Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

PureSim 2006 Beta Testing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> PureSim 2006 Beta Testing Page: [1]
Login
Message << Older Topic   Newer Topic >>
PureSim 2006 Beta Testing - 3/20/2006 9:29:45 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
While I am not ready to go into beta yet, I am looking at various options for getting the game the best testing exposure possible.

If you are interested in testing, I am playing with the idea of offering the beta *optionally* to anyone who pre-orders the game. Obviously you would get the final version when it ships as well :)

While not the most conventional approach, in the past this has given me the broadest, most serious testing coverage. My question to you guys is how many of you would be interested in that? Also, how many of you do *not* like the idea? This feedback will be important in charting the course for the final stages of PureSim 2006's development so I look forward to your comments.

Shaun

_____________________________

Developer, PureSim Baseball
Post #: 1
RE: PureSim 2006 Beta Testing - 3/20/2006 10:32:40 PM   
redsoxfan99

 

Posts: 23
Joined: 11/16/2005
Status: offline
Shaun

Sounds good to me I will preorder anyway and so would be happy to be part of the general playtesting community and this would give you widest feedback of different pc's and styles of player.

John
UK

(in reply to puresimmer)
Post #: 2
RE: PureSim 2006 Beta Testing - 3/20/2006 11:56:29 PM   
PadresFan104


Posts: 1223
Joined: 8/8/2005
Status: offline
I like this approach and agree that it will give you the most serious and thoughtful testing coverage.

Al

(in reply to puresimmer)
Post #: 3
RE: PureSim 2006 Beta Testing - 3/21/2006 12:36:14 AM   
Beach23BoyP

 

Posts: 288
Joined: 8/20/2005
Status: offline
quote:

If you are interested in testing, I am playing with the idea of offering the beta *optionally* to anyone who pre-orders the game. Obviously you would get the final version when it ships as well :)


Again, an excellent idea!

(in reply to puresimmer)
Post #: 4
RE: PureSim 2006 Beta Testing - 3/21/2006 1:29:34 AM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
Sounds good.

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to Beach23BoyP)
Post #: 5
RE: PureSim 2006 Beta Testing - 3/21/2006 6:30:07 AM   
dneely


Posts: 227
Joined: 8/20/2005
Status: offline
Shaun:

I have been with you since '03 so whatever or however you and Matrix decide to handle this I am with you!! Personally if you ask the core of your testers to pay for the Beta up front I think you will get a much better and more dedicated testing base! in other words those who join will have invested in the project.

David

(in reply to Sonny)
Post #: 6
RE: PureSim 2006 Beta Testing - 3/21/2006 10:20:55 AM   
Amaroq

 

Posts: 1100
Joined: 8/3/2005
From: San Diego, California
Status: offline
I'm in, regardless of how you structure it.

dneely's got a good point about people having something invested in it; the counterargument might be that people (specifically those unfamiliar with beta software) may expect beyond-beta-quality from something that they perceive themselves to have 'paid for'.

Whatever selection criteria you choose, I do think it would be worth having guidelines about what we're looking for in terms of quality of feedback: setting expectations for those who've never done this before, if you know what I mean!

(in reply to dneely)
Post #: 7
RE: PureSim 2006 Beta Testing - 3/21/2006 10:40:27 AM   
jono

 

Posts: 180
Joined: 10/10/2005
Status: offline
I'm in to help test the in game management part of it.

(in reply to Amaroq)
Post #: 8
RE: PureSim 2006 Beta Testing - 3/21/2006 4:11:27 PM   
donkuchi19


Posts: 1062
Joined: 3/14/2004
From: Cleveland, Ohio
Status: offline
I purchased Puresim before it was a Matrix title. It seemed to work well then. Most games end up that way anyways because they are never really released in their final form anymore. I would do it.

(in reply to jono)
Post #: 9
RE: PureSim 2006 Beta Testing - 3/21/2006 5:48:51 PM   
waltwa

 

Posts: 67
Joined: 8/20/2005
Status: offline
count me in as a pre-order and a beta tester. been with the game from the start.

(in reply to puresimmer)
Post #: 10
RE: PureSim 2006 Beta Testing - 3/21/2006 7:52:03 PM   
bigpapag

 

Posts: 36
Joined: 1/14/2006
Status: offline
Hey Shaun
Iam going to have to sit this one out. We sre still trying to rebuild our house and our life from the ground up from the damage we took from Katrina. Hopefully Iwill be to join in sometime during the year.

red sox & PURE SIM rule

big papa gil

(in reply to puresimmer)
Post #: 11
RE: PureSim 2006 Beta Testing - 3/21/2006 7:56:05 PM   
SirWolf1960

 

Posts: 124
Joined: 8/20/2005
Status: offline
Shaun,

I'm in.

Steve

(in reply to bigpapag)
Post #: 12
RE: PureSim 2006 Beta Testing - 3/21/2006 8:44:32 PM   
DonBraswell


Posts: 384
Joined: 8/24/2005
From: Millbrook, Alabama
Status: offline
Shaun, as always I'm in no matter how you want to handle it.
Don

(in reply to SirWolf1960)
Post #: 13
RE: PureSim 2006 Beta Testing - 3/22/2006 2:15:22 AM   
dneely


Posts: 227
Joined: 8/20/2005
Status: offline
Shaun:

I think Amarog made some good points. If you have "beta testers" who paid up front but do not fully understand the beta testing process you could run into some real headaches and unhappy campers. I have beta tested with you and other gaming software so I know what the process is like and what to expect. You might want to post the parameters of how this works, what your expectations are and a few rules or guidelines, just to save you some grey hairs...

As others have said, I'm with you whatever method or path you pick.

David

(in reply to DonBraswell)
Post #: 14
RE: PureSim 2006 Beta Testing - 3/22/2006 4:08:42 AM   
jeremy7227


Posts: 161
Joined: 1/24/2006
Status: offline
I am in on both counts. Pre-order and beta. BTW, I tested for Impressions in the 90's and with the Evil Machine Company for a number of years so I understand a work in progress and will set my feedback and expectations accordingly.... but THIS is a quality product.

J

(in reply to puresimmer)
Post #: 15
RE: PureSim 2006 Beta Testing - 3/22/2006 10:15:20 AM   
motnahp

 

Posts: 1837
Joined: 8/22/2005
Status: offline
I'll echo dneely on this one. Beta testing interests me, but having never done it, I would need some parameters/guidelines. I work nights and typically have 10-20 hours during the daytime each week to devote to my PS addiction.

Selfishly speaking, I can't wait to get my hands on that almanac feature.

(in reply to puresimmer)
Post #: 16
RE: PureSim 2006 Beta Testing - 3/23/2006 2:49:09 AM   
JSJarvis


Posts: 11
Joined: 8/20/2005
Status: offline
I think dneely brings up some good points about setting up some parameters for testing. Some may preorder just so they can get their hands on an early copy of the game and not fully understand what is involved in beta testing a game. I have beta tested several games in the past so I am familiar with how the process works. Others may not know and having some parameters would be of great help to them.

Count me in however you want to do testing.

(in reply to motnahp)
Post #: 17
RE: PureSim 2006 Beta Testing - 3/24/2006 10:09:06 PM   
SpharV2

 

Posts: 218
Joined: 6/13/2004
Status: offline
I'm up for it. I've been in on all your other betas, and while I might not have been the most useful tester, I'm always willing to help out.

(in reply to JSJarvis)
Post #: 18
RE: PureSim 2006 Beta Testing - 3/25/2006 8:34:19 AM   
Cantankerous


Posts: 65
Joined: 3/19/2002
From: Dallas, TX
Status: offline
I would be happy to do what I can as a beta tester and I'd have no problem with pre-ordering. Sign me up! I'll even play for the league minimum salary.

Ken

(in reply to SpharV2)
Post #: 19
RE: PureSim 2006 Beta Testing - 3/25/2006 11:16:18 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
quote:

ORIGINAL: Cantankerous

I would be happy to do what I can as a beta tester and I'd have no problem with pre-ordering. Sign me up! I'll even play for the league minimum salary.

Ken


Shhhh! He'll expect us all to play for the league minimum.

_____________________________

Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to Cantankerous)
Post #: 20
RE: PureSim 2006 Beta Testing - 3/26/2006 4:38:36 AM   
mking55

 

Posts: 41
Joined: 3/26/2006
Status: offline
I'll pre-order of course. I would use the beta but as for specific testing, my time available is sporadic so it's more of I'll play when I can and offer feedback or send bugs when I can.

I think it's an excellent idea and I think it worked well in the past. More users, more chance to catch things. It's a fair trade versus the dumb comments you'll get from "beta" testers. (I don't think you really have a lot of beta testers, it's more of beta users).

(in reply to puresimmer)
Post #: 21
RE: PureSim 2006 Beta Testing - 3/26/2006 6:39:30 PM   
tim86432

 

Posts: 14
Joined: 3/18/2006
Status: offline
Sounds good to me too

(in reply to mking55)
Post #: 22
RE: PureSim 2006 Beta Testing - 4/12/2006 8:16:55 PM   
FranklinNoble

 

Posts: 131
Joined: 2/23/2006
From: SportsDigs.com
Status: offline
If you're still looking for beta testers, I'm interested.

(in reply to tim86432)
Post #: 23
RE: PureSim 2006 Beta Testing - 4/12/2006 8:35:49 PM   
Amaroq

 

Posts: 1100
Joined: 8/3/2005
From: San Diego, California
Status: offline
He hasn't added any more information on the topic.

(in reply to FranklinNoble)
Post #: 24
RE: PureSim 2006 Beta Testing - 4/13/2006 3:44:53 AM   
Beach23BoyP

 

Posts: 288
Joined: 8/20/2005
Status: offline
I'm in.

(in reply to puresimmer)
Post #: 25
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> PureSim 2006 Beta Testing Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.156