KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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quote:
ORIGINAL: Alby quote:
ORIGINAL: BruceAZ I do appreciate all of the effort done by others to make sure the OOB’s are perfect and I recognize the we can modify or customize OOB’s to suit our own specific preferences. Mike Woods, and others, are gifted beyond words and we owe them special thanks – considering this game is free – for the amount of work or effort to give us this great game. My concern is with the constant OOB changes and the number of scens and campaigns that were designed using older OOB’s. It is a real turn off to start a scen or campaign to find the units do not match the original creators design plan, and you end up with some odd unit. It would be good if we could get one set of OOB’s to use that will remain constant for a period of time. This will allow those that love to create scens and campaigns the ability to try new adventures or projects without the fear a new set of OOB’s will arrive making all to-date work for naught. I recognize that there are still errors in the OOB’s in either data or pics but let’s put a couple of years into the latest set so we can see new design efforts by others. Recon Semper Fi I wouldnt call them OOB changes per say. altho there have been new formations and units added. alot of the work is fixing/changing things that do not do what the code intended. over the years things have been done to units and the weapons that the code was never meant to handle or interpret. I am guilty of this myself, Thanks to Mike Wood, we are getting alot of these oddities removed. Satchel Charges given a weapon size 222 is one example. (why was this ever done in the first place ) For over a year I have been running across oddities like this. and many many many inconsistancies through out the OOBs. The Standard 8.3 oobs are still the official version, flawed as they are, H2H and The Depot Multi 2 just offer players other options to use for their enjoyment. Plus Scenarios can easily be altered/fixed in a few minutes by gamers if they choose to use alternate oobs and play the old scenarios and campaigns. As Gunny stated... "SPWaW is a very "open-ended" game, which allows for user experimentation and tweaking. This is one of its many beautiful features. In that light, the gamer is only restricted by the limits of their imaginations and the parameters of the game code." Bruce, what you are wanting is the Holy Grail in SPWaW. One database that is definitive. The closest will be the Alby/Depot mod. The problem is this -- it would require every scenario/campaign designer to rewrite their scenarios. It would ALSO require that each Megacampaign be rewritten. A "one size fits all" approach is, sadly, not readily applicable at present.
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