ericbabe
Posts: 11927
Joined: 3/23/2005 Status: offline
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For what it's worth, my list of battles with over 100,000 soldiers on a side is: Aspern-Essling, Bautzen, Berezina, Borodino, Dresden, Jena-Auerstadt, La Rothiere, Leipzig, Lutzen, Wagram, and Waterloo. (Source: The Campaigns of Napoleon, Chandler) Never-the-less, our army sizes are larger than historical numbers. Although we tried to make the game as historical as possible, we do place the primary design emphasis on game playability in Crown of Glory, and as such there are a number of factors that we feel justify the larger armies for the sake of playability. If you look in some recent threads, we discuss how in order to keep the AI competitive at the campaign level against experienced players we need to give the AI economic handicaps, which in turn leads to troop-inflation. Similarly, there are threads wherein we discuss how our original attempts to limit army sizes by economic factors were simply very unpopular with players. We could simply scale down the strength of divisions -- instead of the current 10,000 size limit, reduce this to say 6,000 (which was a more typical size limit, 10,000 was a more theoretical limit), but as our measure of a division's size is simply refered to in the game in most places as "strength", you could perhaps think of it as a measure of guns and horses as well. We have tried our best to tweak the design of the game to accomodate player feedback on these forums; the clear majority of this feedback has shown a dislike for strong limitations on economy, army sizes, and even our battle size limit rules -- which keep the battles limited to about 200,000 men per side -- seem to have only lukewarm reception at best: the majority of people who have written feedback on this want no limit on the size of battles. As a side note, we originally designed the game with the notion that the campaign level would be a shorter, fiercer struggle toward a relatively small glory limit (and we balanced much of the game based on this), but we have found that most players seem to prefer longer, more open ended, epic campaigns (we added the 23 year option in the first patch in response to overwhelming player requests for this). This is another reason why economies and armies tend to grow larger than we normally found in our testing.
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