Ron Saueracker
Posts: 12121
Joined: 1/28/2002 From: Ottawa, Canada OR Zakynthos Island, Greece Status: offline
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quote:
ORIGINAL: Jim D Burns quote:
ORIGINAL: Captain Ed Curious are you playing with PDU`s on. Your Japanese opponent seems to have a lot of Tony`s. I think having PDU`s on has skewed the game tremendously. In the real world this kind of strike make-up would I think be impossible for the Japanese. I think that PDU`s have such a far reaching effect on this game changing it from a simulation to one of fiction. If you had PDU`s off I doubt your opponent could have put that many Tony`s in the air in one strike, you would most likely have faced a combination of Oscar`s and A6Ms a force you could have had a better result against. Yes we are playing with PDU’s on and he has been converting all of his air groups to Tony’s across the board. I have recently informed him my only option to combat this will be to switch over to the uber 2E to 4E bomber conversion method, something I have resisted doing up to this point. The Tony isn’t as good as the zero, but I think he chose to do this to streamline his production so he only has one fighter aircraft type in production. I imagine he is or will be producing soon hundreds if not thousands of Tony’s a month. With a maneuver rating of only 32, it’s a step down from the zero, but the gun rating makes it an effective bomber killer, so perhaps my 4E conversion will be a wasted effort if his Tony’s shred the heavies the way they are shredding everything else currently. Hindsight being 20/20 I would never have agreed to PDU’s, but nothing changes the fact the air combat routines are busted with or without PDU’s. Air losses should be reduced by a factor of 10 or more I think. Perhaps only allowing fighters enough ammo for 1 shot would do the trick. Currently it’s not uncommon to see dozens of aces made in a single engagement. While 5 kills in a single mission happened once in a blue moon during the actual war, it happens almost every other day in WitP. Jim "Yes we are playing with PDU’s on and he has been converting all of his air groups to Tony’s across the board." This brings up another point regarding my view that there free supply at every resource centre is a major culprit to screwing up the game overall. Many say that the GLOBAL SUPPLY LEVELS are OK and that really, the issue is more just the free supply, lack of port daily operations limits and resultant breakneck speed of game. I am starting to think that global supply is an issue as well because of these very things. For the Allies, because there are no ops limits at ports, I believe that available daily supply at the supply centres is going to have to be reduced as a counter. In my game, despite running over 100 convoys, the supply at these centres is barely dented. It is only March 42 and I've only just received the first Liberty ship. The massive numbers of merchants, no withdrawl requirement for merchants, no civilian need for merchants, and no ops limits at ports is going to highlight this problem further in the near future. TOO MUCH SUPPLY. For the Japanese, as I've said before, the supply generated at the resource centres really mucks up the already under utilized merchant marine as supplies do not need to be shipped from the home islands. But we are seeing Japanese production being geared up to the maximum so that aircraft production is way off (Japan actually can outproduce the Allies! as has been shown in the AARs) yet, total supply in the Japanese coffers steadily increases. When comments like (these by Mogami I believe) "I leave hundreds of AKs in Port Arthur to make up for the supply model", or , "I promise not to produce Tonies until late 42 and to restrict the usage" become necessary, perhaps there is TOO MUCH SUPPLY.
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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