Colonel von Blitz
Posts: 262
Joined: 12/4/2000 From: Espoo, Finland Status: offline
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I've been playing with version 8.4 only, just starting some games with 8.403. In my opinion, it's only good if splash damage has been reduced, because 152/155mm barrage caused too much casualties in 8.4. Especially, if your troops were entrenched, the barrage that hits adjacent hexes (50-100 meters away), caused frequently 1 or 2 casualties. BUT, what I didn't like, was the lack of effectivness when the shells hit target hexes right on. Too often there would be no damage at all This is emphasized by the fact that when firing direct support with heavy guns, it's ALWAYS more wise to use area fire than targetting enemy squads... and way too often there still would not be a single casualty, or maybe just one (and that would be from adjacent squad, not from the squad that is in targeted hex). So, as a summary, I'd say that reduced splash damage is OK. But something should be done to this routine that controls casualties when big shells hit an occupied hex, no matter if it was indirect or direct fire! Also, maybe there should be more 'cover' for entrenched units and more penalties (more casualties) for moving units, if they're caught by a barrage? This leads to cranking up the arty, of course, so in order to balance the game, the price of indirect weapons should be increased. Or maybe...I don't know...this is delicate issue, and too big a change could ruin everything. These changes are eternal swings of a pendulum, iterating itself to a static state as time goes by...but shall this SPWaW community ever find this 'static state', I doubt that because we all have different opinions about the effectivity of unit/unit class X -Colonel von Blitz-
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