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Clock ran after kickoff

 
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Clock ran after kickoff - 3/25/2006 9:44:20 PM   
22sec

 

Posts: 976
Joined: 12/11/2004
From: Jackson, MS
Status: offline
Noticed the clock running following a kickoff. Don't know if this had been mentioned yet.


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RE: Clock ran after kickoff - 3/25/2006 9:58:38 PM   
anash

 

Posts: 39
Joined: 11/4/2001
Status: offline
I think it has been mentioned, but reminders are good.

In my game last night the 49ers were up by a fieldgoal with 1:34 left in 4th Quarter. They punted the ball, and when Pitts returned it, the clock kept running (which is good for the 49ers situation), but they called a time out?? Either the coached was panicing and should be fired, or the time-out code/logic should be reviewed ;)

I have noticed quite a few good improvements with the game in watching cpu vs cpu using the latest patch, and after a few more fixes hopefully Dave can turn his attention to enhancements (play making on defense and also OFF & DEF profiles - both need more options or logic added).

I defintely see things looking up!

(in reply to 22sec)
Post #: 2
RE: Clock ran after kickoff - 3/26/2006 2:46:26 AM   
Magnum357

 

Posts: 613
Joined: 4/22/2005
Status: offline
I haven't even touched OFF/DEF profiles in the Playbooks yet. I took one look at them the other day and thought they were a little confusing compared to Football Pro.

(in reply to anash)
Post #: 3
RE: Clock ran after kickoff - 3/26/2006 6:18:02 PM   
anash

 

Posts: 39
Joined: 11/4/2001
Status: offline
They are a little confusing at first for sure. I have dabbled here and there, and sometimes wonder if the game actually uses them. I have seen instances where in my def profile, if it was 3rd down and more than 10 yards, to run a Nickle package (2 actually, either nickle zone or nickle man). When faced with that scenario in the game (was watching CPU vs CPU), the defense ran a 43. That being said, it could have been confused with some other situations I set, so this needs more exploration (might not be a bug).

The reason I haven't tested extensively is the profiles don't provide a lot of flexibilty or situation calls. Right now it is pretty cut and paste, and I am hoping Dave at some point adds more options. I will experiment more today to try and make the game more realistic in cpu situations (no calling a dime play when it is 3rd & 1 and the offense is in goal line formation w/ 3 tight ends and no speed, etc) trying to work with the options available.

(in reply to Magnum357)
Post #: 4
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