AmiralLaurent
Posts: 3351
Joined: 3/11/2003 From: Near Paris, France Status: offline
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Another system of PP would be to have areas defined on the map (for example PI, DEI, West Coast, Australia) with a minimum number of troops (in assault points), aircraft (in AC number, excluding transports) and warships (in durability points). Everytime the area is falling under the limit, the concerned side will lose PPs each turn depending of the difference between the current level and the minimum level. Points lost in defending an area will reduce the required level (maybe one point for each 3 points lost). This will allow to move troops inside DEI or PI freely (that is if Japan doesn't sink them). Total of points defined for a given area will be given by the base value and political modifiers. And by the proximity of the enemy. If should be possible to dissolve a command area, if the "capital" is taken... that will set all requirements of the area to zero but will have a negative result on units. Units of the local area (PA Div for PI, Indonesian for DEI) will have a chance to surrender or dissolve immediatly. Those that pass the test may be shipped elsewhere. I will also distinguish two types of units, "local ones" (PI Div, Dutch units made of mostly Indonesian troops, Canadian troops, Australian militia, most Chinese troops on Allied side, Thai and Vichy troops on the Japanese side) that should pay PP to be allowed to leave their area of command, and "overseas" one. Other units may move freely and be replaced by a new unit to keep the overall level respected. You can use PPs to: _ change a hex of command, if this hex is adjacent to the new command _ reduce the requirements of a given command _ pay the penalties for being under the requirements Another advantage would be to allow to have the full Chinese OOB, but with Allied China divided into 3 areas (Communist, Nationalist and disputed), the main Chinese forces will be restricted to areas not one the frontline (as they kept their forces for the Civil War) but will stop the Japanese if they move too far. This is needing another change for supplies and so on (or China will starve). A rule I thought also about would be that food, and other supplies like that to avoid units disablement or restore them should be provided for free in big cities having manpower points, for example 50 points for manpower. If not used these supplies will be lost (consumed by population) and they can't be used to create replacement, resplenish ships or in battles.
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