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Loking for Allied opponent, Andrew's map

 
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Loking for Allied opponent, Andrew's map - 2/20/2006 3:21:34 PM   
boba


Posts: 144
Joined: 10/22/2001
From: Belgrade, Serbia
Status: offline
Since my current PBEM has slowed down significantly, I'm loking for "not-so-much-experienced" Allied opponent. I'd try Andrew's 5.1 map (looks very good IMHO), and preferably Nik5.0 mod (seems interesting). I've had 1.795 patch installed, but that can be open for change since I'll be using second installation for this game anyway.
If interested PM me or contact me on slobodan@fs-systems.com so we can discuss settings and some house rules.

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RE: Loking for Allied opponent, Andrew's map - 2/20/2006 8:06:52 PM   
joliverlay

 

Posts: 635
Joined: 1/28/2003
Status: offline
I have two games going and would like to try a third with Nicks Scenario redone for Andrews New Map 5.2 It is scenario 140 (or 160?) and andrews site.

My only issues are that 2 engine aircraft which were scheduled to go to four engine (if it is their default) should still be allowed. Similarly some of the aircraft change from fighters to bombers, transports etc. If it is was done in the stock version it should be allowed. Othewise I agree the remaining changes should be "reasonable".

Also, I don't want to upgrade past 1.602.

As to experimence, I'm average, but occassionally screw up. I'n one game its Feb 42 and I'm down in carriers 0 to 2 and in the other I'm mucking up China and Burma abit. I'm not good, but I'm better than the AI for sure.

I'd like a game with otherwise "historical settings" except I don't care if the Japanese wants to change the Submarine setting.

Email me at joliverlay @pgtc.com if interested or post email address here. I'll respond by tonight, if not sooner.

(in reply to boba)
Post #: 2
RE: Loking for Allied opponent, Andrew's map - 2/20/2006 8:10:13 PM   
joliverlay

 

Posts: 635
Joined: 1/28/2003
Status: offline
Oh, I see you had an address in your post. I emailed you.

(in reply to boba)
Post #: 3
RE: Loking for Allied opponent, Andrew's map - 3/12/2006 4:01:00 PM   
boba


Posts: 144
Joined: 10/22/2001
From: Belgrade, Serbia
Status: offline
Ok, since my current game is definelty dead (sadly ) i'm looking for new allied opponet. It can be standard scenario or map or Andrew's 5.1 map and some mod scenario (41-46 campaign). Only restriction is using of 1.72 patch (since 1.795 patch has soooo many sub spotings it makes combat replay almost painful to watch).

If interested, PM or e-mail me (slobodan@fs-systems.com) so we can disscuss hous rules and settings. I wish dedicated allied player, it really sucks when your game suddenly stop after 5-6 moths.

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(in reply to joliverlay)
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RE: Loking for Allied opponent, Andrew's map - 3/12/2006 6:38:21 PM   
aztez

 

Posts: 4031
Joined: 2/26/2005
From: Finland
Status: offline
It does suck to waist 5-6 months!

Have you thought on the idea to try and find a replacement player?

(in reply to boba)
Post #: 5
RE: Loking for Allied opponent, Andrew's map - 3/12/2006 10:10:10 PM   
boba


Posts: 144
Joined: 10/22/2001
From: Belgrade, Serbia
Status: offline
quote:

ORIGINAL: aztez

It does suck to waist 5-6 months!

Have you thought on the idea to try and find a replacement player?


I'd like that) especially my situation was good but there's no reply from my opponent so I guess it can't be done (no way to get password)

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Post #: 6
RE: Loking for Allied opponent, Andrew's map - 3/13/2006 4:20:07 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I sent you a PM, but I am using 1.795. So there may be a problem.

(in reply to boba)
Post #: 7
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