Alby
Posts: 4855
Joined: 4/29/2000 From: Greenwood, Indiana Status: offline
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quote:
ORIGINAL: Afrika Korps This is why I stick with vanilla OOB, since this just confuses me more. Flashfyre explained it pretty good so I will quote him I think the point is, that the OOBs have evolved over time with changes that were made to "fix" perceived problems, rather than addressing the game code itself. The FC/RgF/Stab ratings are prime examples of this; early versions of the game gave low ratings to these for WWII-era vehicles, although the basic code was from a modern-era game. Giving Tiger tanks FC ratings of 8 or 9 to address the "problem" of them not performing the way players thought they should wasn't the right approach; now the Tiger operates like a modern Abrams or Leopard MBT. This "revision" sets these ratings back to their earlier settings, the ones that the game code was designed for. As Mike said once, if the game code only expects a rating of 1-5 for that field, putting in a 9 isn't going to work correctly. Personally, from what I've seen playing with 'modified' OOBs that have all been run through the new editor, game combat is more enjoyable...the instances of 'first-shot, first-hit, first-kill' for many tanks is reduced, allowing enemy units to survive a bit longer, and giving you the ability to use field tactics to overcome your oppoenent, instead of relying on the arcade-style 'shoot-as-fast-as-you-can' method. It is now possible to swarm a German Tiger with a platoon of Shermans and actually score hits on the big Kat, instead of watching your 'Ronsons' brew up one at a time as you try to manuever them around the flanks, because that Kat isn't as laser-accurate as it once was. It is still potent, but not on the order of a modern-era computer-guided MBT.
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