Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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Here are the final list of optional rules for MWIF product 1. I apologize for the weird spacing - I have trouble getting it to accept my use of tabs. Optional Rules (as of February 6, 2006) I. Add-ons to the World in Flames Standard Game MWIF Product 1 will include the add-ons: Africa Aflame Asia Aflame Carrier Planes in Flames Convoys in Flames Cruisers in Flames Mech in Flames Planes in Flames Ships in Flames *** The Guards banner armies (option 70), and Chinese warlords (option 71) will be included even though these technically are part of Leaders in Flames and Politics in Flames respectively. MWIF Product 1 will NOT include the add-ons: Leaders in Flames America in Flames Patton in Flames Politics in Flames Days of Decision III II. Changes from CWIF Optional Rules to MWIF Optional Rules CWIF optional rules that are standard rules in WIF FE and will be standard rules in MWIF Vlassov - replaced by city based volunteers, and Lend lease (Supply Rules), CV strategic bombing (Air Rules), Japanese carrier range (Air Rules), Carrier plane fighters - needs updating to reflect changes (Air Rules). CWIF optional rules that are not in WIF FE but will be kept in MWIF 1: Fog of war (Other), Scrap units - play testers requested this be optional to simplify play (Prod. Rules), Limited view of opponent’s production (Prod. Rules), and Facility repair - separated from Option #7 at request of play testers (Other). CWIF optional rules that were discontinued in WIF FE and will not be included in MWIF Separate die rolls on land combat table (Land Rules), and Territorial conquest (Other Rules). III. Options - Listed by Rules as Written (RAW) Number
CWIF MWIF
Option Page Option Number and Name WIF FE Rules Reference
NA Not App. 1. African & Scandinavian maps 2.1.1, 2.1.4, 2.4.2
Yes Add. Units 2. Divisions 2.2, 2.3.1, 9.5, 11.4.5, 11.14, 11.15, 11.16.1, 11.16.5, 22.4.1
Yes Add. Units 3. Artillery 2.2, 2.3.1, 11.2, 11.5.9, 11.5.10, 11.8, 11.9, 11.11.2, 11.16.4, 11.16.5, 16.1, 16.3, 22.4.2
NA Not App. 4. Pacific & Asian map ZOCs 2.2
Yes Add. Units 5. Fortifications 2.3.1, 4.2, 11.16.1, 22.4.9
Yes Add. Units 6. Supply units 2.3.1, 2.4.2, 11.11.2, 11.12, 22.4.10
Yes Add. Units 7. Engineers 2.3.1, 11.11.2, 22.2, 22.4.1
Yes Air Rules 8. Flying boats 2.3.1, 8.2.9
Yes Standard 9. Ships In Flames units 2.3.1, 4.1.4, 4.2, 11.3, 11.5.8, 13.3.2, 13.5.1, 13.6.1, 13.6.5, 14.4.1, 22.4.7
Yes Add. Units 10. Territorials 11.16.5, 2.4.2, 4.2, 17.3, 18.1, 19.4, 22.4.5
Yes Supply 11. Limited overseas supply 2.4.2, 22.4.11
Yes Supply 12. Limited supply across straits 2.4.2, 11.10, 13.6.1
Yes Supply 13. HQ supply and support 2.4.3, 11.16.3
Yes Add. Units 14. Synthetic oil plants 4.2, 13.5.1, 22.4.11
Yes Other 15. Off-city reinforcement 4.2
No Other 16. Recruitment limits 4.2
Yes Land Rules 17. HQ movement 11.11.2
Yes Naval Rules 18. Bottomed ships 11.2
Yes Naval Rules 19. In the presence of the enemy 11.4.2
No Land Rules 20. Surprised ZOCs 2.2
No No 21. Task forces (hidden) 11.4.3
No Air Rules 22. Bounce combat 14.3.3
Partial Add. Units 23. V-weapons and Atomic bombs 11.7.1, 11.8
Partial Add. Units 24. Frogmen 22.4.3
Yes Naval Rules 25. SCS transport 11.4.5, 11.14
Yes Naval Rules 26. Amphibious rules 11.13, 11.14, 22.4.12
Yes Naval Rules 27. Optional CV searching 11.5.5
Yes Add. Units 28. Pilots 4.2, 11.2, 11.5.8, 11.5.11, 13.6.5, 13.6.7, 13.7.1, 14.6, 19.1, 22.4.19
No Prod. Rules 29. Food in Flames 13.6.1
Yes Prod. Rules 30. Factory construction and destruction 11.7, 13.6.8, 22.2, 22.4.11
Yes Prod. Rules 31. Saving build points and resources 11.7, 13.1, 13.3.2, 13.5.1, 13.6.3, 13.6.8
Yes Air Rules 32. Carpet bombing 11.8, 14.6
Yes Air Rules 33. Tank busters 11.9, 11.16.4
Yes Land Rules 34. Motorized movement rates 11.11.2
Yes Air Rules 35. Bomber (& no paradrop) ATRs 11.12, 11.15, 11.18.1
Yes Air Rules 36. Large ATRs 11.12, 11.18.1, 11.18.4
Yes Land Rules 37. Railway movement bonus 11.11.2
Yes Naval Rules 38. Defensive shore bombardment 11.16.2, 15.1
No Land Rules 39. Blitz Bonus 11.16.1, 11.16.5
Yes Other 40. Chinese attack weakness 11.16.5
Yes Other 41. Fractional odds 11.16.5
Yes Other 42. Allied combat friction 11.16.5
Yes Land Rules 43. 2D10 Land CRT 11.16.6
Yes Air Rules 44. Extended aircraft rebasing 11.17
Yes Supply Rules 45. Variable reorganization costs 13.6.3
Yes Add. Units 46. Partisans 13.1, 13.7.4
Yes Supply Rules 47. Isolated reorganization limits 13.5
Yes Prod. Rules 48. Oil 5, 13.5.1, 21
No Prod. Rules 49. Hitler’s War () 13.3.2
No Other 50. USSR-Japan compulsory peace 13.7.3
No Air Rules 51. En-route aircraft interception 14.2.1
Yes Air Rules 52. Night missions 14.2.1, 14.2.3, 22.4.2
Yes Air Rules 53. Twin-engined fighters 14.3.2
Yes Air Rules 54. Fighter-bombers 14.3.2
Yes Air Rules 55. Outclassed fighters 14.3.2
Yes Add. Units 56. Carrier planes 4.2, 11.2, 11.5.2, 11.5.8, 11.5.11, 11.18.4, 13.5.1, 13.6.5, 14.3.2, 14.4, 14.4.1, 14.8, 16.2
No Air Rules 57. Limited aircraft interception 14.2.1
No Air Rules 58. Internment 14.6.4, 19.1
Partial Air Rules 59. Flying bombs 14.6, 14.7
Partial Air Rules 60. Kamikazes 14.6, 14.8
Yes Add. Units 61. Offensive Chits 16, (16.1 - 16.5)
No Other 62. The Ukraine 19.12
No Other 63. Intelligence 22.1
No Other 64. Japanese command conflict 22.3
Yes Add. Units 65. Ski troops 22.4.1
Yes Add. Units 66. The Queens 22.4.4
Mostly Add. Units 67. City Based Volunteers 4.1.2, 22.4.8
Yes Add. Units 68. Siberians 22.4.7
Partial Add. Units 69. Naval supply units 22.4.13
Partial Add. Units 70. Guards Banner Armies 22.4.14
No Add. Units 71. Chinese Warlords 22.4.15
No Add. Units 72. Partisan HQs 22.4.16
Partial No 73. Heavy Weapons Units 22.4.17
Partial No 74. Air Cav 22.4.18
No Add. Units 75. Cruisers in Flames 13.5.1, 22.4.6
No Add. Units 76. Convoys in Flames 19.4, 22.4.19
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Steve Perfection is an elusive goal.
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