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THE Historical SPWaW Mod for Solo Players (As of Now)

 
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THE Historical SPWaW Mod for Solo Players (As of Now) - 2/1/2006 6:05:07 AM   
KG Erwin


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From: Cross Lanes WV USA
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IMHO, as of right now , the definitive SPWaW historical mod is a combination of Alby's Depot Mod AND the 8.403 mech.exe. For the solo players amongst us (who are the silent majority) , this is the combo to use at present. The Depot Mod is undergoing some revsions, BUT, the earlier version is fine to use.

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RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/2/2006 1:48:01 PM   
omegaall


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With due respect to the various designers of these updated OOBs I do not thing one can really go and say:
quote:


the definitive SPWaW historical mod is a combination of Alby's Depot Mod AND the 8.403 mech.exe


It is a better representation yes.

Also it is a bit difficult to actually work out what you have when in teh OOB editor formation 1001 turns up as 'SPWAW 8.3' or 'SPWaW 8.3' or 'SPWAW 8.3b'; not to mention one having this as 'SPWAW 8.2'

How about some form of ID within each "new" OOB so we the player etc can actually know what is being really loaded ??


(in reply to KG Erwin)
Post #: 2
RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/2/2006 6:43:06 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
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Latest Mod OOBs that came in the version 2 update are all labeled...DMM2V-UD (Depot Multi Mod 2 Vehicle-Update)


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RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/3/2006 1:35:30 AM   
omegaall


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good that helps..

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Post #: 4
RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/4/2006 2:34:42 AM   
johnhulten

 

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No 8.403 for me.
It doesn't allow CC in the Mega campaigns.
If anyone likes theuse of CC in Mega Campaigns do not install 8.04 or above.

(in reply to omegaall)
Post #: 5
RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/4/2006 3:31:23 PM   
Swamprat


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I think it might be worth waiting for the 8.403 to pass it's testing stage, 'cos that's where it's at now, right?





If I'm wrong, then I don't like the arty changes and shall leave the new version alone.

Is there going to be a 'programmers convention' Depot Mod (without the vehicle and icon changes) that can be used in 8.3? Or is it limited to 8.403? Or was the Depot Mod 2 with Programmers Conventions applied merely to test reactions?

I'd be interested in using such a Mod with 8.3 (still the best version for PBEM) and would like to see that catch on.

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RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/4/2006 3:37:05 PM   
omegaall


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quote:

ORIGINAL: Swamprat

I think it might be worth waiting for the 8.403 to pass it's testing stage, 'cos that's where it's at now, right?


Actually I thought version 8.403 was a sort of beta release to see how everyone reacted to it ...

(in reply to Swamprat)
Post #: 7
RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/4/2006 5:20:49 PM   
Swamprat


Posts: 129
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My mistake. I thought Beta release was a sort of testing stage. I've long been confused by the term Beta.

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Post #: 8
RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/4/2006 5:42:28 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
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quote:

ORIGINAL: Swamprat

I think it might be worth waiting for the 8.403 to pass it's testing stage, 'cos that's where it's at now, right?





If I'm wrong, then I don't like the arty changes and shall leave the new version alone.

Is there going to be a 'programmers convention' Depot Mod (without the vehicle and icon changes) that can be used in 8.3? Or is it limited to 8.403? Or was the Depot Mod 2 with Programmers Conventions applied merely to test reactions?

I'd be interested in using such a Mod with 8.3 (still the best version for PBEM) and would like to see that catch on.

8.403 mech is a beta test version.
as is the new oob editor functions.

only thing I see needs tweaked in 8.403 is splash damage routine so far.
and some online bugs, but Mike didnt do the Online code...so dont yell at him!

The Mod version oobs can be used with version 8.2 on up
or any version I guess,If you just want to overwrite oob files, but Mod file is made to work with modswapper which came in version 8.2 I believe.
There will be a version released that does not use the vehicle Icons.


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(in reply to Swamprat)
Post #: 9
RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/4/2006 6:51:23 PM   
Swamprat


Posts: 129
Joined: 8/30/2005
From: Shrewsbury UK
Status: offline
quote:

The Mod version oobs can be used with version 8.2 on up
or any version I guess,If you just want to overwrite oob files, but Mod file is made to work with modswapper which came in version 8.2 I believe.
There will be a version released that does not use the vehicle Icons.



Excellent. I've been a bit thick lately, not realising that that the Mod editor can edit any mod, so why not 8.3 or others. I'm not comfortable with the modswapper. It took me ages to work out how to use then when I did use it it changed the mods on all the versions I had on my hard drive - like most PBEMailers I have several versions to cater for what's out there. I'm not all that computer proficient (actually I'm computer nonproficient) so after I'd got the OOBs back the way they were I decided to leave well alone.
I've decided to try again by putting a version of 8.3 to one side and then downloading the Depot Mod and overwriting all the OOBs.

Do you plan to apply Programmers Conventions to all future Depot Mods?

I'd like (for purely selfish reasons you understand) to publicise and make popular (by the same method that Gunny is using for his preferred changes) the use of 8.3 with a Depot Mod for PBEM, so as to kind of standardise (possibly in vain, I know) a version that most players will have with the minimum of interplayer negotiations.

I think the Programmers Conventions, purely from what I've heard and what Mike Woods has been saying, may be the best way forward. I think 8.3's nation ratings are best for PBEM, since I feel the changes that came after were perhaps better for solo players in the Long Campaign.
H2H hasn't been overhauled or worked on for a while, nor do I expect it to be, and it would be nice to see an Update (however unofficial) for PBEM gamers. The simplicity (relatively) of downloading a ready PC'd Mod and inserting it into a version would help it spread. H2H worked, partly for it's Head to Head aspect, but also I think because it was simple. One download changed the game and that was it - easy even for computer dunces like me.






I've got a cold at the moment and suddenly I'm wondering if any of this makes sense.

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(in reply to Alby)
Post #: 10
RE: THE Historical SPWaW Mod for Solo Players (As of Now) - 2/4/2006 9:06:53 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

ORIGINAL: Swamprat

quote:

The Mod version oobs can be used with version 8.2 on up
or any version I guess,If you just want to overwrite oob files, but Mod file is made to work with modswapper which came in version 8.2 I believe.
There will be a version released that does not use the vehicle Icons.



Excellent. I've been a bit thick lately, not realising that that the Mod editor can edit any mod, so why not 8.3 or others. I'm not comfortable with the modswapper. It took me ages to work out how to use then when I did use it it changed the mods on all the versions I had on my hard drive - like most PBEMailers I have several versions to cater for what's out there. I'm not all that computer proficient (actually I'm computer nonproficient) so after I'd got the OOBs back the way they were I decided to leave well alone.
I've decided to try again by putting a version of 8.3 to one side and then downloading the Depot Mod and overwriting all the OOBs.

Do you plan to apply Programmers Conventions to all future Depot Mods?

I'd like (for purely selfish reasons you understand) to publicise and make popular (by the same method that Gunny is using for his preferred changes) the use of 8.3 with a Depot Mod for PBEM, so as to kind of standardise (possibly in vain, I know) a version that most players will have with the minimum of interplayer negotiations.

I think the Programmers Conventions, purely from what I've heard and what Mike Woods has been saying, may be the best way forward. I think 8.3's nation ratings are best for PBEM, since I feel the changes that came after were perhaps better for solo players in the Long Campaign.
H2H hasn't been overhauled or worked on for a while, nor do I expect it to be, and it would be nice to see an Update (however unofficial) for PBEM gamers. The simplicity (relatively) of downloading a ready PC'd Mod and inserting it into a version would help it spread. H2H worked, partly for it's Head to Head aspect, but also I think because it was simple. One download changed the game and that was it - easy even for computer dunces like me.






I've got a cold at the moment and suddenly I'm wondering if any of this makes sense.

The programmers conventions are applied to Mod OOBs
you can also use these functions in the oob editor for H2H oobs by the way.
Will be including disclaimer.

It is ideally suited to long campaigns, generated campaigns and head to head. Strongly recommended, for those purposes, to those who have a means of selecting between OOB sets. Using Modswapper is the best way to do this IMO.. I do not recommend using it for publicly released scenarios or campaigns not written using it.

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(in reply to Swamprat)
Post #: 11
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