TAIL GUNNER
Posts: 1152
Joined: 4/27/2005 From: Los Osos, CA Status: offline
|
quote:
ORIGINAL: Praepositus Juggalo- Because of the limitations with the game system regarding organizations, large scale scenarios involving large units or large periods of time or both are difficult to recreate historically. I think this might be your problem. Any scenario for Op Barbarossa is bound to be abstract, because even though it's possible to establish which Korps and Armee the 5th Infanterie Division was in for the campaign, it is almost impossible to recreate this using the game's structure. Yeah, I understand that now... It'd be real nice to be able to reassign Divs to a cooperative Korps HQ during the course of the game.....apparently this happend quite frequently! quote:
I agree with Golden Delicious with the bottlenecking effect being caused by too many units. One of the many difficult things to do is recreate the correct scale in a scenario. You can have either too many units which clog the game, or too few leaving flank and rear open. Maybe you could cut down on superfluous units. After all, if your main forces are divisions, how important to the game is it really to have the 40 pz abt in the game? Regarding the "feel" of the game and your units not keeping up to historical standards: Try increasing the movement rate of your force. You can increase it up to 150% of normal, which really helps. Some say it's not historical, but I've found in large scenarios that it's the only way I can use to keep up with the historical forces. Other ways are to plan your attacks better so that you can have more rounds of combat. I think www.tdg.nu has an article or two about that on their site. I think it's my play style versus anything else....I need to learn to break holes in the defense and exploit with the fast Panzer and motorised units... quote:
I applaud your effort to be as historically accurate as possible; I've always believed in accuracy over playability (I'm definitely in the minority on that, though). But remember it's just a computer sim with all the inherent inaccuracies, and if you really want accuracy your best bet is to get a good set of miniatures rules and do it yourself. Who has time for that?? quote:
Which brings up a good question for the group: I wonder if anyone would agree with me that the computer games, although pretty to look at, are not as accurate as boardgames or miniatures? ASL, Third Reich, any of the Clash of Arms games involving the Napoleonic wars, all seem to me to be more real than even Talonsoft's efforts. Praepositus I've never played boardgames, (except Axis and Allies) or miniatures... But it's my opinion that TOAW could become the de facto turn-based wargame with just a bit more work....Matrix was VERY smart to snatch this title! ChadG
|