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Game issues - 3/30/2006 4:57:41 PM   
cambronne

 

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Joined: 4/18/2004
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I dowloaded the most recent patch and am having 2 problems.

1) I am not getting battle reports at the end of turn events log. I get some, but not all.
I had a battle where I ended up capturing almost the entire Austro-Russian army (around 100,000) and did not get a reprot and didn't know if I gained any horses or artillery divisions.

2) Frequently, I will launch a cavalry charge against an isolated enemy artillery unit and get a message that I cannot do so because there is an enemy unit adjacent to it. This happens even when there is no within a hex in any direction.
Also, having organized units next to my artillery rarely seems to stop the enemy from charging.

Am I missing something?
Post #: 1
RE: Game issues - 3/30/2006 5:12:20 PM   
ericbabe


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Are the missing reports occuring after you've saved a game during detailed battle? (There is a known issue where the reports become truncated when the game is saved during detailed battle.)

Screening artillery/caissons occurs when an ordered enemy infantry or cavalry unit is adjacent to the charging unit, not necessarily when it's adjacent to the unit being charged.

Also note that charges can occur across fords in rivers and across frozen rivers, but not across non-frozen, non-fordable river hex sides.

(in reply to cambronne)
Post #: 2
RE: Game issues - 3/30/2006 5:18:02 PM   
cambronne

 

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Ahhh. I think that answers my questions except.
So if I have an infantry unit a hex in front of, but not adjacent to, an artillery unit that will still work as a screen?

(in reply to ericbabe)
Post #: 3
RE: Game issues - 3/31/2006 4:45:58 PM   
ericbabe


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quote:

ORIGINAL: cambronne

So if I have an infantry unit a hex in front of, but not adjacent to, an artillery unit that will still work as a screen?




The infantry needs to be adjacent to the unit that would charge your artillery in order for theinfantry to screen your artillery. The infantry does not necessary have to be adjacent to the artillery.

(in reply to cambronne)
Post #: 4
RE: Game issues - 3/31/2006 6:05:40 PM   
carnifex


Posts: 1295
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From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
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The ART units in the graphic below are un-chargable. Hope this clarifies things some.



< Message edited by carnifex -- 3/31/2006 6:06:07 PM >

(in reply to ericbabe)
Post #: 5
RE: Game issues - 3/31/2006 7:51:42 PM   
cambronne

 

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Joined: 4/18/2004
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I guess I completely misunderstood.
I thought that adjacent meant that there had to be a unit "adjacent " to the artillery unit rather than the charging cavalry unit. Thanks.

(in reply to ericbabe)
Post #: 6
RE: Game issues - 3/31/2006 7:52:23 PM   
cambronne

 

Posts: 83
Joined: 4/18/2004
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Excellent. Thank you, this does make it understandable.

(in reply to carnifex)
Post #: 7
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