c92nichj
Posts: 440
Joined: 1/14/2005 Status: offline
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quote:
4- The new Pacific/African Scale: Having played a lot of games on the CWiF european scaled Asian-Pacific map I want to make some comments: I- This a brand NEW Game, forget everything you think you know: The new scale have a lot of impact, a lot of strategies need to be rethought, some doesnt work anymore, new ones appeared. This is mainly due to the fact that the distance have changed in a different way than the scale conversion make: being 2 hex distant in the old As/Pac map mean you are 4 european hex distant, with the new As/Pac map you can get anywhere from 3 to 6 ! hex distant.This impact deeply on air units range, supply and deep land penetration. II- URSS, the new deal: a-Persian gambit: In the old day of WiF conquering Persia was a no-brainer for Russian player, the only impact being the possible US Entry chit losses. Otherwise it was just a matter of a fast moving unit and some strat bombers to carpet the reserve unit. Nowaday the current map supply make it far more difficult to even reach an empty Teheran hex, a CP in the Caspian would greatly help but you will need at last 1 HQ if not more. And getting your units outta there there after is an entire new problem. b-Japanese front: The fronteer between Japan and URSS have more than doubled, and become very very permeable. there is no way you can protect your supply lines from CAV raiders. But the reverse is true too. And Japan troups will be far less numerous... see infra. Also keep your subs at sea in japanese-USA lend-lease convoy, ven if not DOWing will make him burn a lot of his precious oil keeping them protected. If he dont wait for late turn then DOW, if you rupture the link you have gained your side an earlier US gear-up and activation: CHEERS ! III- JAPAN-CHINA, the hot-cold war: Situation between China and Japan have changed a lot too. Especially Japanese supply. A single chinese unit back from the front line in the mountain adajcent to 3 rail hex need to be destroyed ( hard ) or covered by 3 japanese unit for the supply to go through. And I am not speaking of partisan either. From the start on Japan will find himself lacking of enough HQ and land troups to decently occupy the frontline, forgettting about attacking. A rogue Comies Cav that manage to infiltrate between japanese unit can put the whole army out of supply. The game is definitely harder here and an passive-agressive Chinese strategy ( one concentrating on menacing supply line and flanking ) can do a lot of damge to a too bold Japanese attacker. I agree on this one and my analysis is close to your's. Japanees supply is really hard to achieve, but so is Chinese, it will be a game of outflanking each other and trying to cut supply, possibly pocketing large amount of units. The japaneese player have to focus on China, building landunits as well as possibly pre-building HQ's and it will damge it's CV production, the possibility to counquer China will be bigger, but the downside is bigger as well a chineese who kicks the jap's out of china by '43 is not that unplausable. The japaneese can forget about the winning strategy that was played during the last WIFCON, (Take one resource and make a sitz, then focussing an an early war with CW together with the euroaxis.) There was a whole discussion on this earlier, with the conclusion to add more chineese cities to ease the chinese supply situation, and give Japan a couple of free warlords, then wait for playtests to see how the war plays out.
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