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My current game and POW's - 12/30/2005 6:38:23 PM   
Khornish

 

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I've been playing a 1796 scenario as the Prussians over the past several days. I've done quite well and it's now 1808 with the Prussian Empire being in the lead for Glory.

I just earned a hard won victory in a war with Sweden that lasted about 6 years. I had over 250,000 Swedes as POWs. It took me 6 years to defeat them because their NML was high due to luxury consumption being greater than the morale loss to casualties/battles lost + my 5 (!) diplomats all using propaganda every turn. During this period, I fought 2 wars against Austria, 2 against Russia, 1 against France, and the one with Britain mentioned below.

I've been in a constant war with Britain for about 8 years now. They attacked me, as did the Swedes, without a DOW and I've been mauling their armies each time they endeavor to invade. I've about 300,000 British POWs. Wellington was also captured and he now works for Prussia...I had to chuckle about that one.

I've taken Denmark entirely, as well as Hanover, and about 4 other provinces that had been British provinces or protectorates.


I've also been able to wipe out a large chunk of the British privateer and merchant fleets in the North and Baltic seas, the survivors fled to safer waters. In addition, I destroyed about 120 British naval vessels. Unfortunately, their navy is still about 40% larger than mine, so I have to snap up smaller fleets as I can.


So far England has refused my past offers of a ceasefire. 1 offer a year for 7 years. Now, with my chain of success unbroken, a huge number of their soldiers as my prisoners they STILL have a national morale of 1000. I can't bring this war to an end, which I'd like to do so that I can continue taking out Austria (I own everything north of the Danube).

Which brings me to this.

I am not happy with how POWs are handled. My having them doesn't hurt the previous owner other than having temporarily lost his ability to use them in the field.

When the war does end, previous owner gets them back at the strength they were when he lost them (at least it seemed to be the case with all the Swedish units that I just unleashed). [NOTE: I just checked this via several autosaves and it looks as there may be some slight attrition as some of the units lost strength from when they were POWs the previous turn, but this could also be due to readiness or supply issues for Sweden.]

There's no national morale penalty for having lots of your own boys held in POW status for YEARS at a time.

When the troops are released, they seem to be readily available by the county of origin for campaigns against a different enemy. Meaning, those 250,000 Swedes immediately went after a (previously) home province of Sweden that had been lost to Spain in an earlier war.

I fear that once I do finally end my war with Britain, after I take out several more of their armies on the continent, that Britain will be able to use those troops immediately to defend against my later (after the term of enforced peace expires) attacks upon their protectorates and provinces.


QUESTION: Does the country of origin pay any upkeep costs for any unit's that are now POW's of another country? Example, I've 300,000 British troops as POWs, does Britain pay any financial amount?


In my view, POW's should cost a political price to the country of origin. They should be a burden on the capturing country, but not the same level of burden as troops normally would cost. Also, released POWs should not become readily available for combat operations.

What I propose, for a future patch or for the sequel (although I would prefer to see it in a future patch) are the following:

1) Country of origin pays a political cost for having lost it's troops and general's as POWs.

I propose:

A) -1 NML per division as POW
B) -1 per level of general as POW

This means if I have lost 20 divisions of my army as POWs, then I'm losing 20NML a turn because of a poorly prosecuted war. If I lose a general, the populous would hear about it in the newspapers, talk about it and generally aggitate over it. Very popular generals (Wellington) who are languishing in captivity wouldn't be great news for the government, regardless of who's government.

2) Released POWs lose random number of troops to attrition immediately upon release. [I can't tell for sure of this is already done or not, but if it is done, then the losses aren't significant enough in my opinion]

a) Each division should lose, randomly, .1 to .9 strength factors. If this takes the unit below 1000 men and thus cause it to disband, then fine.

3) Released POWs should suffer an immediate morale loss.

a) - 2.00 morale per division which becomes their new "permanent" morale.
b) Generals should have a random chance of "retiring" which results in them becoming a KIA, for all intents and purposes.

4) Released POWs should have an economic cost associated with their return and rearming.

a) I'd suggest a cost of 20% of the unit's construction costs in all goods and money charged to the country of origin immediately upon release. Costs of goods not covered by supplies on hand would be charged against money at 150% increase (2 iron would become 3 money).

5) POWs should have a cost associated with them charged to the owning country.

a) Each POW division "owned" by the capturing country should have a food cost of 2 charged to same. [example, I have 10 divisions of POWs sitting in my capital, I then have to pay 20 food to feed them.]

6) POWs should be able to be "released" and not disbanded, but they should have the option to be released instead of not having that option available at all.

a) Instead of "Disband" the player can "Release" the POWs which would then be subject to my recommendations in #2, #3, and #4 above.

This would allow the capturing player to free up food requirements if he is short on food, but at the same time the capturing player will reduce the political costs the country of origin would be paying each turn. This gives the capturing player a choice between feeding POWs and causing a NML loss to his enemy, or freeing up his food, but not hurting the enemy's NML as much.


I recommend #2, #3, and #4 in the manner I mention as it is my feeling that this would be easier to do, programming wise, than most any other possible solution. Yes, I do mean solution as I see this whole issue as being a problem.

The problem being that a nation, such as Britain (being an extreme example) could fight me, as Prussia, continuously for 5, 10, 15, or even 20 years without ever being forced to come to terms, even if their war with me was a LOSING war.

If I had 1,000,000 British troops as POWs, they wouldn't be any closer to coming to terms than if I had 10,000, or 300,000 as POWs. They would have to absorb their loses by being on the strategic defensive for a while, but they can afford to do so, usually, due to their fleet keeping an invader at bay. This just doesn't work for me in terms of the real political costs associated with pursuing a losing war. Yes, this is a game, and yes it has to make certain abstractions, but in this instance, I am not happy with it against the AI and I would absolutely hate it in a multiplayer game.

[In my game, Britain is rumored to have over 850,000 troops. I don't know if this includes the 300,000 of theirs I have as POWs or not, but they do have some big stacks that I can see and even more stacks that I can't see]


Anyhow, I know this has been wordy, and I hope you have survived reading it. I _am_ having fun playing, but I would like to see this issue addressed in some manner.
Post #: 1
RE: My current game and POW's - 12/30/2005 7:56:26 PM   
garoco

 

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nice recommendation.

(in reply to Khornish)
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RE: My current game and POW's - 12/30/2005 8:18:54 PM   
Khornish

 

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I notice that a number of people have taken a look at this thread. Perhaps some of you can be coaxed out from "lurker" status long enough to state whether or not you feel similarly as I do about POWs.

(in reply to garoco)
Post #: 3
RE: My current game and POW's - 12/30/2005 8:52:56 PM   
Hard Sarge


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From: garfield hts ohio usa
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Not really

from what I have seen, the troops don't go back to the enemy full strength

they take a morale hit already

a lot of those Inf troops that go back are really old Cav units

learn how to end a war, instead of fighting it forever

a war that is forced on you, you got to do what you can, but a war you start, should be over with as soon as you can get it done

you can, win a war in a afternoon in this game

I think a number of your complaints are based on your style of play

I also believe that POW were suppost to be figured into the point total when the war ends, but...

my current game, Aus DOW on me, a mistake

this shot is called, a bad day in the alps






Attachment (1)

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Post #: 4
RE: My current game and POW's - 12/30/2005 9:04:06 PM   
Grand_Armee

 

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Many should remember that this game takes place in the age of Kings and Princes. The average person had no part in political process. Those that had the money and the "blood" to be anywhere near political process could usually afford to keep their loved ones out of danger.

Also, soldiers of that day were more often disliked by the people who populated the country they served because the rank and file usually came from the dregs of society. In France, this was less true, and In Prussia it was very true until the reformers found a way to make the Army a respectable place to be.

This isn't the summer of love. THere weren't huge crowds saying "Bring the boys back home". In Britain the greater worry was high taxes. France took a long time to be made war-weary...but who raised protests? French crowds, I'm sure, remembered Napoleon's whiff of grape. Prussia, despite her military collapse of 1806-07 still had a Hohenzollern on the throne. Austria, always a rickety empire, repeatedly managed to take war to the French despite huge losses and many deaths.

Yeah, it hurts to lose a war. It hurts to lose lotsa POW's. But until you can make a country unable to wage war, why should it surrender? It does sometimes in the game, blessedly. But I wouldn't want to lose quickly due to a few bad losses on foreign fields. Would you surrender to me if you could still wage war?

If you want peace with Britain, destroy her navy. If you want peace with someone else, you cannot dictate peace from your capital.

Gamewise, the AI gets lots of benefits that you don't. If you want to make some countries like Sweden or Spain play a more traditional role, you can reduce their power.

(in reply to Khornish)
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RE: My current game and POW's - 12/30/2005 9:45:35 PM   
Khornish

 

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quote:

from what I have seen, the troops don't go back to the enemy full strength



Which would be nice to confirm if this is 1) true (as in intended behavior), 2) what is the range of strength loss if so. I've examined 8 different saved games in consecutive order regarding unit strength before and after POWs are released. It looks as though some of the units lost strength, but this may be due to supply/readiness issues of the owning country and not do to a programmed loss due to captivity.

quote:

they take a morale hit already


I've not noticed any significant morale loss on my own troops that were POWs. How much is this loss?

I just looked over the most significant turns again. The unit strength losses for those released POW units that DID lose (meaning a lot of them did not lose strength) was .1 or .2 at most. Which is consistent with attritional losses due to lack of supply. Even if this loss isn't due to supply, but IS, in fact, due to being former POWs, then .1 to .2 strength loss is not enough of a penalty.

quote:

a lot of those Inf troops that go back are really old Cav units


Not according to what I was able to check in my game save files. It appears as though infantry came back as infantry, artillery as artillery, and cavalry as cavalry. Now, if Heavy or Light cavalry came back as regular cavalry, that's something I can't determine from my saved games.

quote:

learn how to end a war, instead of fighting it forever


You mean there's a way to end it beyond 1) a ceasefire agreement, 2) my limited surrender, 3) my total surrender, 4) my enemy surrendering to me, 5) my enemy surrendering to me due to insurrectionists (due to their NML being low enough).

As I stated in my original post, Britain would not give me a ceasefire even after I beat every army and destroyed about 50% or more of its navy. Option 2 and 3 are right out. Why should I be forced to surrender when I am, in fact, winning the war on the ground and on the sea, have the economic structure to support the war, and have in my possession over 1/3 of the enemy's total strength in troops as my POWs? They don't have many, if any, of my army as POWs, btw.

quote:

a war that is forced on you, you got to do what you can, but a war you start, should be over with as soon as you can get it done


Again, going back to my original post, I didn't start the war, although it has given me several provinces, empire status as a result, among other advantages.

quote:

you can, win a war in a afternoon in this game


Yes, and I already mentioned that I'd successfully conducted a series of wars, some that I started, to victory during this long war with Britain.

quote:

I think a number of your complaints are based on your style of play


I'm sorry, but I don't believe I should be forced to surrender when I am winning a war and the game doesn't take into consideration that I'm thoroughly trouncing Britain, but because I am not sitting its capital for -250 NML per turn long enough to cause insurrectionists to end the confict in my favor.

My whole point is that POWs can and should be handled in a different manner than they currently are. I am not knocking the game at all, I'm having a blast with it. However, that doesn't prevent me from posting about a perceived area of weakness within the game.

quote:

I also believe that POW were suppost to be figured into the point total when the war ends, but...


Whether they are or not doesn't matter to me for the sake of this discussion. COG represents not just a military conflict but also political, diplomatic, and economic models as well.

I am pointing out that there is a serious disconnect within the various models when it comes to a more proper way to handle how POWs would impact a nations fighting ability, the drain on the owner's economy (cause they have to feed them), and how the morale of the populous would suffer due to extremely long periods of needless confinement for their family members.

I would like to point out, that at one point I had in excess of 800,000 enemy troops as my POWs. I didn't have to pay to feed them and my enemy's didn't have to worry about them hurting their war effort. I think this is wrong.

(in reply to Hard Sarge)
Post #: 6
RE: My current game and POW's - 12/30/2005 10:20:38 PM   
Khornish

 

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quote:

ORIGINAL: Grand_Armee

Many should remember that this game takes place in the age of Kings and Princes. The average person had no part in political process. Those that had the money and the "blood" to be anywhere near political process could usually afford to keep their loved ones out of danger.


I agree.

quote:

Also, soldiers of that day were more often disliked by the people who populated the country they served because the rank and file usually came from the dregs of society. In France, this was less true, and In Prussia it was very true until the reformers found a way to make the Army a respectable place to be.


True then, and unfortunately still true for a lot of people.

quote:

This isn't the summer of love...


Yes, all true. However, NML abstracts a lot of different variables beyond just simply the view of the "man on the street." In some ways it could possibly be looked at as partly the "mood" of the field commanders and overall feel of the troops. Sure, unit morale is modelled, but I think this is a reflection in troop quaility _and_ morale and not just morale. Your army would definately not appreciate losing every battle, having their best field commanders captured, and then having to look forward to being most likely being imprisoned for years in the very near future. They may not mutiny, but they sure will consider their options carefully when the time comes to stick in or run away. As it looks as though NML doesn't have a significant, or any, effect on the unit's morale in combat, then we still should see it modeled in some manner.


Some countries would be more affected than others by having lots of their troops held as prisoners. Currently the only way this is modeled is by the owner of the troops simply not having those troops to use in the field.

When the troops are released, they apparently come back at nearly the same strength as when they surrendered and without the need to retrain, or be reequipped.

Do cavalry POWs get free horses once they are released or do those come out of current stocks?

quote:

Yeah, it hurts to lose a war. It hurts to lose lotsa POW's. But until you can make a country unable to wage war, why should it surrender? It does sometimes in the game, blessedly. But I wouldn't want to lose quickly due to a few bad losses on foreign fields. Would you surrender to me if you could still wage war?


It was apparently done during this time, if you consider suing for peace a "surrender". Alexander signed the Treaty of Tilsit almost immediately after losing at Friedland. Russia could have still one, but various pressures caused Alexander to agree to the embarassing treaty.

quote:

If you want peace with Britain, destroy her navy. If you want peace with someone else, you cannot dictate peace from your capital.


Along these lines then, Britain should lose significantly NML points, when they lose a fleet action, than anyone else.

quote:

Gamewise, the AI gets lots of benefits that you don't. If you want to make some countries like Sweden or Spain play a more traditional role, you can reduce their power.


I am really more concerned about the multiplayer aspects. Britain did not have a large army to lose in any war. Public opinion and the government wouldn't have stood for it. Sure, the King would have still been king, but the PM would likely have lost his job...oh wait, think one did at some point.

However a player doesn't have to pay a political price for losing entire armies in the field, especially if the player is running Britain from behind his navy. COG doesn't model change of PM's, so we've got to come up with something else to fit the genre, unless we wish to ignore the issue altogether.


If the historical Britain had lost a huge portion of it's field army, the consequences would have been terrible. The economic costs alone would have been large due to the expense of training and equipping the troops, but this is ignored when POWs are released.

We're dealing with abstracts here, for the most part, I'm just asking for some consequences for foolish behavior.




< Message edited by Khornish -- 12/30/2005 10:22:44 PM >

(in reply to Khornish)
Post #: 7
RE: My current game and POW's - 12/30/2005 11:37:13 PM   
Grand_Armee

 

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The AI has a lot of behaviors that we'd regard as foolish. For it's part, it doesn't intend to give us an easy game. Britain will never fold as long as she has a navy...no matter how many troops she loses. The only time Britain will surrender to you is a) When you have beaten her home army and are laying seige to London, or b) when she's lost her navy, and you being at war with her keeps other powers from DOW'ing you...any power will do this to you, especially once the events folder says "all of Europe is alarmed at the rise of_____"

Once you've beaten her navy to nothingness she will grant a cease fire.

I don't think any AI will be as tough or as smart as you want it to be. The true beauty of this game is it's ability to be played human vs. human despite distance.

(in reply to Khornish)
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RE: My current game and POW's - 12/30/2005 11:58:50 PM   
Khornish

 

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I appreciate your reply, but my use of Britain is only an example.

My whole issue is how POWs are currently handled. My thoughts on the matter should apply to all countries, even Britain.

Britain, due to her navy, will well be able to withstand severe losses of POWs if my recommendations were currently part of the game. She wouldn't be too easily threatened by someone wanting to invade London (for the -250 NML) even if her are was wiped out, unless her navy was beaten too.

She should suffer from playing poorly and losing entire armies at once, beyond the loss for the army's defeat, if her troops are captured. Same goes for all the other nations as well. I feel my recommendations would be fairly well balanced amongst the nations as well as help induce the player to consider more carefully a risky action.

We're lucky sickness and disease aren't modelled to any great degree here ( you could assume that a small amount is considered due to loss of supply attrition ) so a player controlling Britain won't run into a historical parallel.


(in reply to Grand_Armee)
Post #: 9
RE: My current game and POW's - 12/31/2005 12:52:45 AM   
Hard Sarge


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one thing for the AI, it don't really lose any of it's troops, it uses everybodies else troops, the AI loses the Dutch Army, oh well, time to bring in the boys from Piemount, or Bavaria, or if you are unlucky, Poland

(I just took a lot of GB POW's, I will keep an eye on how they last, if they gain or lose troops, and or what happens to them, if they go back home (I got one of his Guards, already it's morale is lower then Guard status)

after 4 turns, the POW's are still the same size

don't see them gaining any numbers

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RE: My current game and POW's - 12/31/2005 4:29:00 AM   
canuck64


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I tend to agree with the idea that masses of POW's, a poorly prosecuted war, will hit NML. No, we're not talking the "summer of love" here-we're talking about the fact that kings rule with some measure of popularity to concern themselves with. All leaders do. If NML is truly what it means to represent, then having a quarter of a million men in camps in Prussia would make it difficult to raise armies, and there would be discontent. Recall as well that by this time, if no one else, Britain has a Parliament. With political parties, opposition, etc.
I think that the proposed 'hits' to NML for numbers of men might actually be quite low. Grant you, the average plebe of the time had little say in how the country was run. There was no TV, no nightly news broadcast. There were grumblings, revolutions, and lots of instability.

If nothing else, the 'plebes' would try to hide their kids from military enlistment. Public discontent might result in strikes, (there were unions, trade unions and guilds aplenty). While you could try to rule as though you were entitled to it, this was hardly the position of any wise leader. Ask the Bourbons, the Spaniards, the Dutch, the Germans-almost all of them had difficulties with their populations.

I suspect only the Russians could have cheerfully ignored the concerns of their populace (until ww1). You just can't keep giving it to the people up the rear and not expect your ability to make war be compromised.

(in reply to Hard Sarge)
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RE: My current game and POW's - 12/31/2005 4:55:44 AM   
Briggs

 

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quote:

ORIGINAL: Khornish
a) Each POW division "owned" by the capturing country should have a food cost of 2 charged to same. [example, I have 10 divisions of POWs sitting in my capital, I then have to pay 20 food to feed them.]


Are you kidding? I'd sooner see POWs grazing in the fields like cattle than eating from my country's food supplies.

(in reply to Khornish)
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RE: My current game and POW's - 12/31/2005 10:39:34 AM   
Khornish

 

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quote:

ORIGINAL: Briggs
Are you kidding? I'd sooner see POWs grazing in the fields like cattle than eating from my country's food supplies.



My suggested food cost for POW upkeep is a representation of 1) feeding the prisoners, 2) housing the prisoners and 3) guarding the prisoners. It is not a representation of the actual food quantities the prisoners are getting.

The life of a POW during this time, unless they were a fairly well off officer, was not pleasant. Read about the prison hulks that British used to house their POWs.

You can figure, that even with a suggested cost of 2 food, that you're not giving the POWs anything more than slop, water, and what grass they are willing to eat. The rest of the costs deal with the resources you use to just maintain the prisons.

I suppose I could have suggested a cost of 2 money, but I don't feel that it would be a great way to represent the abstraction due to how the economic model within the game works.

(in reply to Briggs)
Post #: 13
RE: My current game and POW's - 12/31/2005 10:50:00 AM   
Khornish

 

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quote:

ORIGINAL: Hard Sarge

I just took a lot of GB POW's, I will keep an eye on how they last, if they gain or lose troops, and or what happens to them, if they go back home (I got one of his Guards, already it's morale is lower then Guard status)

after 4 turns, the POW's are still the same size


I wonder if the Guard unit's morale is the same as it was the moment it surrendered or is the morale loss due to being captured? I don't think we can definatively say at this point.

quote:

after 4 turns, the POW's are still the same size


Yes, they will continue to remain at the same unit strength they were at the moment of capture. When realistically, they should suffer attrition losses due to disease, suicides, etc.

quote:

don't see them gaining any numbers


You mean strength or morale? They shouldn't gain either while as POWs, I think the game keeps them in stasis until they are released.

Once they are released though, they don't suffer any real attritional losses from being held captive.

So, if your unit happens to be at strength 1.0 the moment it was captured, you could reasonably expect to get it back at 1.0 when it's released from captivity, regardless of how long it was held by the enemy.

I went through my saved games, wrote down all the unit designations and strengths for each unit, and compared them from the turn prior to release to the turn after. Less than half of the units suffered any type strength loss and as I posted earlier, those that did suffer loss only lost .1 to .2 strength each.

Which is most likely due to forage losses and not attrition from captivity.

(in reply to Hard Sarge)
Post #: 14
RE: My current game and POW's - 1/1/2006 2:08:42 AM   
Kevan

 

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It would be interesting to see an upgrade that would let you take advantage of the POWs for expatriate divisions. Historically, many units were recruited from POWs. Elements of the French foreign legion of course, but I also know that other nations did this as well. To a degree, this is reflected already in divisions under the flats of protectorates and conquered countries, but perhaps there could be an upgrade that allows you the option of raising a limited number of units at lower morale from the ranks of POWs instead of drawing on your available population. Just a thought - normally I try to avoid wishing for major game changes, but this has been in the back of my head for a while.

(in reply to Khornish)
Post #: 15
RE: My current game and POW's - 1/4/2006 6:19:43 AM   
Briggs

 

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quote:

ORIGINAL: Khornish

My suggested food cost for POW upkeep is a representation of 1) feeding the prisoners, 2) housing the prisoners and 3) guarding the prisoners. It is not a representation of the actual food quantities the prisoners are getting.



1: Hahaha like I'd do that for them.
2: Hahaha like I'd do that for them.
3: Labour usage, not food.

I'm such a kind ruler.

(in reply to Khornish)
Post #: 16
RE: My current game and POW's - 1/4/2006 10:35:18 AM   
Grand_Armee

 

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The things vis-a-vis many of you guys ask for are very subjective. Not everyone is ever gonna be totally happy. However, I think the delete button should be kept on POW's just because the AI gets far too many troops. Once you're playing human vs. human, you could use them as bargaining chips.

A long while back, we went hammer and tongs over the POW issue. You have no idea what kind of trouble the little devils caused. You could attrition them, though.

Right now, I think they are the best that they can be. Please, EB...don't do anything more to them...especially remove the delete button.

(in reply to Briggs)
Post #: 17
RE: My current game and POW's - 1/4/2006 7:36:15 PM   
Reiryc

 

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quote:

1) Country of origin pays a political cost for having lost it's troops and general's as POWs.

I propose:

A) -1 NML per division as POW
B) -1 per level of general as POW

This means if I have lost 20 divisions of my army as POWs, then I'm losing 20NML a turn because of a poorly prosecuted war. If I lose a general, the populous would hear about it in the newspapers, talk about it and generally aggitate over it. Very popular generals (Wellington) who are languishing in captivity wouldn't be great news for the government, regardless of who's government.


Good suggestion but I would alter it somewhat per nation.

I'd argue that a formula that takes into account the type of nation should affect the amount of morale loss per 10,000 soldiers or something along those lines.

IE: Britain loses 1 nml for every 10k prisoners or general, while with turkey or russia the nml would go down 1 for every 25k prisoners or something of that nature.

quote:

3) Released POWs should suffer an immediate morale loss.

a) - 2.00 morale per division which becomes their new "permanent" morale.
b) Generals should have a random chance of "retiring" which results in them becoming a KIA, for all intents and purposes.


Excellent idea.

quote:

4) Released POWs should have an economic cost associated with their return and rearming.

a) I'd suggest a cost of 20% of the unit's construction costs in all goods and money charged to the country of origin immediately upon release. Costs of goods not covered by supplies on hand would be charged against money at 150% increase (2 iron would become 3 money).


I'd rather see the units go back into some kind of build 'que' but this would probably not be possible without a large overhaul or addition to the game.

I just wonder what the ramifications would be if you didn't have the money/resources immediately available, what are the consequences? Immediate disbanding maybe?

quote:

5) POWs should have a cost associated with them charged to the owning country.

a) Each POW division "owned" by the capturing country should have a food cost of 2 charged to same. [example, I have 10 divisions of POWs sitting in my capital, I then have to pay 20 food to feed them.]


I disagree with that one. Let the troops forage or starve.

quote:

6) POWs should be able to be "released" and not disbanded, but they should have the option to be released instead of not having that option available at all.

a) Instead of "Disband" the player can "Release" the POWs which would then be subject to my recommendations in #2, #3, and #4 above.


Decent idea, but I think the costs associate with feeding troops is a bit too high.

_____________________________


(in reply to Grand_Armee)
Post #: 18
RE: My current game and POW's - 1/4/2006 9:05:18 PM   
Khornish

 

Posts: 275
Joined: 5/7/2005
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quote:

ORIGINAL: Reiryc

I'd argue that a formula that takes into account the type of nation should affect the amount of morale loss per 10,000 soldiers or something along those lines.

IE: Britain loses 1 nml for every 10k prisoners or general, while with turkey or russia the nml would go down 1 for every 25k prisoners or something of that nature.


My numbers are just a proposal. I think having your troops as captive POWs should have a NML cost. Exactly what that cost is, being a monthly penalty, can be determined through trial and error.

quote:

I'd rather see the units go back into some kind of build 'que' but this would probably not be possible without a large overhaul or addition to the game.

I just wonder what the ramifications would be if you didn't have the money/resources immediately available, what are the consequences? Immediate disbanding maybe?


I tried to couch my proposed changes in a manner that would be easier to program into the current version of the game.

A reasonable alternative would be to just shunt the strength of the hopefully depleted POW units into the training pool. You'd get ready replacements made available, but not independent elements capable of manuever. I think this would also be fair.

quote:

I disagree with that one. Let the troops forage or starve.


Again my numbers are just proposals. I believe there should be benefits and costs two both sides of the POW equation. Why keep them or why release them and what is the paradigm. If a player "owns" a lot of POWs and has no reason to release them, then he won't. If a player has lost a large number of POWs and is hurting because of this, he would be more apt to ask for a ceasefire or offer a surrender.

I really do take exception to people disbanding any POWs they capture. It's an easy out to having the POWs rescued or released. They do this, at the most basic level, because there's no reason to keep POWs around and there's lots of reasons to not want the enemy to get them back (which is really due to the fact the POW units return immediately and at an unattrited strength).

Whether players want to be intellectually honest about this or not, those are indeed the basic reasons for making these choices. We don't have offsetting penalties and benefits, they are, in fact, exclusive to each other.


(in reply to Reiryc)
Post #: 19
RE: My current game and POW's - 1/4/2006 9:38:57 PM   
Russian Guard


Posts: 1251
Joined: 10/14/2005
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quote:

ORIGINAL: Khornish

Whether players want to be intellectually honest about this or not, those are indeed the basic reasons for making these choices. We don't have offsetting penalties and benefits, they are, in fact, exclusive to each other.



How's this for intellectual honesty?

POW's are simply not that big an issue. It doesn't unbalance the game; it doesn't break the game mechanics.

I remember reading a thread here dated back to the beta days of COG. One guy was arguing that, because the little pixelated uniforms of the troops in COG weren't perfectly historically accurate, the game was bad.

When it comes to petitioning the game designers time for serious development issues, it's important to focus on - lets be intellectually honest here - the issues that truly affect the quality of the game's playability, and less so our individual personal wish-list of "this game would be better if..."




(in reply to Khornish)
Post #: 20
RE: My current game and POW's - 1/4/2006 10:01:45 PM   
Khornish

 

Posts: 275
Joined: 5/7/2005
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quote:

ORIGINAL: Russian Guard


How's this for intellectual honesty?

POW's are simply not that big an issue. It doesn't unbalance the game; it doesn't break the game mechanics.

I remember reading a thread here dated back to the beta days of COG. One guy was arguing that, because the little pixelated uniforms of the troops in COG weren't perfectly historically accurate, the game was bad.

When it comes to petitioning the game designers time for serious development issues, it's important to focus on - lets be intellectually honest here - the issues that truly affect the quality of the game's playability, and less so our individual personal wish-list of "this game would be better if..."


Why then do POWs even exist?

I've not at all said this issue, or any other issue which I've commented on, breaks the game or makes the game "bad" or otherwise unplayable.

I've asked "Why" and I've stated my reasons and made suggested alternative methods to handling the issue.

This is a discussion forum. It's not limited to fanboy central. I've been polite, rational, and to the dismay of at least a few of you, vocal in my observations and the presentation of my arguments.


I like COG, I enjoy playing the game. Yes, I do have issues with certain elements of the mechanics, that in my opinion, can be improved.

Much like those who had an opportunity to vocalize their opinions prior to release or immediately after, I wish to have an opportunity to do so now.

Maybe the issues I bring up won't be improved in this incarnation of COG. Maybe, though, Eric will have more food for thought as he designs future games using the current and future versions of the COG engine.

Are my suggestions out of the realm of historical realities?

No.

Are they meant to unbalance the game?

No.

Have they been presented in an insulting manner?

No.

They are framed as constructive critisism, complete with suggestions and thoughts to assist in resolving them.

Do I expect Eric to salute and jump to the tune I beat?

Hell no.

Do I want his praise and adoration for my brilliant obeservations?

Only in the opinions of those who desire to think so of me.

I would like for COG to not have any nasty loose ends that aren't tied up as neatly as possible.

You can, of course, agree or disagree.

(in reply to Russian Guard)
Post #: 21
RE: My current game and POW's - 1/4/2006 10:33:40 PM   
Russian Guard


Posts: 1251
Joined: 10/14/2005
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Hardly dismayed by anything you've said, although your use of the term "fanboy" is disturbing from someone who claims to be a person once "on the inside".

I am a published artist/writer. I have signed autographs for hours while hundreds of fans lined up eagerly waiting for their chance to meet and greet and get an autograph. It always sickened me when fellow artists snickered behind closed doors about the "fanboys". In point of fact, "fanboy" is a particularly nasty phrase when used by those who claim to be a part of the "insiders" in any particular creative enterprise.

But I digress; that's obviously a hot-button for me.

POW's had an original design intent that was found to be undesirable (I only know this from reading other posts). They were then neutered while the designers went on to other more pressing issues (which apparently remain - like the TCP/IP issues). Thus, they exist as they currently do.

I enjoy and welcome your comments, not that you need either, of course. I find alot of your ideas quite excellent, if not overly complex in implementation and at times clearly less "needed" in the game, than "desired". You obviously have a decent grasp of game theory.

Occasionally, you grate, however unintentionally, with phrases like "whether players want to be intellectually honest or not, this is why they..." and other such. If it happens in a thread where I have contributed, and if I happen to find it worthy of comment, you are likely to find yourself challenged.




(in reply to Khornish)
Post #: 22
RE: My current game and POW's - 1/4/2006 10:35:42 PM   
canuck64


Posts: 233
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I support Kornish on this one. Russian Guard, don't get where you're coming from AT ALL.

Following that reasoning, once the game is released, we can simply fold up the message board entirely. No one is bashing the game nor putting down the hard work that went into it. I THOUGHT this was where one waxed philosophic, wondering the why's and whereto's and what might bear improving, or what works great.

In your view, there's no point to the upgrades, because the game was fine after the beta-testing, which as we all know, is infallible a process, as are many human endeavors.

Kornish makes a valid point that POW's might have (I subscribe to that opinion) a little too low an impact on a nation's ability to make war, afford war, both politically and economically.
If that makes you impatient with the subtlety of debate, don't read the thread? Or bother with the message boards at all...

(in reply to Khornish)
Post #: 23
RE: My current game and POW's - 1/4/2006 10:45:56 PM   
Russian Guard


Posts: 1251
Joined: 10/14/2005
Status: offline

quote:

ORIGINAL: canuck64

I support Kornish on this one. Russian Guard, don't get where you're coming from AT ALL.

Following that reasoning, once the game is released, we can simply fold up the message board entirely. No one is bashing the game nor putting down the hard work that went into it. I THOUGHT this was where one waxed philosophic, wondering the why's and whereto's and what might bear improving, or what works great.

In your view, there's no point to the upgrades, because the game was fine after the beta-testing, which as we all know, is infallible a process, as are many human endeavors.

Kornish makes a valid point that POW's might have (I subscribe to that opinion) a little too low an impact on a nation's ability to make war, afford war, both politically and economically.
If that makes you impatient with the subtlety of debate, don't read the thread? Or bother with the message boards at all...


Missed the point. Don't know how you got the idea that I was claiming no further discussion or recommendations are warranted. See above. Expressing ones ideas about the game is all fun and good and interesting. I'm doing it too.

But when you imply that others who disagree with you are not being "intellectually honest" about why they may play the game a certain way, you might find yourself being challenged.







(in reply to canuck64)
Post #: 24
RE: My current game and POW's - 1/4/2006 11:53:04 PM   
Khornish

 

Posts: 275
Joined: 5/7/2005
Status: offline
quote:

Occasionally, you grate, however unintentionally, with phrases like "whether players want to be intellectually honest or not, this is why they..." and other such. If it happens in a thread where I have contributed, and if I happen to find it worthy of comment, you are likely to find yourself challenged.


The point about being intellectually honest is that a number of the players who post here make certain decisions regarding game play (which you can see from their comments) that support (in this case) my arguments but they then challenge the validity of my (or any)argument in one way or another.

For example, my comments about subsidies in another thread. One popped up and said that some people have stated they feel paying out subsidies is [not worth doing]. I then got a bit of angst about my questioning why subsidies even exist.

I am not saying it is an intentional avoidance of the truth, but rather a defensive reaction to a perceived slight of the game or of a person.

quote:

Hardly dismayed by anything you've said, although your use of the term "fanboy" is disturbing from someone who claims to be a person once "on the inside".


I'm pretty much a person that can't be insulted, so I often use words or phrases that some might find offensive or a little intrusive because from my point of view and usage, they are neither.

My intention is not to be insulting, but rather to provoke thought or comment through logical argument.

The reality of this online medium is such that you have various catagories of posters. Those who react poorly to any perceived slight of their current fad of choice does, in many ways, exhibit traits of what many now call "fanboy". For me, the word defines a behavior, and is not a slur.

I refuse to bow to the wishes of others in selecting my vocabulary from their personal list of approved words. I do not go out of my way to be impolite or insulting, so if they choose to take issue with my word choice, while they are free to do so, they are not obligated.

If I may, do you have any published works of a historical nature? My personal library is in excess of 3000 books, and I am always looking for another good book on military history.

(in reply to canuck64)
Post #: 25
RE: My current game and POW's - 1/4/2006 11:59:22 PM   
garoco

 

Posts: 202
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[quote ORIGINAL: Khornish
If I may, do you have any published works of a historical nature? My personal library is in excess of 3000 books, and I am always looking for another good book on military history.
[/quote]

Very impressive library, I hope that you invite me someday read some good book and . My poor library is more or less of 20 volumes

(in reply to Khornish)
Post #: 26
RE: My current game and POW's - 1/5/2006 12:15:37 AM   
Khornish

 

Posts: 275
Joined: 5/7/2005
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quote:

ORIGINAL: garoco

Very impressive library, I hope that you invite me someday read some good book and . My poor library is more or less of 20 volumes


It would be even larger, except about 20 years ago my parents tossed out a number of my books while I was in the military.

I'm a voracious reader, in fact, I read about 6 books a week. No, I don't purchase them all, I can't afford it, but I do use the library weekly.


(in reply to garoco)
Post #: 27
RE: My current game and POW's - 1/5/2006 1:21:37 AM   
Russian Guard


Posts: 1251
Joined: 10/14/2005
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quote:


I refuse to bow to the wishes of others in selecting my vocabulary from their personal list of approved words. I do not go out of my way to be impolite or insulting, so if they choose to take issue with my word choice, while they are free to do so, they are not obligated.

If I may, do you have any published works of a historical nature? My personal library is in excess of 3000 books, and I am always looking for another good book on military history.


Of couse you are free to use whatever terminology you wish. Nor did I suggest that you could not, merely pointed out that you will likely be challenged if your comments are perceived as such (several already have).

For myself, in the interests of quality communication, I try to avoid using words that common sense tell me will likely be inflammatory, unless there's no reasonable alternative. Nor have I found it of long-term value to attempt to stimulate discussion by allowing myself to appear arrogant. The rule of thumb I use (and this is not an original idea to me) is, "don't sacrifice truth on the alter of sensitivities" but othwise be polite. Works for me; your mileage may vary.

Alas nothing so heady in my list of published works. As far as I'll go in a public forum - I worked in comics and animation, and a little toy design.






(in reply to Khornish)
Post #: 28
RE: My current game and POW's - 1/5/2006 1:48:58 AM   
Khornish

 

Posts: 275
Joined: 5/7/2005
Status: offline

quote:

ORIGINAL: Russian Guard

quote:

For myself, in the interests of quality communication, I try to avoid using words that common sense tell me will likely be inflammatory, unless there's no reasonable alternative. Nor have I found it of long-term value to attempt to stimulate discussion by allowing myself to appear arrogant. The rule of thumb I use (and this is not an original idea to me) is, "don't sacrifice truth on the alter of sensitivities" but othwise be polite. Works for me; your mileage may vary.


Too each their own. :) In my view people of today are vastly too sensitive and allow their emotions to rule their reason.

Intent matters to me more than how the intent is assembled, at least at a communication level.

If people take my self-assured style of debate as arrogance, c'est la vie. I'm not here to win a personality contest. Good thing I didn't choose politics as my vocation. :P



(in reply to Russian Guard)
Post #: 29
RE: My current game and POW's - 1/5/2006 5:04:16 AM   
canuck64


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we've let ourselves stray from the point of the discussion now. Hopefully we don't need a library-measuring/vocabulary argument to last too long.

Russian Guard, apologies-thought your original post was tearing down all suggestion as being a merely selfish 'want-list'. Kornish, if you're challenging people's intellectual honesty, then you're right that you shouldn't have gone into politics (grin)....

As for me, I'd like to see POW's and their effect on NML, however that was decided upon, as well as the upkeep issues, tied somehow- to feudalism level. I believe that the higher the feudalism level, you'd gain from colonial levies more. Your trade would be less. You'd be in effect more centralized, like the Czar. Shouldn't matter to Russia too much how many POW's you have in camps. Just go get more illiterate starving peasants to fight.
But Britain? I'd think after several trouncings of the fine British troops at the very least you'd have a serious morale issue-and it should augur badly for British efforts in Ireland and possibly colonial effects?

I don't recall Britain ever not making clever use of its' allies to prosecute land wars. British presence at Waterloo was at its peak, and that was still 50% an allied army. This actually had Blucher and Gneisenau debating about English trickery at one point after Wavre if I recall-Losing actual scores of Brit troops would be bad, very bad. Britain picked her spots to get involved, since she ruled the sea, and was untouchable on the island. But she was not invincible to the vagaries of war.

(in reply to Khornish)
Post #: 30
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