Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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ORIGINAL: tigercub I must say it`s all looking very good shannon great work a pat on the back! Thank you. They more people I make happy, the more copies of the game will be sold. ------------------- Here is a screen shot I promised someone a while back. I have been waiting for something else that would be interesting to show at the same time. Two birds with one stone and all that. The changes are: (1) The fighter icon to go with the bomber icon. These are intended only for medium to low resolution counter depictions. Spiffed up Setup Units form. (2) The buttons now work so you can select subsets of the unit lists. In this case I have FTR and ARM depressed, so only those unit types are shown in the form. When all the buttons are up, then all the units are shown. Multiple buttons can be depressed at the same time. For example, the HQ units could be added to the displayed units in the form by depressing the HQ button. (3) Colors for the buttons. The air unit buttons are blue. Note that there are only fighters (FTR) and land based bombers (LND) available to be set up. There are no air transports (ATR), naval air (NAV), nor carrier planes (CVP) to be set up in Europe/Africa for the USSR. The last is a reference to this Group's Set Up Area. The land unit buttons are a dark maroon. The naval unit buttons are green. If you wanted to switch to setting up the naval units, you would press the "Show Naval" button and the land units would disappear to be replaced by the naval. (4) If there were no naval units then the button would read "No Naval" and be disabled. If there are neither naval nor land units, then the buton would read "Only Air". (5) The 3 units with the labels "In Stack" underneath them are being positioned on the map. Now, the Screen Capture function removes the cursor from the screen shot, or you would see that the leftmost units (a stack of 3) are under a cursor and moving around with the cursor. The 2-6 mechanized, 4 GD, is shown twice. Once it is dropped on the map, it (and its 2 friends) will be removed from the list above. (6) I have changed the meaning of the ARM button to only include Armor and Mechanized units. This is because only those units receive armor shifts when attacking and can advance two hexes on a successful blitz attack. [For those who are curious, these are the light colored rivers.]
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Steve Perfection is an elusive goal.
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