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RE: PLEASE FIX AIR COMBAT!

 
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RE: PLEASE FIX AIR COMBAT! - 1/24/2006 6:36:52 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
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quote:

Soon as I get that design document, we can discuss all my ideas and build them into it. I have tons of ideas, but you seem to not understand my roll. I was put on the team to find and report bugs, not reinvent 2BY3's game. Had they asked for design work, I would have filled that roll, but the general principal is life is that he who pays the bill picks the rules.


Not knowing anything about copyright ...perhaps the community could make WitP like the American Football Green Bay Packers....a community owned enterprise. Perhaps we could pool our money and buy the rights to WitP from 2By3 and Matrix and open the code...sounds laughable I'm sure but it seems that there are any number of individuals on this thread who could contribute to tweaking the code.

_____________________________

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"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Mr.Frag)
Post #: 151
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 6:38:05 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
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quote:

ORIGINAL: treespider

quote:

Aircraft replacement rates can be addressed with the editor, at least. It would help immensely if Matrix would throw us a bone and also 1) limit stacking and 2) increase operational loss rates by a whole lot. Not holding my breath, of course, but that's what is called for in this particular case.

I wish you'd taken Matrix up on their offer to use you on the development team. I'd love to have been a fly on the wall had that hypothetical materialized. Or maybe just as good, be privy to the private correspondence between you and Ron during that period . . . then make book on which one of you got canned first, and for what lame excuse.


Speaking of bones ....change the resource point/supply point ratio when resources and supplies are generated and allow the modders to set daily supply values in Japan. Japan would then still have to ship resources to Japan for HI and then supplies out of Japan.


That's basically where the logistics model needs to be for that side of the board. Depending on where it was, the Japanese could find food stuffs to a degree--local fruits and vegetables and fish--but still needed to devote significant shipping to this need alone. The rest was for troop movements and the movement here and there of all the various war materiel from the resource centers to the home islands and then to the front from the home islands. It's a non-stop routine of "go to collect what's needed, then take that back to the home islands, convert that to what's needed at the front, then finally ship that to the front . . . whereupon the assigned shipping repeats that cycle all over again" routine that's missing from game play. All of which was done much more slowly historically than in game for all kinds of reasons, another problem still. Bottom line: everything runs too fast.



_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to treespider)
Post #: 152
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 6:53:36 PM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: el cid again

quote:

So remember all, "what's good for the goose is good for the gander"...BOTH SIDES can attack with hundreds of planes at any one spot and overwhelm an unwary or unprepared opponent. Both sides have 1000s of planes that they can almost instantly mass at a given locations. That's just the way that the game is designed...


This is a comment about the early war period. LATER in the war it is not the case. Players who have survived out of the early war period - and tests I have run in 1945 - indicate that Japanese air is not effective AT ALL. Regardless of numbers. I put US ships in Japanese hexes - to get some experimental planes to fly - but I didn't get rid of all the regular planes. The entire Japanese combined air forces can attack all day long - and get something like one bomb hit - when there are NO opposing planes at all!


Was that "normal" attacks only or did it also include kamikaze attacks?

In any event, it doesn't sound "wrong" to me on a gut level - normal Japanese attacks shouldn't get through the US AA during 1945 if you've left in the 1945-skill level Japanese pilots.

What you see in advanced games such as PzB's ongoing saga is that if the Japanese player works hard and smart to keep his pilots well trained then he can still damage the Allied forces badly past 1943.

Cheers -

Dave Baranyi

(in reply to el cid again)
Post #: 153
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 6:56:34 PM   
Tristanjohn


Posts: 3027
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From: Daly City CA USA
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quote:

ORIGINAL: Mike Scholl

Couldn't agree more John. Over half of all aircraft losses in the Pacific War were non-combat. That's on both sides. On average, about 10% of the aircraft in the theatre were lost to operational causes PER MONTH! The game doesn't begin to reflect this.


Of course it doesn't reflect it. It doesn't try to reflect it. And how hard would that be to change? What it would take? Ten minutes to open the file and alter the OP losses percentage or whatever it is? Then close the file and save it and pack it up with the next patch? It wouldn't even require testing. A simple glance at any number of game totals of total sorties of all kinds versus OP losses juxtaposed with published OP losses based on total sorties of all kinds would tell the person doing the fix what the new ballpark "percentage" ought to be vis-a-vis whatever he finds in the code. So what? I'm understating the time it would require? Okay, then, let's say half an hour or even a full hour (tops) instead of ten minutes?

There's so much that could be done so easily to fix so many of this game system's worst problems (not all of them, but we could certainly make a serious dent) . . . if only there were the will.





_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to Mike Scholl)
Post #: 154
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 6:58:50 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
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quote:

ORIGINAL: Tristanjohn

There's so much that could be done so easily to fix so many of this game system's worst problems (not all of them, but we could certainly make a serious dent) . . . if only there were the will.






Talking of will. How's the Design Document coming along? You haven't been around much for the past couple of days so I presume you've been pondering over it?

_____________________________

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(in reply to Tristanjohn)
Post #: 155
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:01:48 PM   
Tristanjohn


Posts: 3027
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From: Daly City CA USA
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quote:

ORIGINAL: Feinder

While it's all very noble for us to say that we don't care about vps, they -are- in intrinsic part of every game. They determine the winner and the loser. While in my own PBEM games, we have agreed to play beyond an auto-victory, vps still hang over your head.


Only if you allow them to. I choose not to. Why shoud I care a whit about what the designer thinks with regard to relative VP totals?

quote:

I will reitterate again however, the problem with increasing ops DESTROYED, is that it further attrits the Japanese pilot pool.

I'm all for as much historical realism as possible. If we can simulate the historical percentage of ops losses, so much the better. But I think that wiping out Japanese pilots in droves due to ops destroyed, will end up being a serious detriment to historical accuracy.


I imagine pilot losses due to OP losses would be a simple change as well. While "the fixer" was in there doing his thing he could change that as fast as the OP loss rates themselves.

To be frank, the only real problem I see around here is one of attitude.


_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to Feinder)
Post #: 156
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:03:43 PM   
Tristanjohn


Posts: 3027
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From: Daly City CA USA
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quote:

ORIGINAL: treespider


quote:

ORIGINAL: Feinder

While it's all very noble for us to say that we don't care about vps, they -are- in intrinsic part of every game. They determine the winner and the loser. While in my own PBEM games, we have agreed to play beyond an auto-victory, vps still hang over your head.

I will reitterate again however, the problem with increasing ops DESTROYED, is that it further attrits the Japanese pilot pool.

I'm all for as much historical realism as possible. If we can simulate the historical percentage of ops losses, so much the better. But I think that wiping out Japanese pilots in droves due to ops destroyed, will end up being a serious detriment to historical accuracy.

-F-


Does anyone know if there is any provision within the code for pilot survivabilty when an Ops loss occured...perhaps the fix is as simple as changing a decimal point or multiplier.


    Duhhh. . . .





_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to treespider)
Post #: 157
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:09:45 PM   
Mr.Frag


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Quit trolling TJ unless you plan on joining Lt. Calley

One word posts just to annoy people is not acceptable use of the forums.

(in reply to Tristanjohn)
Post #: 158
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:27:02 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline

quote:

ORIGINAL: Mr.Frag

quote:

Another design issue.


Soon as I get that design document, we can discuss all my ideas and build them into it. I have tons of ideas, but you seem to not understand my roll. I was put on the team to find and report bugs, not reinvent 2BY3's game. Had they asked for design work, I would have filled that roll, but the general principal is life is that he who pays the bill picks the rules.


Sheer genius, that. And who, may I ask, "pay the bills" around here if it isn't the . . . paying customers?

quote:

I do not believe personally that 2BY3 missed the mark as far as you would like to make it seem.


They didn't, eh? Then fine. Please explain to me all the things Gary got right in your opinion. Keep it private if you wish. I don't need to ridicule that guy. Actually, I like his work in the main over the years. I'm just tired of these same old designs of his this far down the road. I'd like to see improvement the third and fourth time around, you know?

Look, Ray, all I wish to know is what you actually think, thoughts which I somehow doubt you'd ever publish here.

quote:

The fact that people are still playing to this day pretty much says they were right on the mark. I look at the number of games being posted in the AAR forums and they number in the hundreds.

I have hundreds of games (2 bookshelves worth) as I have been playing since back in the "Hunt the Wumpus" days on punch cards. Many of them provided < 48 hours of amusement. Many did not even make that mark. Sometimes people tend to loose sight of the reality of computer games because of their passion.


The reason people are still playing (I am not currently, for example, and there are others in my boat) is because this is the only game on the subject available. Or at least it was until that Polish team (yes?) released their similar product. (It was released, right? I didn't like what I saw and never pursued it a number of months ago. Have you seen it? Was it any good or trash?)

Anyway, so it's a case of play Gary's game or don't play any game at all on the subject. That doesn't sound like a meaningful test to me. No matter that, these boards are riddled with complaints, this critical feedback emphasized by any number of people who have committed themselves to trying to fix at least the worst of the system's more obivous flaws as far as might be possible using the editor. That sounds to you like Gary got it "right" or no?

quote:

I am not saying there isn't room for lots more and there isn't frustration free gaming (on that point, I don't think I have ever played a game that didn't frustrate me at some level) but at the end of the day, people are having fun. That is the purpose of a game.


That's fair as far as it goes. No game's perfect. But really, this was a major industry project undertaken by one of the most talented in many respects (Gary's true genius is that he knows how to create games that are fun to play--nobody could take that away from him) and the most experienced writer of computer-wargame software still around (correct me on that last point if I'm mistaken) and so I don't think it's unreasonable to have expected something more. I certainly did, though I had grievous doubts as soon as I looked at UV for the first time.

quote:

Certain folks want WitP to be a historical accurate simulation. By it's very nature, it can not be a simulation as that would require a completely different scale and timeframe (perhaps even down to 1 hour turns).


Nonsense. These boards are filled with common-sense suggestions to improve matters appreciably that wouldn't require a "team" of devoted code people "months" to affect.

quote:

These folks will never be happy and I frankly don't loose much sleep over people who think that you can have a historical simulator with input ONLY every 24 hours. It is beyond realistic. It's like saying you want to use one of the advanced aircraft like PMDG's 747-400 in MSFS but you only get to set the flight plan and can not touch the controls until after the aircraft has landed at the other end.

I'm not really interested in getting into another forum war of posts with you TJ as it really serves no purpose. You know when my money is ... waiting ... for your design document


Right.


_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to Mr.Frag)
Post #: 159
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:38:31 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline

quote:

ORIGINAL: treespider

quote:

Soon as I get that design document, we can discuss all my ideas and build them into it. I have tons of ideas, but you seem to not understand my roll. I was put on the team to find and report bugs, not reinvent 2BY3's game. Had they asked for design work, I would have filled that roll, but the general principal is life is that he who pays the bill picks the rules.


Not knowing anything about copyright ...perhaps the community could make WitP like the American Football Green Bay Packers....a community owned enterprise. Perhaps we could pool our money and buy the rights to WitP from 2By3 and Matrix and open the code...sounds laughable I'm sure but it seems that there are any number of individuals on this thread who could contribute to tweaking the code.


It would make more sense to approach Matrix with the idea of some community kind of investment in that company's direction on some sort of "share" basis, with voting rights on projects exercised at "meetings" held periodically (online meetings, needless to say). I'm not sure how that would fly, but it's the only possible way to "get through" to the company with regard to production values. For instance, the story goes the company cut bait with both UV and especially WitP because of lack of capital to fund more development. Fine. Then perhaps this new "invested membership" of Matrix would decide to adequately "fund" similar projects in the future by paying considerably more (how much more I don't know, but more for sure, you could bank on that--these people do have to eat) per title than the current going fare. And so on.

That's half-baked, I realize, but the germ of a potentially interesting approach. The primary question would be: are there enough people so inclined? That I don't know. A critical mass would be needed to get it going initially.



_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to treespider)
Post #: 160
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:40:12 PM   
Mistmatz

 

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quote:

ORIGINAL: Tristanjohn


quote:

ORIGINAL: Mike Scholl

Couldn't agree more John. Over half of all aircraft losses in the Pacific War were non-combat. That's on both sides. On average, about 10% of the aircraft in the theatre were lost to operational causes PER MONTH! The game doesn't begin to reflect this.


Of course it doesn't reflect it. It doesn't try to reflect it. And how hard would that be to change? What it would take? Ten minutes to open the file and alter the OP losses percentage or whatever it is? Then close the file and save it and pack it up with the next patch? It wouldn't even require testing. A simple glance at any number of game totals of total sorties of all kinds versus OP losses juxtaposed with published OP losses based on total sorties of all kinds would tell the person doing the fix what the new ballpark "percentage" ought to be vis-a-vis whatever he finds in the code. So what? I'm understating the time it would require? Okay, then, let's say half an hour or even a full hour (tops) instead of ten minutes?

There's so much that could be done so easily to fix so many of this game system's worst problems (not all of them, but we could certainly make a serious dent) . . . if only there were the will.







Could it be that you underestimate balancing issues? You know this is a _GAME_ and not real world or real history. Making everything historically accurate would probably lead to a bad game experience, as we - the players - dont have the historical point of view. It is basically our hindsight that makes it impossible to base a game on purely historically data and routines. Thats why our PC-wars with all the fluffy bits and bytes are not comparable strategywise and operationwise to what happened in reality (and I'm not even talking about pain and death here).

My point is, this is a game and the manufacturer of this game is responsible to provide a good gaming experience. I appreciate if this experience feels as historic as possible and I agree that there are many items were 2by3 or matrix could have done better (maybe far better), but its never a task of 10 mins, 30mins or an hour as you wrote to change an issue on a complex game like this without seriously affecting game balancing. So please Tristanjohn stop ranting and 2by3/matrix please keep improving the game with patches based on the input of the userbase.






(in reply to Tristanjohn)
Post #: 161
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:44:49 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline

quote:

ORIGINAL: Mr.Frag

Quit trolling TJ unless you plan on joining Lt. Calley

One word posts just to annoy people is not acceptable use of the forums.


Now one-word replies are off limits all of a sudden? Or just off limits to me?

Let's see. You'd offhand place me in the same category as somebody the company alleges to have "threatened" it, and who posted other racially-motivated stuff I've been lead to believe (I wasn't around then) or whatever it was, just because I'm constantly critical of the product I've purchased? That's sad, Ray. Real real sad.

Sorry. But as long as I'm here I intend to speak my mind. I know no other way.



_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to Mr.Frag)
Post #: 162
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:48:24 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline

quote:

ORIGINAL: Mistmatz


quote:

ORIGINAL: Tristanjohn


quote:

ORIGINAL: Mike Scholl

Couldn't agree more John. Over half of all aircraft losses in the Pacific War were non-combat. That's on both sides. On average, about 10% of the aircraft in the theatre were lost to operational causes PER MONTH! The game doesn't begin to reflect this.


Of course it doesn't reflect it. It doesn't try to reflect it. And how hard would that be to change? What it would take? Ten minutes to open the file and alter the OP losses percentage or whatever it is? Then close the file and save it and pack it up with the next patch? It wouldn't even require testing. A simple glance at any number of game totals of total sorties of all kinds versus OP losses juxtaposed with published OP losses based on total sorties of all kinds would tell the person doing the fix what the new ballpark "percentage" ought to be vis-a-vis whatever he finds in the code. So what? I'm understating the time it would require? Okay, then, let's say half an hour or even a full hour (tops) instead of ten minutes?

There's so much that could be done so easily to fix so many of this game system's worst problems (not all of them, but we could certainly make a serious dent) . . . if only there were the will.



Could it be that you underestimate balancing issues? You know this is a _GAME_ and not real world or real history. Making everything historically accurate would probably lead to a bad game experience, as we - the players - dont have the historical point of view. It is basically our hindsight that makes it impossible to base a game on purely historically data and routines. Thats why our PC-wars with all the fluffy bits and bytes are not comparable strategywise and operationwise to what happened in reality (and I'm not even talking about pain and death here).

My point is, this is a game and the manufacturer of this game is responsible to provide a good gaming experience. I appreciate if this experience feels as historic as possible and I agree that there are many items were 2by3 or matrix could have done better (maybe far better), but its never a task of 10 mins, 30mins or an hour as you wrote to change an issue on a complex game like this without seriously affecting game balancing. So please Tristanjohn stop ranting and 2by3/matrix please keep improving the game with patches based on the input of the userbase.


Some of these issues are straighforward in nature. The perfect example is the OP loss rate. That's a known. Simply reflect that (a snap) and you're home free on that score. You don't achieve a good balance by not getting stuff right when you easily otherwise could.


_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

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Post #: 163
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 7:49:32 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
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quote:

Duhhh. . . .


I take it that you agree?

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"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Tristanjohn)
Post #: 164
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 8:01:43 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
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quote:

ORIGINAL: Mr.Frag

Quit trolling TJ unless you plan on joining Lt. Calley

One word posts just to annoy people is not acceptable use of the forums.


And by the way, my short comment wasn't to "annoy" anyone but merely was in direct reference to that same precise point which I'd made a post or two above it, in response to Scholl, I believe. This change would be an easy one to affect, and it is a change furthermore that was suggested by me if no one else just about a year ago.

This board is most definitely full of various trolls (for example, the obvious phantom accounts run by your "good" people around here I imagine), but to typify my work as such is insulting . . . and in the long run that approach can only hurt the company, whether you like and appreciate what I say or not. My mind is chock full of good ideas when it comes to wargames, as are the minds of some others who post here regularly. All of this should be looked at as a collective body of constructive criticism by Matrix and dealt with appropriately. Why attack someone who 1) pays good money for the product you produce and 2) offers good feedback as to how to improve that product so that 3) in the future your company can therefore be more successful still because the customer has been made more satisfied yet? I just don't get that.


_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to Mr.Frag)
Post #: 165
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 8:04:40 PM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
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quote:

ORIGINAL: treespider

quote:

Duhhh. . . .


I take it that you agree?


Well sure! I had just remarked to Scholl (go back and read my post just above yours somewhere) that this would be a snap to change and ought to have been changed long ago. It's an obvious error and it could be picked up just like that. In other words . . you and I are on the same page.


_____________________________

Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant

(in reply to treespider)
Post #: 166
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 8:10:03 PM   
treespider


Posts: 9796
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From: Edgewater, MD
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quote:

Well sure! I had just remarked to Scholl (go back and read my post just above yours somewhere) that this would be a snap to change and ought to have been changed long ago. It's an obvious error and it could be picked up just like that. In other words . . you and I are on the same page.


I agree...with you and Frag...Matrix/2by3 have come close with the engine. And I pointed out a couple of "quick" fixes to the engine that could be instituted. However those changes would necesitate rewriting scenarios so they are not so quick, but would make a modders life easier.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Tristanjohn)
Post #: 167
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 8:14:08 PM   
Mr.Frag


Posts: 13410
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Short sighted: Lets just jump in and change operational losses, that will fix everything!

Reality: Umm, why did Japan win Jan 1, 1943 ??? Oh, I see, god did I loose a lot of points with aircraft.

After effect: Rant: "Model is broken". "Look at the VP score for aircraft!"

Next step: Rebalance all VP in the entire game to account for the fact that aircraft VP have quadrupled and now need to be put in perspective with other VP (land, sea).

After effect: Rant: "I have to restart my game again! Why do you guys keep screwing things up???"

It's always so simple to make changes without giving it any thought of the long term effects, isn't it?

EVERYTHING has PROS and CONS

Try representing both sides when you post the "solution of all solutions" ... you might find it is more constructive in the end because everyone can contribute valid critique on both sides without resorting to arguing as they can actually "understand" the thought process involved by seeing it clearly represented as something more then a knee jerk reaction.

(in reply to Tristanjohn)
Post #: 168
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 8:18:19 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Mr.Frag

Short sighted: Lets just jump in and change operational losses, that will fix everything!

Reality: Umm, why did Japan win Jan 1, 1943 ??? Oh, I see, god did I loose a lot of points with aircraft.

After effect: Rant: "Model is broken". "Look at the VP score for aircraft!"

Next step: Rebalance all VP in the entire game to account for the fact that aircraft VP have quadrupled and now need to be put in perspective with other VP (land, sea).

After effect: Rant: "I have to restart my game again! Why do you guys keep screwing things up???"

It's always so simple to make changes without giving it any thought of the long term effects, isn't it?

EVERYTHING has PROS and CONS

Try representing both sides when you post the "solution of all solutions" ... you might find it is more constructive in the end because everyone can contribute valid critique on both sides without resorting to arguing as they can actually "understand" the thought process involved by seeing it clearly represented as something more then a knee jerk reaction.



Another after effect: If they got it right, the forum might die because no one would have anything to rant about.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Mr.Frag)
Post #: 169
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 8:38:23 PM   
Erik Rutins

 

Posts: 37503
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From: Vermont, USA
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Tristanjohn,

quote:

ORIGINAL: Tristanjohn
I couldn't care less about VPs. I only care about game play itself. If gamers are so lame as to require VPs then they're beyond hope here. Maybe they could petition Matrix to somehow address the altered VP issue at the same time, though again, that sounds like an utter waste of development resource to me.


Unfortunately, when you are in charge of actually developing a wargame, you can't discard issues that affect entire systems and game balance so easily. Solutions need to take all cascading effects into account or your players will roast you alive.

quote:

It's been awhile since I said this, so let's review:
    There is almost no aspect of this game system that came out of the box correct, or even close to correct.
Now we can all chew on that for awhile. An unpopular statement, no doubt, but God's bare truth nevertheless.


I have no interest in hearing you repeat that viewpoint again, or in spending time I don't have to waste disagreeing with you. We read these forums and consider all suggestions - yours included. If you want to insist that you haven't been heard, that we lack will or have a bad attitude, perhaps some who haven't been here for months to read our many replies and see our many efforts will believe you. In the past, we implemented a number of constructive design suggestions, none of which turned out to be easy or trivial to get into the game and working. We are now focusing on the few remaining stubborn bugs, as this game was released in July of 2004 and it is now January of 2006.

As for all the constructive suggestions in this list from other posters, I'm hopeful that we'll be able to spend some time on other points in the future, but right now it's just bugs, not redesigning any portion of the game. I have nothing against discussions that may lead to a consensus on one model or another, but the negative commentary you are well known for no longer has a place here. Either be constructive, or leave.

Regards,

- Erik


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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Tristanjohn)
Post #: 170
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 9:01:01 PM   
mjk428

 

Posts: 1944
Joined: 6/15/2002
From: Western USA
Status: offline
quote:

ORIGINAL: Erik Rutins

Either be constructive, or leave.


Erik,


There are a other people that are unhappy with the product you sold them. Toadies like Frag have a lot to do with my avoiding this place. But if you ban this guy then somebody else will only replace him. The best way to stop hearing negativity is by fixing the game you foisted on us - not by squashing dissent.

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Post #: 171
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 10:17:56 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
interesting
I can criticize some aspects of this game and still spend few hours per day every day since release day and make one more turn
I'm sure i'm not unhappy with product I bought
ther are things that probably need deep ingerention to reflect our ideas and views about reality but on the other hand for me WITP is a game and as a game I find it is good enough to spent too much time on it
so what's the problem ?

do you need to find a Graal ? or what ?
I think that if matrix decide to go for next product there would be justification for complete rebuild of certain parts of code but now .... I doubt
Look at their point of sight

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Post #: 172
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 10:31:30 PM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
quote:

ORIGINAL: Tristanjohn

Well, I've been around here for some time now and that's the first occasion I can recall someone calling Oleg on his neverending bullshit in such a frank and, if you don't mind my saying so, refreshing manner. (He's been called any number of times on his rudeness with regard to the work of others, especially modders, but not for this type of completely misleading feedback.) Except for me, of course. I get into it with this company yes man frequently. Of course that won't change him a jot, but it does keep my tools sharp.



"Company yes man" - this is hilarious TJ, gotta remember that

Frankly, I'd rather be Matrix and 2by3 "company yes man" than seen in company of you, Jim, mdiehl or others who DON'T know to play this game (or don't even own the game) and blame the game for your ineptitude and/or inability to win whenever you snap your fingers and in a manner you'd see as most suitable at the moment (bad player bad player bad player bad player! )

Though I'd accept good PBEM challenge from any of you in a friendly manner, why not. Any side. Always fun to beat lesser players than yourself mwaghahahahha

To me, Jim's last posts basically concede what I've been saying all along: he did strategic mistakes in the past - though he'd never say that in as many words. Funny, one off, statistically irrelevant results can happen any time, and anyone posting one such result (without all the relevant data to boot) may count on "usual suspects" (Ron, yourself, mdiehl) jumping on every opportunity. To you, fact that someone's complaining is way less important than the basic reason WHY is he complaining. "Look someone's whining at 2by3 doorstep, lets jump in and harp on our favorite topics (ASW, A2A, general discontent, weltschmertz) yet once more!"

Some guy had this quote in his sig: "If you're in a fair fight, you haven't planned it properly." Don't know who's quote is that, but to me this whole thread, and Jim's initial problems fall into this category.

O.


_____________________________


(in reply to Tristanjohn)
Post #: 173
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 10:33:44 PM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
quote:

ORIGINAL: mjk428

There are a other people that are unhappy with the product you sold them. Toadies like Frag have a lot to do with my avoiding this place. But if you ban this guy then somebody else will only replace him. The best way to stop hearing negativity is by fixing the game you foisted on us - not by squashing dissent.



Somehow I don't think calling Frag, one of the most dedicated and hardworking beta leads on Matrix boards, a "toadie" will bring you points with Erik the Matrix man, but then again who knows

O.


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Post #: 174
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 10:41:49 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
quote:

ORIGINAL: Oleg Mastruko

quote:

ORIGINAL: Tristanjohn

Well, I've been around here for some time now and that's the first occasion I can recall someone calling Oleg on his neverending bullshit in such a frank and, if you don't mind my saying so, refreshing manner. (He's been called any number of times on his rudeness with regard to the work of others, especially modders, but not for this type of completely misleading feedback.) Except for me, of course. I get into it with this company yes man frequently. Of course that won't change him a jot, but it does keep my tools sharp.



"Company yes man" - this is hilarious TJ, gotta remember that

Frankly, I'd rather be Matrix and 2by3 "company yes man" than seen in company of you, Jim, mdiehl or others who DON'T know to play this game (or don't even own the game) and blame the game for your ineptitude and/or inability to win whenever you snap your fingers and in a manner you'd see as most suitable at the moment (bad player bad player bad player bad player! )

Though I'd accept good PBEM challenge from any of you in a friendly manner, why not. Any side. Always fun to beat lesser players than yourself mwaghahahahha

To me, Jim's last posts basically concede what I've been saying all along: he did strategic mistakes in the past - though he'd never say that in as many words. Funny, one off, statistically irrelevant results can happen any time, and anyone posting one such result (without all the relevant data to boot) may count on "usual suspects" (Ron, yourself, mdiehl) jumping on every opportunity. To you, fact that someone's complaining is way less important than the basic reason WHY is he complaining. "Look someone's whining at 2by3 doorstep, lets jump in and harp on our favorite topics (ASW, A2A, general discontent, weltschmertz) yet once more!"

Some guy had this quote in his sig: "If you're in a fair fight, you haven't planned it properly." Don't know who's quote is that, but to me this whole thread, and Jim's initial problems fall into this category.

O.



Not to come to TJ defense but I think people are disatisfied with the "feel" of the game. As you brought up the original post in the thread ...Jim was disgruntled with the fact that he inflicted no damage to the Japanese, not that he didn't win. IMO certain players on this forum could care less about winning or losing, but care more about having to make decisions based upon a realistic environment.


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(in reply to Oleg Mastruko)
Post #: 175
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 10:49:08 PM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
quote:

ORIGINAL: treespider

Not to come to TJ defense but I think people are disatisfied with the "feel" of the game. As you brought up the original post in the thread ...Jim was disgruntled with the fact that he inflicted no damage to the Japanese, not that he didn't win. IMO certain players on this forum could care less about winning or losing, but care more about having to make decisions based upon a realistic environment.



How come we rarely see winners complain it's almost always the losers?

Though, there were some RARE examples of winners posting what they considered "strange results", but 95% of whiners YELLING AT DEVELOPERS TO FIX SOMETHING IN THREAD TITLES are losers. Plain & simple.

Jim's original post is as I sad one off result, one battle, one small part of one day of 1000+ days war. Yes it can be rationalised, and no it does not mean that air model is broken or would need TO BE FIXED! immediatelly. It was, obviously, his worst result, as it triggered him to write that angry post (other results, we may assume, although perhaps not very good for him, were not as BAD as that one, though frankly, who cares?).

Hundereds and thousands of other battles go on and on in dozens of games we all play, and MOST of those battles work well. We play more battles each day, than whole Pacific War had during 4 years of real time! Sure, strange things will happen from time to time (mostly as result of trivial fact that one player is being way better than other).

We don't know whole lotta stuff: commanders ratings, altitudes, distances, ranges, base levels, pilots EXP ratings.... fatigue... We don't know SO many BASIC facts about this ONE battle, we can only conclude a) he lost, and b) he's not happy about it, and c) any- *any* - sort of complaint is sure to make TJ & co happy. Bwa-friggen-wha!

O.


< Message edited by Oleg Mastruko -- 1/24/2006 10:52:30 PM >


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Post #: 176
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 10:56:24 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
mjk,

quote:

ORIGINAL: mjk428
There are a other people that are unhappy with the product you sold them. Toadies like Frag have a lot to do with my avoiding this place. But if you ban this guy then somebody else will only replace him. The best way to stop hearing negativity is by fixing the game you foisted on us - not by squashing dissent.


I'm not (at present) planning to ban anyone. I'm sorry you agree with Tristanjohn though, because I feel he's wrong about a number of things and I don't believe those who disagree with him are "toadies".

I dispute that we foisted this game on you or anyone else. Players and reviewers alike are clear in their praise for what War in the Pacific accomplished and how much fun it can be. I've played the heck out of it myself, as well as participating in the beta test. All of that gives me a bit of perspective on these discussions as well, I'm not talking out of ignorance here.

I don't see the need for negativity or dissent. I don't see the need for claiming nothing in the game works. None of those accomplish anything and you can count on the fact that none of us have time to address repeated negativity. However, I've posted hundreds of posts here in the past and written hundreds of internal e-mails bringing player reports of problems, suggestions for new features, etc. to light and I'm just a fraction of the staff at Matrix and 2by3 that regularly patrols these boards and reads your posts.

This may not be the game you wanted, this may not be the design you would have made, but there seems to be no "agree to disagree" stance here. From some posters, I see constructive criticism - that's fine. I don't think anyone on the design team thought it was even possible to get something this large and complex to be perfect in every regard. This game was built by humans, after all. Continuing to hammer on design disagreements 17 Months after release that have already been responded to many times and in many cases addressed strikes me as over the top.

Criticize constructively, or not at all. You may be surprised how many good forum ideas crash and burn when the rubber actually meets the road in development. It's very easy to criticize and therefore critics should be aware that the gap between an idea, a suggestion or a criticism and actually implementing it is very large and often not easy at all.

With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.

Regards,

- Erik



_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to mjk428)
Post #: 177
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 11:01:10 PM   
BLUESBOB

 

Posts: 219
Joined: 8/27/2005
From: Fullerton, Ca.
Status: offline
Reply to el cid again

So what you're saying is that every Jap squadron had fantastic experience due to the fighting in China? That all land forces had great experience due to the combat in China? That all Jap ships had excellent crews due to the fighting in China? I find this hard to believe...especially the ships.

I can see giving some of the Japs an advantage in experience and morale due to their fighting in China. But definately not every single unit. Not every unit was in China. And training in no way is an equal substitute for actual combat experience. Had the game given the Japs a 10-15 point advantage in experience and a much higher morale, I think it would have been much more believable. This would more accurately shown their training and preparation. Even with just a 10 point advantage their experience would have climbed fast due to the Allies lower experience and older aircraft. But the way the game is set-up now EVERYTHING is adjusted to give the Japs an absolute strategic and tactical advantage in all combat...no matter what the ratios of Allies versus Japanese forces. Early in the war you can't do anything unless you have 2:1, 3:1, or even 4:1 odds against the Japs. And even then it's dicey wether you'll ever get a fair result. (I've seen this MOST of the time, once in awhile the AI surprises the hell out of you and let's you win one.

I'm not totally against the way the game is set up in many ways. I do believe the Japs are at a grave disadvantage throughout the campaign. In the first six months of the war, the overriding factor for the disadvantage is surprise. As the Allies, you know everything the AI or Jap player is going to do or should do. You know where they have to go and what they need to bring. You can move forward, you can fall back...whatever you need to do to keep your forces intact as much as possible. So, I can see giving the Japanese as many strategic, tactical, equipment, and material advantages as possible. It makes up for the fact that we all know what the Japanese war strategy is from the very beginning. The Japanese player can try a few new strategies, but they can all be anticipated. It's the Allies that actually have all the fun of changing their total strategy.

Hey...it's still a fun game even with all the flaws.





(in reply to el cid again)
Post #: 178
RE: PLEASE FIX AIR COMBAT! - 1/24/2006 11:33:58 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
quote:


Erik said:
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.


Hmm...cryptic statement....a portent of possible changes...the world wonders

_____________________________

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"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Erik Rutins)
Post #: 179
RE: PLEASE FIX AIR COMBAT! - 1/25/2006 12:27:45 AM   
mjk428

 

Posts: 1944
Joined: 6/15/2002
From: Western USA
Status: offline

quote:

ORIGINAL: Erik Rutins

I'm not (at present) planning to ban anyone. I'm sorry you agree with Tristanjohn though, because I feel he's wrong about a number of things and I don't believe those who disagree with him are "toadies".


I don't like Frag when he goes into attack dog mode should someone dare criticize anything Matrix. See this thread ("Pre-orders?") as an example should you not believe this is ever a problem. Don't bother if you already know what I"m talking about.

http://www.matrixgames.com/forums/tm.asp?m=632790&mpage=2&key=


And I don't agree with everything TristanJohn says. I just got riled when I saw an attempt to shut him down.


quote:


I dispute that we foisted this game on you or anyone else. Players and reviewers alike are clear in their praise for what War in the Pacific accomplished and how much fun it can be. I've played the heck out of it myself, as well as participating in the beta test. All of that gives me a bit of perspective on these discussions as well, I'm not talking out of ignorance here.


You're a good guy and I don't doubt your sincerity.

However, I certainly feel as if the game was foisted on me. Bought it for $70 on 7/1/04 and I gave up after about month.

All I want is for the game to work as designed. I'm not looking for new features. If in the end, the game is playable for me but I still don't like it, then that's the way it goes. But when Jap leaders are showing up on my ships, pilots are inconsistently available, and units disappear (among other things), the game is broke. Would have been fine with me not to even have individual pilots or leaders for every unit but the game was designed with them playing an integral part. Now, not only are they screwy but they're actually detrimental to play.

For reference I own 5 Matrix games plus the originals of your 2 freebies. I also purchased over 90% of Grigsby's games. Last time I filled out one of those old SSI survey cards I had purchased well over 50 titles released by Billings & Co. going back to '81. I'm not that hard to please but for 70 bucks I have certain expectations and they've not been met.

A big difference seems to be that those that are relatively happy with the game are PBEM players. That's not for me and not what I bought the game for. It seems that those players just view things differently.

quote:



...snip
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.

Regards,

- Erik


I've been extremely patient and will have to continue to be.




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