<IBB_ADJUST_TABLE_1 RangeMin="1" RangeMax="1">593</IBB_ADJUST_TABLE_1>
<IBB_ADJUST_TABLE_1 RangeMin="2" RangeMax="2">744</IBB_ADJUST_TABLE_1>
<!-- Base Runner Situation

1 = Bases Empty
2 = Runner 1st
3 = Runner 1st and 2nd
4 = Runner 1st and 3rd
5 = Runner 2nd
6 = Runner 2nd and 3rd
7 = Runner 3rd
8 = Bases Loaded

-->
<IBB_ADJUST_TABLE_2 RangeMin="1" RangeMax="1">0</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="2" RangeMax="2">0</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="3" RangeMax="3">0</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="4" RangeMax="4">36</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="5" RangeMax="5">669</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="6" RangeMax="6">514</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="7" RangeMax="7">151</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="8" RangeMax="8">0</IBB_ADJUST_TABLE_2>
<!-- Run Differential -->
<IBB_ADJUST_TABLE_3 RangeMin="0" RangeMax="0">508</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="1" RangeMax="1">333</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="2" RangeMax="2">219</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="3" RangeMax="3">144</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="4" RangeMax="4">100</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="5" RangeMax="5">42</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="6" RangeMax="6">0</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="7" RangeMax="7">0</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="8" RangeMax="8">0</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="9" RangeMax="999">0</IBB_ADJUST_TABLE_3>
<!-- Batting Order Slot -->
<IBB_ADJUST_TABLE_4 RangeMin="1" RangeMax="1">91</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="2" RangeMax="2">65</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="3" RangeMax="3">184</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="4" RangeMax="4">273</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="5" RangeMax="5">215</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="6" RangeMax="6">138</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="7" RangeMax="7">137</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="8" RangeMax="8">241</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="9" RangeMax="9">40</IBB_ADJUST_TABLE_4>
<!-- Inning -->
<!-- Tweaked a bit to avoid walking players in the first or 2nd inning -->
<IBB_ADJUST_TABLE_5 RangeMin="1" RangeMax="1">0</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="2" RangeMax="2">0</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="3" RangeMax="3">91</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="4" RangeMax="4">119</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="5" RangeMax="5">138</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="6" RangeMax="6">160</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="7" RangeMax="7">199</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="8" RangeMax="8">239</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="9" RangeMax="999">176</IBB_ADJUST_TABLE_5>
<!-- Overall Result determination -->
<IBB_RESULT RangeMin="1" RangeMax="150">6</IBB_RESULT>
<IBB_RESULT RangeMin="151" RangeMax="300">12</IBB_RESULT>
<IBB_RESULT RangeMin="301" RangeMax="450">18</IBB_RESULT>
<IBB_RESULT RangeMin="451" RangeMax="600">25</IBB_RESULT>
<IBB_RESULT RangeMin="601" RangeMax="750">31</IBB_RESULT>
<IBB_RESULT RangeMin="751" RangeMax="900">37</IBB_RESULT>
<IBB_RESULT RangeMin="901" RangeMax="1050">43</IBB_RESULT>
<IBB_RESULT RangeMin="1051" RangeMax="1200">49</IBB_RESULT>
<IBB_RESULT RangeMin="1201" RangeMax="1350">55</IBB_RESULT>
<IBB_RESULT RangeMin="1351" RangeMax="1500">62</IBB_RESULT>
<IBB_RESULT RangeMin="1501" RangeMax="1650">68</IBB_RESULT>
<IBB_RESULT RangeMin="1651" RangeMax="1800">74</IBB_RESULT>
<IBB_RESULT RangeMin="1801" RangeMax="1950">80</IBB_RESULT>
<IBB_RESULT RangeMin="1951" RangeMax="2100">90</IBB_RESULT>
<IBB_RESULT RangeMin="2101" RangeMax="2250">98</IBB_RESULT>
<IBB_RESULT RangeMin="2251" RangeMax="9999">125</IBB_RESULT>
<!-- -->
<!-- Pitcher Hook -->
<!-- -->
<!-- This value lets you tweak the manager HOOK AI, meaning how likely he is to yank a pitcher out of the game -->
<!-- Decrease below 0 for a more patience Increase above 0 for a quicker hook -->
<!-- Default = "0" (no influence) -->
<!-- (Integer - no floating point numbers) -->
<PITCHER_HOOK hookVal="-8" hookValRelief="-8"/>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Player Generation -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<PLAYER_GENERATION>
<!-- New in 1.3, ability to define the number of players generated.

There are basically 5 classes of players than can be generated in PureSim
1. Standard, fictional, major-league quality players
2. Young players to fill the minors (your future stars)
3. Scrubs - Very avg to below avg players that likely never make it out of the minors, but there are exceptions!
4. Super Scrubs - These guys are awful, but important because they can be used to fill out a roster when a team is in a financial pinch
5. Real Players - Players generated by basing their characteristics on real players imported from the Lahman database



-->
<!-- Player generation distribution for purely fictional associations (the default PureSim experience -->
<!-- The "mult" attribute is a multiplier * NumTeamsInLeague. So in a 4 team league, if the mult attribute
was "30" then 120 players of that type would be generated -->
<!-- ** Note, these settings are only used when initially populating a league -->
<!--

New in 1.6

7/18/03 added the percent_each_year attribute. This determines how many players of that type
are generated each year (expressed as a percentage of the total players generated)

age_roll_rookie attribute is the age roll used each season when generating new rookies for the assoc,
the age_roll attribute is only used at initial association creation time.

In order to avoid flaking out PureSim, make the the total of
the "mult" attributes is at least 85

-->

<!--
This is the base roll for how many players to generate at the start
of each season. The result is a baseline number that the "percent_each_year"
attributes are applied to when determining how many players of each type to generate.
This roll is multiplied by the number of teams.
-->

<TOTAL_PLAYERS_PER_SEASON>1d1+6</TOTAL_PLAYERS_PER_SEASON>

<!--
DISTRIBUTION_FICTIONAL is used to determine how many players of each
type to generate initially in a fictional association.

If you play with these numbers make sure the total of the "mult" attributes is
at least 75-80 or you won't have enough players
-->

<DISTRIBUTION_FICTIONAL>

<!-- (Multiply # Teams X RosterSize) X POOL_SIZE_MULT to determine how many players must exist in the pool -->
<!-- POOL_SIZE is only used at association creation time -->
<POOL_SIZE mult="1.4"/>

<STANDARD_PLAYERS percent_init="48" percent_each_year="1" age_roll="7d4+12" age_roll_rookie="2d5+25"/>
<YOUNG_PLAYERS percent_init="44" percent_each_year="99" age_roll="3d5+13" age_roll_rookie="1d6+17"/>
<!-- Scrubs get generated every year and there are 2 kinds: 1) Scrubs - players that are poor to
marginal at best and 2) Super Scrubs - horrible players that are just filler and are only
around to pick up if a team runs out of cash.

The number of scrubs of each type is determined by the mult attribute which is multiplied
by the number of teams in the league. Note: if there are already "enough" scrubs in
the league then none will be generated

-->

<!--
By default scrubs are always generated (Initially, and each year)
The game tries to maintain at least: (NumTeamsInLeague * 10) scrubs
so the percent_each_year attributes can be used to determine the mix

WARNING: MAKE SURE the percent_each_year attributes add up to 100 for SCRUB_PLAYERS + SUPER_SCRUB_PLAYERS
if you do not heed this warning your game will crash.
-->
<SCRUB_PLAYERS percent_each_year="0" age_roll="7d4+12"/>
<SUPER_SCRUB_PLAYERS percent_each_year="100" age_roll="4d4+22"/>

</DISTRIBUTION_FICTIONAL>
<!--

Player generation distribution for associations seeded with real players

!!!! It is important to note that when you are playing with a seeded association, the values
in DISTRIBUTION_SEEDED and DISTRIBUTION_REAL will only be used until your league moves to a
year where there are no more real players, at which point the values in the
DISTRIBUTION_FICTIONAL section will be used moving forward.

-->
<!--
Player generation distribution for associations generated as real year "replays"
By default, PureSim is setup to pretty much only generate super scrubs because we want
PureSim to fill teams with "real" players as much as possible
-->
<DISTRIBUTION_REPLAY>

<!--
Replay/Historical works a little differently than fictional.
First real players are generated/imported and then the pool size is reduced by that
number and we apply the percent_init at create time and percent_each_year as the seasons pass
-->

<POOL_SIZE mult="1.3"/>

<!-- By default we don't generate any decent fictional players when using real players -->
<STANDARD_PLAYERS percent_init="0" percent_each_year="0" age_roll="7d4+12" age_roll_rookie="2d5+25"/>
<YOUNG_PLAYERS percent_init="0" percent_each_year="0" age_roll="3d5+13" age_roll_rookie="1d6+17"/>


<SCRUB_PLAYERS percent_each_year="0" age_roll="7d4+12"/>
<SUPER_SCRUB_PLAYERS percent_each_year="100" age_roll="4d4+22"/>

</DISTRIBUTION_REPLAY>

<DISTRIBUTION_SEEDED>

<!-- Works like DISTRIBUTION_REPLAY -->
<POOL_SIZE mult="1.3"/>

<!-- By default we don't generate any decent fictional players when using real players -->
<STANDARD_PLAYERS percent_init="0" percent_each_year="0" age_roll="7d4+12" age_roll_rookie="2d5+25"/>
<YOUNG_PLAYERS percent_init="0" percent_each_year="0" age_roll="1d4+17" age_roll_rookie="1d6+17"/>

<!-- Note some scrubs are generated each year regardless of what you enter here -->
<SCRUB_PLAYERS percent_init="0" percent_each_year="0" age_roll="7d4+12"/>
<SUPER_SCRUB_PLAYERS percent_init="100" percent_each_year="100" age_roll="4d4+22"/>

<!-- For scubs mult is a multiplier x num teams in league -->
</DISTRIBUTION_SEEDED>

<ADJUSTMENTS>
<!-- Use these settings to exert some influence on PureSim's player generation algorithms -->
<!-- Note, RangeMin="x" and RangeMax="x" represent player AGE -->
<!-- A vaue of "1" means "use default" -->
<!-- IMPORTANT: the value in the tag is essentially a multiplier, this increasing POWER above 1.0 will
lead to more power hitters.

Note: DO NOT INCREASE the tag value below .01 or above 1.99!!!!

Note: These adjustments are not applied to imported "real" players, they only impact the
generation of fictional PureSim players

Note: You can change the age ranges to meet the level of granularity you are looking for, but make sure
they are contiguous and not overlapping (e.g. don't follow a tag that had a RangeMax="23" with
a tag that has a RangeMin="22"

-->
<!-- ========= -->
<!-- Hitters -->
<!-- ========= -->
<!-- Power -->
<INFLUENCE_POWER RangeMin="0" RangeMax="21">.96</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="22" RangeMax="25">.98</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="26" RangeMax="28">1.15</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="29" RangeMax="32">1.2</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="33" RangeMax="36">1.05</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="37" RangeMax="40">.98</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="41" RangeMax="99">.90</INFLUENCE_POWER>
<!-- Contact -->
<INFLUENCE_CONTACT RangeMin="0" RangeMax="21">.93</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="22" RangeMax="25">.96</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="26" RangeMax="27">1.02</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="28" RangeMax="29">1.18</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="30" RangeMax="32">1.1</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="33" RangeMax="36">1</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="37" RangeMax="40">1</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="41" RangeMax="99">1</INFLUENCE_CONTACT>
<!-- Eye -->
<INFLUENCE_EYE RangeMin="0" RangeMax="21">.70</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="22" RangeMax="23">.85</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="24" RangeMax="25">.95</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="26" RangeMax="28">1.1</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="29" RangeMax="32">1.15</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="33" RangeMax="34">1</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="35" RangeMax="36">.98</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="37" RangeMax="40">.96</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="41" RangeMax="99">.90</INFLUENCE_EYE>
<!-- Speed -->
<INFLUENCE_SPEED RangeMin="0" RangeMax="21">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="22" RangeMax="25">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="26" RangeMax="28">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="29" RangeMax="32">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="33" RangeMax="36">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="37" RangeMax="40">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="41" RangeMax="99">1</INFLUENCE_SPEED>
<!-- Hands -->
<INFLUENCE_HANDS RangeMin="0" RangeMax="21">.90</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="22" RangeMax="23">.95</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="24" RangeMax="25">.99</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="26" RangeMax="28">1</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="29" RangeMax="32">1</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="33" RangeMax="36">.98</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="37" RangeMax="40">.97</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="41" RangeMax="99">.96</INFLUENCE_HANDS>
<!-- Range -->
<INFLUENCE_RANGE RangeMin="0" RangeMax="21">1</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="22" RangeMax="25">1</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="26" RangeMax="29">1</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="30" RangeMax="32">.94</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="33" RangeMax="36">.89</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="37" RangeMax="40">.80</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="41" RangeMax="99">1</INFLUENCE_RANGE>
<!-- Arm -->
<INFLUENCE_ARM RangeMin="0" RangeMax="21">1.05</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="22" RangeMax="25">1.02</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="26" RangeMax="28">1</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="29" RangeMax="32">1</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="33" RangeMax="36">.90</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="37" RangeMax="40">.85</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="41" RangeMax="99">.80</INFLUENCE_ARM>
<!-- Above 1.0 for better potential, below 1.0 for worse -->
<INFLUENCE_POTENTIAL_HITTERS RangeMin="0" RangeMax="21">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="22" RangeMax="25">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="26" RangeMax="28">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="29" RangeMax="32">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="33" RangeMax="36">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="37" RangeMax="40">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="41" RangeMax="99">1</INFLUENCE_POTENTIAL_HITTERS>
<!-- ========= -->
<!-- Pitchers -->
<!-- ========= -->
<!-- Above 1.0 for better stuff, below 1.0 for worse -->
<INFLUENCE_STUFF RangeMin="0" RangeMax="21">.95</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="22" RangeMax="25">.99</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="26" RangeMax="28">1.0</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="29" RangeMax="30">1.05</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="31" RangeMax="32">1.02</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="33" RangeMax="36">.98</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="37" RangeMax="40">.90</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="41" RangeMax="99">.80</INFLUENCE_STUFF>
<!-- Above 1.0 for better control, below 1.0 for worse -->
<INFLUENCE_CONTROL RangeMin="0" RangeMax="21">.85</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="22" RangeMax="24">.89</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="25" RangeMax="26">.95</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="27" RangeMax="28">.99</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="29" RangeMax="32">1.05</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="33" RangeMax="34">1</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="35" RangeMax="36">1</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="37" RangeMax="40">.98</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="41" RangeMax="99">.95</INFLUENCE_CONTROL>
<!-- Above 1.0 for better velocity, below 1.0 for worse -->
<INFLUENCE_VELOCITY RangeMin="0" RangeMax="21">.90</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="22" RangeMax="23">.98</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="24" RangeMax="25">1.1</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="26" RangeMax="28">1.05</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="29" RangeMax="30">1</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="31" RangeMax="32">.98</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="33" RangeMax="34">.96</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="35" RangeMax="36">.89</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="37" RangeMax="40">.80</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="41" RangeMax="99">.70</INFLUENCE_VELOCITY>
<!-- Above 1.0 for better endurance, below 1.0 for worse -->
<INFLUENCE_ENDURANCE RangeMin="0" RangeMax="21">1</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="22" RangeMax="25">1</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="26" RangeMax="28">1</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="29" RangeMax="32">.99</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="33" RangeMax="36">.93</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="37" RangeMax="40">.85</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="41" RangeMax="99">.70</INFLUENCE_ENDURANCE>
<!-- Above 1.0 for better potential, below 1.0 for worse -->
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="0" RangeMax="21">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="22" RangeMax="25">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="26" RangeMax="28">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="29" RangeMax="32">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="33" RangeMax="36">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="37" RangeMax="40">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="41" RangeMax="99">1</INFLUENCE_POTENTIAL_PITCHERS>
<!-- ==================== -->
<!-- Pitchers and Hitters -->
<!-- ==================== -->
<INFLUENCE_DURABILITY RangeMin="0" RangeMax="21">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="22" RangeMax="25">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="26" RangeMax="28">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="29" RangeMax="32">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="33" RangeMax="36">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="37" RangeMax="40">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="41" RangeMax="99">1</INFLUENCE_DURABILITY>
<!-- Percentage of starters to seed the league with (~45%) -->
<!-- The game generates a 1d100 number then looks in this table to see what type of pitcher to generate -->
<PITCHER_CLASS_DISTRIBUTION RangeMin="0" RangeMax="65">1</PITCHER_CLASS_DISTRIBUTION>
<!-- Percentage of mid relievers to seed the league with (~40%) -->
<PITCHER_CLASS_DISTRIBUTION RangeMin="66" RangeMax="95">2</PITCHER_CLASS_DISTRIBUTION>
<!-- Percentage of short relievers to seed the league with (~15%) -->
<PITCHER_CLASS_DISTRIBUTION RangeMin="96" RangeMax="100">3</PITCHER_CLASS_DISTRIBUTION>
<!-- Pitcher Endurance Rolls -->
<!-- Based on the class rolled up by using the above table, endurance will be rolled up according to the
rolls below (When referring to the CLASS_DISTRIBUTION table: Starter=1 MidReliever=2 ShortReliever=3) -->
<PITCHER_ENDURANCE_ROLLS Starter="3d9+115" MidReliever="2d18+100" ShortReliever="1d15+40"/>
<!--
These values let you tweak results of the engine based on various
periods in history. Like any lookup table you can add/delete additional entries to make things more or
less granular as you see fit. Make sure you don't leave out any years!

Use floating point numbers, these are multiplers so a value of "1" will use PureSim's default engine settings

The TIME_PERIOD_ADJUSTMENTS tags are used to influence results in fictional player associations
based on the current year.

The ADJUSTMENTS_REAL tags are used to influence results in historical real player associations
ADJUSTMENTS_REAL is used when seeding with real players as well

-->
<TIME_PERIOD_ADJUSTMENTS RangeMin="1871" RangeMax="1871" out="1" mult_singles="1.3322" mult_doubles="0.7965" mult_triples="4.3564" mult_hr="0.1416" mult_bb="0.7260" mult_k="0.6311"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1872" RangeMax="1872" out="1" mult_singles="1.4760" mult_doubles="0.7328" mult_triples="1.7842" mult_hr="0.0742" mult_bb="0.6474" mult_k="0.6310"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1873" RangeMax="1873" out="1" mult_singles="1.4922" mult_doubles="0.6616" mult_triples="2.4584" mult_hr="0.0899" mult_bb="0.6593" mult_k="0.6276"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1874" RangeMax="1874" out="1" mult_singles="1.4143" mult_doubles="0.6737" mult_triples="2.0506" mult_hr="0.0699" mult_bb="0.6323" mult_k="0.6349"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1875" RangeMax="1875" out="1" mult_singles="1.3115" mult_doubles="0.6376" mult_triples="2.0607" mult_hr="0.0499" mult_bb="0.6195" mult_k="0.6499"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1876" RangeMax="1876" out="1" mult_singles="1.3755" mult_doubles="0.6369" mult_triples="1.8087" mult_hr="0.0661" mult_bb="0.6502" mult_k="0.6595"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1877" RangeMax="1877" out="1" mult_singles="1.3641" mult_doubles="0.6331" mult_triples="2.9762" mult_hr="0.0579" mult_bb="0.6822" mult_k="0.7096"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1878" RangeMax="1878" out="1" mult_singles="1.3005" mult_doubles="0.7067" mult_triples="1.9263" mult_hr="0.0555" mult_bb="0.6891" mult_k="0.7662"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1879" RangeMax="1879" out="1" mult_singles="1.2310" mult_doubles="0.7995" mult_triples="2.6275" mult_hr="0.0794" mult_bb="0.6670" mult_k="0.7622"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1880" RangeMax="1880" out="1" mult_singles="1.1467" mult_doubles="0.8055" mult_triples="2.6777" mult_hr="0.0836" mult_bb="0.7043" mult_k="0.7737"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1881" RangeMax="1881" out="1" mult_singles="1.2079" mult_doubles="0.8651" mult_triples="2.4457" mult_hr="0.1010" mult_bb="0.7516" mult_k="0.7545"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1882" RangeMax="1882" out="1" mult_singles="1.1485" mult_doubles="0.7723" mult_triples="2.9507" mult_hr="0.1391" mult_bb="0.7360" mult_k="0.7090"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1883" RangeMax="1883" out="1" mult_singles="1.1669" mult_doubles="0.8532" mult_triples="3.2232" mult_hr="0.1340" mult_bb="0.7438" mult_k="0.7042"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1884" RangeMax="1884" out="1" mult_singles="1.1175" mult_doubles="0.7241" mult_triples="2.7481" mult_hr="0.2040" mult_bb="0.7654" mult_k="0.6827"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1885" RangeMax="1885" out="1" mult_singles="1.1199" mult_doubles="0.6813" mult_triples="2.9774" mult_hr="0.1647" mult_bb="0.8099" mult_k="0.7099"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1886" RangeMax="1886" out="1" mult_singles="1.0976" mult_doubles="0.7026" mult_triples="3.0085" mult_hr="0.1778" mult_bb="0.8889" mult_k="0.7212"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1887" RangeMax="1887" out="1" mult_singles="1.1762" mult_doubles="0.7867" mult_triples="3.5375" mult_hr="0.2534" mult_bb="0.9092" mult_k="0.6775"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1888" RangeMax="1888" out="1" mult_singles="1.0938" mult_doubles="0.6293" mult_triples="2.6877" mult_hr="0.2196" mult_bb="0.8351" mult_k="0.7108"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1889" RangeMax="1889" out="1" mult_singles="1.1489" mult_doubles="0.7406" mult_triples="2.6421" mult_hr="0.2689" mult_bb="0.9675" mult_k="0.8149"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1890" RangeMax="1890" out="1" mult_singles="1.1351" mult_doubles="0.6923" mult_triples="3.0996" mult_hr="0.2059" mult_bb="1.0264" mult_k="0.7222"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1891" RangeMax="1891" out="1" mult_singles="1.1149" mult_doubles="0.6325" mult_triples="3.0243" mult_hr="0.2306" mult_bb="1.0237" mult_k="0.8090"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1892" RangeMax="1892" out="1" mult_singles="1.0925" mult_doubles="0.5897" mult_triples="2.9474" mult_hr="0.2011" mult_bb="0.9735" mult_k="0.7978"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1893" RangeMax="1893" out="1" mult_singles="1.2153" mult_doubles="0.7173" mult_triples="3.3951" mult_hr="0.2465" mult_bb="1.0572" mult_k="0.7222"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1894" RangeMax="1894" out="1" mult_singles="1.2973" mult_doubles="0.8939" mult_triples="4.1794" mult_hr="0.3365" mult_bb="1.0116" mult_k="0.7193"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1895" RangeMax="1895" out="1" mult_singles="1.3102" mult_doubles="0.8032" mult_triples="3.2945" mult_hr="0.2651" mult_bb="0.9458" mult_k="0.7328"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1896" RangeMax="1896" out="1" mult_singles="1.3045" mult_doubles="0.7378" mult_triples="3.4000" mult_hr="0.2259" mult_bb="0.9341" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1897" RangeMax="1897" out="1" mult_singles="1.3163" mult_doubles="0.7792" mult_triples="3.2172" mult_hr="0.2024" mult_bb="0.9182" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1898" RangeMax="1898" out="1" mult_singles="1.2659" mult_doubles="0.6343" mult_triples="2.7155" mult_hr="0.1491" mult_bb="0.9100" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1899" RangeMax="1899" out="1" mult_singles="1.3125" mult_doubles="0.6669" mult_triples="3.0413" mult_hr="0.1747" mult_bb="0.9014" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1900" RangeMax="1900" out="1" mult_singles="1.2846" mult_doubles="0.6990" mult_triples="2.9428" mult_hr="0.2035" mult_bb="0.8944" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1901" RangeMax="1901" out="1" mult_singles="1.2413" mult_doubles="0.7306" mult_triples="3.0650" mult_hr="0.1862" mult_bb="0.8686" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1902" RangeMax="1902" out="1" mult_singles="1.2420" mult_doubles="0.7139" mult_triples="2.4630" mult_hr="0.1474" mult_bb="0.8700" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1903" RangeMax="1903" out="1" mult_singles="1.1840" mult_doubles="0.7728" mult_triples="2.9372" mult_hr="0.1401" mult_bb="0.8703" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1904" RangeMax="1904" out="1" mult_singles="1.1420" mult_doubles="0.6663" mult_triples="2.6787" mult_hr="0.1270" mult_bb="0.8535" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1905" RangeMax="1905" out="1" mult_singles="1.1393" mult_doubles="0.6682" mult_triples="2.6009" mult_hr="0.1297" mult_bb="0.8879" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1906" RangeMax="1906" out="1" mult_singles="1.1529" mult_doubles="0.6282" mult_triples="2.3802" mult_hr="0.1030" mult_bb="0.8941" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1907" RangeMax="1907" out="1" mult_singles="1.1639" mult_doubles="0.5884" mult_triples="2.2713" mult_hr="0.0954" mult_bb="0.8891" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1908" RangeMax="1908" out="1" mult_singles="1.1231" mult_doubles="0.6001" mult_triples="2.3646" mult_hr="0.1042" mult_bb="0.8781" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1909" RangeMax="1909" out="1" mult_singles="1.1334" mult_doubles="0.6282" mult_triples="2.3512" mult_hr="0.1004" mult_bb="0.9095" mult_k="0.7316"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1910" RangeMax="1910" out="1" mult_singles="1.1283" mult_doubles="0.6513" mult_triples="2.6656" mult_hr="0.1371" mult_bb="0.9517" mult_k="0.7100"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1911" RangeMax="1911" out="1" mult_singles="1.1709" mult_doubles="0.7459" mult_triples="3.0018" mult_hr="0.1927" mult_bb="0.9701" mult_k="0.7202"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1912" RangeMax="1912" out="1" mult_singles="1.1813" mult_doubles="0.7692" mult_triples="3.0874" mult_hr="0.1664" mult_bb="0.9594" mult_k="0.7155"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1913" RangeMax="1913" out="1" mult_singles="1.1500" mult_doubles="0.7141" mult_triples="2.9249" mult_hr="0.1791" mult_bb="0.9461" mult_k="0.8340"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1914" RangeMax="1914" out="1" mult_singles="1.1288" mult_doubles="0.7118" mult_triples="2.6583" mult_hr="0.1794" mult_bb="0.9523" mult_k="0.8520"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1915" RangeMax="1915" out="1" mult_singles="1.1114" mult_doubles="0.7023" mult_triples="2.7226" mult_hr="0.1615" mult_bb="0.9517" mult_k="0.8396"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1916" RangeMax="1916" out="1" mult_singles="1.1117" mult_doubles="0.6927" mult_triples="2.6209" mult_hr="0.1454" mult_bb="0.9303" mult_k="0.8373"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1917" RangeMax="1917" out="1" mult_singles="1.1292" mult_doubles="0.6730" mult_triples="2.6149" mult_hr="0.1272" mult_bb="0.9223" mult_k="0.8181"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1918" RangeMax="1918" out="1" mult_singles="1.1717" mult_doubles="0.6544" mult_triples="2.4762" mult_hr="0.1087" mult_bb="0.9298" mult_k="0.7776"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1919" RangeMax="1919" out="1" mult_singles="1.1832" mult_doubles="0.7457" mult_triples="2.6563" mult_hr="0.1872" mult_bb="0.9072" mult_k="0.7866"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1920" RangeMax="1920" out="1" mult_singles="1.2255" mult_doubles="0.8163" mult_triples="2.8418" mult_hr="0.2339" mult_bb="0.9083" mult_k="0.7775"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1921" RangeMax="1921" out="1" mult_singles="1.2616" mult_doubles="0.8904" mult_triples="3.0302" mult_hr="0.3440" mult_bb="0.9081" mult_k="0.7668"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1922" RangeMax="1922" out="1" mult_singles="1.2446" mult_doubles="0.8766" mult_triples="2.7551" mult_hr="0.3849" mult_bb="0.9277" mult_k="0.7651"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1923" RangeMax="1923" out="1" mult_singles="1.2290" mult_doubles="0.8699" mult_triples="2.5158" mult_hr="0.3568" mult_bb="0.9423" mult_k="0.7687"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1924" RangeMax="1924" out="1" mult_singles="1.2355" mult_doubles="0.9127" mult_triples="2.6100" mult_hr="0.3289" mult_bb="0.9357" mult_k="0.7588"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1925" RangeMax="1925" out="1" mult_singles="1.2282" mult_doubles="0.9580" mult_triples="2.5691" mult_hr="0.4239" mult_bb="0.9508" mult_k="0.7595"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1926" RangeMax="1926" out="1" mult_singles="1.1900" mult_doubles="0.9322" mult_triples="2.5862" mult_hr="0.3188" mult_bb="0.9561" mult_k="0.7656"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1927" RangeMax="1927" out="1" mult_singles="1.2113" mult_doubles="0.9290" mult_triples="2.5580" mult_hr="0.3389" mult_bb="0.9407" mult_k="0.7658"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1928" RangeMax="1928" out="1" mult_singles="1.1769" mult_doubles="0.9433" mult_triples="2.5247" mult_hr="0.4007" mult_bb="0.9522" mult_k="0.7717"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1929" RangeMax="1929" out="1" mult_singles="1.1880" mult_doubles="0.9898" mult_triples="2.5574" mult_hr="0.4890" mult_bb="0.9623" mult_k="0.7674"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1930" RangeMax="1930" out="1" mult_singles="1.1984" mult_doubles="1.0389" mult_triples="2.7813" mult_hr="0.5611" mult_bb="0.9410" mult_k="0.7894"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1931" RangeMax="1931" out="1" mult_singles="1.1578" mult_doubles="0.9839" mult_triples="2.3195" mult_hr="0.3830" mult_bb="0.9423" mult_k="0.7883"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1932" RangeMax="1932" out="1" mult_singles="1.1326" mult_doubles="0.9949" mult_triples="2.3134" mult_hr="0.4843" mult_bb="0.9326" mult_k="0.7863"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1933" RangeMax="1933" out="1" mult_singles="1.1518" mult_doubles="0.8772" mult_triples="2.1355" mult_hr="0.3894" mult_bb="0.9329" mult_k="0.7788"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1934" RangeMax="1934" out="1" mult_singles="1.1659" mult_doubles="0.9470" mult_triples="1.9229" mult_hr="0.4842" mult_bb="0.9544" mult_k="0.8024"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1935" RangeMax="1935" out="1" mult_singles="1.1647" mult_doubles="0.9312" mult_triples="2.1403" mult_hr="0.4748" mult_bb="0.9497" mult_k="0.7885"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1936" RangeMax="1936" out="1" mult_singles="1.1791" mult_doubles="0.9580" mult_triples="2.0835" mult_hr="0.4797" mult_bb="0.9762" mult_k="0.7932"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1937" RangeMax="1937" out="1" mult_singles="1.1384" mult_doubles="0.9192" mult_triples="2.1589" mult_hr="0.5117" mult_bb="0.9906" mult_k="0.8152"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1938" RangeMax="1938" out="1" mult_singles="1.1283" mult_doubles="0.8893" mult_triples="2.0411" mult_hr="0.5321" mult_bb="1.0190" mult_k="0.8014"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1939" RangeMax="1939" out="1" mult_singles="1.1340" mult_doubles="0.9125" mult_triples="2.0058" mult_hr="0.5229" mult_bb="1.0082" mult_k="0.8036"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1940" RangeMax="1940" out="1" mult_singles="1.0917" mult_doubles="0.8953" mult_triples="2.0144" mult_hr="0.5630" mult_bb="0.9816" mult_k="0.8157"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1941" RangeMax="1941" out="1" mult_singles="1.0846" mult_doubles="0.8599" mult_triples="1.8708" mult_hr="0.4746" mult_bb="1.0381" mult_k="0.8109"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1942" RangeMax="1942" out="1" mult_singles="1.0834" mult_doubles="0.7768" mult_triples="1.6044" mult_hr="0.3928" mult_bb="1.0119" mult_k="0.8043"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1943" RangeMax="1943" out="1" mult_singles="1.1017" mult_doubles="0.7668" mult_triples="1.6629" mult_hr="0.3285" mult_bb="0.9952" mult_k="0.8071"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1944" RangeMax="1944" out="1" mult_singles="1.1272" mult_doubles="0.8033" mult_triples="1.7648" mult_hr="0.3732" mult_bb="0.9590" mult_k="0.7975"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1945" RangeMax="1945" out="1" mult_singles="1.1330" mult_doubles="0.7761" mult_triples="1.6047" mult_hr="0.3668" mult_bb="0.9969" mult_k="0.7942"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1946" RangeMax="1946" out="1" mult_singles="1.0766" mult_doubles="0.7910" mult_triples="1.7187" mult_hr="0.4407" mult_bb="1.0437" mult_k="0.8342"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1947" RangeMax="1947" out="1" mult_singles="1.0765" mult_doubles="0.7842" mult_triples="1.7550" mult_hr="0.5646" mult_bb="1.0822" mult_k="0.8212"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1948" RangeMax="1948" out="1" mult_singles="1.0783" mult_doubles="0.8068" mult_triples="1.8131" mult_hr="0.5587" mult_bb="1.1168" mult_k="0.8198"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1949" RangeMax="1949" out="1" mult_singles="1.0702" mult_doubles="0.7853" mult_triples="1.6478" mult_hr="0.6098" mult_bb="1.1434" mult_k="0.8179"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1950" RangeMax="1950" out="1" mult_singles="1.0580" mult_doubles="0.8066" mult_triples="1.7104" mult_hr="0.7389" mult_bb="1.1401" mult_k="0.8331"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1951" RangeMax="1951" out="1" mult_singles="1.0666" mult_doubles="0.7818" mult_triples="1.5520" mult_hr="0.6674" mult_bb="1.0749" mult_k="0.8244"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1952" RangeMax="1952" out="1" mult_singles="1.0466" mult_doubles="0.7500" mult_triples="1.4886" mult_hr="0.6181" mult_bb="1.0390" mult_k="0.8556"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1953" RangeMax="1953" out="1" mult_singles="1.0748" mult_doubles="0.7894" mult_triples="1.6257" mult_hr="0.7487" mult_bb="1.0279" mult_k="0.8474"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1954" RangeMax="1954" out="1" mult_singles="1.0616" mult_doubles="0.7649" mult_triples="1.7350" mult_hr="0.7039" mult_bb="1.0619" mult_k="0.8493"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1955" RangeMax="1955" out="1" mult_singles="1.0456" mult_doubles="0.7224" mult_triples="1.5448" mult_hr="0.8111" mult_bb="1.0731" mult_k="0.8640"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1956" RangeMax="1956" out="1" mult_singles="1.0337" mult_doubles="0.7401" mult_triples="1.5962" mult_hr="0.8347" mult_bb="1.0623" mult_k="0.8824"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1957" RangeMax="1957" out="1" mult_singles="1.0515" mult_doubles="0.7510" mult_triples="1.4760" mult_hr="0.7993" mult_bb="0.9774" mult_k="0.8881"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1958" RangeMax="1958" out="1" mult_singles="1.0464" mult_doubles="0.7592" mult_triples="1.4562" mult_hr="0.8230" mult_bb="0.9871" mult_k="0.8983"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1959" RangeMax="1959" out="1" mult_singles="1.0394" mult_doubles="0.7741" mult_triples="1.3065" mult_hr="0.8220" mult_bb="0.9859" mult_k="0.9079"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1960" RangeMax="1960" out="1" mult_singles="1.0327" mult_doubles="0.7667" mult_triples="1.4558" mult_hr="0.7781" mult_bb="1.0072" mult_k="0.9153"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1961" RangeMax="1961" out="1" mult_singles="1.0333" mult_doubles="0.7651" mult_triples="1.4415" mult_hr="0.8625" mult_bb="1.0219" mult_k="0.9208"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1962" RangeMax="1962" out="1" mult_singles="1.0502" mult_doubles="0.7299" mult_triples="1.4337" mult_hr="0.8336" mult_bb="0.9974" mult_k="0.9286"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1963" RangeMax="1963" out="1" mult_singles="1.0222" mult_doubles="0.7064" mult_triples="1.3542" mult_hr="0.7651" mult_bb="0.9383" mult_k="0.9570"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1964" RangeMax="1964" out="1" mult_singles="1.0387" mult_doubles="0.7319" mult_triples="1.2938" mult_hr="0.7770" mult_bb="0.9365" mult_k="0.9612"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1965" RangeMax="1965" out="1" mult_singles="1.0100" mult_doubles="0.7216" mult_triples="1.3432" mult_hr="0.7582" mult_bb="0.9555" mult_k="0.9643"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1966" RangeMax="1966" out="1" mult_singles="1.0313" mult_doubles="0.7138" mult_triples="1.4111" mult_hr="0.7801" mult_bb="0.9310" mult_k="0.9546"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1967" RangeMax="1967" out="1" mult_singles="1.0184" mult_doubles="0.7068" mult_triples="1.3620" mult_hr="0.6534" mult_bb="0.9443" mult_k="0.9701"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1968" RangeMax="1968" out="1" mult_singles="1.0203" mult_doubles="0.6761" mult_triples="1.2098" mult_hr="0.5723" mult_bb="0.9243" mult_k="0.9706"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1969" RangeMax="1969" out="1" mult_singles="1.0308" mult_doubles="0.6884" mult_triples="1.1993" mult_hr="0.7281" mult_bb="1.0239" mult_k="0.9544"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1970" RangeMax="1970" out="1" mult_singles="1.0309" mult_doubles="0.7387" mult_triples="1.2992" mult_hr="0.7942" mult_bb="1.0393" mult_k="0.9513"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1971" RangeMax="1971" out="1" mult_singles="1.0502" mult_doubles="0.7093" mult_triples="1.1544" mult_hr="0.6760" mult_bb="0.9742" mult_k="0.9339"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1972" RangeMax="1972" out="1" mult_singles="1.0340" mult_doubles="0.7012" mult_triples="1.1168" mult_hr="0.6269" mult_bb="0.9653" mult_k="0.9446"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1973" RangeMax="1973" out="1" mult_singles="1.0739" mult_doubles="0.7392" mult_triples="1.1102" mult_hr="0.7204" mult_bb="0.9953" mult_k="0.9270"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1974" RangeMax="1974" out="1" mult_singles="1.0918" mult_doubles="0.7379" mult_triples="1.1923" mult_hr="0.6163" mult_bb="0.9846" mult_k="0.9137"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1975" RangeMax="1975" out="1" mult_singles="1.0757" mult_doubles="0.7733" mult_triples="1.2516" mult_hr="0.6292" mult_bb="1.0173" mult_k="0.9111"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1976" RangeMax="1976" out="1" mult_singles="1.0969" mult_doubles="0.7494" mult_triples="1.3721" mult_hr="0.5247" mult_bb="0.9640" mult_k="0.9043"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1977" RangeMax="1977" out="1" mult_singles="1.0655" mult_doubles="0.8405" mult_triples="1.5164" mult_hr="0.7805" mult_bb="0.9691" mult_k="0.9209"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1978" RangeMax="1978" out="1" mult_singles="1.0657" mult_doubles="0.8207" mult_triples="1.3441" mult_hr="0.6437" mult_bb="0.9710" mult_k="0.9010"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1979" RangeMax="1979" out="1" mult_singles="1.0833" mult_doubles="0.8443" mult_triples="1.3934" mult_hr="0.7416" mult_bb="0.9677" mult_k="0.8974"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1980" RangeMax="1980" out="1" mult_singles="1.1021" mult_doubles="0.8300" mult_triples="1.3979" mult_hr="0.6628" mult_bb="0.9533" mult_k="0.8963"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1981" RangeMax="1981" out="1" mult_singles="1.0759" mult_doubles="0.7967" mult_triples="1.3037" mult_hr="0.5823" mult_bb="0.9650" mult_k="0.8902"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1982" RangeMax="1982" out="1" mult_singles="1.0758" mult_doubles="0.8256" mult_triples="1.2516" mult_hr="0.7250" mult_bb="0.9560" mult_k="0.9103"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1983" RangeMax="1983" out="1" mult_singles="1.0646" mult_doubles="0.8470" mult_triples="1.3446" mult_hr="0.7101" mult_bb="0.9634" mult_k="0.9217"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1984" RangeMax="1984" out="1" mult_singles="1.0751" mult_doubles="0.8137" mult_triples="1.2813" mult_hr="0.7004" mult_bb="0.9578" mult_k="0.9321"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1985" RangeMax="1985" out="1" mult_singles="1.0313" mult_doubles="0.8425" mult_triples="1.2572" mult_hr="0.7755" mult_bb="0.9777" mult_k="0.9337"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1986" RangeMax="1986" out="1" mult_singles="1.0251" mult_doubles="0.8518" mult_triples="1.1109" mult_hr="0.8188" mult_bb="0.9983" mult_k="0.9671"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1987" RangeMax="1987" out="1" mult_singles="1.0195" mult_doubles="0.8822" mult_triples="1.1557" mult_hr="0.9503" mult_bb="1.0046" mult_k="0.9717"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1988" RangeMax="1988" out="1" mult_singles="1.0423" mult_doubles="0.8450" mult_triples="1.1039" mult_hr="0.6907" mult_bb="0.9518" mult_k="0.9496"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1989" RangeMax="1989" out="1" mult_singles="1.0449" mult_doubles="0.8303" mult_triples="1.1349" mult_hr="0.6662" mult_bb="0.9666" mult_k="0.9526"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1990" RangeMax="1990" out="1" mult_singles="1.0461" mult_doubles="0.8576" mult_triples="1.1290" mult_hr="0.7155" mult_bb="0.9822" mult_k="0.9549"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1991" RangeMax="1991" out="1" mult_singles="1.0308" mult_doubles="0.8523" mult_triples="1.1644" mult_hr="0.7282" mult_bb="0.9849" mult_k="0.9631"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1992" RangeMax="1992" out="1" mult_singles="1.0459" mult_doubles="0.8627" mult_triples="1.1032" mult_hr="0.6555" mult_bb="0.9712" mult_k="0.9505"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1993" RangeMax="1993" out="1" mult_singles="1.0576" mult_doubles="0.9013" mult_triples="1.1297" mult_hr="0.8004" mult_bb="0.9859" mult_k="0.9612"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1994" RangeMax="1994" out="1" mult_singles="1.0345" mult_doubles="0.9703" mult_triples="1.1821" mult_hr="0.9200" mult_bb="1.0207" mult_k="0.9775"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1995" RangeMax="1995" out="1" mult_singles="1.0312" mult_doubles="0.9372" mult_triples="1.1023" mult_hr="0.9023" mult_bb="1.0274" mult_k="0.9897"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1996" RangeMax="1996" out="1" mult_singles="1.0350" mult_doubles="0.9508" mult_triples="1.0109" mult_hr="0.9696" mult_bb="1.0232" mult_k="1.0055"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1997" RangeMax="1997" out="1" mult_singles="1.0248" mult_doubles="0.9628" mult_triples="1.0550" mult_hr="0.9162" mult_bb="1.0126" mult_k="1.0239"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1998" RangeMax="1998" out="1" mult_singles="1.0182" mult_doubles="0.9801" mult_triples="1.0012" mult_hr="0.9320" mult_bb="0.9929" mult_k="1.018"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1999" RangeMax="1999" out="1" mult_singles="1.0218" mult_doubles="0.9723" mult_triples="1.0286" mult_hr="1.0094" mult_bb="1.0591" mult_k="0.9962"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2000" RangeMax="2000" out="1" mult_singles="1.0045" mult_doubles="0.9876" mult_triples="1.0490" mult_hr="1.0367" mult_bb="1.0761" mult_k="1.0025"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2001" RangeMax="2001" out="1" mult_singles="0.9887" mult_doubles="0.9965" mult_triples="1.0421" mult_hr="1.0129" mult_bb="0.9706" mult_k="1.0332"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2002" RangeMax="2002" out="1" mult_singles="0.9868" mult_doubles="0.9848" mult_triples="1.0355" mult_hr="0.9400" mult_bb="0.9933" mult_k="1.0120"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2003" RangeMax="9999" out="1" mult_singles="0.9995" mult_doubles="0.9948" mult_triples="1.0455" mult_hr="0.9633" mult_bb="0.9702" mult_k="0.9940"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2004" RangeMax="9999" out="1" mult_singles="1.0000" mult_doubles="1.0000" mult_triples="1.0000" mult_hr="1.0032" mult_bb="0.9702" mult_k="0.9940"/>

<!-- Some more minor tweaks for 35 man rosters, these are additive (not multipliers). -->

<!-- Adjustments made with 35 man rosters -->
<TIME_PERIOD_ADJUSTMENTS_35 RangeMin="0" RangeMax="9999" out="0" mult_singles="0" mult_doubles="0" mult_triples="0" mult_hr="0" mult_bb="0" mult_k="0"/>

<!-- Adjustments made with real players -->
<ADJUSTMENTS_REAL RangeMin="0000" RangeMax="1871" out="1.08" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1872" RangeMax="1872" out="1.08" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1873" RangeMax="1873" out="1.09" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1874" RangeMax="1874" out="1.03" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1875" RangeMax="1875" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1876" RangeMax="1876" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1877" RangeMax="1877" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1878" RangeMax="1878" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1879" RangeMax="1879" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1880" RangeMax="1880" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1881" RangeMax="1881" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1882" RangeMax="1882" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1883" RangeMax="1883" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1884" RangeMax="1884" out="0.91" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1885" RangeMax="1885" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1886" RangeMax="1886" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1887" RangeMax="1887" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1888" RangeMax="1888" out="0.90" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1889" RangeMax="1889" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1890" RangeMax="1890" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1891" RangeMax="1891" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1892" RangeMax="1892" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1893" RangeMax="1893" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1894" RangeMax="1894" out="1.16" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1895" RangeMax="1895" out="1.11" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1896" RangeMax="1896" out="1.09" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1897" RangeMax="1897" out="1.10" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1898" RangeMax="1898" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1899" RangeMax="1899" out="1.06" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1900" RangeMax="1900" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1901" RangeMax="1901" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1902" RangeMax="1902" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1903" RangeMax="1903" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1904" RangeMax="1904" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1905" RangeMax="1905" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1906" RangeMax="1906" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1907" RangeMax="1907" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1908" RangeMax="1908" out="0.90" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1909" RangeMax="1909" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1910" RangeMax="1910" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1911" RangeMax="1911" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1912" RangeMax="1912" out="1.01" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1913" RangeMax="1913" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1914" RangeMax="1914" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1915" RangeMax="1915" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1916" RangeMax="1916" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1917" RangeMax="1917" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1918" RangeMax="1918" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1919" RangeMax="1919" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1920" RangeMax="1920" out="1.04" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1921" RangeMax="1921" out="1.09" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1922" RangeMax="1922" out="1.08" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1923" RangeMax="1923" out="1.07" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1924" RangeMax="1924" out="1.08" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1925" RangeMax="1925" out="1.10" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1926" RangeMax="1926" out="1.06" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1927" RangeMax="1927" out="1.07" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1928" RangeMax="1928" out="1.06" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1929" RangeMax="1929" out="1.09" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1930" RangeMax="1930" out="1.11" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1931" RangeMax="1931" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1932" RangeMax="1932" out="1.04" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1933" RangeMax="1933" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1934" RangeMax="1934" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1935" RangeMax="1935" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1936" RangeMax="1936" out="1.07" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1937" RangeMax="1937" out="1.04" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1938" RangeMax="1938" out="1.03" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1939" RangeMax="1939" out="1.03" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1940" RangeMax="1940" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1941" RangeMax="1941" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1942" RangeMax="1942" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1943" RangeMax="1943" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1944" RangeMax="1944" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1945" RangeMax="1945" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1946" RangeMax="1946" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1947" RangeMax="1947" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1948" RangeMax="1948" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1949" RangeMax="1949" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1950" RangeMax="1950" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1951" RangeMax="1951" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1952" RangeMax="1952" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1953" RangeMax="1953" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1954" RangeMax="1954" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1955" RangeMax="1955" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1956" RangeMax="1956" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1957" RangeMax="1957" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1958" RangeMax="1958" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1959" RangeMax="1959" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1960" RangeMax="1960" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1961" RangeMax="1961" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1962" RangeMax="1962" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1963" RangeMax="1963" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1964" RangeMax="1964" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1965" RangeMax="1965" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1966" RangeMax="1966" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1967" RangeMax="1967" out="0.91" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1968" RangeMax="1968" out="0.89" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1969" RangeMax="1969" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1970" RangeMax="1970" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1971" RangeMax="1971" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1972" RangeMax="1972" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1973" RangeMax="1973" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1974" RangeMax="1974" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1975" RangeMax="1975" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1976" RangeMax="1976" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1977" RangeMax="1977" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1978" RangeMax="1978" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1979" RangeMax="1979" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1980" RangeMax="1980" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1981" RangeMax="1981" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1982" RangeMax="1982" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1983" RangeMax="1983" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1984" RangeMax="1984" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1985" RangeMax="1985" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1986" RangeMax="1986" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1987" RangeMax="1987" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1988" RangeMax="1988" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1989" RangeMax="1989" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1990" RangeMax="1990" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1991" RangeMax="1991" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1992" RangeMax="1992" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1993" RangeMax="1993" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1994" RangeMax="1994" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1995" RangeMax="1995" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1996" RangeMax="1996" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1997" RangeMax="1997" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1998" RangeMax="1998" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1999" RangeMax="1999" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2000" RangeMax="2000" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2001" RangeMax="2001" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2002" RangeMax="2002" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2003" RangeMax="2003" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2004" RangeMax="9999" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>

<!-- Pitcher Usage -->
<!-- Not implemented in PureSim 2005, but will likely be revisted for 2006 -->
<!--
<PITCHER_USAGE RangeMin="0000" RangeMax="1871" usage_mult="0.4141" cg_mult="01.54"/>
<PITCHER_USAGE RangeMin="1872" RangeMax="1872" usage_mult="0.0000" cg_mult="02.19"/>
<PITCHER_USAGE RangeMin="1873" RangeMax="1873" usage_mult="0.0000" cg_mult="02.43"/>
<PITCHER_USAGE RangeMin="1874" RangeMax="1874" usage_mult="0.0000" cg_mult="02.93"/>
<PITCHER_USAGE RangeMin="1875" RangeMax="1875" usage_mult="0.0000" cg_mult="04.14"/>
<PITCHER_USAGE RangeMin="1876" RangeMax="1876" usage_mult="0.0000" cg_mult="03.15"/>
<PITCHER_USAGE RangeMin="1877" RangeMax="1877" usage_mult="0.4215" cg_mult="02.17"/>
<PITCHER_USAGE RangeMin="1878" RangeMax="1878" usage_mult="0.3993" cg_mult="02.35"/>
<PITCHER_USAGE RangeMin="1879" RangeMax="1879" usage_mult="0.0000" cg_mult="04.06"/>
<PITCHER_USAGE RangeMin="1880" RangeMax="1880" usage_mult="0.8663" cg_mult="04.05"/>
<PITCHER_USAGE RangeMin="1881" RangeMax="1881" usage_mult="0.2790" cg_mult="04.14"/>
<PITCHER_USAGE RangeMin="1882" RangeMax="1882" usage_mult="1.0165" cg_mult="07.19"/>
<PITCHER_USAGE RangeMin="1883" RangeMax="1883" usage_mult="0.7128" cg_mult="09.51"/>
<PITCHER_USAGE RangeMin="1884" RangeMax="1884" usage_mult="0.6192" cg_mult="19.17"/>
<PITCHER_USAGE RangeMin="1885" RangeMax="1885" usage_mult="0.5669" cg_mult="11.40"/>
<PITCHER_USAGE RangeMin="1886" RangeMax="1886" usage_mult="0.6334" cg_mult="13.36"/>
<PITCHER_USAGE RangeMin="1887" RangeMax="1887" usage_mult="0.6943" cg_mult="13.45"/>
<PITCHER_USAGE RangeMin="1888" RangeMax="1888" usage_mult="0.6310" cg_mult="14.01"/>
<PITCHER_USAGE RangeMin="1889" RangeMax="1889" usage_mult="0.4443" cg_mult="12.87"/>
<PITCHER_USAGE RangeMin="1890" RangeMax="1890" usage_mult="0.7361" cg_mult="19.08"/>
<PITCHER_USAGE RangeMin="1891" RangeMax="1891" usage_mult="0.6589" cg_mult="12.42"/>
<PITCHER_USAGE RangeMin="1892" RangeMax="1892" usage_mult="0.7395" cg_mult="10.82"/>
<PITCHER_USAGE RangeMin="1893" RangeMax="1893" usage_mult="0.8931" cg_mult="08.63"/>
<PITCHER_USAGE RangeMin="1894" RangeMax="1894" usage_mult="0.4348" cg_mult="08.60"/>
<PITCHER_USAGE RangeMin="1895" RangeMax="1895" usage_mult="0.5511" cg_mult="08.55"/>
<PITCHER_USAGE RangeMin="1896" RangeMax="1896" usage_mult="1.0073" cg_mult="08.71"/>
<PITCHER_USAGE RangeMin="1897" RangeMax="1897" usage_mult="0.8680" cg_mult="09.06"/>
<PITCHER_USAGE RangeMin="1898" RangeMax="1898" usage_mult="0.6900" cg_mult="10.73"/>
<PITCHER_USAGE RangeMin="1899" RangeMax="1899" usage_mult="0.6511" cg_mult="10.59"/>
<PITCHER_USAGE RangeMin="1900" RangeMax="1900" usage_mult="0.6933" cg_mult="06.23"/>
<PITCHER_USAGE RangeMin="1901" RangeMax="1901" usage_mult="0.6960" cg_mult="12.75"/>
<PITCHER_USAGE RangeMin="1902" RangeMax="1902" usage_mult="0.6870" cg_mult="12.99"/>
<PITCHER_USAGE RangeMin="1903" RangeMax="1903" usage_mult="0.7481" cg_mult="12.73"/>
<PITCHER_USAGE RangeMin="1904" RangeMax="1904" usage_mult="0.8296" cg_mult="14.57"/>
<PITCHER_USAGE RangeMin="1905" RangeMax="1905" usage_mult="0.8038" cg_mult="13.17"/>
<PITCHER_USAGE RangeMin="1906" RangeMax="1906" usage_mult="0.9787" cg_mult="12.73"/>
<PITCHER_USAGE RangeMin="1907" RangeMax="1907" usage_mult="0.9471" cg_mult="12.18"/>
<PITCHER_USAGE RangeMin="1908" RangeMax="1908" usage_mult="0.9697" cg_mult="11.18"/>
<PITCHER_USAGE RangeMin="1909" RangeMax="1909" usage_mult="0.8775" cg_mult="10.81"/>
<PITCHER_USAGE RangeMin="1910" RangeMax="1910" usage_mult="0.8421" cg_mult="10.34"/>
<PITCHER_USAGE RangeMin="1911" RangeMax="1911" usage_mult="0.6852" cg_mult="09.59"/>
<PITCHER_USAGE RangeMin="1912" RangeMax="1912" usage_mult="0.8730" cg_mult="09.54"/>
<PITCHER_USAGE RangeMin="1913" RangeMax="1913" usage_mult="1.0174" cg_mult="08.79"/>
<PITCHER_USAGE RangeMin="1914" RangeMax="1914" usage_mult="0.8235" cg_mult="13.78"/>
<PITCHER_USAGE RangeMin="1915" RangeMax="1915" usage_mult="1.0051" cg_mult="13.71"/>
<PITCHER_USAGE RangeMin="1916" RangeMax="1916" usage_mult="0.9626" cg_mult="08.76"/>
<PITCHER_USAGE RangeMin="1917" RangeMax="1917" usage_mult="0.7005" cg_mult="09.21"/>
<PITCHER_USAGE RangeMin="1918" RangeMax="1918" usage_mult="0.8213" cg_mult="08.53"/>
<PITCHER_USAGE RangeMin="1919" RangeMax="1919" usage_mult="0.7798" cg_mult="08.68"/>
<PITCHER_USAGE RangeMin="1920" RangeMax="1920" usage_mult="1.0153" cg_mult="09.30"/>
<PITCHER_USAGE RangeMin="1921" RangeMax="1921" usage_mult="1.0650" cg_mult="08.49"/>
<PITCHER_USAGE RangeMin="1922" RangeMax="1922" usage_mult="0.9395" cg_mult="08.27"/>
<PITCHER_USAGE RangeMin="1923" RangeMax="1923" usage_mult="1.0466" cg_mult="08.16"/>
<PITCHER_USAGE RangeMin="1924" RangeMax="1924" usage_mult="0.7633" cg_mult="07.99"/>
<PITCHER_USAGE RangeMin="1925" RangeMax="1925" usage_mult="1.1056" cg_mult="08.06"/>
<PITCHER_USAGE RangeMin="1926" RangeMax="1926" usage_mult="1.0326" cg_mult="07.70"/>
<PITCHER_USAGE RangeMin="1927" RangeMax="1927" usage_mult="1.1685" cg_mult="07.99"/>
<PITCHER_USAGE RangeMin="1928" RangeMax="1928" usage_mult="1.0650" cg_mult="07.81"/>
<PITCHER_USAGE RangeMin="1929" RangeMax="1929" usage_mult="1.1004" cg_mult="07.79"/>
<PITCHER_USAGE RangeMin="1930" RangeMax="1930" usage_mult="1.0474" cg_mult="07.29"/>
<PITCHER_USAGE RangeMin="1931" RangeMax="1931" usage_mult="1.1374" cg_mult="07.92"/>
<PITCHER_USAGE RangeMin="1932" RangeMax="1932" usage_mult="1.1991" cg_mult="07.50"/>
<PITCHER_USAGE RangeMin="1933" RangeMax="1933" usage_mult="1.1817" cg_mult="07.42"/>
<PITCHER_USAGE RangeMin="1934" RangeMax="1934" usage_mult="1.1381" cg_mult="07.07"/>
<PITCHER_USAGE RangeMin="1935" RangeMax="1935" usage_mult="1.1305" cg_mult="07.29"/>
<PITCHER_USAGE RangeMin="1936" RangeMax="1936" usage_mult="1.1781" cg_mult="07.17"/>
<PITCHER_USAGE RangeMin="1937" RangeMax="1937" usage_mult="0.7303" cg_mult="07.43"/>
<PITCHER_USAGE RangeMin="1938" RangeMax="1938" usage_mult="0.9734" cg_mult="07.27"/>
<PITCHER_USAGE RangeMin="1939" RangeMax="1939" usage_mult="1.0916" cg_mult="06.85"/>
<PITCHER_USAGE RangeMin="1940" RangeMax="1940" usage_mult="1.0333" cg_mult="07.30"/>
<PITCHER_USAGE RangeMin="1941" RangeMax="1941" usage_mult="1.0970" cg_mult="07.23"/>
<PITCHER_USAGE RangeMin="1942" RangeMax="1942" usage_mult="1.0222" cg_mult="07.52"/>
<PITCHER_USAGE RangeMin="1943" RangeMax="1943" usage_mult="1.0453" cg_mult="07.30"/>
<PITCHER_USAGE RangeMin="1944" RangeMax="1944" usage_mult="1.0240" cg_mult="07.49"/>
<PITCHER_USAGE RangeMin="1945" RangeMax="1945" usage_mult="1.0771" cg_mult="07.60"/>
<PITCHER_USAGE RangeMin="1946" RangeMax="1946" usage_mult="0.9581" cg_mult="07.01"/>
<PITCHER_USAGE RangeMin="1947" RangeMax="1947" usage_mult="1.0000" cg_mult="06.41"/>
<PITCHER_USAGE RangeMin="1948" RangeMax="1948" usage_mult="0.3383" cg_mult="05.98"/>
<PITCHER_USAGE RangeMin="1949" RangeMax="1949" usage_mult="0.4223" cg_mult="06.53"/>
<PITCHER_USAGE RangeMin="1950" RangeMax="1950" usage_mult="0.3682" cg_mult="06.65"/>
<PITCHER_USAGE RangeMin="1951" RangeMax="1951" usage_mult="0.1764" cg_mult="06.25"/>
<PITCHER_USAGE RangeMin="1952" RangeMax="1952" usage_mult="0.3440" cg_mult="06.33"/>
<PITCHER_USAGE RangeMin="1953" RangeMax="1953" usage_mult="0.7319" cg_mult="05.76"/>
<PITCHER_USAGE RangeMin="1954" RangeMax="1954" usage_mult="0.6044" cg_mult="05.60"/>
<PITCHER_USAGE RangeMin="1955" RangeMax="1955" usage_mult="0.4523" cg_mult="04.99"/>
<PITCHER_USAGE RangeMin="1956" RangeMax="1956" usage_mult="0.7181" cg_mult="05.05"/>
<PITCHER_USAGE RangeMin="1957" RangeMax="1957" usage_mult="0.6858" cg_mult="04.73"/>
<PITCHER_USAGE RangeMin="1958" RangeMax="1958" usage_mult="0.6188" cg_mult="04.95"/>
<PITCHER_USAGE RangeMin="1959" RangeMax="1959" usage_mult="0.6796" cg_mult="04.95"/>
<PITCHER_USAGE RangeMin="1960" RangeMax="1960" usage_mult="0.7144" cg_mult="04.44"/>
<PITCHER_USAGE RangeMin="1961" RangeMax="1961" usage_mult="0.9872" cg_mult="04.97"/>
<PITCHER_USAGE RangeMin="1962" RangeMax="1962" usage_mult="1.0192" cg_mult="05.63"/>
<PITCHER_USAGE RangeMin="1963" RangeMax="1963" usage_mult="1.1579" cg_mult="05.77"/>
<PITCHER_USAGE RangeMin="1964" RangeMax="1964" usage_mult="1.1837" cg_mult="05.31"/>
<PITCHER_USAGE RangeMin="1965" RangeMax="1965" usage_mult="1.2483" cg_mult="04.93"/>
<PITCHER_USAGE RangeMin="1966" RangeMax="1966" usage_mult="1.2038" cg_mult="04.91"/>
<PITCHER_USAGE RangeMin="1967" RangeMax="1967" usage_mult="1.1776" cg_mult="05.21"/>
<PITCHER_USAGE RangeMin="1968" RangeMax="1968" usage_mult="1.0206" cg_mult="05.98"/>
<PITCHER_USAGE RangeMin="1969" RangeMax="1969" usage_mult="1.1258" cg_mult="06.55"/>
<PITCHER_USAGE RangeMin="1970" RangeMax="1970" usage_mult="1.3152" cg_mult="05.68"/>
<PITCHER_USAGE RangeMin="1971" RangeMax="1971" usage_mult="1.1426" cg_mult="07.22"/>
<PITCHER_USAGE RangeMin="1972" RangeMax="1972" usage_mult="1.2317" cg_mult="06.73"/>
<PITCHER_USAGE RangeMin="1973" RangeMax="1973" usage_mult="1.2552" cg_mult="07.07"/>
<PITCHER_USAGE RangeMin="1974" RangeMax="1974" usage_mult="0.7928" cg_mult="07.26"/>
<PITCHER_USAGE RangeMin="1975" RangeMax="1975" usage_mult="1.2698" cg_mult="07.01"/>
<PITCHER_USAGE RangeMin="1976" RangeMax="1976" usage_mult="1.2673" cg_mult="06.93"/>
<PITCHER_USAGE RangeMin="1977" RangeMax="1977" usage_mult="1.3471" cg_mult="06.05"/>
<PITCHER_USAGE RangeMin="1978" RangeMax="1978" usage_mult="1.4313" cg_mult="06.89"/>
<PITCHER_USAGE RangeMin="1979" RangeMax="1979" usage_mult="1.2218" cg_mult="06.09"/>
<PITCHER_USAGE RangeMin="1980" RangeMax="1980" usage_mult="1.4852" cg_mult="05.71"/>
<PITCHER_USAGE RangeMin="1981" RangeMax="1981" usage_mult="0.9824" cg_mult="03.40"/>
<PITCHER_USAGE RangeMin="1982" RangeMax="1982" usage_mult="1.5652" cg_mult="04.89"/>
<PITCHER_USAGE RangeMin="1983" RangeMax="1983" usage_mult="1.5970" cg_mult="04.97"/>
<PITCHER_USAGE RangeMin="1984" RangeMax="1984" usage_mult="1.6036" cg_mult="04.21"/>
<PITCHER_USAGE RangeMin="1985" RangeMax="1985" usage_mult="1.4476" cg_mult="04.18"/>
<PITCHER_USAGE RangeMin="1986" RangeMax="1986" usage_mult="1.4335" cg_mult="03.86"/>
<PITCHER_USAGE RangeMin="1987" RangeMax="1987" usage_mult="1.2879" cg_mult="03.74"/>
<PITCHER_USAGE RangeMin="1988" RangeMax="1988" usage_mult="1.4142" cg_mult="04.15"/>
<PITCHER_USAGE RangeMin="1989" RangeMax="1989" usage_mult="1.4848" cg_mult="03.22"/>
<PITCHER_USAGE RangeMin="1990" RangeMax="1990" usage_mult="1.2960" cg_mult="02.86"/>
<PITCHER_USAGE RangeMin="1991" RangeMax="1991" usage_mult="1.3490" cg_mult="02.44"/>
<PITCHER_USAGE RangeMin="1992" RangeMax="1992" usage_mult="1.5604" cg_mult="02.79"/>
<PITCHER_USAGE RangeMin="1993" RangeMax="1993" usage_mult="1.3180" cg_mult="02.47"/>
<PITCHER_USAGE RangeMin="1994" RangeMax="1994" usage_mult="0.8969" cg_mult="01.70"/>
<PITCHER_USAGE RangeMin="1995" RangeMax="1995" usage_mult="0.9699" cg_mult="01.83"/>
<PITCHER_USAGE RangeMin="1996" RangeMax="1996" usage_mult="1.1410" cg_mult="01.93"/>
<PITCHER_USAGE RangeMin="1997" RangeMax="1997" usage_mult="1.1912" cg_mult="01.77"/>
<PITCHER_USAGE RangeMin="1998" RangeMax="1998" usage_mult="1.2321" cg_mult="02.01"/>
<PITCHER_USAGE RangeMin="1999" RangeMax="1999" usage_mult="1.0633" cg_mult="01.57"/>
<PITCHER_USAGE RangeMin="2000" RangeMax="2000" usage_mult="1.0055" cg_mult="01.56"/>
<PITCHER_USAGE RangeMin="2001" RangeMax="2001" usage_mult="1.0630" cg_mult="01.33"/>
<PITCHER_USAGE RangeMin="2002" RangeMax="2002" usage_mult="1.0643" cg_mult="01.43"/>
<PITCHER_USAGE RangeMin="2003" RangeMax="2003" usage_mult="1.0072" cg_mult="01.39"/>
<PITCHER_USAGE RangeMin="2004" RangeMax="9999" usage_mult="1.0000" cg_mult="01.00"/>
-->


<!-- Adjustments made with fictional players (additive) -->
<ADJUSTMENTS_FICTIONAL RangeMin="0" RangeMax="9999" out=".15" mult_singles="0" mult_doubles=".01" mult_triples=".07" mult_hr=".0145" mult_bb=".014" mult_k=".13"/>
<!-- Adjustments made to an association that originally used real players, but we are past 2003 and have no more real player data.
Note after about 10 years in transitional mode the fictional adjustments will be used -->
<ADJUSTMENTS_TRANSITIONAL RangeMin="0" RangeMax="9999" out=".18" mult_singles="0" mult_doubles=".01" mult_triples=".035" mult_hr=".0145" mult_bb=".006" mult_k=".09"/>
</ADJUSTMENTS>
<!--
When the player generation engine creates players, it uses the data in the
following table to determine the % chance that a player will bat L/R and throw L/R.
The Table is grouped by position. So for example, when the engine generates a 3B,
there is a 13% chance that he will bat Lefty and Throw Righty
-->
<SECONDARY_POS_CHANCE>
<POS PriPos="2" BaseChance="25" SP_2="00" SP_3="30" SP_4="00" SP_5="20" SP_6="00" SP_7="20" SP_8="00" SP_9="30"/>
<POS PriPos="3" BaseChance="25" SP_2="05" SP_3="00" SP_4="00" SP_5="15" SP_6="00" SP_7="50" SP_8="00" SP_9="30"/>
<POS PriPos="4" BaseChance="20" SP_2="00" SP_3="00" SP_4="00" SP_5="40" SP_6="50" SP_7="00" SP_8="10" SP_9="00"/>
<POS PriPos="5" BaseChance="20" SP_2="05" SP_3="15" SP_4="20" SP_5="00" SP_6="10" SP_7="25" SP_8="00" SP_9="25"/>
<POS PriPos="6" BaseChance="20" SP_2="00" SP_3="00" SP_4="50" SP_5="40" SP_6="00" SP_7="00" SP_8="10" SP_9="00"/>
<POS PriPos="7" BaseChance="30" SP_2="05" SP_3="25" SP_4="05" SP_5="15" SP_6="00" SP_7="00" SP_8="20" SP_9="30"/>
<POS PriPos="8" BaseChance="25" SP_2="00" SP_3="00" SP_4="10" SP_5="00" SP_6="10" SP_7="40" SP_8="00" SP_9="40"/>
<POS PriPos="9" BaseChance="30" SP_2="05" SP_3="25" SP_4="00" SP_5="15" SP_6="00" SP_7="35" SP_8="20" SP_9="00"/>
</SECONDARY_POS_CHANCE>
<BATS_THROWS_GENERATION>
<!-- Pitchers -->
<BATS_THROWS Pos="&pP;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="58"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="25"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="8"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pC;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="82"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="13"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&p1B;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="48"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="32"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="11"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&p2B;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="82"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="13"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&p3B;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="82"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="13"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pSS;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="82"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="13"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pLF;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="58"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="25"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="8"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pCF;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="58"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="25"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="8"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pRF;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="58"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="25"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="8"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
</BATS_THROWS_GENERATION>
<!--
===========================
Defensive reduction ratings
===========================

This table is only accessed when new players are being generated

When players are generated they are usually qualified at 1 natural
position (referred to as the Primay position). Sometimes they
are qualified at a secondary position as well. Besides the
primary and secondary positions, the players are also rated at
each other defensive position. This is handled by determining
the base percentage of their primary defensive ratings that will
be available if they are playing out of position.

Ex. Setting the reduction value for a catcher playing SS
________________________________________________________

1. Find This Node: <REDUCTION Pos="&pC;">
2. Under that node find this node: <REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+30"/>

Note the DieRoll Attribute of "1d20+30" This means roll 1 20 sided die and add 30 to
the result. Hence we get a number from 30-50. Once this number is rolled, then
the catchers ratings as a SS will each be 30-50% of his ratings as a catcher

Got it?

-->
<DEFENSE_REDUCTION>
<REDUCTION Pos="&pC;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d35+35"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+50"/>
</REDUCTION>
<REDUCTION Pos="&p1B;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d35+35"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+50"/>
</REDUCTION>
<REDUCTION Pos="&p2B;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+55"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d30+45"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+55"/>
</REDUCTION>
<REDUCTION Pos="&p3B;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+55"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d30+45"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+55"/>
</REDUCTION>
<REDUCTION Pos="&pSS;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d45+50"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d45+50"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+55"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d30+45"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+55"/>
</REDUCTION>
<REDUCTION Pos="&pLF;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d40+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+20"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d40+40"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d40+45"/>
</REDUCTION>
<REDUCTION Pos="&pCF;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+20"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d40+45"/>
</REDUCTION>
<REDUCTION Pos="&pRF;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d40+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+20"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d40+45"/>
</REDUCTION>
</DEFENSE_REDUCTION>
</PLAYER_GENERATION>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Player Aging -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- -->
<PLAYER_AGING>
<!-- RangeMin and RangeMax refer to Player Ages -->
<!-- Use these values to increase or decrease the severity/impact of PureSim's aging model -->
<!-- 1=Use PureSim's Default internal settings -->
<!-- -->
<!-- =================== -->
<!-- Hitter Aging Model -->
<!-- =================== -->
<INFLUENCE_AGINGMODEL RangeMin="0" RangeMax="20">.85</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="22" RangeMax="23">.85</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="24" RangeMax="25">.85</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="26" RangeMax="28">.90</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="29" RangeMax="30">.92</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="31" RangeMax="32">.94</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="33" RangeMax="34">.98</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="35" RangeMax="36">1</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="37" RangeMax="40">1</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="41" RangeMax="99">1</INFLUENCE_AGINGMODEL>
<!-- =================== -->
<!-- Pitcher Aging Model -->
<!-- =================== -->
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="0" RangeMax="20">.94</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="22" RangeMax="23">.92</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="24" RangeMax="25">.91</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="26" RangeMax="28">.90</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="29" RangeMax="30">.90</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="31" RangeMax="32">.90</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="33" RangeMax="34">.80</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="35" RangeMax="36">.70</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="37" RangeMax="40">.50</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="41" RangeMax="99">.35</INFLUENCE_AGINGMODEL_PITCHER>
</PLAYER_AGING>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Team Names -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- These names are used when the game randomly selects team names -->
<!-- To add a new one, simply insert a TEAM Name="Your Team Here" Element after the last -->
<!-- element but before the TEAMNAMES closing tag -->
<TEAMNAMES>
<TEAM Name="Abbeys"/>
<TEAM Name="Academics"/>
<TEAM Name="Acadians"/>
<TEAM Name="Acorns"/>
<TEAM Name="Admirals"/>
<TEAM Name="Adobes"/>
<TEAM Name="Aeros"/>
<TEAM Name="Alcrans"/>
<TEAM Name="Alley Cats"/>
<TEAM Name="Alphas"/>
<TEAM Name="Americans"/>
<TEAM Name="Aquifers"/>
<TEAM Name="Arawaks"/>
<TEAM Name="Archers"/>
<TEAM Name="Arrowheads"/>
<TEAM Name="Arrows"/>
<TEAM Name="Arsenal"/>
<TEAM Name="Artillery"/>
<TEAM Name="Atlantics"/>
<TEAM Name="Atoms"/>
<TEAM Name="Avalanche"/>
<TEAM Name="Aztecs"/>
<TEAM Name="Bandits"/>
<TEAM Name="Barrons"/>
<TEAM Name="Basques"/>
<TEAM Name="Bass"/>
<TEAM Name="Bats"/>
<TEAM Name="Battery"/>
<TEAM Name="Bay Bears"/>
<TEAM Name="Bay Sox"/>
<TEAM Name="Bay Stars"/>
<TEAM Name="Bays"/>
<TEAM Name="Bears"/>
<TEAM Name="Bees"/>
<TEAM Name="Bighorn"/>
<TEAM Name="Blades"/>
<TEAM Name="Blue Rocks"/>
<TEAM Name="Blue Wave"/>
<TEAM Name="Bluefish"/>
<TEAM Name="Blues"/>
<TEAM Name="Bobcats"/>
<TEAM Name="Bombers"/>
<TEAM Name="Brahmas"/>
<TEAM Name="Brigands"/>
<TEAM Name="Bruins"/>
<TEAM Name="Buffaloes"/>
<TEAM Name="Bulls"/>
<TEAM Name="Buzz"/>
<TEAM Name="Cajuns"/>
<TEAM Name="Calicos"/>
<TEAM Name="Canaries"/>
<TEAM Name="Cannons"/>
<TEAM Name="Canyons"/>
<TEAM Name="Captains"/>
<TEAM Name="Carp"/>
<TEAM Name="Cavalry"/>
<TEAM Name="Caymen"/>
<TEAM Name="Centaurs"/>
<TEAM Name="Centurions"/>
<TEAM Name="Chiefs"/>
<TEAM Name="Chinook"/>
<TEAM Name="Chitons"/>
<TEAM Name="Cicadas"/>
<TEAM Name="Clippers"/>
<TEAM Name="Cobalts"/>
<TEAM Name="Colonels"/>
<TEAM Name="Colonials"/>
<TEAM Name="Comets"/>
<TEAM Name="Condors"/>
<TEAM Name="Congressionals"/>
<TEAM Name="Constitutions"/>
<TEAM Name="Continentals"/>
<TEAM Name="Copperheads"/>
<TEAM Name="Corals"/>
<TEAM Name="Crawdads"/>
<TEAM Name="Crawfords"/>
<TEAM Name="Crescents"/>
<TEAM Name="Crickets"/>
<TEAM Name="Crimsons"/>
<TEAM Name="Crocs"/>
<TEAM Name="Cruisers"/>
<TEAM Name="Crusaders"/>
<TEAM Name="Cutlasses"/>
<TEAM Name="Cutthroats"/>
<TEAM Name="Daggers"/>
<TEAM Name="Deltas"/>
<TEAM Name="Destroyers"/>
<TEAM Name="Devils"/>
<TEAM Name="Diablos"/>
<TEAM Name="Diamonds"/>
<TEAM Name="Diplomats"/>
<TEAM Name="Dragonflies"/>
<TEAM Name="Dragons"/>
<TEAM Name="Drillers"/>
<TEAM Name="Dukes"/>
<TEAM Name="Eagles"/>
<TEAM Name="Earls"/>
<TEAM Name="Egrets"/>
<TEAM Name="Electricity"/>
<TEAM Name="Electrons"/>
<TEAM Name="Elite"/>
<TEAM Name="Emeralds"/>
<TEAM Name="Empires"/>
<TEAM Name="Eskimos"/>
<TEAM Name="Evergreens"/>
<TEAM Name="Explorers"/>
<TEAM Name="Ferrets"/>
<TEAM Name="Fighters"/>
<TEAM Name="Firs"/>
<TEAM Name="Flycatchers"/>
<TEAM Name="Foxes"/>
<TEAM Name="Freemen"/>
<TEAM Name="Gars"/>
<TEAM Name="Gators"/>
<TEAM Name="Gauls"/>
<TEAM Name="Generals"/>
<TEAM Name="Geoducks"/>
<TEAM Name="Geysers"/>
<TEAM Name="Gilas"/>
<TEAM Name="Gnats"/>
<TEAM Name="Golden Eagles"/>
<TEAM Name="GoldenMen"/>
<TEAM Name="Grasshoppers"/>
<TEAM Name="Grays"/>
<TEAM Name="Green Jackets"/>
<TEAM Name="Green Sox"/>
<TEAM Name="Greenbacks"/>
<TEAM Name="Greyhounds"/>
<TEAM Name="Grizzlies"/>
<TEAM Name="Grosbeaks"/>
<TEAM Name="Gulls"/>
<TEAM Name="Gunners"/>
<TEAM Name="Gyros"/>
<TEAM Name="Hammerheads"/>
<TEAM Name="Harbors"/>
<TEAM Name="Hawks"/>
<TEAM Name="Hearts"/>
<TEAM Name="Hermanos"/>
<TEAM Name="Herons"/>
<TEAM Name="Hillcats"/>
<TEAM Name="Humpbacks"/>
<TEAM Name="Huns"/>
<TEAM Name="Hydras"/>
<TEAM Name="Hydros"/>
<TEAM Name="Hyenas"/>
<TEAM Name="Imperials"/>
<TEAM Name="Incas"/>
<TEAM Name="Independents"/>
<TEAM Name="Irons"/>
<TEAM Name="Jacks"/>
<TEAM Name="Jaguarundis"/>
<TEAM Name="Jaxx"/>
<TEAM Name="Keys"/>
<TEAM Name="Kingfishers"/>
<TEAM Name="Kingsnakes"/>
<TEAM Name="Kites"/>
<TEAM Name="Lakesiders"/>
<TEAM Name="Lampreys"/>
<TEAM Name="Lemurs"/>
<TEAM Name="Leopards"/>
<TEAM Name="Lightermen"/>
<TEAM Name="Limpets"/>
<TEAM Name="Lions"/>
<TEAM Name="Locomotives"/>
<TEAM Name="Loggerheads"/>
<TEAM Name="Loggers"/>
<TEAM Name="Lookouts"/>
<TEAM Name="Loons"/>
<TEAM Name="Lords"/>
<TEAM Name="Lynx"/>
<TEAM Name="Mallards"/>
<TEAM Name="Mammoths"/>
<TEAM Name="Manatees"/>
<TEAM Name="Maples"/>
<TEAM Name="Marines"/>
<TEAM Name="Maroons"/>
<TEAM Name="Martins"/>
<TEAM Name="Mayans"/>
<TEAM Name="Merchants"/>
<TEAM Name="Meteors"/>
<TEAM Name="Metros"/>
<TEAM Name="Miners"/>
<TEAM Name="Minutemen"/>
<TEAM Name="Missles"/>
<TEAM Name="Monitors"/>
<TEAM Name="Monsoons"/>
<TEAM Name="Moors"/>
<TEAM Name="Morays"/>
<TEAM Name="Morning Stars"/>
<TEAM Name="Mud Cats"/>
<TEAM Name="Mud Hens"/>
<TEAM Name="Mystics"/>
<TEAM Name="Navigators"/>
<TEAM Name="Neon"/>
<TEAM Name="Neptunes"/>
<TEAM Name="Newts"/>
<TEAM Name="Nomads"/>
<TEAM Name="Oaks"/>
<TEAM Name="Ocelots"/>
<TEAM Name="Oilers"/>
<TEAM Name="Olympics"/>
<TEAM Name="Orcas"/>
<TEAM Name="Ospreys"/>
<TEAM Name="Otters"/>
<TEAM Name="Owls"/>
<TEAM Name="Paladins"/>
<TEAM Name="Palms"/>
<TEAM Name="Parrots"/>
<TEAM Name="Patriots"/>
<TEAM Name="Peaks"/>
<TEAM Name="Pelicans"/>
<TEAM Name="Penguins"/>
<TEAM Name="Perch"/>
<TEAM Name="Peregrines"/>
<TEAM Name="Petros"/>
<TEAM Name="Phantoms"/>
<TEAM Name="Pharoahs"/>
<TEAM Name="Phoenix"/>
<TEAM Name="Pickerel"/>
<TEAM Name="Pike"/>
<TEAM Name="Pilots"/>
<TEAM Name="Pines"/>
<TEAM Name="Pistols"/>
<TEAM Name="Polar Bears"/>
<TEAM Name="Pole Cats"/>
<TEAM Name="Porpoises"/>
<TEAM Name="Porters"/>
<TEAM Name="Ports"/>
<TEAM Name="Potosi"/>
<TEAM Name="Potters"/>
<TEAM Name="Prairies"/>
<TEAM Name="Pride"/>
<TEAM Name="Provincals"/>
<TEAM Name="Pueblos"/>
<TEAM Name="Pumas"/>
<TEAM Name="Pyramids"/>
<TEAM Name="Quail"/>
<TEAM Name="Racers"/>
<TEAM Name="Railers"/>
<TEAM Name="Rainbows"/>
<TEAM Name="Rainers"/>
<TEAM Name="Ravens"/>
<TEAM Name="Rays"/>
<TEAM Name="Razors"/>
<TEAM Name="Red Stixx"/>
<TEAM Name="Red Wings"/>
<TEAM Name="Redbirds"/>
<TEAM Name="Redfish"/>
<TEAM Name="RedHawks"/>
<TEAM Name="Regiment"/>
<TEAM Name="Retrievers"/>
<TEAM Name="River Bats"/>
<TEAM Name="RiverDogs"/>
<TEAM Name="Roar"/>
<TEAM Name="Robins"/>
<TEAM Name="Rock Cats"/>
<TEAM Name="Rogues"/>
<TEAM Name="Rotors"/>
<TEAM Name="Rovers"/>
<TEAM Name="Saguaros"/>
<TEAM Name="Sailors"/>
<TEAM Name="Salamanders"/>
<TEAM Name="Sand Dollars"/>
<TEAM Name="Sarapeers"/>
<TEAM Name="Scar"/>
<TEAM Name="Scarabs"/>
<TEAM Name="Schooners"/>
<TEAM Name="Scorpions"/>
<TEAM Name="Scouts"/>
<TEAM Name="Sea Dogs"/>
<TEAM Name="Senators"/>
<TEAM Name="Sequoias"/>
<TEAM Name="Seraphim"/>
<TEAM Name="Serpents"/>
<TEAM Name="Shamans"/>
<TEAM Name="Shamrocks"/>
<TEAM Name="Sherpas"/>
<TEAM Name="Shoals"/>
<TEAM Name="Shore Birds"/>
<TEAM Name="Shoreliners"/>
<TEAM Name="Shrikes"/>
<TEAM Name="Shrimpers"/>
<TEAM Name="Sidewinders"/>
<TEAM Name="Silvers"/>
<TEAM Name="Skates"/>
<TEAM Name="Skeeters"/>
<TEAM Name="Sky Blues"/>
<TEAM Name="Sky Chiefs"/>
<TEAM Name="Sky Sox"/>
<TEAM Name="Sloops"/>
<TEAM Name="Smokeaters"/>
<TEAM Name="Smokies"/>
<TEAM Name="Snappers"/>
<TEAM Name="Sockeyes"/>
<TEAM Name="Solar Flares"/>
<TEAM Name="Soldiers"/>
<TEAM Name="Sounds"/>
<TEAM Name="Spartans"/>
<TEAM Name="Spiders"/>
<TEAM Name="Spikes"/>
<TEAM Name="Starlings"/>
<TEAM Name="Stars"/>
<TEAM Name="Statesmen"/>
<TEAM Name="Steelhead"/>
<TEAM Name="StingRays"/>
<TEAM Name="Sturgeon"/>
<TEAM Name="Sultans"/>
<TEAM Name="Sunfish"/>
<TEAM Name="Suns"/>
<TEAM Name="Sunsets"/>
<TEAM Name="Surf"/>
<TEAM Name="Surgeons"/>
<TEAM Name="Swallows"/>
<TEAM Name="Swifts"/>
<TEAM Name="Sycamores"/>
<TEAM Name="Tarpon"/>
<TEAM Name="Tea Men"/>
<TEAM Name="Temblors"/>
<TEAM Name="Terns"/>
<TEAM Name="Thistles"/>
<TEAM Name="Threshers"/>
<TEAM Name="Thunder"/>
<TEAM Name="Tides"/>
<TEAM Name="Tillers"/>
<TEAM Name="Timbers"/>
<TEAM Name="Titans"/>
<TEAM Name="Tomahawks"/>
<TEAM Name="Torpedos"/>
<TEAM Name="Tourists"/>
<TEAM Name="Towers"/>
<TEAM Name="Trackers"/>
<TEAM Name="Trappers"/>
<TEAM Name="Tremors"/>
<TEAM Name="Trinity"/>
<TEAM Name="Trout"/>
<TEAM Name="Tsars"/>
<TEAM Name="Tsunami"/>
<TEAM Name="Twisters"/>
<TEAM Name="Ultras"/>
<TEAM Name="Universe"/>
<TEAM Name="Urchins"/>
<TEAM Name="Vaqueros"/>
<TEAM Name="Venetians"/>
<TEAM Name="Vicars"/>
<TEAM Name="Viceroys"/>
<TEAM Name="Volcanos"/>
<TEAM Name="Vultures"/>
<TEAM Name="Wanderers"/>
<TEAM Name="Warlocks"/>
<TEAM Name="Warthogs"/>
<TEAM Name="Wasps"/>
<TEAM Name="Waves"/>
<TEAM Name="Weevils"/>
<TEAM Name="Whips"/>
<TEAM Name="Whitefish"/>
<TEAM Name="Wolves"/>
<TEAM Name="World"/>
<TEAM Name="Yellowtails"/>
<TEAM Name="Zenith"/>
<TEAM Name="Zephyrs"/>
<TEAM Name="Zouaves"/>
</TEAMNAMES>
<!-- New in 2004 Players Have Colleges -->
<COLLEGES>
<COLLEGE weight="1">Abraham Baldwin Agricultural</COLLEGE>
<COLLEGE weight="1">Acedemia La Trimitaria</COLLEGE>
<COLLEGE weight="1">Adelphi</COLLEGE>
<COLLEGE weight="1">Albany JC</COLLEGE>
<COLLEGE weight="1">Albany State</COLLEGE>
<COLLEGE weight="1">Albertson</COLLEGE>
<COLLEGE weight="1">Alcorn State</COLLEGE>
<COLLEGE weight="1">Anderson</COLLEGE>
<COLLEGE weight="1">Antelope Valley</COLLEGE>
<COLLEGE weight="1">Aquinas</COLLEGE>
<COLLEGE weight="1">Arizona State.; SE Oklahoma St.</COLLEGE>
<COLLEGE weight="1">Arizona Western</COLLEGE>
<COLLEGE weight="1">Armstrong State, GA</COLLEGE>
<COLLEGE weight="1">Arundel CC</COLLEGE>
<COLLEGE weight="1">Ashland</COLLEGE>
<COLLEGE weight="1">Atlanta Baptist</COLLEGE>
<COLLEGE weight="1">Augustin Codazzi</COLLEGE>
<COLLEGE weight="1">Austin Peay</COLLEGE>
<COLLEGE weight="1">Bacone JC</COLLEGE>
<COLLEGE weight="1">Baldwin-Wallace</COLLEGE>
<COLLEGE weight="1">Baltimore CC</COLLEGE>
<COLLEGE weight="1">Baptist</COLLEGE>
<COLLEGE weight="1">Barstow JC</COLLEGE>
<COLLEGE weight="1">Barton County CC</COLLEGE>
<COLLEGE weight="1">Baruch</COLLEGE>
<COLLEGE weight="1">Beaver County CC</COLLEGE>
<COLLEGE weight="1">Bellarmine (KY) College</COLLEGE>
<COLLEGE weight="1">Belleville Area JC</COLLEGE>
<COLLEGE weight="1">Belmont</COLLEGE>
<COLLEGE weight="1">Benetton Treviso</COLLEGE>
<COLLEGE weight="1">Bethune-Cookman</COLLEGE>
<COLLEGE weight="1">Biola</COLLEGE>
<COLLEGE weight="1">Blinn JC; Lamar CC; Oklahoma</COLLEGE>
<COLLEGE weight="1">Bloomsburg State</COLLEGE>
<COLLEGE weight="1">Boise State</COLLEGE>
<COLLEGE weight="1">Brandywine JC</COLLEGE>
<COLLEGE weight="1">Bridgeport</COLLEGE>
<COLLEGE weight="1">Brown</COLLEGE>
<COLLEGE weight="1">Bryant</COLLEGE>
<COLLEGE weight="1">Bucknell</COLLEGE>
<COLLEGE weight="1">Bucks County CC</COLLEGE>
<COLLEGE weight="1">Buena Vista</COLLEGE>
<COLLEGE weight="1">Butler</COLLEGE>
<COLLEGE weight="1">Butler County CC, KS</COLLEGE>
<COLLEGE weight="1">Butte (CA) CC</COLLEGE>
<COLLEGE weight="1">Butte CC; San Diego State</COLLEGE>
<COLLEGE weight="1">C Arizona JC</COLLEGE>
<COLLEGE weight="1">C.W. Post</COLLEGE>
<COLLEGE weight="1">Cal Davis</COLLEGE>
<COLLEGE weight="1">Cal Lutheran</COLLEGE>
<COLLEGE weight="1">Cal State Long Beach</COLLEGE>
<COLLEGE weight="1">Calhoon CC</COLLEGE>
<COLLEGE weight="1">California State</COLLEGE>
<COLLEGE weight="1">Cal-Poly SLO</COLLEGE>
<COLLEGE weight="1">Cal-State Fullerton</COLLEGE>
<COLLEGE weight="1">Camden CC</COLLEGE>
<COLLEGE weight="1">Cameron</COLLEGE>
<COLLEGE weight="1">Canada College (CA)</COLLEGE>
<COLLEGE weight="1">Carthage</COLLEGE>
<COLLEGE weight="1">Central Arkansas</COLLEGE>
<COLLEGE weight="1">Central C. Of Bayamon</COLLEGE>
<COLLEGE weight="1">Central Connecticut State</COLLEGE>
<COLLEGE weight="1">Central Missouri State</COLLEGE>
<COLLEGE weight="1">Central State</COLLEGE>
<COLLEGE weight="1">Cerritos</COLLEGE>
<COLLEGE weight="1">Charleston</COLLEGE>
<COLLEGE weight="1">Charlotte</COLLEGE>
<COLLEGE weight="1">Chattanooga State</COLLEGE>
<COLLEGE weight="1">Cheyney State</COLLEGE>
<COLLEGE weight="1">Chicago State</COLLEGE>
<COLLEGE weight="1">Claremore JC</COLLEGE>
<COLLEGE weight="1">Clarion State</COLLEGE>
<COLLEGE weight="1">Cochise JC</COLLEGE>
<COLLEGE weight="1">Col. Biblico Christiano</COLLEGE>
<COLLEGE weight="1">Col. Libertado Bolivar</COLLEGE>
<COLLEGE weight="1">Colegio San Benito Abad</COLLEGE>
<COLLEGE weight="1">College of St. Francis</COLLEGE>
<COLLEGE weight="1">College Of The Canyons</COLLEGE>
<COLLEGE weight="1">Connors St.; Tulsa</COLLEGE>
<COLLEGE weight="1">Consumnes River CC</COLLEGE>
<COLLEGE weight="1">Contra Costa</COLLEGE>
<COLLEGE weight="1">Cowley County</COLLEGE>
<COLLEGE weight="1">Cowley County (KS) CC</COLLEGE>
<COLLEGE weight="1">Cuesta</COLLEGE>
<COLLEGE weight="1">Cuidad Jardin University</COLLEGE>
<COLLEGE weight="1">Cumberland County JC</COLLEGE>
<COLLEGE weight="1">Cuyahoga CC</COLLEGE>
<COLLEGE weight="1">Cypress (CA) JC</COLLEGE>
<COLLEGE weight="1">Dallas Baptist (TX)</COLLEGE>
<COLLEGE weight="1">David Lipscomb</COLLEGE>
<COLLEGE weight="1">Davidson</COLLEGE>
<COLLEGE weight="1">Delaware State</COLLEGE>
<COLLEGE weight="1">Delaware Tech JC</COLLEGE>
<COLLEGE weight="1">Des Moines Area CC</COLLEGE>
<COLLEGE weight="1">Diablo Valley</COLLEGE>
<COLLEGE weight="1">Dixie</COLLEGE>
<COLLEGE weight="1">Dixie (Utah) Junior College</COLLEGE>
<COLLEGE weight="1">Douglass</COLLEGE>
<COLLEGE weight="1">DuPage JC</COLLEGE>
<COLLEGE weight="1">Duquesne</COLLEGE>
<COLLEGE weight="1">E. Oklahoma State</COLLEGE>
<COLLEGE weight="1">East Los Angeles JC</COLLEGE>
<COLLEGE weight="1">East Tennessee State</COLLEGE>
<COLLEGE weight="1">Eastern Carolina</COLLEGE>
<COLLEGE weight="1">Eastern Connecticut State</COLLEGE>
<COLLEGE weight="1">Eastern Mennonite</COLLEGE>
<COLLEGE weight="1">Eastern Oklahoma State</COLLEGE>
<COLLEGE weight="1">Edinboro University</COLLEGE>
<COLLEGE weight="1">Edison CC</COLLEGE>
<COLLEGE weight="1">Elizabethtown</COLLEGE>
<COLLEGE weight="1">Emporia State</COLLEGE>
<COLLEGE weight="1">Engineer</COLLEGE>
<COLLEGE weight="1">Erskine</COLLEGE>
<COLLEGE weight="1">Escuela Dominical</COLLEGE>
<COLLEGE weight="1">Essex CC</COLLEGE>
<COLLEGE weight="1">Fairfield</COLLEGE>
<COLLEGE weight="1">Florida Atlantic</COLLEGE>
<COLLEGE weight="1">Florida CC at Jacksonville</COLLEGE>
<COLLEGE weight="1">Florida Tech</COLLEGE>
<COLLEGE weight="1">Fort Hays State</COLLEGE>
<COLLEGE weight="1">Fort Scott Community College</COLLEGE>
<COLLEGE weight="1">Franklin and Marshall</COLLEGE>
<COLLEGE weight="1">Fresno</COLLEGE>
<COLLEGE weight="1">Fresno Pacific</COLLEGE>
<COLLEGE weight="1">Fullerton State</COLLEGE>
<COLLEGE weight="1">Galveston</COLLEGE>
<COLLEGE weight="1">Gannon</COLLEGE>
<COLLEGE weight="1">Garland County CC</COLLEGE>
<COLLEGE weight="1">Gavilan</COLLEGE>
<COLLEGE weight="1">Georgetown</COLLEGE>
<COLLEGE weight="1">Georgia Perimeter</COLLEGE>
<COLLEGE weight="1">Grand Rapids JC</COLLEGE>
<COLLEGE weight="1">Green River CC</COLLEGE>
<COLLEGE weight="1">Han Yang</COLLEGE>
<COLLEGE weight="1">Hancock JC</COLLEGE>
<COLLEGE weight="1">Harper JC</COLLEGE>
<COLLEGE weight="1">Hartnell JC</COLLEGE>
<COLLEGE weight="1">Hartwick</COLLEGE>
<COLLEGE weight="1">Healds Business College</COLLEGE>
<COLLEGE weight="1">Henderson State</COLLEGE>
<COLLEGE weight="1">Hill JC</COLLEGE>
<COLLEGE weight="1">Hofstra</COLLEGE>
<COLLEGE weight="1">Holmes JC</COLLEGE>
<COLLEGE weight="1">Howard (TX) JC</COLLEGE>
<COLLEGE weight="1">Howard JC</COLLEGE>
<COLLEGE weight="1">Humboldt State</COLLEGE>
<COLLEGE weight="1">Hutchinson CC</COLLEGE>
<COLLEGE weight="1">Idaho</COLLEGE>
<COLLEGE weight="1">Illinois Central</COLLEGE>
<COLLEGE weight="1">Indian Hills (IA) CC</COLLEGE>
<COLLEGE weight="1">Indianapolis</COLLEGE>
<COLLEGE weight="1">Inha (South Korea)</COLLEGE>
<COLLEGE weight="1">Isaac Newton College (VZ)</COLLEGE>
<COLLEGE weight="1">Ithaca</COLLEGE>
<COLLEGE weight="1">Jacksonville State</COLLEGE>
<COLLEGE weight="1">Jefferson Davis (AL) CC</COLLEGE>
<COLLEGE weight="1">Jefferson Davis (AL) JC</COLLEGE>
<COLLEGE weight="1">Jersey City State</COLLEGE>
<COLLEGE weight="1">John Brown</COLLEGE>
<COLLEGE weight="1">Jones County JC</COLLEGE>
<COLLEGE weight="1">Jose Dolores Moscote</COLLEGE>
<COLLEGE weight="1">Junior College of Sequoias</COLLEGE>
<COLLEGE weight="1">Kalamazoo Valley CC</COLLEGE>
<COLLEGE weight="1">Kankakee CC</COLLEGE>
<COLLEGE weight="1">Kansai Gakuin (Japan)</COLLEGE>
<COLLEGE weight="1">Kaskaskia</COLLEGE>
<COLLEGE weight="1">Kenesaw State</COLLEGE>
<COLLEGE weight="1">Kennesaw State</COLLEGE>
<COLLEGE weight="1">Kennesaw State University</COLLEGE>
<COLLEGE weight="1">Kentucky State</COLLEGE>
<COLLEGE weight="1">Kentucky Wesleyan</COLLEGE>
<COLLEGE weight="1">Korea University</COLLEGE>
<COLLEGE weight="1">Kutztown</COLLEGE>
<COLLEGE weight="1">Kwantlen</COLLEGE>
<COLLEGE weight="1">LA Harbor</COLLEGE>
<COLLEGE weight="1">LA Pierce</COLLEGE>
<COLLEGE weight="1">La Roche</COLLEGE>
<COLLEGE weight="1">Labette JC</COLLEGE>
<COLLEGE weight="1">Lafayette</COLLEGE>
<COLLEGE weight="1">Lansing CC</COLLEGE>
<COLLEGE weight="1">Lassen</COLLEGE>
<COLLEGE weight="1">Le Moyne</COLLEGE>
<COLLEGE weight="1">Lehigh</COLLEGE>
<COLLEGE weight="1">Lewis and Clark</COLLEGE>
<COLLEGE weight="1">Liberty</COLLEGE>
<COLLEGE weight="1">Liberty Baptist</COLLEGE>
<COLLEGE weight="1">Liceo Union Dominicana</COLLEGE>
<COLLEGE weight="1">Limestone (SC) JC</COLLEGE>
<COLLEGE weight="1">Linfield</COLLEGE>
<COLLEGE weight="1">Linn-Benton CC</COLLEGE>
<COLLEGE weight="1">Logan</COLLEGE>
<COLLEGE weight="1">Long Beach State</COLLEGE>
<COLLEGE weight="1">Longwood</COLLEGE>
<COLLEGE weight="1">Los Angeles City CC</COLLEGE>
<COLLEGE weight="1">Los Angeles State</COLLEGE>
<COLLEGE weight="1">Lowell</COLLEGE>
<COLLEGE weight="1">Loyola</COLLEGE>
<COLLEGE weight="1">Madre Y Maestra U.</COLLEGE>
<COLLEGE weight="1">Manhattan</COLLEGE>
<COLLEGE weight="1">Mansfield State</COLLEGE>
<COLLEGE weight="1">Mantazas</COLLEGE>
<COLLEGE weight="1">Maple Woods CC</COLLEGE>
<COLLEGE weight="1">Marin CC</COLLEGE>
<COLLEGE weight="1">Maryland-Baltimore County</COLLEGE>
<COLLEGE weight="1">Mendocino CC</COLLEGE>
<COLLEGE weight="1">Meramec</COLLEGE>
<COLLEGE weight="1">Meramec (MO) JC</COLLEGE>
<COLLEGE weight="1">Meramec JC</COLLEGE>
<COLLEGE weight="1">Mercy (NY)</COLLEGE>
<COLLEGE weight="1">Meridian (MS) CC</COLLEGE>
<COLLEGE weight="1">Merritt Coll.; Nevada-Reno</COLLEGE>
<COLLEGE weight="1">Mesa</COLLEGE>
<COLLEGE weight="1">Miami</COLLEGE>
<COLLEGE weight="1">Miami-Dade</COLLEGE>
<COLLEGE weight="1">Miami-Dade CC; New Orleans</COLLEGE>
<COLLEGE weight="1">Middle Georgia JC</COLLEGE>
<COLLEGE weight="1">Middlesex CC</COLLEGE>
<COLLEGE weight="1">Milliken</COLLEGE>
<COLLEGE weight="1">Mira Costa JC</COLLEGE>
<COLLEGE weight="1">Mississippi Delta JC</COLLEGE>
<COLLEGE weight="1">Missouri Southern</COLLEGE>
<COLLEGE weight="1">Missouri Western State</COLLEGE>
<COLLEGE weight="1">Modesto JC</COLLEGE>
<COLLEGE weight="1">Monmouth</COLLEGE>
<COLLEGE weight="1">Monroe (NY) CC</COLLEGE>
<COLLEGE weight="1">Montevallo</COLLEGE>
<COLLEGE weight="1">Montreat Anderseon</COLLEGE>
<COLLEGE weight="1">Montreat-Anderson JC</COLLEGE>
<COLLEGE weight="1">Morgan State</COLLEGE>
<COLLEGE weight="1">Morningside</COLLEGE>
<COLLEGE weight="1">Motlow St. CC</COLLEGE>
<COLLEGE weight="1">Mount Mercy</COLLEGE>
<COLLEGE weight="1">Mount San Jacinto JC</COLLEGE>
<COLLEGE weight="1">Mount Vernon Nazarene</COLLEGE>
<COLLEGE weight="1">Mt Hood JC</COLLEGE>
<COLLEGE weight="1">Nassau CC</COLLEGE>
<COLLEGE weight="1">NE Illinois</COLLEGE>
<COLLEGE weight="1">NE Oklahoma State</COLLEGE>
<COLLEGE weight="1">Nevada-Reno</COLLEGE>
<COLLEGE weight="1">New Mexico</COLLEGE>
<COLLEGE weight="1">New Mexico Military Institute</COLLEGE>
<COLLEGE weight="1">New York Technical</COLLEGE>
<COLLEGE weight="1">New York-Binghamton</COLLEGE>
<COLLEGE weight="1">New York-Oneonta</COLLEGE>
<COLLEGE weight="1">Newport News Apprentice</COLLEGE>
<COLLEGE weight="1">Nicholls State</COLLEGE>
<COLLEGE weight="1">Norfolk State</COLLEGE>
<COLLEGE weight="1">North Alabama</COLLEGE>
<COLLEGE weight="1">North Carolina Aandt</COLLEGE>
<COLLEGE weight="1">Northeastern (MA)</COLLEGE>
<COLLEGE weight="1">Northern Iowa</COLLEGE>
<COLLEGE weight="1">Northwood Institute</COLLEGE>
<COLLEGE weight="1">Norwalk</COLLEGE>
<COLLEGE weight="1">Nuevo Leon</COLLEGE>
<COLLEGE weight="1">Ohio Dominican</COLLEGE>
<COLLEGE weight="1">Ohio Northern</COLLEGE>
<COLLEGE weight="1">Okaloosa-Walton</COLLEGE>
<COLLEGE weight="1">Okaloosa-Walton (FL) JC</COLLEGE>
<COLLEGE weight="1">Oklahoma City SW JC</COLLEGE>
<COLLEGE weight="1">Olivet</COLLEGE>
<COLLEGE weight="1">Onondaga CC</COLLEGE>
<COLLEGE weight="1">Oriente</COLLEGE>
<COLLEGE weight="1">Otterbein</COLLEGE>
<COLLEGE weight="1">Pacific</COLLEGE>
<COLLEGE weight="1">Paducah JC</COLLEGE>
<COLLEGE weight="1">Palm Beach (FL) JC</COLLEGE>
<COLLEGE weight="1">Palm Beach JC</COLLEGE>
<COLLEGE weight="1">Palomar</COLLEGE>
<COLLEGE weight="1">Panola JC</COLLEGE>
<COLLEGE weight="1">Paris JC</COLLEGE>
<COLLEGE weight="1">Parkland JC</COLLEGE>
<COLLEGE weight="1">Pasco Hernando (FL)</COLLEGE>
<COLLEGE weight="1">Paterson</COLLEGE>
<COLLEGE weight="1">Pembroke St.; Catawba</COLLEGE>
<COLLEGE weight="1">Philadelphia CC</COLLEGE>
<COLLEGE weight="1">Pima (AZ) CC</COLLEGE>
<COLLEGE weight="1">Pima County</COLLEGE>
<COLLEGE weight="1">Plano</COLLEGE>
<COLLEGE weight="1">Polk CC</COLLEGE>
<COLLEGE weight="1">Potomac State Coll. WV (J.C.)</COLLEGE>
<COLLEGE weight="1">Princeton</COLLEGE>
<COLLEGE weight="1">Puget Sound</COLLEGE>
<COLLEGE weight="1">Quinsigamond CC</COLLEGE>
<COLLEGE weight="1">Ramapo</COLLEGE>
<COLLEGE weight="1">Rhode Island</COLLEGE>
<COLLEGE weight="1">Rhode Island CC</COLLEGE>
<COLLEGE weight="1">Ricks</COLLEGE>
<COLLEGE weight="1">Rio Grande</COLLEGE>
<COLLEGE weight="1">Rio Hondo JC</COLLEGE>
<COLLEGE weight="1">Ritsumeikan</COLLEGE>
<COLLEGE weight="1">Riverside City</COLLEGE>
<COLLEGE weight="1">Robert Morris</COLLEGE>
<COLLEGE weight="1">Roger Williams</COLLEGE>
<COLLEGE weight="1">Sacramento</COLLEGE>
<COLLEGE weight="1">Saddleback JC</COLLEGE>
<COLLEGE weight="1">Saginaw Valley State</COLLEGE>
<COLLEGE weight="1">Saint Joseph's</COLLEGE>
<COLLEGE weight="1">Samford</COLLEGE>
<COLLEGE weight="1">San Antonio</COLLEGE>
<COLLEGE weight="1">San Francisco State</COLLEGE>
<COLLEGE weight="1">San Jacinto (TX) JC</COLLEGE>
<COLLEGE weight="1">Santa Barbara City JC</COLLEGE>
<COLLEGE weight="1">Santa Fe</COLLEGE>
<COLLEGE weight="1">Santa Fe CC</COLLEGE>
<COLLEGE weight="1">Santa Rosa JC (CA)</COLLEGE>
<COLLEGE weight="1">Schreiner</COLLEGE>
<COLLEGE weight="1">Seminole</COLLEGE>
<COLLEGE weight="1">Seminole JC; Oklahoma</COLLEGE>
<COLLEGE weight="1">Sequoias</COLLEGE>
<COLLEGE weight="1">Shasta</COLLEGE>
<COLLEGE weight="1">Shelby St. CC</COLLEGE>
<COLLEGE weight="1">Shelton State</COLLEGE>
<COLLEGE weight="1">Shorter</COLLEGE>
<COLLEGE weight="1">Sierra</COLLEGE>
<COLLEGE weight="1">Sinclair (OH) CC</COLLEGE>
<COLLEGE weight="1">Skyline</COLLEGE>
<COLLEGE weight="1">Snow</COLLEGE>
<COLLEGE weight="1">Somerset CC</COLLEGE>
<COLLEGE weight="1">South Carolina State</COLLEGE>
<COLLEGE weight="1">South Georgia</COLLEGE>
<COLLEGE weight="1">South Suburban</COLLEGE>
<COLLEGE weight="1">Southeastern CC</COLLEGE>
<COLLEGE weight="1">Southern Arkansas</COLLEGE>
<COLLEGE weight="1">Southern Colorado</COLLEGE>
<COLLEGE weight="1">Southern Indiana</COLLEGE>
<COLLEGE weight="1">Southern University</COLLEGE>
<COLLEGE weight="1">Southern Utah University</COLLEGE>
<COLLEGE weight="1">Southwestern State</COLLEGE>
<COLLEGE weight="1">Spokane Falls CC</COLLEGE>
<COLLEGE weight="1">Springfield</COLLEGE>
<COLLEGE weight="1">St. Antonius</COLLEGE>
<COLLEGE weight="1">St. Augustine's</COLLEGE>
<COLLEGE weight="1">St. Clair County CC</COLLEGE>
<COLLEGE weight="1">St. Francis (NY)</COLLEGE>
<COLLEGE weight="1">St. John's CC</COLLEGE>
<COLLEGE weight="1">St. Petersburg</COLLEGE>
<COLLEGE weight="1">State U. Of New York</COLLEGE>
<COLLEGE weight="1">Tallehassee Community College</COLLEGE>
<COLLEGE weight="1">Tarleton (TX) State</COLLEGE>
<COLLEGE weight="1">Technical U.</COLLEGE>
<COLLEGE weight="1">Tennessee Tech</COLLEGE>
<COLLEGE weight="1">Texarkana</COLLEGE>
<COLLEGE weight="1">Texas Wesleyan</COLLEGE>
<COLLEGE weight="1">Texas-Arlington</COLLEGE>
<COLLEGE weight="1">Texas-El Paso</COLLEGE>
<COLLEGE weight="1">Texas-Pan American</COLLEGE>
<COLLEGE weight="1">The Citadel</COLLEGE>
<COLLEGE weight="1">Thiel</COLLEGE>
<COLLEGE weight="1">Thomas More</COLLEGE>
<COLLEGE weight="1">Toronto</COLLEGE>
<COLLEGE weight="1">Towson State</COLLEGE>
<COLLEGE weight="1">Treasure Valley (OR) CC</COLLEGE>
<COLLEGE weight="1">Tyler JC</COLLEGE>
<COLLEGE weight="1">U.C.E.</COLLEGE>
<COLLEGE weight="1">UC-Berkeley</COLLEGE>
<COLLEGE weight="1">UC-Santa Barbara</COLLEGE>
<COLLEGE weight="1">UMass Lowell</COLLEGE>
<COLLEGE weight="1">UNC-Asheville</COLLEGE>
<COLLEGE weight="1">UNC-Durham</COLLEGE>
<COLLEGE weight="1">UNC-Greensboro</COLLEGE>
<COLLEGE weight="1">University of Southern Florida</COLLEGE>
<COLLEGE weight="1">Utah State</COLLEGE>
<COLLEGE weight="1">Utica JC</COLLEGE>
<COLLEGE weight="1">Valparaiso</COLLEGE>
<COLLEGE weight="1">Vermont</COLLEGE>
<COLLEGE weight="1">Victoria</COLLEGE>
<COLLEGE weight="1">Virginia State</COLLEGE>
<COLLEGE weight="1">Vitterbo</COLLEGE>
<COLLEGE weight="1">Wayne State</COLLEGE>
<COLLEGE weight="1">West Alabama</COLLEGE>
<COLLEGE weight="1">West Chester</COLLEGE>
<COLLEGE weight="1">West Chester State</COLLEGE>
<COLLEGE weight="1">West Virginia State</COLLEGE>
<COLLEGE weight="1">Westark CC</COLLEGE>
<COLLEGE weight="1">Wharton JC</COLLEGE>
<COLLEGE weight="1">Wilkes University</COLLEGE>
<COLLEGE weight="1">Willamette</COLLEGE>
<COLLEGE weight="1">William Penn</COLLEGE>
<COLLEGE weight="1">Wingate</COLLEGE>
<COLLEGE weight="1">Winston-salem</COLLEGE>
<COLLEGE weight="1">Wisconsin-Stevens Point</COLLEGE>
<COLLEGE weight="1">Wisconsin-Whitewater</COLLEGE>
<COLLEGE weight="1">Yakima Valley</COLLEGE>
<COLLEGE weight="1">Yale</COLLEGE>
<COLLEGE weight="1">Yale University</COLLEGE>
<COLLEGE weight="1">York</COLLEGE>
<COLLEGE weight="1">Youngstown State; Florida St.</COLLEGE>
<COLLEGE weight="2">Akron</COLLEGE>
<COLLEGE weight="2">Alameda CC</COLLEGE>
<COLLEGE weight="2">Allegany CC</COLLEGE>
<COLLEGE weight="2">Amherst</COLLEGE>
<COLLEGE weight="2">Angelina CC</COLLEGE>
<COLLEGE weight="2">Arkansas State</COLLEGE>
<COLLEGE weight="2">Bellevue CC</COLLEGE>
<COLLEGE weight="2">Biscayne</COLLEGE>
<COLLEGE weight="2">Brookdale CC</COLLEGE>
<COLLEGE weight="2">Cabrillo JC</COLLEGE>
<COLLEGE weight="2">Cal St. Hayward</COLLEGE>
<COLLEGE weight="2">Catonsville JC</COLLEGE>
<COLLEGE weight="2">Central Florida CC</COLLEGE>
<COLLEGE weight="2">Central Washington State</COLLEGE>
<COLLEGE weight="2">Chaffey JC</COLLEGE>
<COLLEGE weight="2">Charles County CC</COLLEGE>
<COLLEGE weight="2">Clark CC</COLLEGE>
<COLLEGE weight="2">College Of The Sequoias</COLLEGE>
<COLLEGE weight="2">Colorado</COLLEGE>
<COLLEGE weight="2">Columbia St. CC</COLLEGE>
<COLLEGE weight="2">Compton CC</COLLEGE>
<COLLEGE weight="2">Connors State JC</COLLEGE>
<COLLEGE weight="2">Denver</COLLEGE>
<COLLEGE weight="2">Dominican</COLLEGE>
<COLLEGE weight="2">Douglas</COLLEGE>
<COLLEGE weight="2">East Central</COLLEGE>
<COLLEGE weight="2">Enterprise St. JC</COLLEGE>
<COLLEGE weight="2">Fairleigh Dickinson</COLLEGE>
<COLLEGE weight="2">Fajardo</COLLEGE>
<COLLEGE weight="2">Florida JC</COLLEGE>
<COLLEGE weight="2">Foothill JC</COLLEGE>
<COLLEGE weight="2">Fredonia State</COLLEGE>
<COLLEGE weight="2">Fresno City</COLLEGE>
<COLLEGE weight="2">Furman</COLLEGE>
<COLLEGE weight="2">Gadsden St. JC</COLLEGE>
<COLLEGE weight="2">Galveston JC</COLLEGE>
<COLLEGE weight="2">George Mason</COLLEGE>
<COLLEGE weight="2">George Washington</COLLEGE>
<COLLEGE weight="2">Glassboro State</COLLEGE>
<COLLEGE weight="2">Glendale CC</COLLEGE>
<COLLEGE weight="2">Grayson County</COLLEGE>
<COLLEGE weight="2">Harbor JC</COLLEGE>
<COLLEGE weight="2">Hartford</COLLEGE>
<COLLEGE weight="2">Harvard</COLLEGE>
<COLLEGE weight="2">Houston Baptist</COLLEGE>
<COLLEGE weight="2">Iona</COLLEGE>
<COLLEGE weight="2">Iowa Western CC</COLLEGE>
<COLLEGE weight="2">Jefferson St. JC</COLLEGE>
<COLLEGE weight="2">Kingsborough CC</COLLEGE>
<COLLEGE weight="2">La Salle</COLLEGE>
<COLLEGE weight="2">Lakeland CC</COLLEGE>
<COLLEGE weight="2">Lincoln Land CC</COLLEGE>
<COLLEGE weight="2">Lincoln Memorial University of Tennessee</COLLEGE>
<COLLEGE weight="2">Livingston</COLLEGE>
<COLLEGE weight="2">Longview CC</COLLEGE>
<COLLEGE weight="2">Lynchburg</COLLEGE>
<COLLEGE weight="2">Macomb CC</COLLEGE>
<COLLEGE weight="2">Mankato State</COLLEGE>
<COLLEGE weight="2">Marshall</COLLEGE>
<COLLEGE weight="2">McMurray</COLLEGE>
<COLLEGE weight="2">Mercer County CC</COLLEGE>
<COLLEGE weight="2">Mercyhurst</COLLEGE>
<COLLEGE weight="2">Miami of Ohio</COLLEGE>
<COLLEGE weight="2">Mississippi Gulf Coast JC</COLLEGE>
<COLLEGE weight="2">Mount Hood CC</COLLEGE>
<COLLEGE weight="2">Murray State</COLLEGE>
<COLLEGE weight="2">Navarro JC</COLLEGE>
<COLLEGE weight="2">NE Oklahoma AandM</COLLEGE>
<COLLEGE weight="2">New Hampshire</COLLEGE>
<COLLEGE weight="2">Northern Illinois</COLLEGE>
<COLLEGE weight="2">Northern Kentucky</COLLEGE>
<COLLEGE weight="2">Odessa (TX) JC</COLLEGE>
<COLLEGE weight="2">Oklahoma City</COLLEGE>
<COLLEGE weight="2">Pennsylvania</COLLEGE>
<COLLEGE weight="2">Philadelphia Textile</COLLEGE>
<COLLEGE weight="2">Phoenix JC</COLLEGE>
<COLLEGE weight="2">Redwoods</COLLEGE>
<COLLEGE weight="2">Rider</COLLEGE>
<COLLEGE weight="2">Rollins</COLLEGE>
<COLLEGE weight="2">Sacramento State</COLLEGE>
<COLLEGE weight="2">San Bernardino Valley</COLLEGE>
<COLLEGE weight="2">San Diego</COLLEGE>
<COLLEGE weight="2">San Diego CC</COLLEGE>
<COLLEGE weight="2">San Francisco CC</COLLEGE>
<COLLEGE weight="2">San Joaquin Delta JC</COLLEGE>
<COLLEGE weight="2">SE Missouri State</COLLEGE>
<COLLEGE weight="2">Siena</COLLEGE>
<COLLEGE weight="2">SIU-Edwardsville</COLLEGE>
<COLLEGE weight="2">South Carolina-Aiken</COLLEGE>
<COLLEGE weight="2">South Suburban (Illinois) JC</COLLEGE>
<COLLEGE weight="2">Southwest Missouri State</COLLEGE>
<COLLEGE weight="2">Southwest Texas State</COLLEGE>
<COLLEGE weight="2">St. Mary's (Tex.)</COLLEGE>
<COLLEGE weight="2">St. Petersburg JC</COLLEGE>
<COLLEGE weight="2">St. Thomas</COLLEGE>
<COLLEGE weight="2">St. Thomas (FL)</COLLEGE>
<COLLEGE weight="2">Stetson</COLLEGE>
<COLLEGE weight="2">Syracuse</COLLEGE>
<COLLEGE weight="2">Tekarkana Coll. (TX) JC</COLLEGE>
<COLLEGE weight="2">Three Rivers JC</COLLEGE>
<COLLEGE weight="2">Tuskegee Institute</COLLEGE>
<COLLEGE weight="2">UNC-Wilmington</COLLEGE>
<COLLEGE weight="2">Utah</COLLEGE>
<COLLEGE weight="2">Valdosta State</COLLEGE>
<COLLEGE weight="2">Wallace State JC</COLLEGE>
<COLLEGE weight="2">Washburn</COLLEGE>
<COLLEGE weight="2">West Liberty State</COLLEGE>
<COLLEGE weight="2">Westminster</COLLEGE>
<COLLEGE weight="2">Wisconsin-La Crosse</COLLEGE>
<COLLEGE weight="2">Xavier</COLLEGE>
<COLLEGE weight="2">Youngstown State</COLLEGE>
<COLLEGE weight="3">Alabama-Birmingham</COLLEGE>
<COLLEGE weight="3">American</COLLEGE>
<COLLEGE weight="3">Appalachian State</COLLEGE>
<COLLEGE weight="3">Autonoma</COLLEGE>
<COLLEGE weight="3">Brevard JC</COLLEGE>
<COLLEGE weight="3">Cal Irvine</COLLEGE>
<COLLEGE weight="3">Cal State Fullerton</COLLEGE>
<COLLEGE weight="3">Canada</COLLEGE>
<COLLEGE weight="3">Central Florida</COLLEGE>
<COLLEGE weight="3">Citadel</COLLEGE>
<COLLEGE weight="3">Coastal Carolina</COLLEGE>
<COLLEGE weight="3">Colorado State</COLLEGE>
<COLLEGE weight="3">Crowder (MO) JC</COLLEGE>
<COLLEGE weight="3">Dartmouth</COLLEGE>
<COLLEGE weight="3">De Anza</COLLEGE>
<COLLEGE weight="3">De Kalb CC</COLLEGE>
<COLLEGE weight="3">Eckerd</COLLEGE>
<COLLEGE weight="3">Elon</COLLEGE>
<COLLEGE weight="3">Ferrum JC</COLLEGE>
<COLLEGE weight="3">Fordham</COLLEGE>
<COLLEGE weight="3">Grand Valley State</COLLEGE>
<COLLEGE weight="3">Gulf Coast JC</COLLEGE>
<COLLEGE weight="3">Hardin-Baylor</COLLEGE>
<COLLEGE weight="3">Jacksonville</COLLEGE>
<COLLEGE weight="3">Lawson St. JC</COLLEGE>
<COLLEGE weight="3">Lewis-Clark (ID) State</COLLEGE>
<COLLEGE weight="3">Marietta</COLLEGE>
<COLLEGE weight="3">McClennan CC</COLLEGE>
<COLLEGE weight="3">Mercer</COLLEGE>
<COLLEGE weight="3">Miami (FL) Dade North CC</COLLEGE>
<COLLEGE weight="3">NE Missouri State</COLLEGE>
<COLLEGE weight="3">Nevada-Las Vegas</COLLEGE>
<COLLEGE weight="3">New Mexico State</COLLEGE>
<COLLEGE weight="3">New York Institute Of Tech.</COLLEGE>
<COLLEGE weight="3">Northwestern State</COLLEGE>
<COLLEGE weight="3">NW Missouri State</COLLEGE>
<COLLEGE weight="3">Ohio</COLLEGE>
<COLLEGE weight="3">Pan American</COLLEGE>
<COLLEGE weight="3">Pasadena CC</COLLEGE>
<COLLEGE weight="3">Pierce JC</COLLEGE>
<COLLEGE weight="3">Riverside CC</COLLEGE>
<COLLEGE weight="3">San Jose CC</COLLEGE>
<COLLEGE weight="3">Santa Rosa JC</COLLEGE>
<COLLEGE weight="3">SE Louisana St</COLLEGE>
<COLLEGE weight="3">St. Francis</COLLEGE>
<COLLEGE weight="3">St. Xavier</COLLEGE>
<COLLEGE weight="3">Suffolk County CC</COLLEGE>
<COLLEGE weight="3">SW Missouri St</COLLEGE>
<COLLEGE weight="3">Taft JC</COLLEGE>
<COLLEGE weight="3">Tennessee State</COLLEGE>
<COLLEGE weight="3">Trinidad St. JC</COLLEGE>
<COLLEGE weight="3">Trinity</COLLEGE>
<COLLEGE weight="3">Triton (IL) CC</COLLEGE>
<COLLEGE weight="3">Valencia CC</COLLEGE>
<COLLEGE weight="3">Ventura</COLLEGE>
<COLLEGE weight="3">West Georgia</COLLEGE>
<COLLEGE weight="3">West Los Angeles JC</COLLEGE>
<COLLEGE weight="3">West Valley Coll. (CA) JC</COLLEGE>
<COLLEGE weight="3">West Virginia</COLLEGE>
<COLLEGE weight="3">Western Illinois</COLLEGE>
<COLLEGE weight="3">Western Kentucky</COLLEGE>
<COLLEGE weight="3">Whittier</COLLEGE>
<COLLEGE weight="3">Wisconsin</COLLEGE>
<COLLEGE weight="4">Allan Hancock JC</COLLEGE>
<COLLEGE weight="4">Alvin JC</COLLEGE>
<COLLEGE weight="4">American River JC</COLLEGE>
<COLLEGE weight="4">Bakersfield</COLLEGE>
<COLLEGE weight="4">Ball State</COLLEGE>
<COLLEGE weight="4">Blinn JC</COLLEGE>
<COLLEGE weight="4">Broward JC</COLLEGE>
<COLLEGE weight="4">Cal St. Sacramento</COLLEGE>
<COLLEGE weight="4">Central Arizona JC</COLLEGE>
<COLLEGE weight="4">Cincinnati</COLLEGE>
<COLLEGE weight="4">Citrus CC</COLLEGE>
<COLLEGE weight="4">Columbia</COLLEGE>
<COLLEGE weight="4">Concordia</COLLEGE>
<COLLEGE weight="4">Connecticut</COLLEGE>
<COLLEGE weight="4">Dallas Baptist</COLLEGE>
<COLLEGE weight="4">Delta State</COLLEGE>
<COLLEGE weight="4">Evansville</COLLEGE>
<COLLEGE weight="4">Florida AandM</COLLEGE>
<COLLEGE weight="4">Fresno CC</COLLEGE>
<COLLEGE weight="4">Golden West CC</COLLEGE>
<COLLEGE weight="4">Howard</COLLEGE>
<COLLEGE weight="4">Indian River JC</COLLEGE>
<COLLEGE weight="4">Kansas State</COLLEGE>
<COLLEGE weight="4">Lewis</COLLEGE>
<COLLEGE weight="4">Long Beach City Coll.</COLLEGE>
<COLLEGE weight="4">Los Angeles Harbor JC</COLLEGE>
<COLLEGE weight="4">Louisiana Tech</COLLEGE>
<COLLEGE weight="4">Lubbock Christian</COLLEGE>
<COLLEGE weight="4">Maryland</COLLEGE>
<COLLEGE weight="4">Middle Tennessee State</COLLEGE>
<COLLEGE weight="4">Montclair State</COLLEGE>
<COLLEGE weight="4">Nevada</COLLEGE>
<COLLEGE weight="4">North Florida</COLLEGE>
<COLLEGE weight="4">Northern Colorado</COLLEGE>
<COLLEGE weight="4">Oregon</COLLEGE>
<COLLEGE weight="4">Oxnard JC</COLLEGE>
<COLLEGE weight="4">Portland</COLLEGE>
<COLLEGE weight="4">Prairie View AandM</COLLEGE>
<COLLEGE weight="4">Puerto Rico</COLLEGE>
<COLLEGE weight="4">Purdue</COLLEGE>
<COLLEGE weight="4">Ranger JC</COLLEGE>
<COLLEGE weight="4">Santa Ana JC</COLLEGE>
<COLLEGE weight="4">SE Oklahoma</COLLEGE>
<COLLEGE weight="4">Southern Idaho JC</COLLEGE>
<COLLEGE weight="4">Southwestern</COLLEGE>
<COLLEGE weight="4">St. Leo</COLLEGE>
<COLLEGE weight="4">UNC-Charlotte</COLLEGE>
<COLLEGE weight="4">Virginia Commonwealth</COLLEGE>
<COLLEGE weight="4">Western Carolina</COLLEGE>
<COLLEGE weight="4">Western Michigan</COLLEGE>
<COLLEGE weight="4">Wisconsin-Oshkosh</COLLEGE>
<COLLEGE weight="4">Wyoming</COLLEGE>
<COLLEGE weight="5">Azusa Pacific</COLLEGE>
<COLLEGE weight="5">Bradley</COLLEGE>
<COLLEGE weight="5">Cal St. Dominguez Hills</COLLEGE>
<COLLEGE weight="5">Cypress JC</COLLEGE>
<COLLEGE weight="5">East Carolina</COLLEGE>
<COLLEGE weight="5">Eastern Kentucky</COLLEGE>
<COLLEGE weight="5">El Camino JC</COLLEGE>
<COLLEGE weight="5">Florida International</COLLEGE>
<COLLEGE weight="5">Fullerton JC</COLLEGE>
<COLLEGE weight="5">Indian Hills CC</COLLEGE>
<COLLEGE weight="5">Indiana</COLLEGE>
<COLLEGE weight="5">Le Moyne-Owen</COLLEGE>
<COLLEGE weight="5">Lewis-Clark State</COLLEGE>
<COLLEGE weight="5">McNeese State</COLLEGE>
<COLLEGE weight="5">Merced CC</COLLEGE>
<COLLEGE weight="5">NE Louisiana State</COLLEGE>
<COLLEGE weight="5">Pittsburgh</COLLEGE>
<COLLEGE weight="5">San Francisco</COLLEGE>
<COLLEGE weight="5">Southern</COLLEGE>
<COLLEGE weight="5">Spartanburg Methodist</COLLEGE>
<COLLEGE weight="5">Temple</COLLEGE>
<COLLEGE weight="5">Troy State</COLLEGE>
<COLLEGE weight="5">Tulsa</COLLEGE>
<COLLEGE weight="5">Vanderbilt</COLLEGE>
<COLLEGE weight="5">Villanova</COLLEGE>
<COLLEGE weight="5">Virginia Tech</COLLEGE>
<COLLEGE weight="5">Wake Forest</COLLEGE>
<COLLEGE weight="6">Chapman</COLLEGE>
<COLLEGE weight="6">Chipola JC</COLLEGE>
<COLLEGE weight="6">Cleveland State</COLLEGE>
<COLLEGE weight="6">Eastern Illinois</COLLEGE>
<COLLEGE weight="6">Grambling</COLLEGE>
<COLLEGE weight="6">Hillsborough JC</COLLEGE>
<COLLEGE weight="6">La Verne</COLLEGE>
<COLLEGE weight="6">Lamar CC</COLLEGE>
<COLLEGE weight="6">Los Angeles Valley JC</COLLEGE>
<COLLEGE weight="6">Memphis</COLLEGE>
<COLLEGE weight="6">Miami (FL) Dade South CC</COLLEGE>
<COLLEGE weight="6">Northwestern</COLLEGE>
<COLLEGE weight="6">Ohio State</COLLEGE>
<COLLEGE weight="6">Orange Coast JC</COLLEGE>
<COLLEGE weight="6">Penn State</COLLEGE>
<COLLEGE weight="6">Portland State</COLLEGE>
<COLLEGE weight="6">Richmond</COLLEGE>
<COLLEGE weight="6">San Mateo</COLLEGE>
<COLLEGE weight="6">South Florida</COLLEGE>
<COLLEGE weight="6">Southern Mississippi</COLLEGE>
<COLLEGE weight="6">St. Cloud State</COLLEGE>
<COLLEGE weight="6">Toledo</COLLEGE>
<COLLEGE weight="6">Tulane</COLLEGE>
<COLLEGE weight="6">Washington</COLLEGE>
<COLLEGE weight="7">Cal Poly San Luis Obispo</COLLEGE>
<COLLEGE weight="7">Cal St. Northridge</COLLEGE>
<COLLEGE weight="7">Delaware</COLLEGE>
<COLLEGE weight="7">Duke</COLLEGE>
<COLLEGE weight="7">Grossmont JC</COLLEGE>
<COLLEGE weight="7">James Madison</COLLEGE>
<COLLEGE weight="7">Kansas</COLLEGE>
<COLLEGE weight="7">Laney JC</COLLEGE>
<COLLEGE weight="7">Louisburg JC</COLLEGE>
<COLLEGE weight="7">Massachusetts</COLLEGE>
<COLLEGE weight="7">Mesa CC</COLLEGE>
<COLLEGE weight="7">Morehead State</COLLEGE>
<COLLEGE weight="7">New Haven</COLLEGE>
<COLLEGE weight="7">Notre Dame</COLLEGE>
<COLLEGE weight="7">Pensacola JC</COLLEGE>
<COLLEGE weight="7">Sam Houston State</COLLEGE>
<COLLEGE weight="7">San Diego Mesa JC</COLLEGE>
<COLLEGE weight="7">San Jacinto JC</COLLEGE>
<COLLEGE weight="7">San Jose State</COLLEGE>
<COLLEGE weight="7">St. Mary's</COLLEGE>
<COLLEGE weight="7">SW Louisiana St</COLLEGE>
<COLLEGE weight="7">Tampa</COLLEGE>
<COLLEGE weight="7">Texas Christian</COLLEGE>
<COLLEGE weight="7">Yavapai CC</COLLEGE>
<COLLEGE weight="8">Cal Riverside</COLLEGE>
<COLLEGE weight="8">Cal St. Long Beach</COLLEGE>
<COLLEGE weight="8">Central Michigan</COLLEGE>
<COLLEGE weight="8">Chabot JC</COLLEGE>
<COLLEGE weight="8">Eastern Michigan</COLLEGE>
<COLLEGE weight="8">Georgia Southern</COLLEGE>
<COLLEGE weight="8">Gonzaga</COLLEGE>
<COLLEGE weight="8">Hawaii</COLLEGE>
<COLLEGE weight="8">Illinois State</COLLEGE>
<COLLEGE weight="8">Iowa</COLLEGE>
<COLLEGE weight="8">Iowa State</COLLEGE>
<COLLEGE weight="8">Middle Georgia</COLLEGE>
<COLLEGE weight="8">Missouri</COLLEGE>
<COLLEGE weight="8">Mount San Antonio JC</COLLEGE>
<COLLEGE weight="8">Old Dominion</COLLEGE>
<COLLEGE weight="8">Oregon State</COLLEGE>
<COLLEGE weight="8">Seminole JC</COLLEGE>
<COLLEGE weight="8">Virginia</COLLEGE>
<COLLEGE weight="9">Bowling Green State</COLLEGE>
<COLLEGE weight="9">Cal Santa Barbara</COLLEGE>
<COLLEGE weight="9">Florida Southern</COLLEGE>
<COLLEGE weight="9">Jackson State</COLLEGE>
<COLLEGE weight="9">Maine</COLLEGE>
<COLLEGE weight="9">New Orleans</COLLEGE>
<COLLEGE weight="9">Rutgers</COLLEGE>
<COLLEGE weight="9">St. John's</COLLEGE>
<COLLEGE weight="10">Baylor</COLLEGE>
<COLLEGE weight="10">Cal St. Los Angeles</COLLEGE>
<COLLEGE weight="10">Cerritos JC</COLLEGE>
<COLLEGE weight="10">Grand Canyon</COLLEGE>
<COLLEGE weight="10">Texas Tech</COLLEGE>
<COLLEGE weight="10">UNLV</COLLEGE>
<COLLEGE weight="11">Cal Poly Pomona</COLLEGE>
<COLLEGE weight="11">Loyola Marymount</COLLEGE>
<COLLEGE weight="11">Mississippi</COLLEGE>
<COLLEGE weight="11">Mississippi State</COLLEGE>
<COLLEGE weight="11">Rice</COLLEGE>
<COLLEGE weight="11">Santa Clara</COLLEGE>
<COLLEGE weight="12">Illinois</COLLEGE>
<COLLEGE weight="12">Indiana State</COLLEGE>
<COLLEGE weight="12">Kent</COLLEGE>
<COLLEGE weight="12">Manatee JC</COLLEGE>
<COLLEGE weight="12">Michigan State</COLLEGE>
<COLLEGE weight="13">Alabama</COLLEGE>
<COLLEGE weight="13">Creighton</COLLEGE>
<COLLEGE weight="13">Kentucky</COLLEGE>
<COLLEGE weight="13">North Carolina State</COLLEGE>
<COLLEGE weight="13">Oral Roberts</COLLEGE>
<COLLEGE weight="13">Seton Hall</COLLEGE>
<COLLEGE weight="14">Auburn</COLLEGE>
<COLLEGE weight="14">Georgia</COLLEGE>
<COLLEGE weight="14">Georgia Tech</COLLEGE>
<COLLEGE weight="14">Houston</COLLEGE>
<COLLEGE weight="14">Nebraska</COLLEGE>
<COLLEGE weight="14">South Alabama</COLLEGE>
<COLLEGE weight="14">Texas AandM</COLLEGE>
<COLLEGE weight="15">Minnesota</COLLEGE>
<COLLEGE weight="15">North Carolina</COLLEGE>
<COLLEGE weight="17">Tennessee</COLLEGE>
<COLLEGE weight="17">Wichita State</COLLEGE>
<COLLEGE weight="18">Brigham Young</COLLEGE>
<COLLEGE weight="18">Michigan</COLLEGE>
<COLLEGE weight="18">Oklahoma State</COLLEGE>
<COLLEGE weight="18">Sacramento CC</COLLEGE>
<COLLEGE weight="18">San Diego State</COLLEGE>
<COLLEGE weight="18">Southern Illinois</COLLEGE>
<COLLEGE weight="19">Arkansas</COLLEGE>
<COLLEGE weight="19">South Carolina</COLLEGE>
<COLLEGE weight="19">Washington State</COLLEGE>
<COLLEGE weight="22">Cal Berkeley</COLLEGE>
<COLLEGE weight="23">Louisiana State</COLLEGE>
<COLLEGE weight="23">Oklahoma</COLLEGE>
<COLLEGE weight="24">Pepperdine</COLLEGE>
<COLLEGE weight="26">Clemson</COLLEGE>
<COLLEGE weight="27">Miami-Dade CC</COLLEGE>
<COLLEGE weight="28">Florida</COLLEGE>
<COLLEGE weight="28">Fresno State</COLLEGE>
<COLLEGE weight="36">Cal St. Fullerton</COLLEGE>
<COLLEGE weight="36">Miami (FL)</COLLEGE>
<COLLEGE weight="37">Florida State</COLLEGE>
<COLLEGE weight="38">Arizona</COLLEGE>
<COLLEGE weight="38">USC</COLLEGE>
<COLLEGE weight="40">Texas</COLLEGE>
<COLLEGE weight="41">Stanford</COLLEGE>
<COLLEGE weight="43">UCLA</COLLEGE>
<COLLEGE weight="57">Arizona State</COLLEGE>
<COLLEGE weight="177">None</COLLEGE>
</COLLEGES>

<!-- Use this section to change award names -->
<!-- DO NOT change the RangeMin and RangeMax values, they are what PureSim Uses to find the award name -->
<AWARDS_TABLE RangeMin="01" RangeMax="01" AwardID="ps_CY">Best Pitcher</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="02" RangeMax="02" AwardID="ps_MVP">Most Valuable Player</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="25" RangeMax="25" AwardID="ps_BestRookieBatter">Rookie of the Year</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="26" RangeMax="26" AwardID="ps_BestRookiePitcher">Rookie Pitcher of the Year</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="33" RangeMax="41" AwardID="ps_Gold_Glove">Gold Glove</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="42" RangeMax="52" AwardID="ps_SilverSlugger">Silver Slugger</AWARDS_TABLE>

<!--
DEBUG SETTINGS - Do not touch these, they are for debugging purposes only and will likely
impact your association in bad, bad ways. You have been warned!
-->

<DEBUG inide="0" PostSeason="1"/>

</PURESIM>


< Message edited by Johnny Slick -- 12/20/2005 11:57:13 PM >

(in reply to Johnny Slick)
Post #: 2
RE: Deadball Era XML v0.5 - 12/20/2005 11:57:44 PM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
Because of the fact that the top 4 starters are used a lot more than in 21st century baseball, it looks like the overall hitting level is a bit down. It seems to work okay, however, when you go into the settings and change hits, walks, and homeruns to 55 (default is 50).

Also, way too many wild pitches in this version. Raise that to 1.005. In fact, I'll go ahead and make that change myself.

(in reply to Johnny Slick)
Post #: 3
RE: Deadball Era XML v0.5 - 12/21/2005 9:11:13 AM   
acetonic


Posts: 27
Joined: 10/8/2005
Status: offline
Thanks for this. I'll give it a shot.
I just simmed 1901-1917 and tried adjusting the sliders to get it closer to deadball era. I still had a fictional extra player show up in the league and hit 72 homers in 1915 with 50 homer seasons happening pretty regularly. That was with the homerun slider down to 5! I'll give your xml a try.

(in reply to Johnny Slick)
Post #: 4
RE: Deadball Era XML v0.5 - 12/21/2005 9:02:21 PM   
Amaroq

 

Posts: 1100
Joined: 8/3/2005
From: San Diego, California
Status: offline
I've been doing a lot of dead-ball era simulation as well. I'd love to see a 'diff' of your file to the shipping puresim.xml, Johnny, that would be useful. I may get around to posting my updates as well - we can see how much they differ.

acetonic, take a look at the ballparks those players are playing in. I found that it wasn't sufficient for me to simply modify the .xml file or slider, I also had to set up realistic old-school ballparks, with their cavernous outfields. I had an .xml file that worked wonders, but I had one team playing in a park with 250' foul lines, and it was shockingly easy for their players to put up big home run numbers. Once I moved teams to dimensions more or less 'realistic' for the era, I got home runs way down.

(in reply to acetonic)
Post #: 5
RE: Deadball Era XML v0.5 - 12/22/2005 4:31:22 AM   
acetonic


Posts: 27
Joined: 10/8/2005
Status: offline
quote:

ORIGINAL: Amaroq
acetonic, take a look at the ballparks those players are playing in. I found that it wasn't sufficient for me to simply modify the .xml file or slider, I also had to set up realistic old-school ballparks, with their cavernous outfields. I had an .xml file that worked wonders, but I had one team playing in a park with 250' foul lines, and it was shockingly easy for their players to put up big home run numbers. Once I moved teams to dimensions more or less 'realistic' for the era, I got home runs way down.



You are definately on the right track about the ballparks. I originally tried to set up the dimensions to be as close to the (known) dimensions of the real parks but even some of those had some awfully close foul lines.

So far after 5 years using this xml file (in moder ballparks) the season record for homers stands at 26. I don't know how many, if any, are inside the park jobs but I'll continue to sim and see what develops.

(in reply to Amaroq)
Post #: 6
RE: Deadball Era XML v0.5 - 12/22/2005 7:39:14 AM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
quote:

ORIGINAL: acetonic

Thanks for this. I'll give it a shot.
I just simmed 1901-1917 and tried adjusting the sliders to get it closer to deadball era. I still had a fictional extra player show up in the league and hit 72 homers in 1915 with 50 homer seasons happening pretty regularly. That was with the homerun slider down to 5! I'll give your xml a try.
Sadly, I'm thinking that the 50,000 homerun thing is just one of those "undocumented features" of the game. I've seen it 15 years in or so with every sim I've done, every timeline, and so on. Hopefully this'll be one of those things that gets fixed along with, maybe just maybe, a way to adjust relief pitching logic in the XML too. The hook adjustment isn't enough. Ideally, I'd like the computer to use the #1 starter in tight situations in the deadball era and up into the 30s, very little if any saves just to give someone a save until the 70s, and long relievers who regularly pitch 2-3 innings at a time. Actually, I think I've got the last part of that by turning reliever recovery way down and giving middle relievers almost as many pitches to use as starters, but still...

(in reply to acetonic)
Post #: 7
RE: Deadball Era XML v0.5 - 12/22/2005 8:41:30 AM   
acetonic


Posts: 27
Joined: 10/8/2005
Status: offline
I suppose it is a pretty big adjustemt for the AI to make, between the modern game and the deadball era. Every starter was expected to finish so they didn't throw as hard and the ball was as brown as mud by the end of the game. It's a good sign that PureSim is flexible enough to even come close to replicating that kind of game. I'm hoping that Pursim 2006 will have better control over the AI manager and that would help a lot in what we are attempting here.

Thanks again for all the work on the XML file.

(in reply to Johnny Slick)
Post #: 8
RE: Deadball Era XML v0.5 - 12/29/2005 9:28:50 PM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
Version 0.6 improvements:

- Adjusted global hit into out, walk, etc. adjustments. Stats were coming in way too low because most of the innings were being gobbled up by a team's top 4 pitchers.

- Lowered the error adjustment even more. It's now a negative number. There are no notes in the XML as to whether it can be negative or not, so this may or may not have an impact.

Things that I do to further make the league work:
-----------------

- Right now I have hits, walks, and homeruns set at 60 in the options. This is because I originally tried to use that as a way of increasing offense. The adjustments I made to the XML assume that these are the settings.

- There was a tremendous amount of difference between the "have" teams and the "have not" teams. If you want to recreate this, I suggest you select 5-6 (out of 16, more or less depending on league size) teams to be patsies, human-select them when you're beginning the league, and make them draft to slash spending for the first several rounds (I used 10 in my latest creation but YMMV). "Slash Spending" in an initial draft makes a team pick up nothing but super-scrubs. It's a very effective way to give the "haves" a head start. Do *not* have them slash spending for the entire draft unless you want to make a team that would lose a 7-game series in 4 games to the Cleveland Spiders. I ran a test sim that did this, and IIRC the team finished 3-137.

(in reply to acetonic)
Post #: 9
RE: Deadball Era XML v0.5 - 12/29/2005 9:29:22 PM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
<?xml version="1.0"?>
<!DOCTYPE PURESIM SYSTEM "ps.dtd" []>
<!--
====================================================================================
PureSim Baseball 2005 - Engine Settings File v4.0
(c)2002-2005 Shaun Sullivan

DO NOT CHANGE THIS FILE - MAKE A COPY AND CHANGE THAT

Instructions:

If you want to make changes to this file copy it to a new name (with a .xml extension)
and keep the copy in your puresim 2005\xml folder. Then make the changes to that file, and
be sure to give it an identifiable name by setting the DESCRIPTION tag below. Then, when you
create an association select your file from the "Engine Settings" dropdown prompt that PureSim will
present you with. You can also switch XML files via "Options and Utilities" from your association's
home screen.

** WARNING!! DO NOT DELETE ANY ROWS FROM THIS FILE

=====================================================================================


Version History
===============
===============

PureSim 8.2 (4.15.2005) - Added support for Wild Pitch and Passed Ball Adjustments
see ADJUST_WP and ADJUST_PB tags in the simulation engine section

v338 (1.30.2005) - Significant changes to the player generation settings (DISTRIBUTION_REPLAY etc...)

v336 (1.24.2005) - Moved HIGHLIGHTS to user.xml

If you want to tweak highlights paste the next 4 lines into your user.xml file
(make sure to put it above the last line that reads: "</USER>")

<HIGHLIGHTS>
<BATTER Hits="4" SB="3" HR="3" Runs="3" RBI="5" Doubles="3" Triples="2"/>
<PITCHER Hits="2" K="10"/>
</HIGHLIGHTS>

v336 (1.24.2005) - Addded more documentation to many sections

v336 (1.24.2005) - Changed DISTRIBUTION_SEEDED, DISTRIBUTION_REPLAY player generation settings
to default to not generating anything but scrubs when using real players
(both initially and with each passing season)

v336 (1.20.2005) - Removed all obsolete tags
v332 (1.9.2005) - First version where multiple XML files are supported

- Added "<DESCRIPTION> element which should be used to describe your XML
- All future changes will be documented here
- Added <INFLATION> tag for tweaking the impact of inflation

End Version History
===================
===================


Some important editing notes.
=============================

1. All values must be enclosed in quotes!!
2. All entries are CASE SENSITIVE - be careful!

(All tweaking will be disabled, or a game crash may result if you don't follow these rules)

** TIP: View this file In Internet Explorer: If it shows up without an
error, then the file is syntactically correct. Otherwise IE will give you a
verbose error message to help you fix the problem. Also IE provides a nice
hierarchical, expandable/collapsable view of the data.

3. All "tweakable" entries (those with values surrounded by quotes, should end with "/>"

For example, here is a valid tweak entry

<SOMEDATA SomeValue1="22" SomeValue2="11"/>

4. Many values are based on a simulated "dice roll" to allow for higher fidelity
in defining probability curves. Rolls are expressed in the following format

[N]d[S]+[X]

Where N is the number of dice to throw, S is the number of sides per die,
and X is a number to add to the roll result

For example:

"2d4+3" Means: Roll 2 4-sided dice and add 3 to the result. Thus the
net result will always lie between 5 and 11

-->
<PURESIM>
<!-- PureSim 2005 Release 8 = 333+ -->
<VERSION>359</VERSION>
<!--
DESCRIPTION

Put a descriptive name here, PureSim will display this name when
listing possible engine settings files to use
-->
<DESCRIPTION>Deadball Era Settings</DESCRIPTION>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- GM / Manager / Team Financial -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- This multiplier can be used to increase / decrease total franchise points for regions -->
<!-- default = 250.0 Note: this is overridden by the financial coefficient that the user can enter at -->
<!-- association creation time, so its pretty useless in here now I guess -->
<FRANCHISE_POINT_MULT desc="" formatCurrency="true">250.0</FRANCHISE_POINT_MULT>
<!-- AI teams will try not to sign deals that put them below this threshhold
(Unless they are just grabbing a scrub) -->
<!-- 1.5 changes the meaning of this, it is now a PCT remaining -->
<AI_BUDGET_MIN_THRESHHOLD>5</AI_BUDGET_MIN_THRESHHOLD>
<AI_BUDGET_MIN_THRESHHOLD_DRAFT>5</AI_BUDGET_MIN_THRESHHOLD_DRAFT>
<!-- This is the longest term contract allowed -->
<!-- Note: If you change this, you may also want to change the values in the ADJUST_TABLE_* settings -->
<!-- WARNING!! Allowable range is 1-7, anything else will crash the game!! -->
<MAX_YEAR_DEAL>5</MAX_YEAR_DEAL>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Player Financial -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--

YEARLY_INFLATION

The determine the avg pct $ remaining for the teams in the association and then lookup
in this table how much of an inflation boost we should give to the teams to account for inflation

For example, if the avg % cash remaining was 3 then we'd roll 2d2+2 and that number would be the pct increase
applied to each team's total available cash.
-->
<YEARLY_INFLATION RangeMin="1" RangeMax="2">2d3+2</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="3" RangeMax="4">2d2+2</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="5" RangeMax="5">2d1+1</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="6" RangeMax="10">1d1+1</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="11" RangeMax="15">1d1-1</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="16" RangeMax="20">1d1-1</YEARLY_INFLATION>
<YEARLY_INFLATION RangeMin="21" RangeMax="100">1d1-1</YEARLY_INFLATION>
<!-- Increase this to increase how much team's finances grow with inflation, decrease to throttle it back -->
<INFLATION mult=".90"/>
<!-- Throttles for player salaries. Note these numbers are scaled by FRANCHISE_POINT_MULT -->
<PLAYER_SALARY_MAX>75000</PLAYER_SALARY_MAX>
<PLAYER_SALARY_MIN>200</PLAYER_SALARY_MIN>
<!-- This number is used as the initial base salary by position (note p0=Starting Pitchers, p1=Relievers -->
<!-- Note these numbers are scaled by FRANCHISE_POINT_MULT -->
<MAX_BASE_SAL_BY_POS p0="18500" p1="16000" p2="16700" p3="17000" p4="16500" p5="16300" p6="16700" p7="16500" p8="17000" p9="16500"/>
<!-- Easy way to tweak the base up or down -->
<BASE_SAL_ADJUST>.700</BASE_SAL_ADJUST>
<!--
===========================================================================================================

Allows salary demand curve to be influenced. Basically players rank themselves internally
on a 1-100 scale. Based on this scale the following multipliers are applied to their base salaries.
Other factors such as youth and greed impact salary demands as well, but this table will allow a
significant influence.

WARNING: Use this table at your own risk. If you crank the numbers up too high you run the risk
of building an association where all the teams run out of money before they can pick enough players. Make
changes in small increments.

===========================================================================================================
-->
<ABILITY_ROLL RangeMin="0" RangeMax="0">0</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="1" RangeMax="5">.14</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="6" RangeMax="10">.21</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="11" RangeMax="14">.29</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="15" RangeMax="18">.35</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="19" RangeMax="23">.41</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="24" RangeMax="26">.49</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="27" RangeMax="30">.57</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="31" RangeMax="33">.63</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="34" RangeMax="37">.67</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="38" RangeMax="40">.71</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="41" RangeMax="43">.79</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="44" RangeMax="47">.91</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="48" RangeMax="50">.99</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="51" RangeMax="53">1.01</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="54" RangeMax="57">1.09</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="58" RangeMax="61">1.15</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="62" RangeMax="64">1.21</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="65" RangeMax="68">1.27</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="69" RangeMax="71">1.32</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="72" RangeMax="74">1.43</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="75" RangeMax="78">1.65</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="79" RangeMax="82">1.73</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="83" RangeMax="85">1.88</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="86" RangeMax="89">2.08</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="90" RangeMax="92">2.18</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="92" RangeMax="94">2.33</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="95" RangeMax="96">2.4</ABILITY_ROLL>
<ABILITY_ROLL RangeMin="97" RangeMax="999">3.1</ABILITY_ROLL>
<!-- Lookup based on the player's internal greed rating, and find multiplier -->
<GREED_ADJUST RangeMin="0" RangeMax="10">.85</GREED_ADJUST>
<GREED_ADJUST RangeMin="11" RangeMax="20">.90</GREED_ADJUST>
<GREED_ADJUST RangeMin="21" RangeMax="30">.94</GREED_ADJUST>
<GREED_ADJUST RangeMin="31" RangeMax="40">.98</GREED_ADJUST>
<GREED_ADJUST RangeMin="41" RangeMax="50">1</GREED_ADJUST>
<GREED_ADJUST RangeMin="51" RangeMax="60">1.05</GREED_ADJUST>
<GREED_ADJUST RangeMin="61" RangeMax="70">1.10</GREED_ADJUST>
<GREED_ADJUST RangeMin="71" RangeMax="80">1.17</GREED_ADJUST>
<GREED_ADJUST RangeMin="81" RangeMax="90">1.25</GREED_ADJUST>
<GREED_ADJUST RangeMin="91" RangeMax="100">1.35</GREED_ADJUST>

<!-- Increase player's salary demands if they have very high potential -->
<BASE_POTENTIAL_ADJUST RangeMin="0" RangeMax="10">1</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="11" RangeMax="20">1</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="21" RangeMax="30">1.05</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="31" RangeMax="35">1.1</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="36" RangeMax="40">1.15</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="41" RangeMax="50">1.20</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="51" RangeMax="60">1.25</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="61" RangeMax="65">1.25</BASE_POTENTIAL_ADJUST>
<BASE_POTENTIAL_ADJUST RangeMin="66" RangeMax="999">1.35</BASE_POTENTIAL_ADJUST>

<!-- Lookup how many years a player has been in the league and adjust -->
<YEARS_ADJUST RangeMin="0" RangeMax="1">.85</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="2" RangeMax="2">.90</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="3" RangeMax="3">.93</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="4" RangeMax="4">.98</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="5" RangeMax="5">1.05</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="6" RangeMax="8">1.15</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="9" RangeMax="11">1.22</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="12" RangeMax="15">1.04</YEARS_ADJUST>
<YEARS_ADJUST RangeMin="16" RangeMax="99">.94</YEARS_ADJUST>
<!-- Adjust base salary demand based on age -->
<BASE_AGE_ADJUST RangeMin="0" RangeMax="19">.81</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="20" RangeMax="22">.90</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="23" RangeMax="24">.96</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="25" RangeMax="27">1.11</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="28" RangeMax="29">1.16</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="30" RangeMax="32">1.22</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="33" RangeMax="35">1.22</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="36" RangeMax="37">1.02</BASE_AGE_ADJUST>
<BASE_AGE_ADJUST RangeMin="38" RangeMax="99">.95</BASE_AGE_ADJUST>

<!-- Adjust Salary Requests By Player Age and Contract Length -->
<!-- This is used to lookup into the applicable ADJUST table -->

<!-- NOTE! The way this is used has changed in PS Gold 1.1a. Now, we are looking up
by potential not AGE! The desired effect is we want high potential guys to demand MORE
for a long term deal and low potential guys to demand less for a long term deal -->
<AGE_ADJUST RangeMin="0" RangeMax="10">ADJUST_TABLE_5</AGE_ADJUST>
<AGE_ADJUST RangeMin="11" RangeMax="20">ADJUST_TABLE_4</AGE_ADJUST>
<AGE_ADJUST RangeMin="21" RangeMax="30">ADJUST_TABLE_3</AGE_ADJUST>
<AGE_ADJUST RangeMin="31" RangeMax="40">ADJUST_TABLE_2</AGE_ADJUST>
<AGE_ADJUST RangeMin="41" RangeMax="100">ADJUST_TABLE_1</AGE_ADJUST>

<!-- Lookup the number up years the contract offer is, and find the multiplier applied to the
base salary -->

<!-- Adjust Table 1 -->
<ADJUST_TABLE_1 RangeMin="1" RangeMax="1">.945</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="2" RangeMax="2">.955</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="3" RangeMax="3">.965</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="4" RangeMax="4">.975</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="5" RangeMax="5">.985</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="6" RangeMax="6">.995</ADJUST_TABLE_1>
<ADJUST_TABLE_1 RangeMin="7" RangeMax="7">1</ADJUST_TABLE_1>
<!-- Adjust Table 2 -->
<ADJUST_TABLE_2 RangeMin="1" RangeMax="1">.90</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="2" RangeMax="2">.92</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="3" RangeMax="3">.93</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="4" RangeMax="4">.94</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="5" RangeMax="5">.95</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="6" RangeMax="6">.97</ADJUST_TABLE_2>
<ADJUST_TABLE_2 RangeMin="7" RangeMax="7">1</ADJUST_TABLE_2>
<!-- Adjust Table 3 -->
<ADJUST_TABLE_3 RangeMin="1" RangeMax="1">.86</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="2" RangeMax="2">.88</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="3" RangeMax="3">.9</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="4" RangeMax="4">.92</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="5" RangeMax="5">.94</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="6" RangeMax="6">.96</ADJUST_TABLE_3>
<ADJUST_TABLE_3 RangeMin="7" RangeMax="7">1</ADJUST_TABLE_3>
<!-- Adjust Table 4 -->
<ADJUST_TABLE_4 RangeMin="1" RangeMax="1">1</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="2" RangeMax="2">.96</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="3" RangeMax="3">.93</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="4" RangeMax="4">.89</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="5" RangeMax="5">.84</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="6" RangeMax="6">.78</ADJUST_TABLE_4>
<ADJUST_TABLE_4 RangeMin="7" RangeMax="7">.71</ADJUST_TABLE_4>
<!-- Adjust Table 5 -->
<ADJUST_TABLE_5 RangeMin="1" RangeMax="1">1</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="2" RangeMax="2">.95</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="3" RangeMax="3">.92</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="4" RangeMax="4">.88</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="5" RangeMax="5">.83</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="6" RangeMax="6">.77</ADJUST_TABLE_5>
<ADJUST_TABLE_5 RangeMin="7" RangeMax="7">.70</ADJUST_TABLE_5>
<!--

When generating players for a new league, lookup into this table to determine if the
how many years a player has played



-->
<VETERAN_STATUS serviceRoll="1d1-1" RangeMin="1" RangeMax="24">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d2" RangeMin="25" RangeMax="25">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d3" RangeMin="26" RangeMax="26">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d3" RangeMin="27" RangeMax="27">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d3" RangeMin="28" RangeMax="28">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d3" RangeMin="29" RangeMax="29">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="30" RangeMax="30">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="31" RangeMax="31">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="32" RangeMax="32">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="33" RangeMax="33">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d4" RangeMin="34" RangeMax="34">0</VETERAN_STATUS>
<VETERAN_STATUS serviceRoll="1d1+4" RangeMin="35" RangeMax="99">0</VETERAN_STATUS>
<!--

==================================================================================================================
Determines how much salary demands are decreased as the draft proceeds,
This will simulate players easing up on their demands if they determine they are not
going to be signed. The value is used as a multiplier, so .90 means the players current salary demand would
be reduced by 10%.

RangeMin/RangeMax refer to the current round - (1-[35/50/55/60]) in the initial draft)

==================================================================================================================

-->
<!-- How often will players re-think what they are asking for
(Value is in rounds, so if it = 10 then every 10 rounds (or weeks in the case of the free agent draft
players will consider asking for less money -->
<!-- Used to influence the how often players will dynamically reduce their salary demands
based on market conditions. Increasing this number increses the likelihood -->
<DYNAMIC_SALARY_DEMAND>1.125</DYNAMIC_SALARY_DEMAND>
<REDUCESAL_FREQUENCY InitDraft="1" FreeAgentPeriod="1"/>
<!-- This table is used when doing the initial draft -->
<REDUCE_SAL_DEMAND RangeMin="1" RangeMax="5">.95</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="6" RangeMax="11">.85</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="12" RangeMax="18">.75</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="19" RangeMax="25">.65</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="26" RangeMax="35">.55</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="36" RangeMax="50">.35</REDUCE_SAL_DEMAND>
<REDUCE_SAL_DEMAND RangeMin="51" RangeMax="60">.20</REDUCE_SAL_DEMAND>
<!-- This table is used when doing the free agent draft -->
<!-- RangeMin and Max refer to the current week (1-16) -->
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="1" RangeMax="1">.95</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="2" RangeMax="2">.79</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="3" RangeMax="3">.71</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="4" RangeMax="4">.67</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="5" RangeMax="5">.60</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="6" RangeMax="6">.56</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="7" RangeMax="7">.53</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="8" RangeMax="8">.47</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="9" RangeMax="9">.43</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="10" RangeMax="11">.34</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="12" RangeMax="13">.23</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD RangeMin="14" RangeMax="16">.14</REDUCE_SAL_DEMAND_FREE_AGENT_PERIOD>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Contract re-negotiation modifiers -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--
Increase extension_influence attribute to increase the chance a player will accept
a contract extension. So if you want to have more of an old time feel to PureSim
you would likely increase this number.

The "greed_threshhold" attribute refers to each player's internal (hidden) greed rating. if it
is equal to or greater than this attribute then the player will auto-reject contract extensions
in search of more money

-->
<CONTRACT_MODIFIER extension_influence="1.415" greed_threshold="92"/>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Simulation Engine -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--

This section has the key values you can tweak to adjust PureSim's stats and physics based
statistical model.

Numbers are expressed as percentages
for example, to inflate the engines internal probability seed value assigned to
Walks by 2% Enter a value or 2. **Note! This does NOT mean there will be 2% more walks
across the board, it means the relative seed assigned to walks is increased
you can enter negative percentages to decrease the probability seed

-->
<SIMULATION_ENGINE>
<!-- The home fiel advantage is new for 2004 v1.5, increase to increase the home field advantage -->
<HOME_FIELD_ADVANTAGE Value=".05"/>
<!--
These are multipliers applied when "pitching around" a hitter

greater than 1.0 increses the chance of something
less than 1.0 decreases the chance

-->
<PITCH_AROUND>

<ADJUST_BB Value="1.25"/>
<ADJUST_K Value=".75"/>
<ADJUST_WP Value="1.05"/>
<ADJUST_PB Value="1.05"/>
<ADJUST_HBP Value="1.05"/>
<ADJUST_HIT_INTO_AN_OUT Value="1.0"/>

<!-- Adjust how often AI calls for pitching around based on
the managerial tendency setting. This is treated as a multiplier -->
<!-- Very Rarely -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="1" RangeMax="1">.5</PITCH_AROUND_MGR_TENDENCY>
<!-- Rarely -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="2" RangeMax="2">.85</PITCH_AROUND_MGR_TENDENCY>
<!-- Average -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="3" RangeMax="3">1.0</PITCH_AROUND_MGR_TENDENCY>
<!-- Often -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="4" RangeMax="4">1.15</PITCH_AROUND_MGR_TENDENCY>
<!-- Very Often -->
<PITCH_AROUND_MGR_TENDENCY RangeMin="5" RangeMax="5">1.30</PITCH_AROUND_MGR_TENDENCY>
</PITCH_AROUND>

<!--

These are the standard adjustable variables
The way these work is they are multiplied times .01 and then that product is multiplied
by the internal probablility of a given play result.

ADJUST_BB, ADJUST_K and ADJUST_HIT_INTO_AN_OUT are applied before the play result is determined and the
ADJUST_SINGLES .. ADJUST_HR are used after the engine has determined there will be a
hit.
-->

<!--
PureSim 2005 Gold Editon v1.1 Settings

Note! Important change in PureSim 2005 Gold Edition 1.1
These values are now simply treated as straight multipliers

-->
<!-- ValueReal is applied to real player associations -->
<ADJUST_HIT_INTO_AN_OUT Value=".922" ValueReal=".92"/>
<ADJUST_BB Value=".786"/>
<ADJUST_K Value=".454"/>

<ADJUST_SINGLES Value="1.19"/>
<ADJUST_DOUBLES Value="1.117"/>
<ADJUST_TRIPLES Value="1.06"/>
<ADJUST_HR Value="1.809"/>


<!--

New in 8.2 passed ball and Wild Pitches

IMPORTANT: The scale here may seem inverted, but you actually INCREASE the Value parameter
to get FEWER PB's / WP's and DECREASE it to get MORE PB's / WP's

Also, I suggest you do so in VERY small increments (floating point)
this is pretty high fidelity. Example tweak to 1.2 and see what happens

-->
<ADJUST_WP Value="1.005"/>
<ADJUST_PB Value="1.0"/>
<ADJUST_HBP Value="0.95"/>

<!--
ADJUST_HIT_INTO_AN_OUT

Note the 2 values, one used for fictional leagues and one used for real player leagues
You can really move batting avgs up and down by making significant changes to this number
-->


<!-- Higer Number = Better chance for safe tag up advances -->
<ADJUST_OUTFIELD_ADVANCES Value="135"/>
<!-- Changed in 1.7 from 150 to 120 -->
<!--

Adjust tagup success based on where hit and where tagging from

lookup is where the ball was hit. The 3 values MUST be separated by slashes and they are
modifier tagging from 1B, modifier tagging 2B, modifier tagging 3B

1=No mod less than 1 Means decrease chance for successful tag

-->
<TAGUP_LOCATION_MODIFIER RangeMin="7" RangeMax="7">.70/.80/1.0</TAGUP_LOCATION_MODIFIER>
<TAGUP_LOCATION_MODIFIER RangeMin="8" RangeMax="8">.65/.90/1.0</TAGUP_LOCATION_MODIFIER>
<TAGUP_LOCATION_MODIFIER RangeMin="9" RangeMax="9">.75/.90/1.0</TAGUP_LOCATION_MODIFIER>
<!-- Higher means better ability to safely steal, also increases the number of steal attempts -->
<STEAL_SPEED_MULTIPLIER Value="180"/>
<!-- Higher means better thows on steal attemps -->
<CATCHER_ARM_MULTIPLIER Value="104.35"/>
<!-- New in v1.02 - Lowering this below 100 will tend to decrease the number of OF assists -->
<OF_ARM_MULTIPLIER Value="85"/>
<SAC_BUNT_MULTIPLIER Value="130"/>
<HIT_AND_RUN_MULTIPLIER Value="140"/>
<!-- Adjust this number up and down to tweak the amount of impact that
the spring "sl iders" have on player stats improving (default = .35) -->
<BASE_RUNNING>
<!--
These multipliers can be used to increase/decrease the chance that
a runner will attempt to take an extra base on a hit
Note: 100 is the default and the range is 1 to 200 The higher the Value the higher the chance the
runner will try

Beta 22 Note: added SpeedMult which allows you to increase/decrease the chance a player will succceed on
each of these specific situations

-->
<!-- The LOWER the "Value" is, the better the chance the runner will score -->
<RUNNER_MOVES_FROM_FIRST_TO_THIRD_ON_SINGLE Value="15" SpeedMult="180"/>
<RUNNER_SCORES_FROM_SECOND_ON_SINGLE Value="3" SpeedMult="180"/>
<RUNNER_SCORES_FROM_FIRST_ON_DOUBLE Value="67" SpeedMult="180"/>
</BASE_RUNNING>
<!-- Increase/decrease the number of fly balls to left / center / right by increasing/decreasing (500 is the default) -->
<OUTS_ADJUST o_7="500" o_8="500" o_9="500"/>
</SIMULATION_ENGINE>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Injuries -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<INJURIES freq="1.00" freqPitchers="1.05">
<!-- Note, there are 6 severity levels of injuries -->
<SEVERITY_LEVELS>
<!--
When it is determined that a player is injured, the severity
of the injury is influenced by the player's internal durability rating.
RangeMin and RangeMax refer to the player's durability
-->
<SEVERITY_VALUE>
<!--
1.51 New Injury Modeling

Step 1: Roll 3d33+1 and lookup into this table to determine a roll that
will set the base injury severity (Very low and Very high rolls lead to more severe injuries)

Note, we roll 3d33+1 do lookup into this table with a smooth bell curve of results,
hence the more severe injury rolls lie at either end of the curve.

-->
<BASE_SEVERITY_ROLL RangeMin="0" RangeMax="15">4d20+50</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="16" RangeMax="24">4d20+40</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="25" RangeMax="33">3d20+20</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="34" RangeMax="42">2d20+15</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="43" RangeMax="51">1d20+15</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="52" RangeMax="60">1d10+5</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="61" RangeMax="69">1d15+5</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="70" RangeMax="78">1d20+15</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="79" RangeMax="87">3d20+20</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="88" RangeMax="96">4d20+40</BASE_SEVERITY_ROLL>
<BASE_SEVERITY_ROLL RangeMin="97" RangeMax="100">4d20+50</BASE_SEVERITY_ROLL>
<!--

1.5 New Injury modeling
Step 2: Determine how fatigued a player is. If he is very fatigued, then increase
the base injury amount.

Note this is not the only place where fatigue is factored in the chance
that a player will even become injured is also based on that initially. We
are just penalizing again here for managers that are running their players
into the ground)

This is a multiplier applied to the base.

-->
<FATIGUE_INJURY_ADJUST RangeMin="&pc_Injured;" RangeMax="&pc_Injured;">1.45</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_CompletelyExhausted;" RangeMax="&pc_CompletelyExhausted;">1.25</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_VeryWornOut;" RangeMax="&pc_VeryWornOut;">1.20</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_WornOut;" RangeMax="&pc_WornOut;">1.1</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_Tired;" RangeMax="&pc_Tired;">1.05</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_OK;" RangeMax="&pc_OK;">1</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_Good;" RangeMax="&pc_Good;">.95</FATIGUE_INJURY_ADJUST>
<FATIGUE_INJURY_ADJUST RangeMin="&pc_FeelingGreat;" RangeMax="&pc_FeelingGreat;">.85</FATIGUE_INJURY_ADJUST>
<!--

1.5 New Injury modeling

Step 3: Now, look at the player's internal durability rating and adjust the base
injury up or down depending on how durable he is.

This value will then be multiplied by the base severity roll in order to
determine how severe the injury is

Note, in PureSim 2003, DURability ratings generally range from 60-100

-->
<SEVERITY_ROLL_DUR RangeMin="0" RangeMax="64">1.25</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="65" RangeMax="70">1.15</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="71" RangeMax="75">1.1</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="76" RangeMax="80">1</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="81" RangeMax="85">.9</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="86" RangeMax="90">.8</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="91" RangeMax="95">.7</SEVERITY_ROLL_DUR>
<SEVERITY_ROLL_DUR RangeMin="96" RangeMax="100">.6</SEVERITY_ROLL_DUR>
</SEVERITY_VALUE>
<!-- Multiplier applied to severity to determine the appropriate ratings
reduction to apply to injured players. The higher this number, the
more dramatic the effect of an injury on a player's performace -->
<!-- 1.04 Note: increased default reduction level from .99 to 1.10 -->
<REDUCTION_LEVEL>1.10</REDUCTION_LEVEL>
<!-- Will the computer GM put a player on the DL? -->
<COMP_GM_DL>
<!-- Range value is severity, goes on DL if (roll > 50) -->
<DL_ON_ROLLS>
<DL_ROLL RangeMin="1" RangeMax="10">1d1</DL_ROLL>
<DL_ROLL RangeMin="11" RangeMax="20">1d50+5</DL_ROLL>
<DL_ROLL RangeMin="21" RangeMax="40">2d25+10</DL_ROLL>
<DL_ROLL RangeMin="41" RangeMax="60">2d25+25</DL_ROLL>
<DL_ROLL RangeMin="61" RangeMax="80">4d25+40</DL_ROLL>
<DL_ROLL RangeMin="81" RangeMax="100">1d1+51</DL_ROLL>
</DL_ON_ROLLS>
<DL_OFF_ROLLS>
<!-- Range here is the current InjurySeverity, If roll > 50 then take him off the DL -->
<DL_ROLL_OFF RangeMin="1" RangeMax="5">5d5+40</DL_ROLL_OFF>
<DL_ROLL_OFF RangeMin="6" RangeMax="10">10d5+16</DL_ROLL_OFF>
<DL_ROLL_OFF RangeMin="11" RangeMax="20">10d5+5</DL_ROLL_OFF>
<DL_ROLL_OFF RangeMin="21" RangeMax="40">10d5+2</DL_ROLL_OFF>
<DL_ROLL_OFF RangeMin="41" RangeMax="100">10d4</DL_ROLL_OFF>
</DL_OFF_ROLLS>
</COMP_GM_DL>
</SEVERITY_LEVELS>
<!--
Each day players heal by a certain amount, at the most basic level
This is (Severity / Num Days) = PCT heal per day, however this factor can change
depending on:
A) The Player's Age
B) The Player's Durability
C) If the player appears in a game on that day
D) If the player is on the DL (Heals Faster)

The formula looks something like this tweakable variables are bracketed
((50 - Age) * [AgeWeight]) + (Durability * [dWeight1])+ (AppearedInGame ? (-Durability * [dWeight1], 0) + (Disabled ? (+Durability * dWeight), 0)
-->
<HEAL_WEIGHTS AgeWeight="2.5" DurabilityWeight="1.5" FudgeFactor="1.95" PlayingInjuredAdjustment=".65"/>
<!-- If this player actually appeared in a game on a given day, then he should not heal as much
though he will probably heal a little. This multiplier is applied to the player's recovery if
he appeared in a game -->
<HEAL_REDUCTION_MULT healmult=".49"/>
<!-- CEI value - If the CEI attribute is present there is a N in 1000 chance that it will be a Career Ending Injury where
CEI=n For example, below there is Rotator Cuff injury that has a 2 in 1000 chance of being Career-Ending -->
<!-- Below p=Probability of this injury happening to a pitcher, b=Probability of it happening to a batter -->
<INJURY id="1" desc="arm" min="10" max="100" p="100" b="10" CEI="0" HBPOnly="false"/>
<INJURY id="2" desc="leg" min="10" max="100" p="20" b="100" CEI="2" HBPOnly="false"/>
<INJURY id="3" desc="neck" min="10" max="100" p="20" b="50" CEI="2" HBPOnly="false"/>
<INJURY id="4" desc="elbow" min="10" max="100" p="100" b="50" CEI="4" HBPOnly="false"/>
<INJURY id="5" desc="finger" min="10" max="70" p="20" b="50" CEI="0" HBPOnly="false"/>
<INJURY id="6" desc="hand" min="10" max="100" p="20" b="80" CEI="0" HBPOnly="false"/>
<INJURY id="7" desc="shoulder" min="10" max="100" p="100" b="40" CEI="0" HBPOnly="false"/>
<INJURY id="8" desc="thumb" min="10" max="60" p="20" b="50" CEI="0" HBPOnly="false"/>
<INJURY id="9" desc="wrist" min="10" max="100" p="20" b="90" CEI="0" HBPOnly="false"/>
<INJURY id="10" desc="back" min="10" max="100" p="50" b="50" CEI="6" HBPOnly="false"/>
<INJURY id="11" desc="abdomen" min="10" max="60" p="10" b="10" CEI="0" HBPOnly="false"/>
<INJURY id="12" desc="rib cage" min="10" max="60" p="50" b="50" CEI="0" HBPOnly="false"/>
<INJURY id="13" desc="groin" min="10" max="70" p="50" b="50" CEI="0" HBPOnly="false"/>
<INJURY id="14" desc="hip" min="10" max="100" p="50" b="50" CEI="2" HBPOnly="false"/>
<INJURY id="15" desc="ankle" min="10" max="80" p="20" b="80" CEI="0" HBPOnly="false"/>
<INJURY id="16" desc="foot" min="10" max="80" p="20" b="80" CEI="0" HBPOnly="false"/>
<INJURY id="17" desc="hamstring" p="70" b="100" min="20" max="80" CEI="0" HBPOnly="false"/>
<INJURY id="18" desc="quadricep" min="10" max="80" p="70" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="19" desc="knee" min="20" max="100" p="70" b="100" CEI="4" HBPOnly="false"/>
<INJURY id="20" desc="thigh" min="10" max="70" p="70" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="21" desc="calf" min="10" max="60" p="70" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="22" desc="toe" min="10" max="15" p="70" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="23" desc="knee cap" min="10" max="100" p="30" b="100" CEI="0" HBPOnly="false"/>
<INJURY id="24" desc="torn rotator cuff" min="75" max="100" p="100" b="5" CEI="6" HBPOnly="false"/>
<INJURY id="25" desc="elbow ligament" min="50" max="100" p="100" b="20" CEI="4" HBPOnly="false"/>
<INJURY id="26" desc="bicep" min="30" max="100" p="50" b="50" CEI="1" HBPOnly="false"/>
<INJURY id="27" desc="dislocated shoulder" min="25" max="100" p="10" b="60" CEI="0" HBPOnly="false"/>
<INJURY id="28" desc="fractured fibula" min="55" max="100" p="10" b="60" CEI="0" HBPOnly="false"/>
<INJURY id="29" desc="broken finger" min="55" max="100" p="10" b="60" CEI="0" HBPOnly="false"/>
<!-- To add new injuries duplicate the INJURY element and increment the id="xx" attribute

ex:
<INJURY id=27 desc="Head" max="60" p="50" b="50" CEI="0" HBPOnly="false"/>
-->
</INJURIES>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- GM AI -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Increase the Activity attribute in the GM_AI number above 15 for more activity
and below 15 for less
GM Activity involves moves such as promotions/demotions, Free Agent Signings, and Trades
(Note Activity must be an integer between 1 and 100


-->
<!-- New in PureSim 2003 v1.3 Added "PromotionActivity" attribute which controls how often
the AI will promote/demote players. 100 Is the default, lower this number to decrease the amount of
promotions and demotions.
-->
<GM_AI Activity="15" PromotionActivity="85">
<!-- Speed -->
<CLASSIFY_SPEED RangeMin="1" RangeMax="35">1</CLASSIFY_SPEED><!-- Do not change this line -->
<CLASSIFY_SPEED RangeMin="36" RangeMax="44">2</CLASSIFY_SPEED><!-- Do not change this line -->
<CLASSIFY_SPEED RangeMin="45" RangeMax="60">3</CLASSIFY_SPEED><!-- Do not change this line -->
<CLASSIFY_SPEED RangeMin="61" RangeMax="75">4</CLASSIFY_SPEED><!-- Do not change this line -->
<CLASSIFY_SPEED RangeMin="76" RangeMax="999">5</CLASSIFY_SPEED><!-- Do not change this line -->
<!-- Arm -->
<CLASSIFY_ARM RangeMin="1" RangeMax="49">1</CLASSIFY_ARM><!-- Do not change this line -->
<CLASSIFY_ARM RangeMin="50" RangeMax="59">2</CLASSIFY_ARM><!-- Do not change this line -->
<CLASSIFY_ARM RangeMin="60" RangeMax="70">3</CLASSIFY_ARM><!-- Do not change this line -->
<CLASSIFY_ARM RangeMin="71" RangeMax="80">4</CLASSIFY_ARM><!-- Do not change this line -->
<CLASSIFY_ARM RangeMin="81" RangeMax="999">5</CLASSIFY_ARM><!-- Do not change this line -->
<!-- The TRADEAI Aggregate contains elements that can be used to tweak computer GM trade AI -->
<TRADEAI>
<!-- Default = 1.25, increase to increase the frequency and aggressiveness of computer GM trading -->
<!-- "No trades will be made until at least [MinGames] have been played -->
<TRADEFREQUENCY Value="1.25" MinGames="21"/>
<!-- <TRADEFREQUENCY Value="999991.25" MinGames="1"/> -->
<!-- The INFLUENCE_GAMESPLAYED tags allow you to define how much to adjust the
likelihood that the computer AI will attempt to make a trade based on the number of games
currently completed in the season (note all seasons are normalized to 162, so
for example in a 81 game league after 17 games the computer will calculate based on 34 games played.
PureSim will search the INFLUENCE_GAMESPLAYED tags, looking for a tag that has a RangeMin and RangeMax attribute that
would contain the number of games played. Then the tag value is applied -->
<INFLUENCE_GAMESPLAYED RangeMin="0" RangeMax="30">.05</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="31" RangeMax="40">.10</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="41" RangeMax="50">.25</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="51" RangeMax="60">.40</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="61" RangeMax="80">.65</INFLUENCE_GAMESPLAYED>
<INFLUENCE_GAMESPLAYED RangeMin="81" RangeMax="100">.80</INFLUENCE_GAMESPLAYED>
<!-- Note 113 is the max -->
<INFLUENCE_GAMESPLAYED RangeMin="101" RangeMax="113">1.0</INFLUENCE_GAMESPLAYED>
</TRADEAI>
<!--

New in 1.31

Periodically during the game, teams will evaluate talent (in other words, GMs are
adjusting their opinion of certain players based on in-season performance as well as the
strengths and weaknesses of the team. This section allows the frequency of this evaluation
to be tweaked.

The RangeMin an max below represent the normalized number of games played by the team. By "normalized" I
mean scaled to a 162 game season regardless of how long the specific assn's schedule is. The value is
the base pct chance that talent will be evaluated.

-->
<TALENT_EVAL_FREQUENCY RangeMin="1" RangeMax="20">0</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="21" RangeMax="40">3</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="41" RangeMax="70">5</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="71" RangeMax="120">8</TALENT_EVAL_FREQUENCY>
<TALENT_EVAL_FREQUENCY RangeMin="121" RangeMax="999">0</TALENT_EVAL_FREQUENCY>
<!--

New in 1.31

Based on how many days it has been since a team has evaluated talent increase or decrease
the chance that they will evaluate talent today. The value is a multiplier
applied to the value obtained from the lookup into the TALENT_EVAL_FREQUENCY table -->

-->

<TALENT_EVAL_BONUS RangeMin="1" RangeMax="7">.25</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="8" RangeMax="14">.65</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="15" RangeMax="21">.85</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="22" RangeMax="30">1</TALENT_EVAL_BONUS>
<TALENT_EVAL_BONUS RangeMin="31" RangeMax="999">1.25</TALENT_EVAL_BONUS>
<!--

New in 1.31

Evaluation Consideration - When a GM is evaluating talent this table lets you tweak how much
he considers the base ratings he gave for a player vs. the player's in-season performance. For example,
a GM may have rated a give player as a 61 CONTACT, but if that player is hitting .350 after 80 games, we
want the GM to "dynamically" adjust his opinion of the player thus leading to better decsions when
building lineups, making player assignments etc...

The Range value below refers to what percent of the season has been completed. The result is 2 numbers,
ranging from 0-10 each. The first number is how much to consider the players in-season, accumulated stats,
the second number is how much to consider the player's ratings.


Note!!! The 2 values MUST add up to 10
Note 2: This number is also adjusted internally if a player has not appeared enough to
have a reasonable amount of accumulated stats.

-->
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="0" RangeMax="12">0/10</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="13" RangeMax="24">4/6</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="25" RangeMax="36">5/5</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="37" RangeMax="48">6/4</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="49" RangeMax="61">8/2</DYNAMIC_TALENT_EVAL_CONSIDER>
<DYNAMIC_TALENT_EVAL_CONSIDER RangeMin="62" RangeMax="999">10/0</DYNAMIC_TALENT_EVAL_CONSIDER>
<!-- New in 1.31

In-season evaluation

When dynamically updating player evaluations in season, we first consider what "state" the team's
GM is in. The following states are possible:

gmsNotLooking = 1
gmsGetBetter1 = 2
gmsGetBetter2 = 3
gmsGetYounger = 4
gmsPennantDrive = 5
gmsDumpSalary = 6

The values above are used to lookup into this table, to detrmine which node to get weightings from

-->
<!-- gmsNotLooking -->
<EVAL_GM_STATE_LOOKUP RangeMin="1" RangeMax="1">IN_SEASON_EVAL_WT_1</EVAL_GM_STATE_LOOKUP>
<!-- gmsGetBetter1 -->
<EVAL_GM_STATE_LOOKUP RangeMin="2" RangeMax="2">IN_SEASON_EVAL_WT_1</EVAL_GM_STATE_LOOKUP>
<!-- gmsGetBetter2 -->
<EVAL_GM_STATE_LOOKUP RangeMin="3" RangeMax="3">IN_SEASON_EVAL_WT_2</EVAL_GM_STATE_LOOKUP>
<!-- gmsGetYounger -->
<EVAL_GM_STATE_LOOKUP RangeMin="4" RangeMax="4">IN_SEASON_EVAL_WT_3</EVAL_GM_STATE_LOOKUP>
<!-- gmsPennantDrive -->
<EVAL_GM_STATE_LOOKUP RangeMin="5" RangeMax="5">IN_SEASON_EVAL_WT_4</EVAL_GM_STATE_LOOKUP>
<!-- gmsDumpSalary -->
<EVAL_GM_STATE_LOOKUP RangeMin="6" RangeMax="6">IN_SEASON_EVAL_WT_5</EVAL_GM_STATE_LOOKUP>
<IN_SEASON_EVAL_WT_1 Contact="5" Power="3" YouthHitter="0" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="1" Stuff="6" Control="3" Youth="0" Endurance="0"/>
<IN_SEASON_EVAL_WT_2 Contact="5" Power="3" YouthHitter="0" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="1" Stuff="6" Control="3" Youth="0" Endurance="0"/>
<IN_SEASON_EVAL_WT_3 Contact="4" Power="3" YouthHitter="6" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="0" Stuff="4" Control="2" Youth="3" Endurance="0"/>
<IN_SEASON_EVAL_WT_4 Contact="5" Power="3" YouthHitter="0" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="1" Stuff="7" Control="3" Youth="0" Endurance="0"/>
<IN_SEASON_EVAL_WT_5 Contact="1" Power="1" YouthHitter="10" Speed=".5" Arm=".33" Range=".33" Hands=".334" Salary="-.35" Stuff="1" Control="1" Youth="10" Endurance="0"/>
<!--

New in 1.31

End of season player evaluation.

At the end of the season, GMs will refine their talent evaluations based on
how a player actually performed in the recently completed season.

The values below can be tweaked in order to influence the relative weight that the AI
gives to certain player attributes when coming up with a composite evaluation of the player.

This is same as the in-season evaluation that the AI does, but is done by all teams at the end of the season
-->
<END_OF_SEASON_WEIGHTS Contact="5" Power="3" YouthHitter="2" Speed=".5" Arm=".33" Range=".33" Hands=".334" Stuff="6" Control="3" Youth="1"/>
<!--

Ratings consideration

Similar to above, used to determine how much the AI will consider ratings
over actual performance when evaluating talent

-->
<TALENT_RATINGS_CONSIDERATION>.45</TALENT_RATINGS_CONSIDERATION>
<!-- Like above except influences how much actual simulated performance is considered in relation to ratings -->
<TALENT_DYNAMIC_CONSIDERATION>1.30</TALENT_DYNAMIC_CONSIDERATION>
</GM_AI>

<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Fatigue Modeling -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--

; Fatigue (Day to Day Wear and Tear)
; ==================================
; These settings impact how quickly players tire/recover and how they are impacted by
; the wear and tear of everyday play

FatigueThreshHold=15 ; Raising this number (1 - 100) means fatigue will set in earlier
; Default=20, once a player is under this threshhold he is
; considered to be worn out and his performance will degrade.


FatigueReduction=100 ; Multiplier used to reduce a player's ratings when he is tired
; 100=1%, 150=1.5%. This number is multiplied by the number
; of points the Player's REST rating has dropped below
; the FatigueThreshHold setting.
; For example, say a guy's REST rating is down to 5

; 20-5=15 * 1=15% reduction of all ratings
-->
<FATIGUE FatigueReduction="63" FatigueThreshHold="25">
<COST_START FatigueCost_Start_C="315" FatigueCost_Start_1B="236" FatigueCost_Start_2B="238" FatigueCost_Start_3B="236" FatigueCost_Start_SS="270" FatigueCost_Start_LF="236" FatigueCost_Start_CF="238" FatigueCost_Start_RF="236" FatigueCost_Start_DH="118"/>
<COST_APPEAR FatigueCost_Appear_C="81" FatigueCost_Appear_1B="58" FatigueCost_Appear_2B="59" FatigueCost_Appear_3B="58" FatigueCost_Appear_SS="70" FatigueCost_Appear_LF="58" FatigueCost_Appear_CF="59" FatigueCost_Appear_RF="58" FatigueCost_Appear_DH="27"/>
<RECOVERY Recovery_C="65" Recovery_1B="85" Recovery_2B="85" Recovery_3B="85" Recovery_SS="85" Recovery_LF="85" Recovery_CF="85" Recovery_RF="85" Recovery_DH="95"/>
<!-- ====================================== -->
<!-- Pitcher Recovery Model -->
<!-- ====================================== -->
<!-- The values in the RECOVERY_PITCHER tag allow you to influence how fast starting pitchers
and relief pitchers recover between starts Note: the practical range is from 1 to 200
The default for both attributes is 100.

The higher the number, the faster the recovery
-->
<RECOVERY_PITCHER Recovery_Starter="90" Recovery_Reliever="15"/>
<!-- ====================================== -->
<!-- NEW 1.03 6.23.02 Pitcher Fatigue Model -->
<!-- ====================================== -->
<!-- This table is used to determine which description of how a pitcher is feeling should be used
The RangeMin and RangeMax parameters refer to the number of "available" pitches a pithcer has
as a percentage of the number he can throw when fully rested -->
<!-- Remember this "description" is accessed by the AI when determining when to "rest" players, so this can
have a HUGE impact on player usage -->
<!-- Note the tag values must be one of the following constants which map to PureSim's fatigue
descriptions:

&pc_CompletelyExhausted;
&pc_VeryWornOut;
&pc_WornOut;
&pc_Tired;
&pc_OK;
&pc_Good;
&pc_FeelingGreat;

-->
<!-- NOTE: Make sure to put the & in front and ; after the tag value e.g. &pc_CompletelyExhausted; -->
<PITCHER_FATIGUE_DESC RangeMin="0" RangeMax="10">&pc_CompletelyExhausted;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="11" RangeMax="21">&pc_VeryWornOut;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="22" RangeMax="32">&pc_WornOut;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="33" RangeMax="43">&pc_Tired;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="44" RangeMax="60">&pc_OK;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="61" RangeMax="81">&pc_Good;</PITCHER_FATIGUE_DESC>
<PITCHER_FATIGUE_DESC RangeMin="82" RangeMax="100">&pc_FeelingGreat;</PITCHER_FATIGUE_DESC>
<!-- ===================================== -->
<!-- New 6.23.02 Fatigue Color definitions -->
<!-- ===================================== -->
<!-- This section allows the colors that are used for fatigue to be user defined -->
<!-- Colors are expressed as RGB triplets (e.g. 255,0,0 is pure red, 0,255,0 is Blue....)
or they can be expressed using Internet Explorer's color names -->
<FATIGUE_COLORING pc_CompletelyExhausted="RGB(255,0,0)" pc_VeryWornOut="RGB(128,0,0)" pc_WornOut="RGB(128,128,0)" pc_Tired="RGB(0,128,0)" pc_OK="RGB(0,128,128)" pc_Good="RGB(0,0,128)" pc_FeelingGreat="RGB(0,0,255)" pc_Injured="rgb(128,128,128)"/>
</FATIGUE>
<!--
Decrease BaseAdj for more errors, increase for better fielding.
default = 7.8
-->
<FIELDING_ERRORS BaseAdj="-2"/>
<!--
===================================================================
===================================================================
Adjustments that are made BEFORE the base play result is calculated
===================================================================
===================================================================

Increasing one of these numbers over the other will cause that players ratings
to influence the result of the play more

-->
<!-- PureSim Classic <PRE_PLAY_ADJ PitcherAvgWeight="200" BatterAvgWeight="100"/> -->
<PRE_PLAY_ADJ PitcherAvgWeight="100" BatterAvgWeight="100"/>

<!--
Environmental Adjustments

These settings can be used to increase or decrease the impact of
certain variables that are considered when determining a play result

Wind Adjustment increase above 100 to make the wind have a more dramatic impact
on the flight of the ball, or lower below 100 for the oppisite effect

Altitide is the same concept as the wind adjustment, but applies to altitude

Both default to 100
-->
<ENVIRONMENT_ADJ WindAdjustment="100" AltitudeAdjustment="100"/>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Manager AI -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!--
Managerial tendencies are rated 1-7 in various categories - they map to the attributes
of the team's manager profile.

-->
<!-- Base Pinch Hit chance by Inning(v) -->
<BASE_PINCH_HIT_CHANCE_BY_INNING v1="0" v2="0" v3="0" v4="0" v5="0" v6="0" v7="5" v8="15" v9="25"/>
<!-- Earliest Inning a manager with Pinch Hit Rating of 1 will consider pinch hitting -->
<MIN_PINCH_HIT_INNING v0="9" v1="8" v2="8" v3="8" v4="7" v5="7" v6="7"/>
<!-- For each manager level, this adjustment is added/subtracted to the base chance that a manager will pinch hit -->
<BASE_PINCH_HIT_CHANCE v0="-30" v1="-15" v2="-5" v3="0" v4="5" v5="15" v6="20"/>
<CANCEL_PINCH_HIT_IF_AHEAD_BY v0="-3" v1="-2" v2="-2" v3="-1" v4="0" v5="1" v6="2"/>
<!-- Earliest Inning a manager with Pinch Run Level of "v" -->
<MIN_PINCH_RUN_INNING v0="9" v1="9" v2="8" v3="8" v4="7" v5="7" v6="7"/>
<BASE_PINCH_RUN_MOD v0="-20" v1="-15" v2="-5" v3="0" v4="5" v5="15" v6="20"/>
<CANCEL_PINCH_RUN_IF_AHEAD_BY v0="0" v1="0" v2="0" v3="1" v4="1" v5="1" v6="2"/>
<!-- By manager level(v) -->
<BASE_STEAL_ADJ v0="-1d3-0" v1="1d3+1" v2="1d3+3" v3="1d3+5" v4="1d3+7" v5="1d3+9" v6="1d3+11"/>
<STEAL_COUNT_ADJ count_0and0="-3d10+1" count_0and1="-2d9+1" count_0and2="-2d12+1" count_1and0="2d4+1" count_1and1="2d4+1" count_1and2="-2d7+1" count_2and0="2d10+1" count_2and1="2d4+1" count_2and2="-2d6+1" count_3and0="2d11+1" count_3and1="2d9+1" count_3and2="2d6+1"/>
<BASE_SAC_ADJ v0="0" v1="10" v2="20" v3="30" v4="35" v5="40" v6="45"/>
<HIT_AND_RUN_ADJ v0="-20" v1="-10" v2="0" v3="10" v4="20" v5="35" v6="45"/>
<DEFENSIVE_SUBS_ADJ v0="0" v1="1" v2="2" v3="3" v4="4" v5="5"/>
<!-- Adjust IBB Frequency based on mgr tendency setting

v0=Never v1=Very Rarely v2=Rarely v3=Average v4=Often v5=Very Often

The number is a multiplier (hence v0="0" which would result in never calling for an IBB )
The higher the value, the more IBBs the will be called for

-->
<IBB_ADJ v0="0" v1=".35" v2=".75" v3="1" v4="1.25" v5="1.65"/>
<!-- Intentional Walk -->
<!-- The way IBB AI works is as follows:

- A number from each of the following 5 situational tables is determined, then
these 5 numbers are totaled up and that total is used as a lookup into the IBB_RESULT table.
Then a 1d400+(random -40 to +40). If that roll is <= than the IBB_RESULT value then the mgr will
call for an IBB.

Basically, you can increase/decrease numbers in the 5 situational tables to increase
their impact on the IBB decision process and of course change the IBB_RESULT table to
adjust the overall frequencey of IBB.

The default numbers were culled empirically and from existing play by play data from
actual plays in MLB

Note: If any of the situational lookups return 0 then the result will automatically
short circuit to false meaning an IBB will not be called for.

-->
<!-- Number of Outs -->
<IBB_ADJUST_TABLE_1 RangeMin="0" RangeMax="0">47</IBB_ADJUST_TABLE_1>
<IBB_ADJUST_TABLE_1 RangeMin="1" RangeMax="1">593</IBB_ADJUST_TABLE_1>
<IBB_ADJUST_TABLE_1 RangeMin="2" RangeMax="2">744</IBB_ADJUST_TABLE_1>
<!-- Base Runner Situation

1 = Bases Empty
2 = Runner 1st
3 = Runner 1st and 2nd
4 = Runner 1st and 3rd
5 = Runner 2nd
6 = Runner 2nd and 3rd
7 = Runner 3rd
8 = Bases Loaded

-->
<IBB_ADJUST_TABLE_2 RangeMin="1" RangeMax="1">0</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="2" RangeMax="2">0</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="3" RangeMax="3">0</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="4" RangeMax="4">36</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="5" RangeMax="5">669</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="6" RangeMax="6">514</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="7" RangeMax="7">151</IBB_ADJUST_TABLE_2>
<IBB_ADJUST_TABLE_2 RangeMin="8" RangeMax="8">0</IBB_ADJUST_TABLE_2>
<!-- Run Differential -->
<IBB_ADJUST_TABLE_3 RangeMin="0" RangeMax="0">508</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="1" RangeMax="1">333</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="2" RangeMax="2">219</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="3" RangeMax="3">144</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="4" RangeMax="4">100</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="5" RangeMax="5">42</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="6" RangeMax="6">0</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="7" RangeMax="7">0</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="8" RangeMax="8">0</IBB_ADJUST_TABLE_3>
<IBB_ADJUST_TABLE_3 RangeMin="9" RangeMax="999">0</IBB_ADJUST_TABLE_3>
<!-- Batting Order Slot -->
<IBB_ADJUST_TABLE_4 RangeMin="1" RangeMax="1">91</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="2" RangeMax="2">65</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="3" RangeMax="3">184</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="4" RangeMax="4">273</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="5" RangeMax="5">215</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="6" RangeMax="6">138</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="7" RangeMax="7">137</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="8" RangeMax="8">241</IBB_ADJUST_TABLE_4>
<IBB_ADJUST_TABLE_4 RangeMin="9" RangeMax="9">40</IBB_ADJUST_TABLE_4>
<!-- Inning -->
<!-- Tweaked a bit to avoid walking players in the first or 2nd inning -->
<IBB_ADJUST_TABLE_5 RangeMin="1" RangeMax="1">0</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="2" RangeMax="2">0</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="3" RangeMax="3">91</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="4" RangeMax="4">119</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="5" RangeMax="5">138</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="6" RangeMax="6">160</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="7" RangeMax="7">199</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="8" RangeMax="8">239</IBB_ADJUST_TABLE_5>
<IBB_ADJUST_TABLE_5 RangeMin="9" RangeMax="999">176</IBB_ADJUST_TABLE_5>
<!-- Overall Result determination -->
<IBB_RESULT RangeMin="1" RangeMax="150">6</IBB_RESULT>
<IBB_RESULT RangeMin="151" RangeMax="300">12</IBB_RESULT>
<IBB_RESULT RangeMin="301" RangeMax="450">18</IBB_RESULT>
<IBB_RESULT RangeMin="451" RangeMax="600">25</IBB_RESULT>
<IBB_RESULT RangeMin="601" RangeMax="750">31</IBB_RESULT>
<IBB_RESULT RangeMin="751" RangeMax="900">37</IBB_RESULT>
<IBB_RESULT RangeMin="901" RangeMax="1050">43</IBB_RESULT>
<IBB_RESULT RangeMin="1051" RangeMax="1200">49</IBB_RESULT>
<IBB_RESULT RangeMin="1201" RangeMax="1350">55</IBB_RESULT>
<IBB_RESULT RangeMin="1351" RangeMax="1500">62</IBB_RESULT>
<IBB_RESULT RangeMin="1501" RangeMax="1650">68</IBB_RESULT>
<IBB_RESULT RangeMin="1651" RangeMax="1800">74</IBB_RESULT>
<IBB_RESULT RangeMin="1801" RangeMax="1950">80</IBB_RESULT>
<IBB_RESULT RangeMin="1951" RangeMax="2100">90</IBB_RESULT>
<IBB_RESULT RangeMin="2101" RangeMax="2250">98</IBB_RESULT>
<IBB_RESULT RangeMin="2251" RangeMax="9999">125</IBB_RESULT>
<!-- -->
<!-- Pitcher Hook -->
<!-- -->
<!-- This value lets you tweak the manager HOOK AI, meaning how likely he is to yank a pitcher out of the game -->
<!-- Decrease below 0 for a more patience Increase above 0 for a quicker hook -->
<!-- Default = "0" (no influence) -->
<!-- (Integer - no floating point numbers) -->
<PITCHER_HOOK hookVal="-8" hookValRelief="-8"/>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Player Generation -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<PLAYER_GENERATION>
<!-- New in 1.3, ability to define the number of players generated.

There are basically 5 classes of players than can be generated in PureSim
1. Standard, fictional, major-league quality players
2. Young players to fill the minors (your future stars)
3. Scrubs - Very avg to below avg players that likely never make it out of the minors, but there are exceptions!
4. Super Scrubs - These guys are awful, but important because they can be used to fill out a roster when a team is in a financial pinch
5. Real Players - Players generated by basing their characteristics on real players imported from the Lahman database



-->
<!-- Player generation distribution for purely fictional associations (the default PureSim experience -->
<!-- The "mult" attribute is a multiplier * NumTeamsInLeague. So in a 4 team league, if the mult attribute
was "30" then 120 players of that type would be generated -->
<!-- ** Note, these settings are only used when initially populating a league -->
<!--

New in 1.6

7/18/03 added the percent_each_year attribute. This determines how many players of that type
are generated each year (expressed as a percentage of the total players generated)

age_roll_rookie attribute is the age roll used each season when generating new rookies for the assoc,
the age_roll attribute is only used at initial association creation time.

In order to avoid flaking out PureSim, make the the total of
the "mult" attributes is at least 85

-->

<!--
This is the base roll for how many players to generate at the start
of each season. The result is a baseline number that the "percent_each_year"
attributes are applied to when determining how many players of each type to generate.
This roll is multiplied by the number of teams.
-->

<TOTAL_PLAYERS_PER_SEASON>1d1+6</TOTAL_PLAYERS_PER_SEASON>

<!--
DISTRIBUTION_FICTIONAL is used to determine how many players of each
type to generate initially in a fictional association.

If you play with these numbers make sure the total of the "mult" attributes is
at least 75-80 or you won't have enough players
-->

<DISTRIBUTION_FICTIONAL>

<!-- (Multiply # Teams X RosterSize) X POOL_SIZE_MULT to determine how many players must exist in the pool -->
<!-- POOL_SIZE is only used at association creation time -->
<POOL_SIZE mult="1.4"/>

<STANDARD_PLAYERS percent_init="48" percent_each_year="1" age_roll="7d4+12" age_roll_rookie="2d5+25"/>
<YOUNG_PLAYERS percent_init="44" percent_each_year="99" age_roll="3d5+13" age_roll_rookie="1d6+17"/>
<!-- Scrubs get generated every year and there are 2 kinds: 1) Scrubs - players that are poor to
marginal at best and 2) Super Scrubs - horrible players that are just filler and are only
around to pick up if a team runs out of cash.

The number of scrubs of each type is determined by the mult attribute which is multiplied
by the number of teams in the league. Note: if there are already "enough" scrubs in
the league then none will be generated

-->

<!--
By default scrubs are always generated (Initially, and each year)
The game tries to maintain at least: (NumTeamsInLeague * 10) scrubs
so the percent_each_year attributes can be used to determine the mix

WARNING: MAKE SURE the percent_each_year attributes add up to 100 for SCRUB_PLAYERS + SUPER_SCRUB_PLAYERS
if you do not heed this warning your game will crash.
-->
<SCRUB_PLAYERS percent_each_year="0" age_roll="7d4+12"/>
<SUPER_SCRUB_PLAYERS percent_each_year="100" age_roll="4d4+22"/>

</DISTRIBUTION_FICTIONAL>
<!--

Player generation distribution for associations seeded with real players

!!!! It is important to note that when you are playing with a seeded association, the values
in DISTRIBUTION_SEEDED and DISTRIBUTION_REAL will only be used until your league moves to a
year where there are no more real players, at which point the values in the
DISTRIBUTION_FICTIONAL section will be used moving forward.

-->
<!--
Player generation distribution for associations generated as real year "replays"
By default, PureSim is setup to pretty much only generate super scrubs because we want
PureSim to fill teams with "real" players as much as possible
-->
<DISTRIBUTION_REPLAY>

<!--
Replay/Historical works a little differently than fictional.
First real players are generated/imported and then the pool size is reduced by that
number and we apply the percent_init at create time and percent_each_year as the seasons pass
-->

<POOL_SIZE mult="1.3"/>

<!-- By default we don't generate any decent fictional players when using real players -->
<STANDARD_PLAYERS percent_init="0" percent_each_year="0" age_roll="7d4+12" age_roll_rookie="2d5+25"/>
<YOUNG_PLAYERS percent_init="0" percent_each_year="0" age_roll="3d5+13" age_roll_rookie="1d6+17"/>


<SCRUB_PLAYERS percent_each_year="0" age_roll="7d4+12"/>
<SUPER_SCRUB_PLAYERS percent_each_year="100" age_roll="4d4+22"/>

</DISTRIBUTION_REPLAY>

<DISTRIBUTION_SEEDED>

<!-- Works like DISTRIBUTION_REPLAY -->
<POOL_SIZE mult="1.3"/>

<!-- By default we don't generate any decent fictional players when using real players -->
<STANDARD_PLAYERS percent_init="0" percent_each_year="0" age_roll="7d4+12" age_roll_rookie="2d5+25"/>
<YOUNG_PLAYERS percent_init="0" percent_each_year="0" age_roll="1d4+17" age_roll_rookie="1d6+17"/>

<!-- Note some scrubs are generated each year regardless of what you enter here -->
<SCRUB_PLAYERS percent_init="0" percent_each_year="0" age_roll="7d4+12"/>
<SUPER_SCRUB_PLAYERS percent_init="100" percent_each_year="100" age_roll="4d4+22"/>

<!-- For scubs mult is a multiplier x num teams in league -->
</DISTRIBUTION_SEEDED>

<ADJUSTMENTS>
<!-- Use these settings to exert some influence on PureSim's player generation algorithms -->
<!-- Note, RangeMin="x" and RangeMax="x" represent player AGE -->
<!-- A vaue of "1" means "use default" -->
<!-- IMPORTANT: the value in the tag is essentially a multiplier, this increasing POWER above 1.0 will
lead to more power hitters.

Note: DO NOT INCREASE the tag value below .01 or above 1.99!!!!

Note: These adjustments are not applied to imported "real" players, they only impact the
generation of fictional PureSim players

Note: You can change the age ranges to meet the level of granularity you are looking for, but make sure
they are contiguous and not overlapping (e.g. don't follow a tag that had a RangeMax="23" with
a tag that has a RangeMin="22"

-->
<!-- ========= -->
<!-- Hitters -->
<!-- ========= -->
<!-- Power -->
<INFLUENCE_POWER RangeMin="0" RangeMax="21">.96</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="22" RangeMax="25">.98</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="26" RangeMax="28">1.15</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="29" RangeMax="32">1.2</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="33" RangeMax="36">1.05</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="37" RangeMax="40">.98</INFLUENCE_POWER>
<INFLUENCE_POWER RangeMin="41" RangeMax="99">.90</INFLUENCE_POWER>
<!-- Contact -->
<INFLUENCE_CONTACT RangeMin="0" RangeMax="21">.93</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="22" RangeMax="25">.96</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="26" RangeMax="27">1.02</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="28" RangeMax="29">1.18</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="30" RangeMax="32">1.1</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="33" RangeMax="36">1</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="37" RangeMax="40">1</INFLUENCE_CONTACT>
<INFLUENCE_CONTACT RangeMin="41" RangeMax="99">1</INFLUENCE_CONTACT>
<!-- Eye -->
<INFLUENCE_EYE RangeMin="0" RangeMax="21">.70</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="22" RangeMax="23">.85</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="24" RangeMax="25">.95</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="26" RangeMax="28">1.1</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="29" RangeMax="32">1.15</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="33" RangeMax="34">1</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="35" RangeMax="36">.98</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="37" RangeMax="40">.96</INFLUENCE_EYE>
<INFLUENCE_EYE RangeMin="41" RangeMax="99">.90</INFLUENCE_EYE>
<!-- Speed -->
<INFLUENCE_SPEED RangeMin="0" RangeMax="21">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="22" RangeMax="25">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="26" RangeMax="28">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="29" RangeMax="32">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="33" RangeMax="36">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="37" RangeMax="40">1</INFLUENCE_SPEED>
<INFLUENCE_SPEED RangeMin="41" RangeMax="99">1</INFLUENCE_SPEED>
<!-- Hands -->
<INFLUENCE_HANDS RangeMin="0" RangeMax="21">.90</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="22" RangeMax="23">.95</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="24" RangeMax="25">.99</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="26" RangeMax="28">1</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="29" RangeMax="32">1</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="33" RangeMax="36">.98</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="37" RangeMax="40">.97</INFLUENCE_HANDS>
<INFLUENCE_HANDS RangeMin="41" RangeMax="99">.96</INFLUENCE_HANDS>
<!-- Range -->
<INFLUENCE_RANGE RangeMin="0" RangeMax="21">1</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="22" RangeMax="25">1</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="26" RangeMax="29">1</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="30" RangeMax="32">.94</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="33" RangeMax="36">.89</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="37" RangeMax="40">.80</INFLUENCE_RANGE>
<INFLUENCE_RANGE RangeMin="41" RangeMax="99">1</INFLUENCE_RANGE>
<!-- Arm -->
<INFLUENCE_ARM RangeMin="0" RangeMax="21">1.05</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="22" RangeMax="25">1.02</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="26" RangeMax="28">1</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="29" RangeMax="32">1</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="33" RangeMax="36">.90</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="37" RangeMax="40">.85</INFLUENCE_ARM>
<INFLUENCE_ARM RangeMin="41" RangeMax="99">.80</INFLUENCE_ARM>
<!-- Above 1.0 for better potential, below 1.0 for worse -->
<INFLUENCE_POTENTIAL_HITTERS RangeMin="0" RangeMax="21">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="22" RangeMax="25">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="26" RangeMax="28">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="29" RangeMax="32">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="33" RangeMax="36">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="37" RangeMax="40">1</INFLUENCE_POTENTIAL_HITTERS>
<INFLUENCE_POTENTIAL_HITTERS RangeMin="41" RangeMax="99">1</INFLUENCE_POTENTIAL_HITTERS>
<!-- ========= -->
<!-- Pitchers -->
<!-- ========= -->
<!-- Above 1.0 for better stuff, below 1.0 for worse -->
<INFLUENCE_STUFF RangeMin="0" RangeMax="21">.95</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="22" RangeMax="25">.99</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="26" RangeMax="28">1.0</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="29" RangeMax="30">1.05</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="31" RangeMax="32">1.02</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="33" RangeMax="36">.98</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="37" RangeMax="40">.90</INFLUENCE_STUFF>
<INFLUENCE_STUFF RangeMin="41" RangeMax="99">.80</INFLUENCE_STUFF>
<!-- Above 1.0 for better control, below 1.0 for worse -->
<INFLUENCE_CONTROL RangeMin="0" RangeMax="21">.85</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="22" RangeMax="24">.89</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="25" RangeMax="26">.95</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="27" RangeMax="28">.99</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="29" RangeMax="32">1.05</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="33" RangeMax="34">1</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="35" RangeMax="36">1</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="37" RangeMax="40">.98</INFLUENCE_CONTROL>
<INFLUENCE_CONTROL RangeMin="41" RangeMax="99">.95</INFLUENCE_CONTROL>
<!-- Above 1.0 for better velocity, below 1.0 for worse -->
<INFLUENCE_VELOCITY RangeMin="0" RangeMax="21">.90</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="22" RangeMax="23">.98</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="24" RangeMax="25">1.1</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="26" RangeMax="28">1.05</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="29" RangeMax="30">1</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="31" RangeMax="32">.98</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="33" RangeMax="34">.96</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="35" RangeMax="36">.89</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="37" RangeMax="40">.80</INFLUENCE_VELOCITY>
<INFLUENCE_VELOCITY RangeMin="41" RangeMax="99">.70</INFLUENCE_VELOCITY>
<!-- Above 1.0 for better endurance, below 1.0 for worse -->
<INFLUENCE_ENDURANCE RangeMin="0" RangeMax="21">1</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="22" RangeMax="25">1</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="26" RangeMax="28">1</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="29" RangeMax="32">.99</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="33" RangeMax="36">.93</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="37" RangeMax="40">.85</INFLUENCE_ENDURANCE>
<INFLUENCE_ENDURANCE RangeMin="41" RangeMax="99">.70</INFLUENCE_ENDURANCE>
<!-- Above 1.0 for better potential, below 1.0 for worse -->
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="0" RangeMax="21">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="22" RangeMax="25">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="26" RangeMax="28">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="29" RangeMax="32">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="33" RangeMax="36">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="37" RangeMax="40">1</INFLUENCE_POTENTIAL_PITCHERS>
<INFLUENCE_POTENTIAL_PITCHERS RangeMin="41" RangeMax="99">1</INFLUENCE_POTENTIAL_PITCHERS>
<!-- ==================== -->
<!-- Pitchers and Hitters -->
<!-- ==================== -->
<INFLUENCE_DURABILITY RangeMin="0" RangeMax="21">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="22" RangeMax="25">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="26" RangeMax="28">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="29" RangeMax="32">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="33" RangeMax="36">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="37" RangeMax="40">1</INFLUENCE_DURABILITY>
<INFLUENCE_DURABILITY RangeMin="41" RangeMax="99">1</INFLUENCE_DURABILITY>
<!-- Percentage of starters to seed the league with (~45%) -->
<!-- The game generates a 1d100 number then looks in this table to see what type of pitcher to generate -->
<PITCHER_CLASS_DISTRIBUTION RangeMin="0" RangeMax="65">1</PITCHER_CLASS_DISTRIBUTION>
<!-- Percentage of mid relievers to seed the league with (~40%) -->
<PITCHER_CLASS_DISTRIBUTION RangeMin="66" RangeMax="95">2</PITCHER_CLASS_DISTRIBUTION>
<!-- Percentage of short relievers to seed the league with (~15%) -->
<PITCHER_CLASS_DISTRIBUTION RangeMin="96" RangeMax="100">3</PITCHER_CLASS_DISTRIBUTION>
<!-- Pitcher Endurance Rolls -->
<!-- Based on the class rolled up by using the above table, endurance will be rolled up according to the
rolls below (When referring to the CLASS_DISTRIBUTION table: Starter=1 MidReliever=2 ShortReliever=3) -->
<PITCHER_ENDURANCE_ROLLS Starter="3d9+115" MidReliever="2d18+100" ShortReliever="1d15+40"/>
<!--
These values let you tweak results of the engine based on various
periods in history. Like any lookup table you can add/delete additional entries to make things more or
less granular as you see fit. Make sure you don't leave out any years!

Use floating point numbers, these are multiplers so a value of "1" will use PureSim's default engine settings

The TIME_PERIOD_ADJUSTMENTS tags are used to influence results in fictional player associations
based on the current year.

The ADJUSTMENTS_REAL tags are used to influence results in historical real player associations
ADJUSTMENTS_REAL is used when seeding with real players as well

-->
<TIME_PERIOD_ADJUSTMENTS RangeMin="1871" RangeMax="1871" out="1" mult_singles="1.3322" mult_doubles="0.7965" mult_triples="4.3564" mult_hr="0.1416" mult_bb="0.7260" mult_k="0.6311"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1872" RangeMax="1872" out="1" mult_singles="1.4760" mult_doubles="0.7328" mult_triples="1.7842" mult_hr="0.0742" mult_bb="0.6474" mult_k="0.6310"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1873" RangeMax="1873" out="1" mult_singles="1.4922" mult_doubles="0.6616" mult_triples="2.4584" mult_hr="0.0899" mult_bb="0.6593" mult_k="0.6276"/>
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<TIME_PERIOD_ADJUSTMENTS RangeMin="1967" RangeMax="1967" out="1" mult_singles="1.0184" mult_doubles="0.7068" mult_triples="1.3620" mult_hr="0.6534" mult_bb="0.9443" mult_k="0.9701"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1968" RangeMax="1968" out="1" mult_singles="1.0203" mult_doubles="0.6761" mult_triples="1.2098" mult_hr="0.5723" mult_bb="0.9243" mult_k="0.9706"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1969" RangeMax="1969" out="1" mult_singles="1.0308" mult_doubles="0.6884" mult_triples="1.1993" mult_hr="0.7281" mult_bb="1.0239" mult_k="0.9544"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1970" RangeMax="1970" out="1" mult_singles="1.0309" mult_doubles="0.7387" mult_triples="1.2992" mult_hr="0.7942" mult_bb="1.0393" mult_k="0.9513"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1971" RangeMax="1971" out="1" mult_singles="1.0502" mult_doubles="0.7093" mult_triples="1.1544" mult_hr="0.6760" mult_bb="0.9742" mult_k="0.9339"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1972" RangeMax="1972" out="1" mult_singles="1.0340" mult_doubles="0.7012" mult_triples="1.1168" mult_hr="0.6269" mult_bb="0.9653" mult_k="0.9446"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1973" RangeMax="1973" out="1" mult_singles="1.0739" mult_doubles="0.7392" mult_triples="1.1102" mult_hr="0.7204" mult_bb="0.9953" mult_k="0.9270"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1974" RangeMax="1974" out="1" mult_singles="1.0918" mult_doubles="0.7379" mult_triples="1.1923" mult_hr="0.6163" mult_bb="0.9846" mult_k="0.9137"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1975" RangeMax="1975" out="1" mult_singles="1.0757" mult_doubles="0.7733" mult_triples="1.2516" mult_hr="0.6292" mult_bb="1.0173" mult_k="0.9111"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1976" RangeMax="1976" out="1" mult_singles="1.0969" mult_doubles="0.7494" mult_triples="1.3721" mult_hr="0.5247" mult_bb="0.9640" mult_k="0.9043"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1977" RangeMax="1977" out="1" mult_singles="1.0655" mult_doubles="0.8405" mult_triples="1.5164" mult_hr="0.7805" mult_bb="0.9691" mult_k="0.9209"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1978" RangeMax="1978" out="1" mult_singles="1.0657" mult_doubles="0.8207" mult_triples="1.3441" mult_hr="0.6437" mult_bb="0.9710" mult_k="0.9010"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1979" RangeMax="1979" out="1" mult_singles="1.0833" mult_doubles="0.8443" mult_triples="1.3934" mult_hr="0.7416" mult_bb="0.9677" mult_k="0.8974"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1980" RangeMax="1980" out="1" mult_singles="1.1021" mult_doubles="0.8300" mult_triples="1.3979" mult_hr="0.6628" mult_bb="0.9533" mult_k="0.8963"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1981" RangeMax="1981" out="1" mult_singles="1.0759" mult_doubles="0.7967" mult_triples="1.3037" mult_hr="0.5823" mult_bb="0.9650" mult_k="0.8902"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1982" RangeMax="1982" out="1" mult_singles="1.0758" mult_doubles="0.8256" mult_triples="1.2516" mult_hr="0.7250" mult_bb="0.9560" mult_k="0.9103"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1983" RangeMax="1983" out="1" mult_singles="1.0646" mult_doubles="0.8470" mult_triples="1.3446" mult_hr="0.7101" mult_bb="0.9634" mult_k="0.9217"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1984" RangeMax="1984" out="1" mult_singles="1.0751" mult_doubles="0.8137" mult_triples="1.2813" mult_hr="0.7004" mult_bb="0.9578" mult_k="0.9321"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1985" RangeMax="1985" out="1" mult_singles="1.0313" mult_doubles="0.8425" mult_triples="1.2572" mult_hr="0.7755" mult_bb="0.9777" mult_k="0.9337"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1986" RangeMax="1986" out="1" mult_singles="1.0251" mult_doubles="0.8518" mult_triples="1.1109" mult_hr="0.8188" mult_bb="0.9983" mult_k="0.9671"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1987" RangeMax="1987" out="1" mult_singles="1.0195" mult_doubles="0.8822" mult_triples="1.1557" mult_hr="0.9503" mult_bb="1.0046" mult_k="0.9717"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1988" RangeMax="1988" out="1" mult_singles="1.0423" mult_doubles="0.8450" mult_triples="1.1039" mult_hr="0.6907" mult_bb="0.9518" mult_k="0.9496"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1989" RangeMax="1989" out="1" mult_singles="1.0449" mult_doubles="0.8303" mult_triples="1.1349" mult_hr="0.6662" mult_bb="0.9666" mult_k="0.9526"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1990" RangeMax="1990" out="1" mult_singles="1.0461" mult_doubles="0.8576" mult_triples="1.1290" mult_hr="0.7155" mult_bb="0.9822" mult_k="0.9549"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1991" RangeMax="1991" out="1" mult_singles="1.0308" mult_doubles="0.8523" mult_triples="1.1644" mult_hr="0.7282" mult_bb="0.9849" mult_k="0.9631"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1992" RangeMax="1992" out="1" mult_singles="1.0459" mult_doubles="0.8627" mult_triples="1.1032" mult_hr="0.6555" mult_bb="0.9712" mult_k="0.9505"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1993" RangeMax="1993" out="1" mult_singles="1.0576" mult_doubles="0.9013" mult_triples="1.1297" mult_hr="0.8004" mult_bb="0.9859" mult_k="0.9612"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1994" RangeMax="1994" out="1" mult_singles="1.0345" mult_doubles="0.9703" mult_triples="1.1821" mult_hr="0.9200" mult_bb="1.0207" mult_k="0.9775"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1995" RangeMax="1995" out="1" mult_singles="1.0312" mult_doubles="0.9372" mult_triples="1.1023" mult_hr="0.9023" mult_bb="1.0274" mult_k="0.9897"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1996" RangeMax="1996" out="1" mult_singles="1.0350" mult_doubles="0.9508" mult_triples="1.0109" mult_hr="0.9696" mult_bb="1.0232" mult_k="1.0055"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1997" RangeMax="1997" out="1" mult_singles="1.0248" mult_doubles="0.9628" mult_triples="1.0550" mult_hr="0.9162" mult_bb="1.0126" mult_k="1.0239"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1998" RangeMax="1998" out="1" mult_singles="1.0182" mult_doubles="0.9801" mult_triples="1.0012" mult_hr="0.9320" mult_bb="0.9929" mult_k="1.018"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="1999" RangeMax="1999" out="1" mult_singles="1.0218" mult_doubles="0.9723" mult_triples="1.0286" mult_hr="1.0094" mult_bb="1.0591" mult_k="0.9962"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2000" RangeMax="2000" out="1" mult_singles="1.0045" mult_doubles="0.9876" mult_triples="1.0490" mult_hr="1.0367" mult_bb="1.0761" mult_k="1.0025"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2001" RangeMax="2001" out="1" mult_singles="0.9887" mult_doubles="0.9965" mult_triples="1.0421" mult_hr="1.0129" mult_bb="0.9706" mult_k="1.0332"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2002" RangeMax="2002" out="1" mult_singles="0.9868" mult_doubles="0.9848" mult_triples="1.0355" mult_hr="0.9400" mult_bb="0.9933" mult_k="1.0120"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2003" RangeMax="9999" out="1" mult_singles="0.9995" mult_doubles="0.9948" mult_triples="1.0455" mult_hr="0.9633" mult_bb="0.9702" mult_k="0.9940"/>
<TIME_PERIOD_ADJUSTMENTS RangeMin="2004" RangeMax="9999" out="1" mult_singles="1.0000" mult_doubles="1.0000" mult_triples="1.0000" mult_hr="1.0032" mult_bb="0.9702" mult_k="0.9940"/>

<!-- Some more minor tweaks for 35 man rosters, these are additive (not multipliers). -->

<!-- Adjustments made with 35 man rosters -->
<TIME_PERIOD_ADJUSTMENTS_35 RangeMin="0" RangeMax="9999" out="0" mult_singles="0" mult_doubles="0" mult_triples="0" mult_hr="0" mult_bb="0" mult_k="0"/>

<!-- Adjustments made with real players -->
<ADJUSTMENTS_REAL RangeMin="0000" RangeMax="1871" out="1.08" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1872" RangeMax="1872" out="1.08" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1873" RangeMax="1873" out="1.09" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1874" RangeMax="1874" out="1.03" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1875" RangeMax="1875" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1876" RangeMax="1876" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1877" RangeMax="1877" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1878" RangeMax="1878" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1879" RangeMax="1879" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1880" RangeMax="1880" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1881" RangeMax="1881" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1882" RangeMax="1882" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1883" RangeMax="1883" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1884" RangeMax="1884" out="0.91" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1885" RangeMax="1885" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1886" RangeMax="1886" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1887" RangeMax="1887" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1888" RangeMax="1888" out="0.90" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1889" RangeMax="1889" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1890" RangeMax="1890" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1891" RangeMax="1891" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1892" RangeMax="1892" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1893" RangeMax="1893" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1894" RangeMax="1894" out="1.16" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1895" RangeMax="1895" out="1.11" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1896" RangeMax="1896" out="1.09" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1897" RangeMax="1897" out="1.10" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1898" RangeMax="1898" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1899" RangeMax="1899" out="1.06" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1900" RangeMax="1900" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1901" RangeMax="1901" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1902" RangeMax="1902" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1903" RangeMax="1903" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1904" RangeMax="1904" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1905" RangeMax="1905" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1906" RangeMax="1906" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1907" RangeMax="1907" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1908" RangeMax="1908" out="0.90" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1909" RangeMax="1909" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1910" RangeMax="1910" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1911" RangeMax="1911" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1912" RangeMax="1912" out="1.01" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1913" RangeMax="1913" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1914" RangeMax="1914" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1915" RangeMax="1915" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1916" RangeMax="1916" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1917" RangeMax="1917" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1918" RangeMax="1918" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1919" RangeMax="1919" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1920" RangeMax="1920" out="1.04" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1921" RangeMax="1921" out="1.09" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1922" RangeMax="1922" out="1.08" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1923" RangeMax="1923" out="1.07" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1924" RangeMax="1924" out="1.08" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1925" RangeMax="1925" out="1.10" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1926" RangeMax="1926" out="1.06" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1927" RangeMax="1927" out="1.07" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1928" RangeMax="1928" out="1.06" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1929" RangeMax="1929" out="1.09" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1930" RangeMax="1930" out="1.11" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1931" RangeMax="1931" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1932" RangeMax="1932" out="1.04" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1933" RangeMax="1933" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1934" RangeMax="1934" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1935" RangeMax="1935" out="1.05" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1936" RangeMax="1936" out="1.07" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1937" RangeMax="1937" out="1.04" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1938" RangeMax="1938" out="1.03" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1939" RangeMax="1939" out="1.03" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1940" RangeMax="1940" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1941" RangeMax="1941" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1942" RangeMax="1942" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1943" RangeMax="1943" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1944" RangeMax="1944" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1945" RangeMax="1945" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1946" RangeMax="1946" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1947" RangeMax="1947" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1948" RangeMax="1948" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1949" RangeMax="1949" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1950" RangeMax="1950" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1951" RangeMax="1951" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1952" RangeMax="1952" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1953" RangeMax="1953" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1954" RangeMax="1954" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1955" RangeMax="1955" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1956" RangeMax="1956" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1957" RangeMax="1957" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1958" RangeMax="1958" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1959" RangeMax="1959" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1960" RangeMax="1960" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1961" RangeMax="1961" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1962" RangeMax="1962" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1963" RangeMax="1963" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1964" RangeMax="1964" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1965" RangeMax="1965" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1966" RangeMax="1966" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1967" RangeMax="1967" out="0.91" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1968" RangeMax="1968" out="0.89" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1969" RangeMax="1969" out="0.93" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1970" RangeMax="1970" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1971" RangeMax="1971" out="0.94" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1972" RangeMax="1972" out="0.92" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1973" RangeMax="1973" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1974" RangeMax="1974" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1975" RangeMax="1975" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1976" RangeMax="1976" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1977" RangeMax="1977" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1978" RangeMax="1978" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1979" RangeMax="1979" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1980" RangeMax="1980" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1981" RangeMax="1981" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1982" RangeMax="1982" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1983" RangeMax="1983" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1984" RangeMax="1984" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1985" RangeMax="1985" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1986" RangeMax="1986" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1987" RangeMax="1987" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1988" RangeMax="1988" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1989" RangeMax="1989" out="0.95" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1990" RangeMax="1990" out="0.97" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1991" RangeMax="1991" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1992" RangeMax="1992" out="0.96" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1993" RangeMax="1993" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1994" RangeMax="1994" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1995" RangeMax="1995" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1996" RangeMax="1996" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1997" RangeMax="1997" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1998" RangeMax="1998" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="1999" RangeMax="1999" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2000" RangeMax="2000" out="1.02" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2001" RangeMax="2001" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2002" RangeMax="2002" out="0.98" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2003" RangeMax="2003" out="0.99" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>
<ADJUSTMENTS_REAL RangeMin="2004" RangeMax="9999" out="1.00" mult_singles="1" mult_doubles="1" mult_triples="1" mult_hr="1" mult_bb="1" mult_k="1"/>

<!-- Pitcher Usage -->
<!-- Not implemented in PureSim 2005, but will likely be revisted for 2006 -->
<!--
<PITCHER_USAGE RangeMin="0000" RangeMax="1871" usage_mult="0.4141" cg_mult="01.54"/>
<PITCHER_USAGE RangeMin="1872" RangeMax="1872" usage_mult="0.0000" cg_mult="02.19"/>
<PITCHER_USAGE RangeMin="1873" RangeMax="1873" usage_mult="0.0000" cg_mult="02.43"/>
<PITCHER_USAGE RangeMin="1874" RangeMax="1874" usage_mult="0.0000" cg_mult="02.93"/>
<PITCHER_USAGE RangeMin="1875" RangeMax="1875" usage_mult="0.0000" cg_mult="04.14"/>
<PITCHER_USAGE RangeMin="1876" RangeMax="1876" usage_mult="0.0000" cg_mult="03.15"/>
<PITCHER_USAGE RangeMin="1877" RangeMax="1877" usage_mult="0.4215" cg_mult="02.17"/>
<PITCHER_USAGE RangeMin="1878" RangeMax="1878" usage_mult="0.3993" cg_mult="02.35"/>
<PITCHER_USAGE RangeMin="1879" RangeMax="1879" usage_mult="0.0000" cg_mult="04.06"/>
<PITCHER_USAGE RangeMin="1880" RangeMax="1880" usage_mult="0.8663" cg_mult="04.05"/>
<PITCHER_USAGE RangeMin="1881" RangeMax="1881" usage_mult="0.2790" cg_mult="04.14"/>
<PITCHER_USAGE RangeMin="1882" RangeMax="1882" usage_mult="1.0165" cg_mult="07.19"/>
<PITCHER_USAGE RangeMin="1883" RangeMax="1883" usage_mult="0.7128" cg_mult="09.51"/>
<PITCHER_USAGE RangeMin="1884" RangeMax="1884" usage_mult="0.6192" cg_mult="19.17"/>
<PITCHER_USAGE RangeMin="1885" RangeMax="1885" usage_mult="0.5669" cg_mult="11.40"/>
<PITCHER_USAGE RangeMin="1886" RangeMax="1886" usage_mult="0.6334" cg_mult="13.36"/>
<PITCHER_USAGE RangeMin="1887" RangeMax="1887" usage_mult="0.6943" cg_mult="13.45"/>
<PITCHER_USAGE RangeMin="1888" RangeMax="1888" usage_mult="0.6310" cg_mult="14.01"/>
<PITCHER_USAGE RangeMin="1889" RangeMax="1889" usage_mult="0.4443" cg_mult="12.87"/>
<PITCHER_USAGE RangeMin="1890" RangeMax="1890" usage_mult="0.7361" cg_mult="19.08"/>
<PITCHER_USAGE RangeMin="1891" RangeMax="1891" usage_mult="0.6589" cg_mult="12.42"/>
<PITCHER_USAGE RangeMin="1892" RangeMax="1892" usage_mult="0.7395" cg_mult="10.82"/>
<PITCHER_USAGE RangeMin="1893" RangeMax="1893" usage_mult="0.8931" cg_mult="08.63"/>
<PITCHER_USAGE RangeMin="1894" RangeMax="1894" usage_mult="0.4348" cg_mult="08.60"/>
<PITCHER_USAGE RangeMin="1895" RangeMax="1895" usage_mult="0.5511" cg_mult="08.55"/>
<PITCHER_USAGE RangeMin="1896" RangeMax="1896" usage_mult="1.0073" cg_mult="08.71"/>
<PITCHER_USAGE RangeMin="1897" RangeMax="1897" usage_mult="0.8680" cg_mult="09.06"/>
<PITCHER_USAGE RangeMin="1898" RangeMax="1898" usage_mult="0.6900" cg_mult="10.73"/>
<PITCHER_USAGE RangeMin="1899" RangeMax="1899" usage_mult="0.6511" cg_mult="10.59"/>
<PITCHER_USAGE RangeMin="1900" RangeMax="1900" usage_mult="0.6933" cg_mult="06.23"/>
<PITCHER_USAGE RangeMin="1901" RangeMax="1901" usage_mult="0.6960" cg_mult="12.75"/>
<PITCHER_USAGE RangeMin="1902" RangeMax="1902" usage_mult="0.6870" cg_mult="12.99"/>
<PITCHER_USAGE RangeMin="1903" RangeMax="1903" usage_mult="0.7481" cg_mult="12.73"/>
<PITCHER_USAGE RangeMin="1904" RangeMax="1904" usage_mult="0.8296" cg_mult="14.57"/>
<PITCHER_USAGE RangeMin="1905" RangeMax="1905" usage_mult="0.8038" cg_mult="13.17"/>
<PITCHER_USAGE RangeMin="1906" RangeMax="1906" usage_mult="0.9787" cg_mult="12.73"/>
<PITCHER_USAGE RangeMin="1907" RangeMax="1907" usage_mult="0.9471" cg_mult="12.18"/>
<PITCHER_USAGE RangeMin="1908" RangeMax="1908" usage_mult="0.9697" cg_mult="11.18"/>
<PITCHER_USAGE RangeMin="1909" RangeMax="1909" usage_mult="0.8775" cg_mult="10.81"/>
<PITCHER_USAGE RangeMin="1910" RangeMax="1910" usage_mult="0.8421" cg_mult="10.34"/>
<PITCHER_USAGE RangeMin="1911" RangeMax="1911" usage_mult="0.6852" cg_mult="09.59"/>
<PITCHER_USAGE RangeMin="1912" RangeMax="1912" usage_mult="0.8730" cg_mult="09.54"/>
<PITCHER_USAGE RangeMin="1913" RangeMax="1913" usage_mult="1.0174" cg_mult="08.79"/>
<PITCHER_USAGE RangeMin="1914" RangeMax="1914" usage_mult="0.8235" cg_mult="13.78"/>
<PITCHER_USAGE RangeMin="1915" RangeMax="1915" usage_mult="1.0051" cg_mult="13.71"/>
<PITCHER_USAGE RangeMin="1916" RangeMax="1916" usage_mult="0.9626" cg_mult="08.76"/>
<PITCHER_USAGE RangeMin="1917" RangeMax="1917" usage_mult="0.7005" cg_mult="09.21"/>
<PITCHER_USAGE RangeMin="1918" RangeMax="1918" usage_mult="0.8213" cg_mult="08.53"/>
<PITCHER_USAGE RangeMin="1919" RangeMax="1919" usage_mult="0.7798" cg_mult="08.68"/>
<PITCHER_USAGE RangeMin="1920" RangeMax="1920" usage_mult="1.0153" cg_mult="09.30"/>
<PITCHER_USAGE RangeMin="1921" RangeMax="1921" usage_mult="1.0650" cg_mult="08.49"/>
<PITCHER_USAGE RangeMin="1922" RangeMax="1922" usage_mult="0.9395" cg_mult="08.27"/>
<PITCHER_USAGE RangeMin="1923" RangeMax="1923" usage_mult="1.0466" cg_mult="08.16"/>
<PITCHER_USAGE RangeMin="1924" RangeMax="1924" usage_mult="0.7633" cg_mult="07.99"/>
<PITCHER_USAGE RangeMin="1925" RangeMax="1925" usage_mult="1.1056" cg_mult="08.06"/>
<PITCHER_USAGE RangeMin="1926" RangeMax="1926" usage_mult="1.0326" cg_mult="07.70"/>
<PITCHER_USAGE RangeMin="1927" RangeMax="1927" usage_mult="1.1685" cg_mult="07.99"/>
<PITCHER_USAGE RangeMin="1928" RangeMax="1928" usage_mult="1.0650" cg_mult="07.81"/>
<PITCHER_USAGE RangeMin="1929" RangeMax="1929" usage_mult="1.1004" cg_mult="07.79"/>
<PITCHER_USAGE RangeMin="1930" RangeMax="1930" usage_mult="1.0474" cg_mult="07.29"/>
<PITCHER_USAGE RangeMin="1931" RangeMax="1931" usage_mult="1.1374" cg_mult="07.92"/>
<PITCHER_USAGE RangeMin="1932" RangeMax="1932" usage_mult="1.1991" cg_mult="07.50"/>
<PITCHER_USAGE RangeMin="1933" RangeMax="1933" usage_mult="1.1817" cg_mult="07.42"/>
<PITCHER_USAGE RangeMin="1934" RangeMax="1934" usage_mult="1.1381" cg_mult="07.07"/>
<PITCHER_USAGE RangeMin="1935" RangeMax="1935" usage_mult="1.1305" cg_mult="07.29"/>
<PITCHER_USAGE RangeMin="1936" RangeMax="1936" usage_mult="1.1781" cg_mult="07.17"/>
<PITCHER_USAGE RangeMin="1937" RangeMax="1937" usage_mult="0.7303" cg_mult="07.43"/>
<PITCHER_USAGE RangeMin="1938" RangeMax="1938" usage_mult="0.9734" cg_mult="07.27"/>
<PITCHER_USAGE RangeMin="1939" RangeMax="1939" usage_mult="1.0916" cg_mult="06.85"/>
<PITCHER_USAGE RangeMin="1940" RangeMax="1940" usage_mult="1.0333" cg_mult="07.30"/>
<PITCHER_USAGE RangeMin="1941" RangeMax="1941" usage_mult="1.0970" cg_mult="07.23"/>
<PITCHER_USAGE RangeMin="1942" RangeMax="1942" usage_mult="1.0222" cg_mult="07.52"/>
<PITCHER_USAGE RangeMin="1943" RangeMax="1943" usage_mult="1.0453" cg_mult="07.30"/>
<PITCHER_USAGE RangeMin="1944" RangeMax="1944" usage_mult="1.0240" cg_mult="07.49"/>
<PITCHER_USAGE RangeMin="1945" RangeMax="1945" usage_mult="1.0771" cg_mult="07.60"/>
<PITCHER_USAGE RangeMin="1946" RangeMax="1946" usage_mult="0.9581" cg_mult="07.01"/>
<PITCHER_USAGE RangeMin="1947" RangeMax="1947" usage_mult="1.0000" cg_mult="06.41"/>
<PITCHER_USAGE RangeMin="1948" RangeMax="1948" usage_mult="0.3383" cg_mult="05.98"/>
<PITCHER_USAGE RangeMin="1949" RangeMax="1949" usage_mult="0.4223" cg_mult="06.53"/>
<PITCHER_USAGE RangeMin="1950" RangeMax="1950" usage_mult="0.3682" cg_mult="06.65"/>
<PITCHER_USAGE RangeMin="1951" RangeMax="1951" usage_mult="0.1764" cg_mult="06.25"/>
<PITCHER_USAGE RangeMin="1952" RangeMax="1952" usage_mult="0.3440" cg_mult="06.33"/>
<PITCHER_USAGE RangeMin="1953" RangeMax="1953" usage_mult="0.7319" cg_mult="05.76"/>
<PITCHER_USAGE RangeMin="1954" RangeMax="1954" usage_mult="0.6044" cg_mult="05.60"/>
<PITCHER_USAGE RangeMin="1955" RangeMax="1955" usage_mult="0.4523" cg_mult="04.99"/>
<PITCHER_USAGE RangeMin="1956" RangeMax="1956" usage_mult="0.7181" cg_mult="05.05"/>
<PITCHER_USAGE RangeMin="1957" RangeMax="1957" usage_mult="0.6858" cg_mult="04.73"/>
<PITCHER_USAGE RangeMin="1958" RangeMax="1958" usage_mult="0.6188" cg_mult="04.95"/>
<PITCHER_USAGE RangeMin="1959" RangeMax="1959" usage_mult="0.6796" cg_mult="04.95"/>
<PITCHER_USAGE RangeMin="1960" RangeMax="1960" usage_mult="0.7144" cg_mult="04.44"/>
<PITCHER_USAGE RangeMin="1961" RangeMax="1961" usage_mult="0.9872" cg_mult="04.97"/>
<PITCHER_USAGE RangeMin="1962" RangeMax="1962" usage_mult="1.0192" cg_mult="05.63"/>
<PITCHER_USAGE RangeMin="1963" RangeMax="1963" usage_mult="1.1579" cg_mult="05.77"/>
<PITCHER_USAGE RangeMin="1964" RangeMax="1964" usage_mult="1.1837" cg_mult="05.31"/>
<PITCHER_USAGE RangeMin="1965" RangeMax="1965" usage_mult="1.2483" cg_mult="04.93"/>
<PITCHER_USAGE RangeMin="1966" RangeMax="1966" usage_mult="1.2038" cg_mult="04.91"/>
<PITCHER_USAGE RangeMin="1967" RangeMax="1967" usage_mult="1.1776" cg_mult="05.21"/>
<PITCHER_USAGE RangeMin="1968" RangeMax="1968" usage_mult="1.0206" cg_mult="05.98"/>
<PITCHER_USAGE RangeMin="1969" RangeMax="1969" usage_mult="1.1258" cg_mult="06.55"/>
<PITCHER_USAGE RangeMin="1970" RangeMax="1970" usage_mult="1.3152" cg_mult="05.68"/>
<PITCHER_USAGE RangeMin="1971" RangeMax="1971" usage_mult="1.1426" cg_mult="07.22"/>
<PITCHER_USAGE RangeMin="1972" RangeMax="1972" usage_mult="1.2317" cg_mult="06.73"/>
<PITCHER_USAGE RangeMin="1973" RangeMax="1973" usage_mult="1.2552" cg_mult="07.07"/>
<PITCHER_USAGE RangeMin="1974" RangeMax="1974" usage_mult="0.7928" cg_mult="07.26"/>
<PITCHER_USAGE RangeMin="1975" RangeMax="1975" usage_mult="1.2698" cg_mult="07.01"/>
<PITCHER_USAGE RangeMin="1976" RangeMax="1976" usage_mult="1.2673" cg_mult="06.93"/>
<PITCHER_USAGE RangeMin="1977" RangeMax="1977" usage_mult="1.3471" cg_mult="06.05"/>
<PITCHER_USAGE RangeMin="1978" RangeMax="1978" usage_mult="1.4313" cg_mult="06.89"/>
<PITCHER_USAGE RangeMin="1979" RangeMax="1979" usage_mult="1.2218" cg_mult="06.09"/>
<PITCHER_USAGE RangeMin="1980" RangeMax="1980" usage_mult="1.4852" cg_mult="05.71"/>
<PITCHER_USAGE RangeMin="1981" RangeMax="1981" usage_mult="0.9824" cg_mult="03.40"/>
<PITCHER_USAGE RangeMin="1982" RangeMax="1982" usage_mult="1.5652" cg_mult="04.89"/>
<PITCHER_USAGE RangeMin="1983" RangeMax="1983" usage_mult="1.5970" cg_mult="04.97"/>
<PITCHER_USAGE RangeMin="1984" RangeMax="1984" usage_mult="1.6036" cg_mult="04.21"/>
<PITCHER_USAGE RangeMin="1985" RangeMax="1985" usage_mult="1.4476" cg_mult="04.18"/>
<PITCHER_USAGE RangeMin="1986" RangeMax="1986" usage_mult="1.4335" cg_mult="03.86"/>
<PITCHER_USAGE RangeMin="1987" RangeMax="1987" usage_mult="1.2879" cg_mult="03.74"/>
<PITCHER_USAGE RangeMin="1988" RangeMax="1988" usage_mult="1.4142" cg_mult="04.15"/>
<PITCHER_USAGE RangeMin="1989" RangeMax="1989" usage_mult="1.4848" cg_mult="03.22"/>
<PITCHER_USAGE RangeMin="1990" RangeMax="1990" usage_mult="1.2960" cg_mult="02.86"/>
<PITCHER_USAGE RangeMin="1991" RangeMax="1991" usage_mult="1.3490" cg_mult="02.44"/>
<PITCHER_USAGE RangeMin="1992" RangeMax="1992" usage_mult="1.5604" cg_mult="02.79"/>
<PITCHER_USAGE RangeMin="1993" RangeMax="1993" usage_mult="1.3180" cg_mult="02.47"/>
<PITCHER_USAGE RangeMin="1994" RangeMax="1994" usage_mult="0.8969" cg_mult="01.70"/>
<PITCHER_USAGE RangeMin="1995" RangeMax="1995" usage_mult="0.9699" cg_mult="01.83"/>
<PITCHER_USAGE RangeMin="1996" RangeMax="1996" usage_mult="1.1410" cg_mult="01.93"/>
<PITCHER_USAGE RangeMin="1997" RangeMax="1997" usage_mult="1.1912" cg_mult="01.77"/>
<PITCHER_USAGE RangeMin="1998" RangeMax="1998" usage_mult="1.2321" cg_mult="02.01"/>
<PITCHER_USAGE RangeMin="1999" RangeMax="1999" usage_mult="1.0633" cg_mult="01.57"/>
<PITCHER_USAGE RangeMin="2000" RangeMax="2000" usage_mult="1.0055" cg_mult="01.56"/>
<PITCHER_USAGE RangeMin="2001" RangeMax="2001" usage_mult="1.0630" cg_mult="01.33"/>
<PITCHER_USAGE RangeMin="2002" RangeMax="2002" usage_mult="1.0643" cg_mult="01.43"/>
<PITCHER_USAGE RangeMin="2003" RangeMax="2003" usage_mult="1.0072" cg_mult="01.39"/>
<PITCHER_USAGE RangeMin="2004" RangeMax="9999" usage_mult="1.0000" cg_mult="01.00"/>
-->


<!-- Adjustments made with fictional players (additive) -->
<ADJUSTMENTS_FICTIONAL RangeMin="0" RangeMax="9999" out=".15" mult_singles="0" mult_doubles=".01" mult_triples=".07" mult_hr=".0145" mult_bb=".014" mult_k=".13"/>
<!-- Adjustments made to an association that originally used real players, but we are past 2003 and have no more real player data.
Note after about 10 years in transitional mode the fictional adjustments will be used -->
<ADJUSTMENTS_TRANSITIONAL RangeMin="0" RangeMax="9999" out=".18" mult_singles="0" mult_doubles=".01" mult_triples=".035" mult_hr=".0145" mult_bb=".006" mult_k=".09"/>
</ADJUSTMENTS>
<!--
When the player generation engine creates players, it uses the data in the
following table to determine the % chance that a player will bat L/R and throw L/R.
The Table is grouped by position. So for example, when the engine generates a 3B,
there is a 13% chance that he will bat Lefty and Throw Righty
-->
<SECONDARY_POS_CHANCE>
<POS PriPos="2" BaseChance="25" SP_2="00" SP_3="30" SP_4="00" SP_5="20" SP_6="00" SP_7="20" SP_8="00" SP_9="30"/>
<POS PriPos="3" BaseChance="25" SP_2="05" SP_3="00" SP_4="00" SP_5="15" SP_6="00" SP_7="50" SP_8="00" SP_9="30"/>
<POS PriPos="4" BaseChance="20" SP_2="00" SP_3="00" SP_4="00" SP_5="40" SP_6="50" SP_7="00" SP_8="10" SP_9="00"/>
<POS PriPos="5" BaseChance="20" SP_2="05" SP_3="15" SP_4="20" SP_5="00" SP_6="10" SP_7="25" SP_8="00" SP_9="25"/>
<POS PriPos="6" BaseChance="20" SP_2="00" SP_3="00" SP_4="50" SP_5="40" SP_6="00" SP_7="00" SP_8="10" SP_9="00"/>
<POS PriPos="7" BaseChance="30" SP_2="05" SP_3="25" SP_4="05" SP_5="15" SP_6="00" SP_7="00" SP_8="20" SP_9="30"/>
<POS PriPos="8" BaseChance="25" SP_2="00" SP_3="00" SP_4="10" SP_5="00" SP_6="10" SP_7="40" SP_8="00" SP_9="40"/>
<POS PriPos="9" BaseChance="30" SP_2="05" SP_3="25" SP_4="00" SP_5="15" SP_6="00" SP_7="35" SP_8="20" SP_9="00"/>
</SECONDARY_POS_CHANCE>
<BATS_THROWS_GENERATION>
<!-- Pitchers -->
<BATS_THROWS Pos="&pP;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="58"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="25"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="8"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pC;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="82"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="13"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&p1B;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="48"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="32"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="11"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&p2B;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="82"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="13"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&p3B;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="82"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="13"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pSS;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="82"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="13"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="0"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pLF;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="58"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="25"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="8"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pCF;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="58"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="25"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="8"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
<BATS_THROWS Pos="&pRF;">
<PROBABILITIES>
<PROBABILITY Type="&batsRThrowsL;" Chance="1"/>
<PROBABILITY Type="&batsRThrowsR;" Chance="58"/>
<PROBABILITY Type="&batsLThrowsL;" Chance="25"/>
<PROBABILITY Type="&batsLThrowsR;" Chance="8"/>
<PROBABILITY Type="&batsSThrowsL;" Chance="3"/>
<PROBABILITY Type="&batsSThrowsR;" Chance="5"/>
</PROBABILITIES>
</BATS_THROWS>
</BATS_THROWS_GENERATION>
<!--
===========================
Defensive reduction ratings
===========================

This table is only accessed when new players are being generated

When players are generated they are usually qualified at 1 natural
position (referred to as the Primay position). Sometimes they
are qualified at a secondary position as well. Besides the
primary and secondary positions, the players are also rated at
each other defensive position. This is handled by determining
the base percentage of their primary defensive ratings that will
be available if they are playing out of position.

Ex. Setting the reduction value for a catcher playing SS
________________________________________________________

1. Find This Node: <REDUCTION Pos="&pC;">
2. Under that node find this node: <REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+30"/>

Note the DieRoll Attribute of "1d20+30" This means roll 1 20 sided die and add 30 to
the result. Hence we get a number from 30-50. Once this number is rolled, then
the catchers ratings as a SS will each be 30-50% of his ratings as a catcher

Got it?

-->
<DEFENSE_REDUCTION>
<REDUCTION Pos="&pC;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d35+35"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+50"/>
</REDUCTION>
<REDUCTION Pos="&p1B;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d35+35"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+50"/>
</REDUCTION>
<REDUCTION Pos="&p2B;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+55"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d30+45"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+55"/>
</REDUCTION>
<REDUCTION Pos="&p3B;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+55"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d30+45"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+55"/>
</REDUCTION>
<REDUCTION Pos="&pSS;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d45+50"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d45+50"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d30+55"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d30+45"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d30+55"/>
</REDUCTION>
<REDUCTION Pos="&pLF;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d40+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+20"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d40+40"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d40+45"/>
</REDUCTION>
<REDUCTION Pos="&pCF;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d30+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+20"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pRF;" DieRoll="1d40+45"/>
</REDUCTION>
<REDUCTION Pos="&pRF;">
<REDUCTION_VALUE Pos="&pP;" DieRoll="1d30+50"/>
<REDUCTION_VALUE Pos="&pC;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p1B;" DieRoll="1d40+40"/>
<REDUCTION_VALUE Pos="&p2B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&p3B;" DieRoll="1d20+30"/>
<REDUCTION_VALUE Pos="&pSS;" DieRoll="1d20+20"/>
<REDUCTION_VALUE Pos="&pLF;" DieRoll="1d40+45"/>
<REDUCTION_VALUE Pos="&pCF;" DieRoll="1d40+45"/>
</REDUCTION>
</DEFENSE_REDUCTION>
</PLAYER_GENERATION>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Player Aging -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- -->
<PLAYER_AGING>
<!-- RangeMin and RangeMax refer to Player Ages -->
<!-- Use these values to increase or decrease the severity/impact of PureSim's aging model -->
<!-- 1=Use PureSim's Default internal settings -->
<!-- -->
<!-- =================== -->
<!-- Hitter Aging Model -->
<!-- =================== -->
<INFLUENCE_AGINGMODEL RangeMin="0" RangeMax="20">.85</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="22" RangeMax="23">.85</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="24" RangeMax="25">.85</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="26" RangeMax="28">.90</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="29" RangeMax="30">.92</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="31" RangeMax="32">.94</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="33" RangeMax="34">.98</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="35" RangeMax="36">1</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="37" RangeMax="40">1</INFLUENCE_AGINGMODEL>
<INFLUENCE_AGINGMODEL RangeMin="41" RangeMax="99">1</INFLUENCE_AGINGMODEL>
<!-- =================== -->
<!-- Pitcher Aging Model -->
<!-- =================== -->
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="0" RangeMax="20">.94</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="22" RangeMax="23">.92</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="24" RangeMax="25">.91</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="26" RangeMax="28">.90</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="29" RangeMax="30">.90</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="31" RangeMax="32">.90</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="33" RangeMax="34">.80</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="35" RangeMax="36">.70</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="37" RangeMax="40">.50</INFLUENCE_AGINGMODEL_PITCHER>
<INFLUENCE_AGINGMODEL_PITCHER RangeMin="41" RangeMax="99">.35</INFLUENCE_AGINGMODEL_PITCHER>
</PLAYER_AGING>
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- Team Names -->
<!-- ===================================================================== -->
<!-- ===================================================================== -->
<!-- These names are used when the game randomly selects team names -->
<!-- To add a new one, simply insert a TEAM Name="Your Team Here" Element after the last -->
<!-- element but before the TEAMNAMES closing tag -->
<TEAMNAMES>
<TEAM Name="Abbeys"/>
<TEAM Name="Academics"/>
<TEAM Name="Acadians"/>
<TEAM Name="Acorns"/>
<TEAM Name="Admirals"/>
<TEAM Name="Adobes"/>
<TEAM Name="Aeros"/>
<TEAM Name="Alcrans"/>
<TEAM Name="Alley Cats"/>
<TEAM Name="Alphas"/>
<TEAM Name="Americans"/>
<TEAM Name="Aquifers"/>
<TEAM Name="Arawaks"/>
<TEAM Name="Archers"/>
<TEAM Name="Arrowheads"/>
<TEAM Name="Arrows"/>
<TEAM Name="Arsenal"/>
<TEAM Name="Artillery"/>
<TEAM Name="Atlantics"/>
<TEAM Name="Atoms"/>
<TEAM Name="Avalanche"/>
<TEAM Name="Aztecs"/>
<TEAM Name="Bandits"/>
<TEAM Name="Barrons"/>
<TEAM Name="Basques"/>
<TEAM Name="Bass"/>
<TEAM Name="Bats"/>
<TEAM Name="Battery"/>
<TEAM Name="Bay Bears"/>
<TEAM Name="Bay Sox"/>
<TEAM Name="Bay Stars"/>
<TEAM Name="Bays"/>
<TEAM Name="Bears"/>
<TEAM Name="Bees"/>
<TEAM Name="Bighorn"/>
<TEAM Name="Blades"/>
<TEAM Name="Blue Rocks"/>
<TEAM Name="Blue Wave"/>
<TEAM Name="Bluefish"/>
<TEAM Name="Blues"/>
<TEAM Name="Bobcats"/>
<TEAM Name="Bombers"/>
<TEAM Name="Brahmas"/>
<TEAM Name="Brigands"/>
<TEAM Name="Bruins"/>
<TEAM Name="Buffaloes"/>
<TEAM Name="Bulls"/>
<TEAM Name="Buzz"/>
<TEAM Name="Cajuns"/>
<TEAM Name="Calicos"/>
<TEAM Name="Canaries"/>
<TEAM Name="Cannons"/>
<TEAM Name="Canyons"/>
<TEAM Name="Captains"/>
<TEAM Name="Carp"/>
<TEAM Name="Cavalry"/>
<TEAM Name="Caymen"/>
<TEAM Name="Centaurs"/>
<TEAM Name="Centurions"/>
<TEAM Name="Chiefs"/>
<TEAM Name="Chinook"/>
<TEAM Name="Chitons"/>
<TEAM Name="Cicadas"/>
<TEAM Name="Clippers"/>
<TEAM Name="Cobalts"/>
<TEAM Name="Colonels"/>
<TEAM Name="Colonials"/>
<TEAM Name="Comets"/>
<TEAM Name="Condors"/>
<TEAM Name="Congressionals"/>
<TEAM Name="Constitutions"/>
<TEAM Name="Continentals"/>
<TEAM Name="Copperheads"/>
<TEAM Name="Corals"/>
<TEAM Name="Crawdads"/>
<TEAM Name="Crawfords"/>
<TEAM Name="Crescents"/>
<TEAM Name="Crickets"/>
<TEAM Name="Crimsons"/>
<TEAM Name="Crocs"/>
<TEAM Name="Cruisers"/>
<TEAM Name="Crusaders"/>
<TEAM Name="Cutlasses"/>
<TEAM Name="Cutthroats"/>
<TEAM Name="Daggers"/>
<TEAM Name="Deltas"/>
<TEAM Name="Destroyers"/>
<TEAM Name="Devils"/>
<TEAM Name="Diablos"/>
<TEAM Name="Diamonds"/>
<TEAM Name="Diplomats"/>
<TEAM Name="Dragonflies"/>
<TEAM Name="Dragons"/>
<TEAM Name="Drillers"/>
<TEAM Name="Dukes"/>
<TEAM Name="Eagles"/>
<TEAM Name="Earls"/>
<TEAM Name="Egrets"/>
<TEAM Name="Electricity"/>
<TEAM Name="Electrons"/>
<TEAM Name="Elite"/>
<TEAM Name="Emeralds"/>
<TEAM Name="Empires"/>
<TEAM Name="Eskimos"/>
<TEAM Name="Evergreens"/>
<TEAM Name="Explorers"/>
<TEAM Name="Ferrets"/>
<TEAM Name="Fighters"/>
<TEAM Name="Firs"/>
<TEAM Name="Flycatchers"/>
<TEAM Name="Foxes"/>
<TEAM Name="Freemen"/>
<TEAM Name="Gars"/>
<TEAM Name="Gators"/>
<TEAM Name="Gauls"/>
<TEAM Name="Generals"/>
<TEAM Name="Geoducks"/>
<TEAM Name="Geysers"/>
<TEAM Name="Gilas"/>
<TEAM Name="Gnats"/>
<TEAM Name="Golden Eagles"/>
<TEAM Name="GoldenMen"/>
<TEAM Name="Grasshoppers"/>
<TEAM Name="Grays"/>
<TEAM Name="Green Jackets"/>
<TEAM Name="Green Sox"/>
<TEAM Name="Greenbacks"/>
<TEAM Name="Greyhounds"/>
<TEAM Name="Grizzlies"/>
<TEAM Name="Grosbeaks"/>
<TEAM Name="Gulls"/>
<TEAM Name="Gunners"/>
<TEAM Name="Gyros"/>
<TEAM Name="Hammerheads"/>
<TEAM Name="Harbors"/>
<TEAM Name="Hawks"/>
<TEAM Name="Hearts"/>
<TEAM Name="Hermanos"/>
<TEAM Name="Herons"/>
<TEAM Name="Hillcats"/>
<TEAM Name="Humpbacks"/>
<TEAM Name="Huns"/>
<TEAM Name="Hydras"/>
<TEAM Name="Hydros"/>
<TEAM Name="Hyenas"/>
<TEAM Name="Imperials"/>
<TEAM Name="Incas"/>
<TEAM Name="Independents"/>
<TEAM Name="Irons"/>
<TEAM Name="Jacks"/>
<TEAM Name="Jaguarundis"/>
<TEAM Name="Jaxx"/>
<TEAM Name="Keys"/>
<TEAM Name="Kingfishers"/>
<TEAM Name="Kingsnakes"/>
<TEAM Name="Kites"/>
<TEAM Name="Lakesiders"/>
<TEAM Name="Lampreys"/>
<TEAM Name="Lemurs"/>
<TEAM Name="Leopards"/>
<TEAM Name="Lightermen"/>
<TEAM Name="Limpets"/>
<TEAM Name="Lions"/>
<TEAM Name="Locomotives"/>
<TEAM Name="Loggerheads"/>
<TEAM Name="Loggers"/>
<TEAM Name="Lookouts"/>
<TEAM Name="Loons"/>
<TEAM Name="Lords"/>
<TEAM Name="Lynx"/>
<TEAM Name="Mallards"/>
<TEAM Name="Mammoths"/>
<TEAM Name="Manatees"/>
<TEAM Name="Maples"/>
<TEAM Name="Marines"/>
<TEAM Name="Maroons"/>
<TEAM Name="Martins"/>
<TEAM Name="Mayans"/>
<TEAM Name="Merchants"/>
<TEAM Name="Meteors"/>
<TEAM Name="Metros"/>
<TEAM Name="Miners"/>
<TEAM Name="Minutemen"/>
<TEAM Name="Missles"/>
<TEAM Name="Monitors"/>
<TEAM Name="Monsoons"/>
<TEAM Name="Moors"/>
<TEAM Name="Morays"/>
<TEAM Name="Morning Stars"/>
<TEAM Name="Mud Cats"/>
<TEAM Name="Mud Hens"/>
<TEAM Name="Mystics"/>
<TEAM Name="Navigators"/>
<TEAM Name="Neon"/>
<TEAM Name="Neptunes"/>
<TEAM Name="Newts"/>
<TEAM Name="Nomads"/>
<TEAM Name="Oaks"/>
<TEAM Name="Ocelots"/>
<TEAM Name="Oilers"/>
<TEAM Name="Olympics"/>
<TEAM Name="Orcas"/>
<TEAM Name="Ospreys"/>
<TEAM Name="Otters"/>
<TEAM Name="Owls"/>
<TEAM Name="Paladins"/>
<TEAM Name="Palms"/>
<TEAM Name="Parrots"/>
<TEAM Name="Patriots"/>
<TEAM Name="Peaks"/>
<TEAM Name="Pelicans"/>
<TEAM Name="Penguins"/>
<TEAM Name="Perch"/>
<TEAM Name="Peregrines"/>
<TEAM Name="Petros"/>
<TEAM Name="Phantoms"/>
<TEAM Name="Pharoahs"/>
<TEAM Name="Phoenix"/>
<TEAM Name="Pickerel"/>
<TEAM Name="Pike"/>
<TEAM Name="Pilots"/>
<TEAM Name="Pines"/>
<TEAM Name="Pistols"/>
<TEAM Name="Polar Bears"/>
<TEAM Name="Pole Cats"/>
<TEAM Name="Porpoises"/>
<TEAM Name="Porters"/>
<TEAM Name="Ports"/>
<TEAM Name="Potosi"/>
<TEAM Name="Potters"/>
<TEAM Name="Prairies"/>
<TEAM Name="Pride"/>
<TEAM Name="Provincals"/>
<TEAM Name="Pueblos"/>
<TEAM Name="Pumas"/>
<TEAM Name="Pyramids"/>
<TEAM Name="Quail"/>
<TEAM Name="Racers"/>
<TEAM Name="Railers"/>
<TEAM Name="Rainbows"/>
<TEAM Name="Rainers"/>
<TEAM Name="Ravens"/>
<TEAM Name="Rays"/>
<TEAM Name="Razors"/>
<TEAM Name="Red Stixx"/>
<TEAM Name="Red Wings"/>
<TEAM Name="Redbirds"/>
<TEAM Name="Redfish"/>
<TEAM Name="RedHawks"/>
<TEAM Name="Regiment"/>
<TEAM Name="Retrievers"/>
<TEAM Name="River Bats"/>
<TEAM Name="RiverDogs"/>
<TEAM Name="Roar"/>
<TEAM Name="Robins"/>
<TEAM Name="Rock Cats"/>
<TEAM Name="Rogues"/>
<TEAM Name="Rotors"/>
<TEAM Name="Rovers"/>
<TEAM Name="Saguaros"/>
<TEAM Name="Sailors"/>
<TEAM Name="Salamanders"/>
<TEAM Name="Sand Dollars"/>
<TEAM Name="Sarapeers"/>
<TEAM Name="Scar"/>
<TEAM Name="Scarabs"/>
<TEAM Name="Schooners"/>
<TEAM Name="Scorpions"/>
<TEAM Name="Scouts"/>
<TEAM Name="Sea Dogs"/>
<TEAM Name="Senators"/>
<TEAM Name="Sequoias"/>
<TEAM Name="Seraphim"/>
<TEAM Name="Serpents"/>
<TEAM Name="Shamans"/>
<TEAM Name="Shamrocks"/>
<TEAM Name="Sherpas"/>
<TEAM Name="Shoals"/>
<TEAM Name="Shore Birds"/>
<TEAM Name="Shoreliners"/>
<TEAM Name="Shrikes"/>
<TEAM Name="Shrimpers"/>
<TEAM Name="Sidewinders"/>
<TEAM Name="Silvers"/>
<TEAM Name="Skates"/>
<TEAM Name="Skeeters"/>
<TEAM Name="Sky Blues"/>
<TEAM Name="Sky Chiefs"/>
<TEAM Name="Sky Sox"/>
<TEAM Name="Sloops"/>
<TEAM Name="Smokeaters"/>
<TEAM Name="Smokies"/>
<TEAM Name="Snappers"/>
<TEAM Name="Sockeyes"/>
<TEAM Name="Solar Flares"/>
<TEAM Name="Soldiers"/>
<TEAM Name="Sounds"/>
<TEAM Name="Spartans"/>
<TEAM Name="Spiders"/>
<TEAM Name="Spikes"/>
<TEAM Name="Starlings"/>
<TEAM Name="Stars"/>
<TEAM Name="Statesmen"/>
<TEAM Name="Steelhead"/>
<TEAM Name="StingRays"/>
<TEAM Name="Sturgeon"/>
<TEAM Name="Sultans"/>
<TEAM Name="Sunfish"/>
<TEAM Name="Suns"/>
<TEAM Name="Sunsets"/>
<TEAM Name="Surf"/>
<TEAM Name="Surgeons"/>
<TEAM Name="Swallows"/>
<TEAM Name="Swifts"/>
<TEAM Name="Sycamores"/>
<TEAM Name="Tarpon"/>
<TEAM Name="Tea Men"/>
<TEAM Name="Temblors"/>
<TEAM Name="Terns"/>
<TEAM Name="Thistles"/>
<TEAM Name="Threshers"/>
<TEAM Name="Thunder"/>
<TEAM Name="Tides"/>
<TEAM Name="Tillers"/>
<TEAM Name="Timbers"/>
<TEAM Name="Titans"/>
<TEAM Name="Tomahawks"/>
<TEAM Name="Torpedos"/>
<TEAM Name="Tourists"/>
<TEAM Name="Towers"/>
<TEAM Name="Trackers"/>
<TEAM Name="Trappers"/>
<TEAM Name="Tremors"/>
<TEAM Name="Trinity"/>
<TEAM Name="Trout"/>
<TEAM Name="Tsars"/>
<TEAM Name="Tsunami"/>
<TEAM Name="Twisters"/>
<TEAM Name="Ultras"/>
<TEAM Name="Universe"/>
<TEAM Name="Urchins"/>
<TEAM Name="Vaqueros"/>
<TEAM Name="Venetians"/>
<TEAM Name="Vicars"/>
<TEAM Name="Viceroys"/>
<TEAM Name="Volcanos"/>
<TEAM Name="Vultures"/>
<TEAM Name="Wanderers"/>
<TEAM Name="Warlocks"/>
<TEAM Name="Warthogs"/>
<TEAM Name="Wasps"/>
<TEAM Name="Waves"/>
<TEAM Name="Weevils"/>
<TEAM Name="Whips"/>
<TEAM Name="Whitefish"/>
<TEAM Name="Wolves"/>
<TEAM Name="World"/>
<TEAM Name="Yellowtails"/>
<TEAM Name="Zenith"/>
<TEAM Name="Zephyrs"/>
<TEAM Name="Zouaves"/>
</TEAMNAMES>
<!-- New in 2004 Players Have Colleges -->
<COLLEGES>
<COLLEGE weight="1">Abraham Baldwin Agricultural</COLLEGE>
<COLLEGE weight="1">Acedemia La Trimitaria</COLLEGE>
<COLLEGE weight="1">Adelphi</COLLEGE>
<COLLEGE weight="1">Albany JC</COLLEGE>
<COLLEGE weight="1">Albany State</COLLEGE>
<COLLEGE weight="1">Albertson</COLLEGE>
<COLLEGE weight="1">Alcorn State</COLLEGE>
<COLLEGE weight="1">Anderson</COLLEGE>
<COLLEGE weight="1">Antelope Valley</COLLEGE>
<COLLEGE weight="1">Aquinas</COLLEGE>
<COLLEGE weight="1">Arizona State.; SE Oklahoma St.</COLLEGE>
<COLLEGE weight="1">Arizona Western</COLLEGE>
<COLLEGE weight="1">Armstrong State, GA</COLLEGE>
<COLLEGE weight="1">Arundel CC</COLLEGE>
<COLLEGE weight="1">Ashland</COLLEGE>
<COLLEGE weight="1">Atlanta Baptist</COLLEGE>
<COLLEGE weight="1">Augustin Codazzi</COLLEGE>
<COLLEGE weight="1">Austin Peay</COLLEGE>
<COLLEGE weight="1">Bacone JC</COLLEGE>
<COLLEGE weight="1">Baldwin-Wallace</COLLEGE>
<COLLEGE weight="1">Baltimore CC</COLLEGE>
<COLLEGE weight="1">Baptist</COLLEGE>
<COLLEGE weight="1">Barstow JC</COLLEGE>
<COLLEGE weight="1">Barton County CC</COLLEGE>
<COLLEGE weight="1">Baruch</COLLEGE>
<COLLEGE weight="1">Beaver County CC</COLLEGE>
<COLLEGE weight="1">Bellarmine (KY) College</COLLEGE>
<COLLEGE weight="1">Belleville Area JC</COLLEGE>
<COLLEGE weight="1">Belmont</COLLEGE>
<COLLEGE weight="1">Benetton Treviso</COLLEGE>
<COLLEGE weight="1">Bethune-Cookman</COLLEGE>
<COLLEGE weight="1">Biola</COLLEGE>
<COLLEGE weight="1">Blinn JC; Lamar CC; Oklahoma</COLLEGE>
<COLLEGE weight="1">Bloomsburg State</COLLEGE>
<COLLEGE weight="1">Boise State</COLLEGE>
<COLLEGE weight="1">Brandywine JC</COLLEGE>
<COLLEGE weight="1">Bridgeport</COLLEGE>
<COLLEGE weight="1">Brown</COLLEGE>
<COLLEGE weight="1">Bryant</COLLEGE>
<COLLEGE weight="1">Bucknell</COLLEGE>
<COLLEGE weight="1">Bucks County CC</COLLEGE>
<COLLEGE weight="1">Buena Vista</COLLEGE>
<COLLEGE weight="1">Butler</COLLEGE>
<COLLEGE weight="1">Butler County CC, KS</COLLEGE>
<COLLEGE weight="1">Butte (CA) CC</COLLEGE>
<COLLEGE weight="1">Butte CC; San Diego State</COLLEGE>
<COLLEGE weight="1">C Arizona JC</COLLEGE>
<COLLEGE weight="1">C.W. Post</COLLEGE>
<COLLEGE weight="1">Cal Davis</COLLEGE>
<COLLEGE weight="1">Cal Lutheran</COLLEGE>
<COLLEGE weight="1">Cal State Long Beach</COLLEGE>
<COLLEGE weight="1">Calhoon CC</COLLEGE>
<COLLEGE weight="1">California State</COLLEGE>
<COLLEGE weight="1">Cal-Poly SLO</COLLEGE>
<COLLEGE weight="1">Cal-State Fullerton</COLLEGE>
<COLLEGE weight="1">Camden CC</COLLEGE>
<COLLEGE weight="1">Cameron</COLLEGE>
<COLLEGE weight="1">Canada College (CA)</COLLEGE>
<COLLEGE weight="1">Carthage</COLLEGE>
<COLLEGE weight="1">Central Arkansas</COLLEGE>
<COLLEGE weight="1">Central C. Of Bayamon</COLLEGE>
<COLLEGE weight="1">Central Connecticut State</COLLEGE>
<COLLEGE weight="1">Central Missouri State</COLLEGE>
<COLLEGE weight="1">Central State</COLLEGE>
<COLLEGE weight="1">Cerritos</COLLEGE>
<COLLEGE weight="1">Charleston</COLLEGE>
<COLLEGE weight="1">Charlotte</COLLEGE>
<COLLEGE weight="1">Chattanooga State</COLLEGE>
<COLLEGE weight="1">Cheyney State</COLLEGE>
<COLLEGE weight="1">Chicago State</COLLEGE>
<COLLEGE weight="1">Claremore JC</COLLEGE>
<COLLEGE weight="1">Clarion State</COLLEGE>
<COLLEGE weight="1">Cochise JC</COLLEGE>
<COLLEGE weight="1">Col. Biblico Christiano</COLLEGE>
<COLLEGE weight="1">Col. Libertado Bolivar</COLLEGE>
<COLLEGE weight="1">Colegio San Benito Abad</COLLEGE>
<COLLEGE weight="1">College of St. Francis</COLLEGE>
<COLLEGE weight="1">College Of The Canyons</COLLEGE>
<COLLEGE weight="1">Connors St.; Tulsa</COLLEGE>
<COLLEGE weight="1">Consumnes River CC</COLLEGE>
<COLLEGE weight="1">Contra Costa</COLLEGE>
<COLLEGE weight="1">Cowley County</COLLEGE>
<COLLEGE weight="1">Cowley County (KS) CC</COLLEGE>
<COLLEGE weight="1">Cuesta</COLLEGE>
<COLLEGE weight="1">Cuidad Jardin University</COLLEGE>
<COLLEGE weight="1">Cumberland County JC</COLLEGE>
<COLLEGE weight="1">Cuyahoga CC</COLLEGE>
<COLLEGE weight="1">Cypress (CA) JC</COLLEGE>
<COLLEGE weight="1">Dallas Baptist (TX)</COLLEGE>
<COLLEGE weight="1">David Lipscomb</COLLEGE>
<COLLEGE weight="1">Davidson</COLLEGE>
<COLLEGE weight="1">Delaware State</COLLEGE>
<COLLEGE weight="1">Delaware Tech JC</COLLEGE>
<COLLEGE weight="1">Des Moines Area CC</COLLEGE>
<COLLEGE weight="1">Diablo Valley</COLLEGE>
<COLLEGE weight="1">Dixie</COLLEGE>
<COLLEGE weight="1">Dixie (Utah) Junior College</COLLEGE>
<COLLEGE weight="1">Douglass</COLLEGE>
<COLLEGE weight="1">DuPage JC</COLLEGE>
<COLLEGE weight="1">Duquesne</COLLEGE>
<COLLEGE weight="1">E. Oklahoma State</COLLEGE>
<COLLEGE weight="1">East Los Angeles JC</COLLEGE>
<COLLEGE weight="1">East Tennessee State</COLLEGE>
<COLLEGE weight="1">Eastern Carolina</COLLEGE>
<COLLEGE weight="1">Eastern Connecticut State</COLLEGE>
<COLLEGE weight="1">Eastern Mennonite</COLLEGE>
<COLLEGE weight="1">Eastern Oklahoma State</COLLEGE>
<COLLEGE weight="1">Edinboro University</COLLEGE>
<COLLEGE weight="1">Edison CC</COLLEGE>
<COLLEGE weight="1">Elizabethtown</COLLEGE>
<COLLEGE weight="1">Emporia State</COLLEGE>
<COLLEGE weight="1">Engineer</COLLEGE>
<COLLEGE weight="1">Erskine</COLLEGE>
<COLLEGE weight="1">Escuela Dominical</COLLEGE>
<COLLEGE weight="1">Essex CC</COLLEGE>
<COLLEGE weight="1">Fairfield</COLLEGE>
<COLLEGE weight="1">Florida Atlantic</COLLEGE>
<COLLEGE weight="1">Florida CC at Jacksonville</COLLEGE>
<COLLEGE weight="1">Florida Tech</COLLEGE>
<COLLEGE weight="1">Fort Hays State</COLLEGE>
<COLLEGE weight="1">Fort Scott Community College</COLLEGE>
<COLLEGE weight="1">Franklin and Marshall</COLLEGE>
<COLLEGE weight="1">Fresno</COLLEGE>
<COLLEGE weight="1">Fresno Pacific</COLLEGE>
<COLLEGE weight="1">Fullerton State</COLLEGE>
<COLLEGE weight="1">Galveston</COLLEGE>
<COLLEGE weight="1">Gannon</COLLEGE>
<COLLEGE weight="1">Garland County CC</COLLEGE>
<COLLEGE weight="1">Gavilan</COLLEGE>
<COLLEGE weight="1">Georgetown</COLLEGE>
<COLLEGE weight="1">Georgia Perimeter</COLLEGE>
<COLLEGE weight="1">Grand Rapids JC</COLLEGE>
<COLLEGE weight="1">Green River CC</COLLEGE>
<COLLEGE weight="1">Han Yang</COLLEGE>
<COLLEGE weight="1">Hancock JC</COLLEGE>
<COLLEGE weight="1">Harper JC</COLLEGE>
<COLLEGE weight="1">Hartnell JC</COLLEGE>
<COLLEGE weight="1">Hartwick</COLLEGE>
<COLLEGE weight="1">Healds Business College</COLLEGE>
<COLLEGE weight="1">Henderson State</COLLEGE>
<COLLEGE weight="1">Hill JC</COLLEGE>
<COLLEGE weight="1">Hofstra</COLLEGE>
<COLLEGE weight="1">Holmes JC</COLLEGE>
<COLLEGE weight="1">Howard (TX) JC</COLLEGE>
<COLLEGE weight="1">Howard JC</COLLEGE>
<COLLEGE weight="1">Humboldt State</COLLEGE>
<COLLEGE weight="1">Hutchinson CC</COLLEGE>
<COLLEGE weight="1">Idaho</COLLEGE>
<COLLEGE weight="1">Illinois Central</COLLEGE>
<COLLEGE weight="1">Indian Hills (IA) CC</COLLEGE>
<COLLEGE weight="1">Indianapolis</COLLEGE>
<COLLEGE weight="1">Inha (South Korea)</COLLEGE>
<COLLEGE weight="1">Isaac Newton College (VZ)</COLLEGE>
<COLLEGE weight="1">Ithaca</COLLEGE>
<COLLEGE weight="1">Jacksonville State</COLLEGE>
<COLLEGE weight="1">Jefferson Davis (AL) CC</COLLEGE>
<COLLEGE weight="1">Jefferson Davis (AL) JC</COLLEGE>
<COLLEGE weight="1">Jersey City State</COLLEGE>
<COLLEGE weight="1">John Brown</COLLEGE>
<COLLEGE weight="1">Jones County JC</COLLEGE>
<COLLEGE weight="1">Jose Dolores Moscote</COLLEGE>
<COLLEGE weight="1">Junior College of Sequoias</COLLEGE>
<COLLEGE weight="1">Kalamazoo Valley CC</COLLEGE>
<COLLEGE weight="1">Kankakee CC</COLLEGE>
<COLLEGE weight="1">Kansai Gakuin (Japan)</COLLEGE>
<COLLEGE weight="1">Kaskaskia</COLLEGE>
<COLLEGE weight="1">Kenesaw State</COLLEGE>
<COLLEGE weight="1">Kennesaw State</COLLEGE>
<COLLEGE weight="1">Kennesaw State University</COLLEGE>
<COLLEGE weight="1">Kentucky State</COLLEGE>
<COLLEGE weight="1">Kentucky Wesleyan</COLLEGE>
<COLLEGE weight="1">Korea University</COLLEGE>
<COLLEGE weight="1">Kutztown</COLLEGE>
<COLLEGE weight="1">Kwantlen</COLLEGE>
<COLLEGE weight="1">LA Harbor</COLLEGE>
<COLLEGE weight="1">LA Pierce</COLLEGE>
<COLLEGE weight="1">La Roche</COLLEGE>
<COLLEGE weight="1">Labette JC</COLLEGE>
<COLLEGE weight="1">Lafayette</COLLEGE>
<COLLEGE weight="1">Lansing CC</COLLEGE>
<COLLEGE weight="1">Lassen</COLLEGE>
<COLLEGE weight="1">Le Moyne</COLLEGE>
<COLLEGE weight="1">Lehigh</COLLEGE>
<COLLEGE weight="1">Lewis and Clark</COLLEGE>
<COLLEGE weight="1">Liberty</COLLEGE>
<COLLEGE weight="1">Liberty Baptist</COLLEGE>
<COLLEGE weight="1">Liceo Union Dominicana</COLLEGE>
<COLLEGE weight="1">Limestone (SC) JC</COLLEGE>
<COLLEGE weight="1">Linfield</COLLEGE>
<COLLEGE weight="1">Linn-Benton CC</COLLEGE>
<COLLEGE weight="1">Logan</COLLEGE>
<COLLEGE weight="1">Long Beach State</COLLEGE>
<COLLEGE weight="1">Longwood</COLLEGE>
<COLLEGE weight="1">Los Angeles City CC</COLLEGE>
<COLLEGE weight="1">Los Angeles State</COLLEGE>
<COLLEGE weight="1">Lowell</COLLEGE>
<COLLEGE weight="1">Loyola</COLLEGE>
<COLLEGE weight="1">Madre Y Maestra U.</COLLEGE>
<COLLEGE weight="1">Manhattan</COLLEGE>
<COLLEGE weight="1">Mansfield State</COLLEGE>
<COLLEGE weight="1">Mantazas</COLLEGE>
<COLLEGE weight="1">Maple Woods CC</COLLEGE>
<COLLEGE weight="1">Marin CC</COLLEGE>
<COLLEGE weight="1">Maryland-Baltimore County</COLLEGE>
<COLLEGE weight="1">Mendocino CC</COLLEGE>
<COLLEGE weight="1">Meramec</COLLEGE>
<COLLEGE weight="1">Meramec (MO) JC</COLLEGE>
<COLLEGE weight="1">Meramec JC</COLLEGE>
<COLLEGE weight="1">Mercy (NY)</COLLEGE>
<COLLEGE weight="1">Meridian (MS) CC</COLLEGE>
<COLLEGE weight="1">Merritt Coll.; Nevada-Reno</COLLEGE>
<COLLEGE weight="1">Mesa</COLLEGE>
<COLLEGE weight="1">Miami</COLLEGE>
<COLLEGE weight="1">Miami-Dade</COLLEGE>
<COLLEGE weight="1">Miami-Dade CC; New Orleans</COLLEGE>
<COLLEGE weight="1">Middle Georgia JC</COLLEGE>
<COLLEGE weight="1">Middlesex CC</COLLEGE>
<COLLEGE weight="1">Milliken</COLLEGE>
<COLLEGE weight="1">Mira Costa JC</COLLEGE>
<COLLEGE weight="1">Mississippi Delta JC</COLLEGE>
<COLLEGE weight="1">Missouri Southern</COLLEGE>
<COLLEGE weight="1">Missouri Western State</COLLEGE>
<COLLEGE weight="1">Modesto JC</COLLEGE>
<COLLEGE weight="1">Monmouth</COLLEGE>
<COLLEGE weight="1">Monroe (NY) CC</COLLEGE>
<COLLEGE weight="1">Montevallo</COLLEGE>
<COLLEGE weight="1">Montreat Anderseon</COLLEGE>
<COLLEGE weight="1">Montreat-Anderson JC</COLLEGE>
<COLLEGE weight="1">Morgan State</COLLEGE>
<COLLEGE weight="1">Morningside</COLLEGE>
<COLLEGE weight="1">Motlow St. CC</COLLEGE>
<COLLEGE weight="1">Mount Mercy</COLLEGE>
<COLLEGE weight="1">Mount San Jacinto JC</COLLEGE>
<COLLEGE weight="1">Mount Vernon Nazarene</COLLEGE>
<COLLEGE weight="1">Mt Hood JC</COLLEGE>
<COLLEGE weight="1">Nassau CC</COLLEGE>
<COLLEGE weight="1">NE Illinois</COLLEGE>
<COLLEGE weight="1">NE Oklahoma State</COLLEGE>
<COLLEGE weight="1">Nevada-Reno</COLLEGE>
<COLLEGE weight="1">New Mexico</COLLEGE>
<COLLEGE weight="1">New Mexico Military Institute</COLLEGE>
<COLLEGE weight="1">New York Technical</COLLEGE>
<COLLEGE weight="1">New York-Binghamton</COLLEGE>
<COLLEGE weight="1">New York-Oneonta</COLLEGE>
<COLLEGE weight="1">Newport News Apprentice</COLLEGE>
<COLLEGE weight="1">Nicholls State</COLLEGE>
<COLLEGE weight="1">Norfolk State</COLLEGE>
<COLLEGE weight="1">North Alabama</COLLEGE>
<COLLEGE weight="1">North Carolina Aandt</COLLEGE>
<COLLEGE weight="1">Northeastern (MA)</COLLEGE>
<COLLEGE weight="1">Northern Iowa</COLLEGE>
<COLLEGE weight="1">Northwood Institute</COLLEGE>
<COLLEGE weight="1">Norwalk</COLLEGE>
<COLLEGE weight="1">Nuevo Leon</COLLEGE>
<COLLEGE weight="1">Ohio Dominican</COLLEGE>
<COLLEGE weight="1">Ohio Northern</COLLEGE>
<COLLEGE weight="1">Okaloosa-Walton</COLLEGE>
<COLLEGE weight="1">Okaloosa-Walton (FL) JC</COLLEGE>
<COLLEGE weight="1">Oklahoma City SW JC</COLLEGE>
<COLLEGE weight="1">Olivet</COLLEGE>
<COLLEGE weight="1">Onondaga CC</COLLEGE>
<COLLEGE weight="1">Oriente</COLLEGE>
<COLLEGE weight="1">Otterbein</COLLEGE>
<COLLEGE weight="1">Pacific</COLLEGE>
<COLLEGE weight="1">Paducah JC</COLLEGE>
<COLLEGE weight="1">Palm Beach (FL) JC</COLLEGE>
<COLLEGE weight="1">Palm Beach JC</COLLEGE>
<COLLEGE weight="1">Palomar</COLLEGE>
<COLLEGE weight="1">Panola JC</COLLEGE>
<COLLEGE weight="1">Paris JC</COLLEGE>
<COLLEGE weight="1">Parkland JC</COLLEGE>
<COLLEGE weight="1">Pasco Hernando (FL)</COLLEGE>
<COLLEGE weight="1">Paterson</COLLEGE>
<COLLEGE weight="1">Pembroke St.; Catawba</COLLEGE>
<COLLEGE weight="1">Philadelphia CC</COLLEGE>
<COLLEGE weight="1">Pima (AZ) CC</COLLEGE>
<COLLEGE weight="1">Pima County</COLLEGE>
<COLLEGE weight="1">Plano</COLLEGE>
<COLLEGE weight="1">Polk CC</COLLEGE>
<COLLEGE weight="1">Potomac State Coll. WV (J.C.)</COLLEGE>
<COLLEGE weight="1">Princeton</COLLEGE>
<COLLEGE weight="1">Puget Sound</COLLEGE>
<COLLEGE weight="1">Quinsigamond CC</COLLEGE>
<COLLEGE weight="1">Ramapo</COLLEGE>
<COLLEGE weight="1">Rhode Island</COLLEGE>
<COLLEGE weight="1">Rhode Island CC</COLLEGE>
<COLLEGE weight="1">Ricks</COLLEGE>
<COLLEGE weight="1">Rio Grande</COLLEGE>
<COLLEGE weight="1">Rio Hondo JC</COLLEGE>
<COLLEGE weight="1">Ritsumeikan</COLLEGE>
<COLLEGE weight="1">Riverside City</COLLEGE>
<COLLEGE weight="1">Robert Morris</COLLEGE>
<COLLEGE weight="1">Roger Williams</COLLEGE>
<COLLEGE weight="1">Sacramento</COLLEGE>
<COLLEGE weight="1">Saddleback JC</COLLEGE>
<COLLEGE weight="1">Saginaw Valley State</COLLEGE>
<COLLEGE weight="1">Saint Joseph's</COLLEGE>
<COLLEGE weight="1">Samford</COLLEGE>
<COLLEGE weight="1">San Antonio</COLLEGE>
<COLLEGE weight="1">San Francisco State</COLLEGE>
<COLLEGE weight="1">San Jacinto (TX) JC</COLLEGE>
<COLLEGE weight="1">Santa Barbara City JC</COLLEGE>
<COLLEGE weight="1">Santa Fe</COLLEGE>
<COLLEGE weight="1">Santa Fe CC</COLLEGE>
<COLLEGE weight="1">Santa Rosa JC (CA)</COLLEGE>
<COLLEGE weight="1">Schreiner</COLLEGE>
<COLLEGE weight="1">Seminole</COLLEGE>
<COLLEGE weight="1">Seminole JC; Oklahoma</COLLEGE>
<COLLEGE weight="1">Sequoias</COLLEGE>
<COLLEGE weight="1">Shasta</COLLEGE>
<COLLEGE weight="1">Shelby St. CC</COLLEGE>
<COLLEGE weight="1">Shelton State</COLLEGE>
<COLLEGE weight="1">Shorter</COLLEGE>
<COLLEGE weight="1">Sierra</COLLEGE>
<COLLEGE weight="1">Sinclair (OH) CC</COLLEGE>
<COLLEGE weight="1">Skyline</COLLEGE>
<COLLEGE weight="1">Snow</COLLEGE>
<COLLEGE weight="1">Somerset CC</COLLEGE>
<COLLEGE weight="1">South Carolina State</COLLEGE>
<COLLEGE weight="1">South Georgia</COLLEGE>
<COLLEGE weight="1">South Suburban</COLLEGE>
<COLLEGE weight="1">Southeastern CC</COLLEGE>
<COLLEGE weight="1">Southern Arkansas</COLLEGE>
<COLLEGE weight="1">Southern Colorado</COLLEGE>
<COLLEGE weight="1">Southern Indiana</COLLEGE>
<COLLEGE weight="1">Southern University</COLLEGE>
<COLLEGE weight="1">Southern Utah University</COLLEGE>
<COLLEGE weight="1">Southwestern State</COLLEGE>
<COLLEGE weight="1">Spokane Falls CC</COLLEGE>
<COLLEGE weight="1">Springfield</COLLEGE>
<COLLEGE weight="1">St. Antonius</COLLEGE>
<COLLEGE weight="1">St. Augustine's</COLLEGE>
<COLLEGE weight="1">St. Clair County CC</COLLEGE>
<COLLEGE weight="1">St. Francis (NY)</COLLEGE>
<COLLEGE weight="1">St. John's CC</COLLEGE>
<COLLEGE weight="1">St. Petersburg</COLLEGE>
<COLLEGE weight="1">State U. Of New York</COLLEGE>
<COLLEGE weight="1">Tallehassee Community College</COLLEGE>
<COLLEGE weight="1">Tarleton (TX) State</COLLEGE>
<COLLEGE weight="1">Technical U.</COLLEGE>
<COLLEGE weight="1">Tennessee Tech</COLLEGE>
<COLLEGE weight="1">Texarkana</COLLEGE>
<COLLEGE weight="1">Texas Wesleyan</COLLEGE>
<COLLEGE weight="1">Texas-Arlington</COLLEGE>
<COLLEGE weight="1">Texas-El Paso</COLLEGE>
<COLLEGE weight="1">Texas-Pan American</COLLEGE>
<COLLEGE weight="1">The Citadel</COLLEGE>
<COLLEGE weight="1">Thiel</COLLEGE>
<COLLEGE weight="1">Thomas More</COLLEGE>
<COLLEGE weight="1">Toronto</COLLEGE>
<COLLEGE weight="1">Towson State</COLLEGE>
<COLLEGE weight="1">Treasure Valley (OR) CC</COLLEGE>
<COLLEGE weight="1">Tyler JC</COLLEGE>
<COLLEGE weight="1">U.C.E.</COLLEGE>
<COLLEGE weight="1">UC-Berkeley</COLLEGE>
<COLLEGE weight="1">UC-Santa Barbara</COLLEGE>
<COLLEGE weight="1">UMass Lowell</COLLEGE>
<COLLEGE weight="1">UNC-Asheville</COLLEGE>
<COLLEGE weight="1">UNC-Durham</COLLEGE>
<COLLEGE weight="1">UNC-Greensboro</COLLEGE>
<COLLEGE weight="1">University of Southern Florida</COLLEGE>
<COLLEGE weight="1">Utah State</COLLEGE>
<COLLEGE weight="1">Utica JC</COLLEGE>
<COLLEGE weight="1">Valparaiso</COLLEGE>
<COLLEGE weight="1">Vermont</COLLEGE>
<COLLEGE weight="1">Victoria</COLLEGE>
<COLLEGE weight="1">Virginia State</COLLEGE>
<COLLEGE weight="1">Vitterbo</COLLEGE>
<COLLEGE weight="1">Wayne State</COLLEGE>
<COLLEGE weight="1">West Alabama</COLLEGE>
<COLLEGE weight="1">West Chester</COLLEGE>
<COLLEGE weight="1">West Chester State</COLLEGE>
<COLLEGE weight="1">West Virginia State</COLLEGE>
<COLLEGE weight="1">Westark CC</COLLEGE>
<COLLEGE weight="1">Wharton JC</COLLEGE>
<COLLEGE weight="1">Wilkes University</COLLEGE>
<COLLEGE weight="1">Willamette</COLLEGE>
<COLLEGE weight="1">William Penn</COLLEGE>
<COLLEGE weight="1">Wingate</COLLEGE>
<COLLEGE weight="1">Winston-salem</COLLEGE>
<COLLEGE weight="1">Wisconsin-Stevens Point</COLLEGE>
<COLLEGE weight="1">Wisconsin-Whitewater</COLLEGE>
<COLLEGE weight="1">Yakima Valley</COLLEGE>
<COLLEGE weight="1">Yale</COLLEGE>
<COLLEGE weight="1">Yale University</COLLEGE>
<COLLEGE weight="1">York</COLLEGE>
<COLLEGE weight="1">Youngstown State; Florida St.</COLLEGE>
<COLLEGE weight="2">Akron</COLLEGE>
<COLLEGE weight="2">Alameda CC</COLLEGE>
<COLLEGE weight="2">Allegany CC</COLLEGE>
<COLLEGE weight="2">Amherst</COLLEGE>
<COLLEGE weight="2">Angelina CC</COLLEGE>
<COLLEGE weight="2">Arkansas State</COLLEGE>
<COLLEGE weight="2">Bellevue CC</COLLEGE>
<COLLEGE weight="2">Biscayne</COLLEGE>
<COLLEGE weight="2">Brookdale CC</COLLEGE>
<COLLEGE weight="2">Cabrillo JC</COLLEGE>
<COLLEGE weight="2">Cal St. Hayward</COLLEGE>
<COLLEGE weight="2">Catonsville JC</COLLEGE>
<COLLEGE weight="2">Central Florida CC</COLLEGE>
<COLLEGE weight="2">Central Washington State</COLLEGE>
<COLLEGE weight="2">Chaffey JC</COLLEGE>
<COLLEGE weight="2">Charles County CC</COLLEGE>
<COLLEGE weight="2">Clark CC</COLLEGE>
<COLLEGE weight="2">College Of The Sequoias</COLLEGE>
<COLLEGE weight="2">Colorado</COLLEGE>
<COLLEGE weight="2">Columbia St. CC</COLLEGE>
<COLLEGE weight="2">Compton CC</COLLEGE>
<COLLEGE weight="2">Connors State JC</COLLEGE>
<COLLEGE weight="2">Denver</COLLEGE>
<COLLEGE weight="2">Dominican</COLLEGE>
<COLLEGE weight="2">Douglas</COLLEGE>
<COLLEGE weight="2">East Central</COLLEGE>
<COLLEGE weight="2">Enterprise St. JC</COLLEGE>
<COLLEGE weight="2">Fairleigh Dickinson</COLLEGE>
<COLLEGE weight="2">Fajardo</COLLEGE>
<COLLEGE weight="2">Florida JC</COLLEGE>
<COLLEGE weight="2">Foothill JC</COLLEGE>
<COLLEGE weight="2">Fredonia State</COLLEGE>
<COLLEGE weight="2">Fresno City</COLLEGE>
<COLLEGE weight="2">Furman</COLLEGE>
<COLLEGE weight="2">Gadsden St. JC</COLLEGE>
<COLLEGE weight="2">Galveston JC</COLLEGE>
<COLLEGE weight="2">George Mason</COLLEGE>
<COLLEGE weight="2">George Washington</COLLEGE>
<COLLEGE weight="2">Glassboro State</COLLEGE>
<COLLEGE weight="2">Glendale CC</COLLEGE>
<COLLEGE weight="2">Grayson County</COLLEGE>
<COLLEGE weight="2">Harbor JC</COLLEGE>
<COLLEGE weight="2">Hartford</COLLEGE>
<COLLEGE weight="2">Harvard</COLLEGE>
<COLLEGE weight="2">Houston Baptist</COLLEGE>
<COLLEGE weight="2">Iona</COLLEGE>
<COLLEGE weight="2">Iowa Western CC</COLLEGE>
<COLLEGE weight="2">Jefferson St. JC</COLLEGE>
<COLLEGE weight="2">Kingsborough CC</COLLEGE>
<COLLEGE weight="2">La Salle</COLLEGE>
<COLLEGE weight="2">Lakeland CC</COLLEGE>
<COLLEGE weight="2">Lincoln Land CC</COLLEGE>
<COLLEGE weight="2">Lincoln Memorial University of Tennessee</COLLEGE>
<COLLEGE weight="2">Livingston</COLLEGE>
<COLLEGE weight="2">Longview CC</COLLEGE>
<COLLEGE weight="2">Lynchburg</COLLEGE>
<COLLEGE weight="2">Macomb CC</COLLEGE>
<COLLEGE weight="2">Mankato State</COLLEGE>
<COLLEGE weight="2">Marshall</COLLEGE>
<COLLEGE weight="2">McMurray</COLLEGE>
<COLLEGE weight="2">Mercer County CC</COLLEGE>
<COLLEGE weight="2">Mercyhurst</COLLEGE>
<COLLEGE weight="2">Miami of Ohio</COLLEGE>
<COLLEGE weight="2">Mississippi Gulf Coast JC</COLLEGE>
<COLLEGE weight="2">Mount Hood CC</COLLEGE>
<COLLEGE weight="2">Murray State</COLLEGE>
<COLLEGE weight="2">Navarro JC</COLLEGE>
<COLLEGE weight="2">NE Oklahoma AandM</COLLEGE>
<COLLEGE weight="2">New Hampshire</COLLEGE>
<COLLEGE weight="2">Northern Illinois</COLLEGE>
<COLLEGE weight="2">Northern Kentucky</COLLEGE>
<COLLEGE weight="2">Odessa (TX) JC</COLLEGE>
<COLLEGE weight="2">Oklahoma City</COLLEGE>
<COLLEGE weight="2">Pennsylvania</COLLEGE>
<COLLEGE weight="2">Philadelphia Textile</COLLEGE>
<COLLEGE weight="2">Phoenix JC</COLLEGE>
<COLLEGE weight="2">Redwoods</COLLEGE>
<COLLEGE weight="2">Rider</COLLEGE>
<COLLEGE weight="2">Rollins</COLLEGE>
<COLLEGE weight="2">Sacramento State</COLLEGE>
<COLLEGE weight="2">San Bernardino Valley</COLLEGE>
<COLLEGE weight="2">San Diego</COLLEGE>
<COLLEGE weight="2">San Diego CC</COLLEGE>
<COLLEGE weight="2">San Francisco CC</COLLEGE>
<COLLEGE weight="2">San Joaquin Delta JC</COLLEGE>
<COLLEGE weight="2">SE Missouri State</COLLEGE>
<COLLEGE weight="2">Siena</COLLEGE>
<COLLEGE weight="2">SIU-Edwardsville</COLLEGE>
<COLLEGE weight="2">South Carolina-Aiken</COLLEGE>
<COLLEGE weight="2">South Suburban (Illinois) JC</COLLEGE>
<COLLEGE weight="2">Southwest Missouri State</COLLEGE>
<COLLEGE weight="2">Southwest Texas State</COLLEGE>
<COLLEGE weight="2">St. Mary's (Tex.)</COLLEGE>
<COLLEGE weight="2">St. Petersburg JC</COLLEGE>
<COLLEGE weight="2">St. Thomas</COLLEGE>
<COLLEGE weight="2">St. Thomas (FL)</COLLEGE>
<COLLEGE weight="2">Stetson</COLLEGE>
<COLLEGE weight="2">Syracuse</COLLEGE>
<COLLEGE weight="2">Tekarkana Coll. (TX) JC</COLLEGE>
<COLLEGE weight="2">Three Rivers JC</COLLEGE>
<COLLEGE weight="2">Tuskegee Institute</COLLEGE>
<COLLEGE weight="2">UNC-Wilmington</COLLEGE>
<COLLEGE weight="2">Utah</COLLEGE>
<COLLEGE weight="2">Valdosta State</COLLEGE>
<COLLEGE weight="2">Wallace State JC</COLLEGE>
<COLLEGE weight="2">Washburn</COLLEGE>
<COLLEGE weight="2">West Liberty State</COLLEGE>
<COLLEGE weight="2">Westminster</COLLEGE>
<COLLEGE weight="2">Wisconsin-La Crosse</COLLEGE>
<COLLEGE weight="2">Xavier</COLLEGE>
<COLLEGE weight="2">Youngstown State</COLLEGE>
<COLLEGE weight="3">Alabama-Birmingham</COLLEGE>
<COLLEGE weight="3">American</COLLEGE>
<COLLEGE weight="3">Appalachian State</COLLEGE>
<COLLEGE weight="3">Autonoma</COLLEGE>
<COLLEGE weight="3">Brevard JC</COLLEGE>
<COLLEGE weight="3">Cal Irvine</COLLEGE>
<COLLEGE weight="3">Cal State Fullerton</COLLEGE>
<COLLEGE weight="3">Canada</COLLEGE>
<COLLEGE weight="3">Central Florida</COLLEGE>
<COLLEGE weight="3">Citadel</COLLEGE>
<COLLEGE weight="3">Coastal Carolina</COLLEGE>
<COLLEGE weight="3">Colorado State</COLLEGE>
<COLLEGE weight="3">Crowder (MO) JC</COLLEGE>
<COLLEGE weight="3">Dartmouth</COLLEGE>
<COLLEGE weight="3">De Anza</COLLEGE>
<COLLEGE weight="3">De Kalb CC</COLLEGE>
<COLLEGE weight="3">Eckerd</COLLEGE>
<COLLEGE weight="3">Elon</COLLEGE>
<COLLEGE weight="3">Ferrum JC</COLLEGE>
<COLLEGE weight="3">Fordham</COLLEGE>
<COLLEGE weight="3">Grand Valley State</COLLEGE>
<COLLEGE weight="3">Gulf Coast JC</COLLEGE>
<COLLEGE weight="3">Hardin-Baylor</COLLEGE>
<COLLEGE weight="3">Jacksonville</COLLEGE>
<COLLEGE weight="3">Lawson St. JC</COLLEGE>
<COLLEGE weight="3">Lewis-Clark (ID) State</COLLEGE>
<COLLEGE weight="3">Marietta</COLLEGE>
<COLLEGE weight="3">McClennan CC</COLLEGE>
<COLLEGE weight="3">Mercer</COLLEGE>
<COLLEGE weight="3">Miami (FL) Dade North CC</COLLEGE>
<COLLEGE weight="3">NE Missouri State</COLLEGE>
<COLLEGE weight="3">Nevada-Las Vegas</COLLEGE>
<COLLEGE weight="3">New Mexico State</COLLEGE>
<COLLEGE weight="3">New York Institute Of Tech.</COLLEGE>
<COLLEGE weight="3">Northwestern State</COLLEGE>
<COLLEGE weight="3">NW Missouri State</COLLEGE>
<COLLEGE weight="3">Ohio</COLLEGE>
<COLLEGE weight="3">Pan American</COLLEGE>
<COLLEGE weight="3">Pasadena CC</COLLEGE>
<COLLEGE weight="3">Pierce JC</COLLEGE>
<COLLEGE weight="3">Riverside CC</COLLEGE>
<COLLEGE weight="3">San Jose CC</COLLEGE>
<COLLEGE weight="3">Santa Rosa JC</COLLEGE>
<COLLEGE weight="3">SE Louisana St</COLLEGE>
<COLLEGE weight="3">St. Francis</COLLEGE>
<COLLEGE weight="3">St. Xavier</COLLEGE>
<COLLEGE weight="3">Suffolk County CC</COLLEGE>
<COLLEGE weight="3">SW Missouri St</COLLEGE>
<COLLEGE weight="3">Taft JC</COLLEGE>
<COLLEGE weight="3">Tennessee State</COLLEGE>
<COLLEGE weight="3">Trinidad St. JC</COLLEGE>
<COLLEGE weight="3">Trinity</COLLEGE>
<COLLEGE weight="3">Triton (IL) CC</COLLEGE>
<COLLEGE weight="3">Valencia CC</COLLEGE>
<COLLEGE weight="3">Ventura</COLLEGE>
<COLLEGE weight="3">West Georgia</COLLEGE>
<COLLEGE weight="3">West Los Angeles JC</COLLEGE>
<COLLEGE weight="3">West Valley Coll. (CA) JC</COLLEGE>
<COLLEGE weight="3">West Virginia</COLLEGE>
<COLLEGE weight="3">Western Illinois</COLLEGE>
<COLLEGE weight="3">Western Kentucky</COLLEGE>
<COLLEGE weight="3">Whittier</COLLEGE>
<COLLEGE weight="3">Wisconsin</COLLEGE>
<COLLEGE weight="4">Allan Hancock JC</COLLEGE>
<COLLEGE weight="4">Alvin JC</COLLEGE>
<COLLEGE weight="4">American River JC</COLLEGE>
<COLLEGE weight="4">Bakersfield</COLLEGE>
<COLLEGE weight="4">Ball State</COLLEGE>
<COLLEGE weight="4">Blinn JC</COLLEGE>
<COLLEGE weight="4">Broward JC</COLLEGE>
<COLLEGE weight="4">Cal St. Sacramento</COLLEGE>
<COLLEGE weight="4">Central Arizona JC</COLLEGE>
<COLLEGE weight="4">Cincinnati</COLLEGE>
<COLLEGE weight="4">Citrus CC</COLLEGE>
<COLLEGE weight="4">Columbia</COLLEGE>
<COLLEGE weight="4">Concordia</COLLEGE>
<COLLEGE weight="4">Connecticut</COLLEGE>
<COLLEGE weight="4">Dallas Baptist</COLLEGE>
<COLLEGE weight="4">Delta State</COLLEGE>
<COLLEGE weight="4">Evansville</COLLEGE>
<COLLEGE weight="4">Florida AandM</COLLEGE>
<COLLEGE weight="4">Fresno CC</COLLEGE>
<COLLEGE weight="4">Golden West CC</COLLEGE>
<COLLEGE weight="4">Howard</COLLEGE>
<COLLEGE weight="4">Indian River JC</COLLEGE>
<COLLEGE weight="4">Kansas State</COLLEGE>
<COLLEGE weight="4">Lewis</COLLEGE>
<COLLEGE weight="4">Long Beach City Coll.</COLLEGE>
<COLLEGE weight="4">Los Angeles Harbor JC</COLLEGE>
<COLLEGE weight="4">Louisiana Tech</COLLEGE>
<COLLEGE weight="4">Lubbock Christian</COLLEGE>
<COLLEGE weight="4">Maryland</COLLEGE>
<COLLEGE weight="4">Middle Tennessee State</COLLEGE>
<COLLEGE weight="4">Montclair State</COLLEGE>
<COLLEGE weight="4">Nevada</COLLEGE>
<COLLEGE weight="4">North Florida</COLLEGE>
<COLLEGE weight="4">Northern Colorado</COLLEGE>
<COLLEGE weight="4">Oregon</COLLEGE>
<COLLEGE weight="4">Oxnard JC</COLLEGE>
<COLLEGE weight="4">Portland</COLLEGE>
<COLLEGE weight="4">Prairie View AandM</COLLEGE>
<COLLEGE weight="4">Puerto Rico</COLLEGE>
<COLLEGE weight="4">Purdue</COLLEGE>
<COLLEGE weight="4">Ranger JC</COLLEGE>
<COLLEGE weight="4">Santa Ana JC</COLLEGE>
<COLLEGE weight="4">SE Oklahoma</COLLEGE>
<COLLEGE weight="4">Southern Idaho JC</COLLEGE>
<COLLEGE weight="4">Southwestern</COLLEGE>
<COLLEGE weight="4">St. Leo</COLLEGE>
<COLLEGE weight="4">UNC-Charlotte</COLLEGE>
<COLLEGE weight="4">Virginia Commonwealth</COLLEGE>
<COLLEGE weight="4">Western Carolina</COLLEGE>
<COLLEGE weight="4">Western Michigan</COLLEGE>
<COLLEGE weight="4">Wisconsin-Oshkosh</COLLEGE>
<COLLEGE weight="4">Wyoming</COLLEGE>
<COLLEGE weight="5">Azusa Pacific</COLLEGE>
<COLLEGE weight="5">Bradley</COLLEGE>
<COLLEGE weight="5">Cal St. Dominguez Hills</COLLEGE>
<COLLEGE weight="5">Cypress JC</COLLEGE>
<COLLEGE weight="5">East Carolina</COLLEGE>
<COLLEGE weight="5">Eastern Kentucky</COLLEGE>
<COLLEGE weight="5">El Camino JC</COLLEGE>
<COLLEGE weight="5">Florida International</COLLEGE>
<COLLEGE weight="5">Fullerton JC</COLLEGE>
<COLLEGE weight="5">Indian Hills CC</COLLEGE>
<COLLEGE weight="5">Indiana</COLLEGE>
<COLLEGE weight="5">Le Moyne-Owen</COLLEGE>
<COLLEGE weight="5">Lewis-Clark State</COLLEGE>
<COLLEGE weight="5">McNeese State</COLLEGE>
<COLLEGE weight="5">Merced CC</COLLEGE>
<COLLEGE weight="5">NE Louisiana State</COLLEGE>
<COLLEGE weight="5">Pittsburgh</COLLEGE>
<COLLEGE weight="5">San Francisco</COLLEGE>
<COLLEGE weight="5">Southern</COLLEGE>
<COLLEGE weight="5">Spartanburg Methodist</COLLEGE>
<COLLEGE weight="5">Temple</COLLEGE>
<COLLEGE weight="5">Troy State</COLLEGE>
<COLLEGE weight="5">Tulsa</COLLEGE>
<COLLEGE weight="5">Vanderbilt</COLLEGE>
<COLLEGE weight="5">Villanova</COLLEGE>
<COLLEGE weight="5">Virginia Tech</COLLEGE>
<COLLEGE weight="5">Wake Forest</COLLEGE>
<COLLEGE weight="6">Chapman</COLLEGE>
<COLLEGE weight="6">Chipola JC</COLLEGE>
<COLLEGE weight="6">Cleveland State</COLLEGE>
<COLLEGE weight="6">Eastern Illinois</COLLEGE>
<COLLEGE weight="6">Grambling</COLLEGE>
<COLLEGE weight="6">Hillsborough JC</COLLEGE>
<COLLEGE weight="6">La Verne</COLLEGE>
<COLLEGE weight="6">Lamar CC</COLLEGE>
<COLLEGE weight="6">Los Angeles Valley JC</COLLEGE>
<COLLEGE weight="6">Memphis</COLLEGE>
<COLLEGE weight="6">Miami (FL) Dade South CC</COLLEGE>
<COLLEGE weight="6">Northwestern</COLLEGE>
<COLLEGE weight="6">Ohio State</COLLEGE>
<COLLEGE weight="6">Orange Coast JC</COLLEGE>
<COLLEGE weight="6">Penn State</COLLEGE>
<COLLEGE weight="6">Portland State</COLLEGE>
<COLLEGE weight="6">Richmond</COLLEGE>
<COLLEGE weight="6">San Mateo</COLLEGE>
<COLLEGE weight="6">South Florida</COLLEGE>
<COLLEGE weight="6">Southern Mississippi</COLLEGE>
<COLLEGE weight="6">St. Cloud State</COLLEGE>
<COLLEGE weight="6">Toledo</COLLEGE>
<COLLEGE weight="6">Tulane</COLLEGE>
<COLLEGE weight="6">Washington</COLLEGE>
<COLLEGE weight="7">Cal Poly San Luis Obispo</COLLEGE>
<COLLEGE weight="7">Cal St. Northridge</COLLEGE>
<COLLEGE weight="7">Delaware</COLLEGE>
<COLLEGE weight="7">Duke</COLLEGE>
<COLLEGE weight="7">Grossmont JC</COLLEGE>
<COLLEGE weight="7">James Madison</COLLEGE>
<COLLEGE weight="7">Kansas</COLLEGE>
<COLLEGE weight="7">Laney JC</COLLEGE>
<COLLEGE weight="7">Louisburg JC</COLLEGE>
<COLLEGE weight="7">Massachusetts</COLLEGE>
<COLLEGE weight="7">Mesa CC</COLLEGE>
<COLLEGE weight="7">Morehead State</COLLEGE>
<COLLEGE weight="7">New Haven</COLLEGE>
<COLLEGE weight="7">Notre Dame</COLLEGE>
<COLLEGE weight="7">Pensacola JC</COLLEGE>
<COLLEGE weight="7">Sam Houston State</COLLEGE>
<COLLEGE weight="7">San Diego Mesa JC</COLLEGE>
<COLLEGE weight="7">San Jacinto JC</COLLEGE>
<COLLEGE weight="7">San Jose State</COLLEGE>
<COLLEGE weight="7">St. Mary's</COLLEGE>
<COLLEGE weight="7">SW Louisiana St</COLLEGE>
<COLLEGE weight="7">Tampa</COLLEGE>
<COLLEGE weight="7">Texas Christian</COLLEGE>
<COLLEGE weight="7">Yavapai CC</COLLEGE>
<COLLEGE weight="8">Cal Riverside</COLLEGE>
<COLLEGE weight="8">Cal St. Long Beach</COLLEGE>
<COLLEGE weight="8">Central Michigan</COLLEGE>
<COLLEGE weight="8">Chabot JC</COLLEGE>
<COLLEGE weight="8">Eastern Michigan</COLLEGE>
<COLLEGE weight="8">Georgia Southern</COLLEGE>
<COLLEGE weight="8">Gonzaga</COLLEGE>
<COLLEGE weight="8">Hawaii</COLLEGE>
<COLLEGE weight="8">Illinois State</COLLEGE>
<COLLEGE weight="8">Iowa</COLLEGE>
<COLLEGE weight="8">Iowa State</COLLEGE>
<COLLEGE weight="8">Middle Georgia</COLLEGE>
<COLLEGE weight="8">Missouri</COLLEGE>
<COLLEGE weight="8">Mount San Antonio JC</COLLEGE>
<COLLEGE weight="8">Old Dominion</COLLEGE>
<COLLEGE weight="8">Oregon State</COLLEGE>
<COLLEGE weight="8">Seminole JC</COLLEGE>
<COLLEGE weight="8">Virginia</COLLEGE>
<COLLEGE weight="9">Bowling Green State</COLLEGE>
<COLLEGE weight="9">Cal Santa Barbara</COLLEGE>
<COLLEGE weight="9">Florida Southern</COLLEGE>
<COLLEGE weight="9">Jackson State</COLLEGE>
<COLLEGE weight="9">Maine</COLLEGE>
<COLLEGE weight="9">New Orleans</COLLEGE>
<COLLEGE weight="9">Rutgers</COLLEGE>
<COLLEGE weight="9">St. John's</COLLEGE>
<COLLEGE weight="10">Baylor</COLLEGE>
<COLLEGE weight="10">Cal St. Los Angeles</COLLEGE>
<COLLEGE weight="10">Cerritos JC</COLLEGE>
<COLLEGE weight="10">Grand Canyon</COLLEGE>
<COLLEGE weight="10">Texas Tech</COLLEGE>
<COLLEGE weight="10">UNLV</COLLEGE>
<COLLEGE weight="11">Cal Poly Pomona</COLLEGE>
<COLLEGE weight="11">Loyola Marymount</COLLEGE>
<COLLEGE weight="11">Mississippi</COLLEGE>
<COLLEGE weight="11">Mississippi State</COLLEGE>
<COLLEGE weight="11">Rice</COLLEGE>
<COLLEGE weight="11">Santa Clara</COLLEGE>
<COLLEGE weight="12">Illinois</COLLEGE>
<COLLEGE weight="12">Indiana State</COLLEGE>
<COLLEGE weight="12">Kent</COLLEGE>
<COLLEGE weight="12">Manatee JC</COLLEGE>
<COLLEGE weight="12">Michigan State</COLLEGE>
<COLLEGE weight="13">Alabama</COLLEGE>
<COLLEGE weight="13">Creighton</COLLEGE>
<COLLEGE weight="13">Kentucky</COLLEGE>
<COLLEGE weight="13">North Carolina State</COLLEGE>
<COLLEGE weight="13">Oral Roberts</COLLEGE>
<COLLEGE weight="13">Seton Hall</COLLEGE>
<COLLEGE weight="14">Auburn</COLLEGE>
<COLLEGE weight="14">Georgia</COLLEGE>
<COLLEGE weight="14">Georgia Tech</COLLEGE>
<COLLEGE weight="14">Houston</COLLEGE>
<COLLEGE weight="14">Nebraska</COLLEGE>
<COLLEGE weight="14">South Alabama</COLLEGE>
<COLLEGE weight="14">Texas AandM</COLLEGE>
<COLLEGE weight="15">Minnesota</COLLEGE>
<COLLEGE weight="15">North Carolina</COLLEGE>
<COLLEGE weight="17">Tennessee</COLLEGE>
<COLLEGE weight="17">Wichita State</COLLEGE>
<COLLEGE weight="18">Brigham Young</COLLEGE>
<COLLEGE weight="18">Michigan</COLLEGE>
<COLLEGE weight="18">Oklahoma State</COLLEGE>
<COLLEGE weight="18">Sacramento CC</COLLEGE>
<COLLEGE weight="18">San Diego State</COLLEGE>
<COLLEGE weight="18">Southern Illinois</COLLEGE>
<COLLEGE weight="19">Arkansas</COLLEGE>
<COLLEGE weight="19">South Carolina</COLLEGE>
<COLLEGE weight="19">Washington State</COLLEGE>
<COLLEGE weight="22">Cal Berkeley</COLLEGE>
<COLLEGE weight="23">Louisiana State</COLLEGE>
<COLLEGE weight="23">Oklahoma</COLLEGE>
<COLLEGE weight="24">Pepperdine</COLLEGE>
<COLLEGE weight="26">Clemson</COLLEGE>
<COLLEGE weight="27">Miami-Dade CC</COLLEGE>
<COLLEGE weight="28">Florida</COLLEGE>
<COLLEGE weight="28">Fresno State</COLLEGE>
<COLLEGE weight="36">Cal St. Fullerton</COLLEGE>
<COLLEGE weight="36">Miami (FL)</COLLEGE>
<COLLEGE weight="37">Florida State</COLLEGE>
<COLLEGE weight="38">Arizona</COLLEGE>
<COLLEGE weight="38">USC</COLLEGE>
<COLLEGE weight="40">Texas</COLLEGE>
<COLLEGE weight="41">Stanford</COLLEGE>
<COLLEGE weight="43">UCLA</COLLEGE>
<COLLEGE weight="57">Arizona State</COLLEGE>
<COLLEGE weight="177">None</COLLEGE>
</COLLEGES>

<!-- Use this section to change award names -->
<!-- DO NOT change the RangeMin and RangeMax values, they are what PureSim Uses to find the award name -->
<AWARDS_TABLE RangeMin="01" RangeMax="01" AwardID="ps_CY">Best Pitcher</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="02" RangeMax="02" AwardID="ps_MVP">Most Valuable Player</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="25" RangeMax="25" AwardID="ps_BestRookieBatter">Rookie of the Year</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="26" RangeMax="26" AwardID="ps_BestRookiePitcher">Rookie Pitcher of the Year</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="33" RangeMax="41" AwardID="ps_Gold_Glove">Gold Glove</AWARDS_TABLE>
<AWARDS_TABLE RangeMin="42" RangeMax="52" AwardID="ps_SilverSlugger">Silver Slugger</AWARDS_TABLE>

<!--
DEBUG SETTINGS - Do not touch these, they are for debugging purposes only and will likely
impact your association in bad, bad ways. You have been warned!
-->

<DEBUG inide="0" PostSeason="1"/>

</PURESIM>

(in reply to Johnny Slick)
Post #: 10
RE: Deadball Era XML v0.5 - 12/29/2005 9:33:06 PM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
One more thing: there was no World Series in 1901 or 1902 because in real life the two leagues were at war. 1903 featured the first modern one (the old American Association played a couple of "Temple Cups" against the National League, and this postseason tourney was continued for a few years after the two leagues merged). In 1904, Pirates owner Barney Dreyfuss refused to play the American League champions. That last setting in the XML that says <DEBUG inide="0" PostSeason="1"/>... I am 99% positive that if you set PostSeason to "0", it will disable the World Series. Do so at your own risk.

(in reply to Johnny Slick)
Post #: 11
RE: Deadball Era XML v0.5 - 12/29/2005 10:20:38 PM   
acetonic


Posts: 27
Joined: 10/8/2005
Status: offline
Thanks again for the hard work. I was impressed with the results I got simming 1901-1919 with your previous version.

(in reply to Johnny Slick)
Post #: 12
RE: Deadball Era XML v0.5 - 12/29/2005 11:39:55 PM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
Thanks for the thanks! Glad to know I'm not the only person interested in playing this game in different eras.

(in reply to acetonic)
Post #: 13
RE: Deadball Era XML v0.5 - 12/30/2005 1:29:49 AM   
Johnny Slick

 

Posts: 31
Joined: 11/2/2005
Status: offline
In the last version, I also upped the injuries, but for pitchers that also wreaked some havoc with IPs/start. Please adjust those back down to 0.72 for pitchers only; for now, keep hitters' injuries up.

(in reply to Johnny Slick)
Post #: 14
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