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Map Editor Weirdness - 1/17/2006 5:21:34 PM   
brador


Posts: 47
Joined: 12/31/2005
From: Saskatchewan,Canada
Status: offline
Last night Tyrson and I were playing a team-up battle against AI. We used a city map I had recently made. Prior to this I had adjusted the frontline flags for both sides and emailed the new data to Tyrson. We started the game, loaded the map, and his map was the original map I had sent him(without the flag adjustments) Now for the weird thing, we kept playing for a while and my starting point was 10 hexes forward of his position. It also seemed like I was a half turn ahead of him(seeing his units being destroyed before he did) When I sent the new data to him, he overwrote the same map and everything. It always worked before just seemed strange. Any ideas?

< Message edited by brador -- 1/18/2006 5:12:58 PM >


_____________________________

You have to Out think, Out flank, Out fight, and if neccessary, Outrun your enemies........Author Unknown
Post #: 1
RE: Map Editor Weirdness - 1/20/2006 4:52:01 AM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
quote:

ORIGINAL: brador

Last night Tyrson and I were playing a team-up battle against AI. We used a city map I had recently made. Prior to this I had adjusted the frontline flags for both sides and emailed the new data to Tyrson. We started the game, loaded the map, and his map was the original map I had sent him(without the flag adjustments) Now for the weird thing, we kept playing for a while and my starting point was 10 hexes forward of his position. It also seemed like I was a half turn ahead of him(seeing his units being destroyed before he did) When I sent the new data to him, he overwrote the same map and everything. It always worked before just seemed strange. Any ideas?


Sorry, no real ideas. Things get screwy when you aren't playing off the exact same map. That's one of the reasons when I do team play against the AI via PBEM I use the higher number scenario slots (600+) so I can increment them by one every time I make a change. That way you can be sure you are playing the same edited version of the map by the number of the scenario you play.

Make sense?

(in reply to brador)
Post #: 2
RE: Map Editor Weirdness - 1/20/2006 5:15:58 PM   
brador


Posts: 47
Joined: 12/31/2005
From: Saskatchewan,Canada
Status: offline

quote:

ORIGINAL: IBTyrone

quote:

ORIGINAL: brador

Last night Tyrson and I were playing a team-up battle against AI. We used a city map I had recently made. Prior to this I had adjusted the frontline flags for both sides and emailed the new data to Tyrson. We started the game, loaded the map, and his map was the original map I had sent him(without the flag adjustments) Now for the weird thing, we kept playing for a while and my starting point was 10 hexes forward of his position. It also seemed like I was a half turn ahead of him(seeing his units being destroyed before he did) When I sent the new data to him, he overwrote the same map and everything. It always worked before just seemed strange. Any ideas?


Sorry, no real ideas. Things get screwy when you aren't playing off the exact same map. That's one of the reasons when I do team play against the AI via PBEM I use the higher number scenario slots (600+) so I can increment them by one every time I make a change. That way you can be sure you are playing the same edited version of the map by the number of the scenario you play.

Make sense?


This is the first time this has actually happened.Usually we can exchange maps and adjustments without a hitch.Maybe just a small glitch.Thanks IBTyrone!

_____________________________

You have to Out think, Out flank, Out fight, and if neccessary, Outrun your enemies........Author Unknown

(in reply to IBTyrone)
Post #: 3
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