DeepSix
Posts: 395
Joined: 12/22/2004 From: Music City Status: offline
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This is not a major problem (hasn't been yet, anyway) but I'm just wondering if anybody else has run into it. It happens to me all the time, but of course, not on a regular enough basis that I would know where to start in calling it a bug. What happens is, early on in the war (as Allies) I want to route my West Coast-Australia suppy convoys around Japanese bases. Given the mystery that is WITP pathfinding (which prefers sending unarmed merchies right through the war zone), I decided that I could work around by (a) setting up the TF at the port of origin (b) setting the home base to the intended port (usually Brisbane or San Fran) (c) setting the destination (somewhere mid-passage, e.g. just off Sydney Island or Pago Pago) (d) turning on "retirement allowed" and starting the loadout. Most of the time, the convoy runs to the destination hex and then "retires" to the real destination. But every so often, as I click through my bases, I notice that such an such a TF has been sitting there for a while and doesn't seem to be moving. I click on it, and it's doing just that. Sitting there. 0 Endurance, decaying supply, sometimes even "at sea, unloading". It's not a matter of forgetting to set "retirement allowed" because I've checked that. So far, none of the culprits have been under the "patrol" restriction. Am I doing something wrong or is this just another one of those little WITP eccentricities we all know and -- well, not love, but tolerate? Has this question been asked at least a million times? Should I find something more worthwhile to complain about? Should I just get a life?
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