Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Glen Felzien Regardless if we like it or not, there are cultural and legal sensitivities that must be respected from a business point of view. When Hearts of Iron originally came out, it did so without the Swastika. Ahistorical? Yes. Legel to sell in Germany? Yes. The game's community however made available many game upgrades and enhancements that included more accurate flags all for free via download. I am sure this community will also assist in this aspect and help anyone in need with switching the flag. On a related note, how much modding will be the game allow? Will there be a packaged scenario builder? This does seem to be very popular past time amongst many gamers. Nope. No scenario builder. I wish there were one. Each of the 11 scenarios that will come with the game (as per WIF FE) has something completely unique to it. Sometimes only certain countries are in play. Sometimes, the Russians are in the middle of moving factories. Other examples are: mandatory declarations of war, neutrality pact between USSR and Japan, conquered countries, liberated countries, aligned countries, France split into Free France and Vichy, only half the world map in play with the Commonwealth providing and removing naval units for the not-in-use portion of the world map. There are units in production, reserves that may or may not have been called out, ships that have been replaced (upgraded), the list seems virtually endless when trying to set up all the different parameters to start a scenario. Who's at war with whom, production multiples and when they change, US Entry choices taken, US Entry actions already rolled for. I spent most of November trying to finish all the scenarios and there are still loose ends for most of them. CWIF only had 3 scenarios completed and they were the easiest to set up. The spreadsheets that come with WIF FE for unit placements at the start of the scenarios are 18 pages long in small type. That was the easy part to encode (most of October). Building special software so the players can modify these 50 or so scenario bits and pieces certainly isn't going to happen for Product 1. To design, code, and debug it would take a very long time (add 6 months to the release date). No one I know wants to wait that long.
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Steve Perfection is an elusive goal.
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