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Scenario 100 WB - 7/10/2000 8:27:00 PM   
JJU57

 

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Wild Bill, I have a couple of questions concerning your big scenario 100. First, was it meant to be played from the German side. It seemed harder when I played them then the US. And secondly, what gives with all the vehicles not wanting to move for the US or Germans? I would set a movement objective just down the raod and at least one or two vehicles from the formation would refuse to move. This happened even if they were next to the command vehicle. I noticed that the visible movement hexes would usually be dark till I moved the vehicle at least one square. This implies that the movement is away from the objective even with it just 5 hexes in front of it. Any comments? Overall I liked it a lot. The US was a pushover but the battle with the Germans took around 24 turns to finish.

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- 7/10/2000 11:25:00 PM   
Wild Bill

 

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Hey JJ! Did you have command-control turned on? This is a very hard battle to play effectively with C&C functioning. I would recommend that it be played without it. Now the price you pay if you do is that you can't use formation movement feature. Other than that, I can't think of a reason why these vehicles would not move unless, (1) they were immobilized, (2) they were suppressed, (3) or they were out of C&C range. Sorry I can't be more specific, but I would need a specific example to track it down. I'm glad you still enjoyed it, even with this problem. WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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- 7/11/2000 12:38:00 AM   
JJU57

 

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WB, I especially loved the scenario playing as the Germans and not knowing where the US was. Great fog of war. And then to find a big US force in my rear was a real delight. As for CC and movement I did have CC on. I give you a specific example. The four Jackson's in the 'southern' group. On turn two they were all next to each other. I set an objective about 10 hexes down the road. The 0 and 1 unit moved fine but the 2 and 3 units refused to move. On the next turn I moved the 2 and 3 but the 0 and 1 then wouldn't move. I found that for some reason all the units had to be in the same hex and then only move then so they would end up in the same hex. Also having the objective in visible range (not around curves) seemed to help. The bug really reminds me of moving away from the objective and not having the points to do it. The only problem is that every movement direction is away from the objective. There were no other causes such as enemy fire, damage, or even out of contact as the detail screen said they were in contact. If I turn off CC what other 'problems' would occur. I really like being forced to keep my units together and paying a cost to change objectives or stance. Finally, I look forward to the Other big scenarios you put together.

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- 7/11/2000 3:13:00 AM   
johnfmonahan

 

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I have the same lack of movement bug in a 2.3 game I am playing. I have a russian tank company and some of it will move each turn. I have checked the usual CC issues. ------------------ When in doubt, go on line.

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- 7/11/2000 3:28:00 AM   
Paul Vebber


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IF this is on a large map, I posted on another thread about a bug in C2 on arge maps. Keep C2 turned off on Large map games until we get version 3 out.

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- 7/11/2000 3:39:00 AM   
Tankhead

 

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I had the same problem with different units with C&C on. But now when this happens I bring my platoon leader beside the unit, and the next turn the units start moving again and join the rest of the units. Usually the platoon leader brings the unit back to join the rest of the platoon, once they are all a group again they carried on with no problem. This seem to happen only when one unit get suppress and the other units keep moving away from the unit in question. Then it seem the trouble unit freeze and can't even rally itself, by taking the platoon leader and going get is frozen unit, and the platoon leader helps rally the frozen unit. I usually don't move the rest of the platoon till the platoon leader is back with the unit that was frozen. But it seems that if one unit get left to far behind for some reason or another it freze. Keeps the platoon leader busy to make sure all is kids are together. This really keeps you on your toes too keep your platoon together. ------------------ Rick Cloutier [email]rcclout@telusplanet.net[/email] Coordinator: Tankhead's SPWAW Resources http://sites.netscape.net/rcclout

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- 7/11/2000 4:33:00 AM   
Major_Johnson

 

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I've had this very same problem in other scenarios previous to 2.3, so I don't think it's anything with the patch. Just one little bug that keeps hiding under the rug. Infact I am playing a scenario now that has this very problem. If it would help I could send the files. But I just had a thought, I wonder if it is a random problem? Meaning that it may not happen all the time with the same units. I'm going to start the same scenario on a different machine and see if the same untis stay froze. Another thought I had though, is it possible that we are seeing reinforcements that aren't supposed to be active until a later turn? Just thinking out loud. ------------------ Jeff You serve others best when at the same time you serve yourself.

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- 7/11/2000 5:21:00 AM   
Wild Bill

 

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If C&C is turned off, check the stance of your unit. If it is set to defend, most of the time it won't move, even if you tell it to do so. If it is, change it to advance and see what happens. The computer seems to set some units, especially in a large battle to defense. Artillery, including mobile artillery, aircraft and fortresses automatically have a defense stance. Some can be changed. Some can't, but all other units should be able to change their stance with a click from you. Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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Wild Bill Wilder
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- 7/11/2000 6:17:00 AM   
Major_Johnson

 

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quote:

Originally posted by Wild Bill: If C&C is turned off, check the stance of your unit. If it is set to defend, most of the time it won't move, even if you tell it to do so. If it is, change it to advance and see what happens. The computer seems to set some units, especially in a large battle to defense. Artillery, including mobile artillery, aircraft and fortresses automatically have a defense stance. Some can be changed. Some can't, but all other units should be able to change their stance with a click from you. Wild Bill
In the scenario I mentioned above, C&C is on and the stance is set to advance. Like I said, the units do not move. But this is the same thing that has happened in previous versions. Could be a pc thing. I love this game and it's not annoying enough to make me walk away. But I will try starting the scenario again to see if it happens again. I'll report back! ------------------ Jeff We serve others best when at the same time we serve ourselves.

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M.J.!
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- 7/11/2000 6:24:00 AM   
Major_Johnson

 

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I just ried that scenario again (The Blenheim Blunder) and the same 2 units will not move. The units are AC2 and AC3, both are 2pdr Portee's. Hope this helps! ------------------ Jeff We serve others best when at the same time we serve ourselves.

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Post #: 10
- 7/11/2000 11:28:00 AM   
Paul Vebber


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I checked those units and they are both out of command radius and do not have an objective (obj=222,222 That means they don't know where to go so they sit there waiting for someone to tell them. MOve the AC0 down between them and then on the next turn they will be in contact. Neither unit has a radio, so the "0" unit has to go tell them what to do. This is not a bug, but an oversight (or attempt to complicate the BRitish player's plans :-)

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- 7/11/2000 12:58:00 PM   
Wild Bill

 

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I think I found the problem. It is not the game. It is the scenario. I am going to post a revision of this on the Depot. I won't go into a long explanation but your identifying the units helped me find it. So if you'll send me your E-Mail address, I'll send a revision directly to you. Send it (the E-Mail address) to billw@thegamers.net Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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Wild Bill Wilder
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Post #: 12
- 7/11/2000 1:27:00 PM   
Wild Bill

 

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Well I found the problem in Blenheim and that has been corrected. Now, JJ, can you give me the exact numbers of the units that aren't moving? You said Jacksons, but there are no Jacksons in this scenario, only Wolverines and Hellcats. If you can, give me their precise numbering and if possible their hex locations. That will help me a lot...WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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Wild Bill Wilder
Independent Game Consultant

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Post #: 13
- 7/11/2000 1:44:00 PM   
Wild Bill

 

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Okay JJ, I just played four turns of Steel Shield and had no problem moving any units. CC is off of course, and most tank units have radios so they would be in contact anyway. So in order to track this down you are going to have to help me with some specifics. Which units exactly are giving you this problem? Did it start with turn one? Were they never able to move or did this happen later in the game? I still can't find the Jacksons. It must have been the Hellcats. The Wolverines don't even enter the battle till turn 8. So if you can give me this info, I may be able to pinpoint the problem. One more thing. Do you have a save of the turn in which this happens? That would help a very great deal. I'll be waiting for your reply. Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

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Post #: 14
- 7/12/2000 8:17:00 PM   
JJU57

 

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WB, Paul basically answered my question by saying it's a bug with CC and big maps. But to give you an example, I set the objective hex for group AK (Shermans) to 55, 137. I then moved AK0, 1, 2, and 3 forward. AK 4 would not move. It was in radio contact and since this was turn one nothing yet happened. It knew the new objective but just couldn't move. On turn two if I picked it first it would then move. BTW- the 50 cal MG for group AP is misplaced for to the 'north, up' portion of the map. Loved the scenario. John

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