2ndACR
Posts: 5665
Joined: 8/31/2003 From: Irving,Tx Status: offline
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R&D repairs do play a part, they do eat supply if the roll for repair is made. It can eat up the supply. Not as fast as player changes though. I convert stop Nate and wait for Oscar upgrade for free in Jan. Expand Betty production, Kate and Val production (double) and convert alot of small factories to Zero until I produce roughly 225 per month. That allows for a fairly rapid conversion of all those Claude groups. Small increases to repair yards (Hiroshima gets doubled and Nagoya gets raised to roughly 20) I use Nagoya as a sub repair yard with an AS and size 9. Move alot of the Eng Bn and Reg's there to speed this up. I accelerate 1st 2 CV's, 1st CVL and 1st CVE and Yamato. Halt Shinano. Turn 1 moves are pretty standard for me. Hit Kuching, Kuantan, Legaspi, Batan island, Lingayan (paras), Aparri, Davao, Wake, Guam, Tarawa and Makin. Those are my primary landing sites. Force structure for these invasions vary each game but I try to use maximum force to take an objective. LR CAP can be tricky of these invasion forces though. I have a habit of making oopsies and forgetting to change TF's as they depart their invasion base and leave the others exposed. I prefer Manila to PH. I can kill lots of subs there easily and it is hard as heck to sink a BB at PH. Subs will be your problem thru out the war, so might as well kill a bunch on day 1.........They are causing me a ton of grief in my new game with RobBrennanUK. Major pain in my butt.
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