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Making 3d Models - 3/4/2006 8:42:14 AM   
jcikal

 

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Is it possible to create our own 3d models for both players and also the stadiums in a 3d program like 3ds max? If not, will this be a feature for the future? Thanks for any info.
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RE: Making 3d Models - 3/4/2006 10:43:28 AM   
frunky

 

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You can make stadiums as long as your program can export to direct X

You can also import objects into the stadium but I'm not sure if they can be animated object or not.

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RE: Making 3d Models - 3/4/2006 4:28:13 PM   
Nza

 

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I think being able to redo the helmet models would be cool and simple enough.....perhaps even player models? From what I understand, the models would have "hot zones", like "hand", and "right leg" etc, and the game would know what to do with them, so you could change the player model but retain the animations. But that's just a stab in the dark, i've never done any real 3d modelling and game coding.

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RE: Making 3d Models - 3/4/2006 4:56:29 PM   
jcikal

 

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Anyone know for sure if we will be able to do any of the following:

1) Will we be able to at least make our own 3d models on a 3d program?

2) Will we be able to make 3d stadium objects and 3d players or just one kind (Stadium or Player)?

3) Is the player 3d model independent for each player or is it the same model used for all players?

Thanks for any info.

(in reply to Nza)
Post #: 4
RE: Making 3d Models - 3/4/2006 6:46:22 PM   
Marauders

 

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quote:

Will we be able to make 3d stadium objects and 3d players or just one kind (Stadium or Player)?


Stadiums can be created. The graphics must be saved in Direct X format for the game.

The player files are not editable at this time.

< Message edited by Marauders -- 3/4/2006 6:51:27 PM >

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RE: Making 3d Models - 3/4/2006 7:42:01 PM   
jcikal

 

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quote:

ORIGINAL: Marauders
Stadiums can be created. The graphics must be saved in Direct X format for the game.


quote:

ORIGINAL: Marauders
The player files are not editable at this time.


That's Ok since we can skin them

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RE: Making 3d Models - 3/4/2006 9:59:51 PM   
frunky

 

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I'm assuming that it would hard to redo the player model because it would have to remapped the same way and that's alot of textures hehe.

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These socks were made for walkin
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One of these days these socks
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RE: Making 3d Models - 3/5/2006 12:50:47 AM   
Magnum357

 

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Are you guys sure you can make 3D stadiums? I looked in the MF directory system and I can't find any 3D stadium models that are in .X format. I'm using Milkshape as a 3D model program and it can export to .X format, but I don't see any file formats in the game that are in .X format. Am I looking in the right place?

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RE: Making 3d Models - 3/5/2006 3:31:47 AM   
frunky

 

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Yeah your right

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One of these days these socks
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RE: Making 3d Models - 3/5/2006 5:42:00 AM   
Marauders

 

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quote:

Are you guys sure you can make 3D stadiums? I looked in the MF directory system and I can't find any 3D stadium models that are in .X format. I'm using Milkshape as a 3D model program and it can export to .X format, but I don't see any file formats in the game that are in .X format. Am I looking in the right place?


David will have to chime in on this.

I will likely be creating stadiums, and I'd like to know a bit more about the saving process.

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Post #: 10
RE: Making 3d Models - 3/5/2006 6:24:51 AM   
mark1726

 

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I have made a ".X" direct x file from Truespace 3.2 (freeware). The game took it without any errors, but there was basically nothing there, just the field without a stadium or any backgroung. I think we will need a bit of a push from David before we can make any stadiums.

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Post #: 11
RE: Making 3d Models - 3/7/2006 3:08:26 PM   
mark1726

 

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quote:

ORIGINAL: Marauders

quote:

Are you guys sure you can make 3D stadiums? I looked in the MF directory system and I can't find any 3D stadium models that are in .X format. I'm using Milkshape as a 3D model program and it can export to .X format, but I don't see any file formats in the game that are in .X format. Am I looking in the right place?


David will have to chime in on this.

I will likely be creating stadiums, and I'd like to know a bit more about the saving process.


Last night I played around more with a 3d editor (Truespace). I made a simple mesh 3d blob basically and saved it in direct x format. I then took this file to my new stadium folder and plopped it in there with the name "building.x". I edited the text file in the folder (which came from an existing folder from another stadium) to not include the "sky.x" mesh. Went into the game and there my blob was sitting roughly at midfield. I didn't play the game, but this is the first time I have made something for the stadium that showed up in the game. I wonder if the players would have had a hard time moving around it?

I am looking to download some freebie 3d stadium stuff from the net, so far I have only found expensive items made by people who do this for a living.

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RE: Making 3d Models - 3/8/2006 5:00:19 AM   
Tbird


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Most of the stuff that's out for free download is high poly

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RE: Making 3d Models - 3/8/2006 5:37:26 AM   
mark1726

 

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More playing around with this stuff. Basically you need a hex editor to get at the stadium files in the game. The format is fairly easy, just a packed up version of some .x model files and a bunch of .bmp files. By going through the stad.wvs file you can extract all that you need to edit an existing stadium and this should give us some clues as to how to make our own.

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RE: Making 3d Models - 3/8/2006 5:54:13 AM   
Magnum357

 

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Ya, but I don't know how to "Hex Edit" program. But I think your right, I think David has the .X files inside the .WVS files. Oh well... maybe we can request him to make additional stadiums for us in the future?

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RE: Making 3d Models - 3/8/2006 6:26:16 AM   
Breeze

 

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Sounds like someone (not me LOL) could make a utility to "unpack" the .wvs file. When I did mods for High Heat 2003, it was a similar process. Unpack, edit, repack.

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RE: Making 3d Models - 3/8/2006 8:34:15 AM   
David Winter

 

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quote:

ORIGINAL: Magnum357

Are you guys sure you can make 3D stadiums? I looked in the MF directory system and I can't find any 3D stadium models that are in .X format. I'm using Milkshape as a 3D model program and it can export to .X format, but I don't see any file formats in the game that are in .X format. Am I looking in the right place?



Yes, you can still make stadiums in raw X format. The game knows how to read plain DirectX format as well as my custom format. So, if you want to create a custom stadium, create a new stadium folder, copy one of the stadiumdata.dat files into it and name your stadium model building.x and you're all set.

(in reply to Magnum357)
Post #: 17
RE: Making 3d Models - 3/8/2006 11:24:34 AM   
Magnum357

 

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Oh, wow! Thanks David, I had no idea this could be done. Cool, time to get designing a low poly Arena and Highschool Stadiums.

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Post #: 18
RE: Making 3d Models - 3/8/2006 3:07:08 PM   
mark1726

 

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quote:

ORIGINAL: Breeze

Sounds like someone (not me LOL) could make a utility to "unpack" the .wvs file. When I did mods for High Heat 2003, it was a similar process. Unpack, edit, repack.


I may work on this. Never made an "unpacking" mod. You don't really need to re-pack it. You had to use one for the old quake engine games because all there stuff was hidden in a huge .pak file.

When I messed with it I just took all the stuff out of the .wvs file, put it in a new stadium folder and the game took it fine. The only reason to unpack an existing one is to get a basis for one to work on so we don't have to start from scratch which would be VERY time consuming. When you can get at all the files you have an idea what to do, kind of like working on uniforms using an exisiting example.

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RE: Making 3d Models - 3/9/2006 9:31:30 AM   
Tbird


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I think I need to look at an actual stadium from the game to get the measurements

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RE: Making 3d Models - 3/9/2006 2:59:12 PM   
mark1726

 

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quote:

ORIGINAL: Tbird

I think I need to look at an actual stadium from the game to get the measurements


I have "unpacked" eastern stadium so far. I can zip it up and e-mail it to you. Hopefully I can get some time to make a simple utility to unpack all of them so everyone can do it. Someone with more experience in doing this could probably put a simple program together in an hour or so.

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Post #: 21
RE: Making 3d Models - 3/9/2006 11:21:05 PM   
Magnum357

 

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Hey, can you send those files too me too? I would like to see how big the Eastern Stadium is in Milkshape so I can get an idea on Scale.

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Post #: 22
RE: Making 3d Models - 3/9/2006 11:32:22 PM   
Tbird


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My email is

ffrankk at surfcity.net

thanks

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Post #: 23
RE: Making 3d Models - 3/10/2006 6:26:36 AM   
Tbird


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This is the stadium I was working on
I want to make it as low poly as possible
I have no idea how to map it

I just made the ground one flat texture


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Post #: 24
RE: Making 3d Models - 3/10/2006 3:08:27 PM   
mark1726

 

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quote:

ORIGINAL: Tbird

This is the stadium I was working on
I want to make it as low poly as possible
I have no idea how to map it

I just made the ground one flat texture



Looks good, have you tried it yet?

I will e-mail it to you guys. I am somewhat close to having a utility that will unpack it for you, but the last part is dragging me down. What I can eventually do is unpack all the stadiums manually and zip them up and send them to FBMax.



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Post #: 25
RE: Making 3d Models - 3/10/2006 3:19:27 PM   
mark1726

 

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quote:

ORIGINAL: Magnum357

Hey, can you send those files too me too? I would like to see how big the Eastern Stadium is in Milkshape so I can get an idea on Scale.


I sent you a PM with it.

< Message edited by mark1726 -- 3/10/2006 3:20:08 PM >


_____________________________

"Those who do not read and understand history are doomed to repeat it." - Harry Truman

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Post #: 26
RE: Making 3d Models - 3/10/2006 6:37:19 PM   
Tbird


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I'll try it
the .x plugin for 3d max 5 is really buggy but I think it's the animations that get screwed. So I might be able to do it 3d max 5. The stdium is multi-textured so I think it has to be mapped the sameway as the others.

Thanks Mark
I got your email I'll check it out once I get home from work

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Post #: 27
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