niceguy2005
Posts: 12523
Joined: 7/4/2005 From: Super secret hidden base Status: offline
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quote:
ORIGINAL: tristandracul Hope I dont ask an old question again - still doing my first testbattles in WITP. Has anyone ever tried to force the third attack wave on PH in the initial attck, and if so, how and to which effect? Historians often talk about it as the chance the Japanese missed in the early days of the war. INteresting you bring this up. I am currently playing a grand campaign as Japan (I always play the allies). I did hit PH on 12/8. The result as others indicated did not yield any sunk ships. Actaully, I had no ships sunk on day 1. Ships sinking at a large port like PH in WitP is rare due to the way ports repair flood damage. However, I scored about as many hits on day 2 as I did day 1. I have not peaked, but I would bet that ALL his BBs are at 50%sys damage and several are probably at 99% sys damage. This effectively eliminates them from the war. Also a number of his cruisers will be in the same shape. Since my victory condition is total pacific domination, this means more to me than points for sunk ships. His BBs are out for at least a year and will be clogging up his repair yards. The damage done to the KBs planes and pilots was moderate, but it still had more than enough punch to put down Big E when it ventured too close on the way home. Japan is guaranteed not to have enough pilots for the entire war. So the question isn't whether to spend them, but where. It will always depend upon your overall strategy. Hanging out behind PH for a strike is an option, but not one I like. The KB is vulenerable in such a place, one sub torp hit and a carrier is doomed. Also, KB is not invulnerable. Three carriers attacking could get planes through and again, anything more than very minor damage can be fatal to the KB.
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