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Programmer(s) Convention?

 
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Programmer(s) Convention? - 2/7/2006 8:34:47 AM   
KNomad


Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
Status: offline
Awright - I've been away for awhile, great to see SPWAW still being tinkered with. Thank you Mike Wood for the 8.403 Beta release, I hope to be playing with my "little soldiers" again real soon. Alby, (and everyone involved with the project) thank you for the multi-mod.

Now what I can't figure out is just what this "programmer convention" is. Could someone please explain this?

_____________________________

The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
Post #: 1
RE: Programmer(s) Convention? - 2/7/2006 4:11:40 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
With the release of the 8.043 mech.exe, there is alos a new oob editor that has four new functons in it..
here is what they do

SPWaW Editor vs. 5.0 Menu Batch Option Features

1) Fix Known File Data Entry Errors: Changes the HEAT rounds in infantry anti-tank units from HEAT ammunition to the AP ammunition the program expects, deletes any APCR rounds in units if the weapon APCR maximum range is zero (a crash to desk top bug) or the weapon APCR penetration value is zero, deletes any HEAT rounds in units if the HEAT penetration value is zero, makes all bicycle and motorcycle units size one, cavalry units size two, changes non-vehicular size zero units of 5 or more men to size one, changes any size zero anti-tank guns or mortars to size one and changes some size one infantry and machine gun units of four or fewer men to size zero.

2) Set Control factors to Programmer Convention: Changes fire control, range finder, gun stabilizer and infra-red vision values to consistent values. Please note that the “88mm FlaK18” gun had an analog computer range finder. This explains the 8 range finder. (The program looks for a size 3, German anti-aircraft or heavy anti-aircraft gun, and if it finds one changes the value. If not, then you may have to enter the value manually). The “PzKpfw-Vg Uhu” Panther tank changes the IR Vision value to 5, due to an infra-red lamp and detector. If you have changed the name of this vehicle (originally in slot #35, you will need to enter the value manually). The gun stabilizer values granted American light tanks, tanks and tank destroyers starts at four, for units entering service after 1941 and increases to eight for those units entering service after 1943. Vehicular unit size modifications could not be made, as the program cannot determine the vehicle size from other data in data base.

3) Standardize Small Arms & Artillery Ammunition: Changes infantry type small arms, machine guns, mortars, on map and off map artillery out loads to standardized values. Please note that infantry type units entering service in the early war for the Soviet Union and the late war for Germany receive less ammunition, American army infantry type units receive more ammunition and all other countries receive the standard. For machine guns, on map and off map artillery, American army unit receives more, Soviet army units receive less and all others receive the standard. Scouts, headquarters units, gun crews, second line units, special forces, guerillas and the like always receive less.

4) Recalculate Costs for Units in this File: Changes unit costs for all units based on unit class, smoke discharger presence, crew size, unit size, carry capacity, land or air speed, amphibious speed, survival value, rate of fire, infra-red vision ability, gun stabilizer value, range finder, fire control, firepower and armor. The armor recalculation considers amount, type, slope and location of the armor. The firepower factor considers the maximum range and accuracy and other capabilities of each weapon, as well as the number of rounds the unit carries for each weapon, up to sixty rounds for some weapon type and ammunition and a lesser number for others. Please note that ammunition is a factor in calculating costs, so an German 88mm anti-air craft with zero rounds of ammunition (code does not care about the unit name) is evaluated as a size three (vehicular size, very easy to hit, soft target) group of eleven men armed with fists and unable to move and with a rate of fire of only five, not able to swing very quickly and a kill factor of zero, giving a net unit cost of one (for effort). So, when trying to figure out how values were derived, please look at ammunition, rate of fire and other factors not normally obvious.


_____________________________



(in reply to KNomad)
Post #: 2
RE: Programmer(s) Convention? - 2/7/2006 5:46:46 PM   
KNomad


Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
Status: offline
I figured it had something to do with the Editor - a feature I'll probably never dinker with. Thanks for the quick reply and excellent explanation.

Now to free up a weekend and test out the new machine.

_____________________________

The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

(in reply to Alby)
Post #: 3
RE: Programmer(s) Convention? - 2/8/2006 6:29:23 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
Ah, but the programmers conventions may still affect you. If you end up using the latest version of the Depot Multi-Mod--it includes the programmers conventions. Which is precisely the reason why Alby is such an expert at explaining it.

(in reply to KNomad)
Post #: 4
RE: Programmer(s) Convention? - 2/9/2006 12:22:32 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

quote:

ORIGINAL: IBTyrone

Ah, but the programmers conventions may still affect you. If you end up using the latest version of the Depot Multi-Mod--it includes the programmers conventions. Which is precisely the reason why Alby is such an expert at explaining it.


Not really, I just copied Mike Wood's Notes


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(in reply to IBTyrone)
Post #: 5
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