malthaussen
Posts: 112
Joined: 1/11/2006 Status: offline
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Yes, prior to radio communications, there were serious limits on how many troops one general could handle at a time. The 3-5,000 man division (very similar in size to the Roman Legion or a Spanish Battle) and the 15-20,000 man corps persisted up through the American Civil War and beyond -- IIRC, the organizations of the antogonists in the Franco-Prussian War were similar. Except for unusual events like the Battle of Nations in 1813, armies rarely consisted of more than 100,000 men or so, and the larger they got, the more cumbersome they were. I note in passing that many of Napoleon's greatest victories were won by forces of less than 50,000 men. So the division/corps/army numbers are pretty distorted in this game, but the devs mentioned somewhere that this was done to help the AI in detailed battles, since it generally needs a huge numerical advantage to have a chance against a reasonably competent opponent. What is really off, however, is the number of guns in a typical force. If we assume one gun per ten men in an artillery divison, which would be standard, then even without any enhancements at all, a 3,500 man arty div would have 350 guns, which is more than most armies fielded at the time (especially the British, who at Waterloo had something like 96 guns altogether). Since most of use, presumably, attempt to put at least one division of artillery in every corps, it can be seen that a typical army would have well in excess of 1,000 guns. Simply put, this never happened. At Borodino, the Russians had a bit over 400 guns, and at Gettysburg, the Army of the Potomac had about 500. These are the highest artillery components of any 19th century armies of which I am aware. Even at the present day, a typical division (which is the size of an 19th-century corps) has around 100 guns -- so it is clear that there are way too many of the things in the armies in CoG. -- Mal
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