jeffs
Posts: 644
Joined: 2/19/2004 From: Tokyo Status: offline
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To clarify, this v2.42 public beta is available through the MEMBERS link above and requires signing up with our Members' Area. If you have an older copy of UV, just click on the "retail" link for it to download the update. If you have a newer digital download version, you can register it to get the digital update. Bugs Fixed: 1) Aircraft were disappearing for no apparent reason. Fixed. 2) Pilots in excess of maximum aircraft for group were being retained. Fixed. Note that if the group has many excess pilots, it may take a couple turns to reassign them all and pilots with kills will not be removed from group, so if you have a 24 plane group with 28 pilots, all of whom have kills, don’t worry. Be happy. 3) Coast watcher reports for enemy shipping far out to sea were being generated. Fixed. 4) Air groups in the reinforcement queue with zero aircraft were being classified as “Disbanded/Withdrawn”. Fixed. All groups in the queue are now classified as “Reinforcement”. Clarification: When a player tries to bomb a target hex, with friendly troops in it, effectiveness will be reduced, as group commanders try to avoid friendly fire casualties. Clarification: If orders to load a task force are given and the entire load can be accomplished, immediately, the load orders become “Idle”. So, if you give orders for a fast task force to load a small land unit and it can load the entire unit right then and there and you want to take some supply in some extra, empty destroyers, you should then click on “Load Supply”. Erik Rutins Director of Product Development and Business Relations
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To quote from Evans/Peattie`s {Kaigun} "Mistakes in operations and tactics can be corrected, but political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
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