Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: fuzzy_bunnyy this is getting way of topic, and in no way am I saying this should be in WIF, but the victory system needs some work IMHO. Perhaps Control of continous areas in significant region with an exponential growth of VP for more hexes in an area? say that hexes in germany have a base value, and for every continous hex you have, representing its strategic and economic significance, with modifiers for cities, factories, resources, and railroads, you get some value. if you have 2 hexes, 2x as much, 3, 4x, so on... mind wandering, this is completly tangential and might be an interesting house rule. of course coming up with all the rules for this might be much more time than its worth. besides, I dont know about you all, but I dont really care who wins a game of WIF. I just love to play. I agree with the remarks made earlier that you should know who won without any counting involved. There is an insidious tendency to take illogical actions towards the end of a game to maximize victory points. Never a pleasant thing to watch in any game. There is a small hope I maintain, off in the recesses of my mind, that tournament play and rating points might someday be possible with MWIF. However, I know, in detail, how that is achieved in chess and I am aware of the numerous difficulties other sports have had achieving rankings (college football, golf, tennis). It has a low probability of success, in my opinion - that doesn't stop me from wishing for one.
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Steve Perfection is an elusive goal.
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