Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

BoardGame Style Counter Mod?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> BoardGame Style Counter Mod? Page: [1]
Login
Message << Older Topic   Newer Topic >>
BoardGame Style Counter Mod? - 4/1/2006 6:41:59 PM   
lamadalton

 

Posts: 13
Joined: 3/9/2006
Status: offline
Anyone ever see a board game unit counter style mod for SPWAW? I have to admit I find it hard to focus on this game due to the graphics. I like to play casually, watching ER with the wife etc... and even with the unit markers (Flags) I find it so unpleasant to look at and keep track of units etc... that I don't play it much. I am enjoying Squad Battles: Eagles Strike, due to the smaller size of the force in general and the ease of locating units etc... Anyone have any advice or a mod?
Post #: 1
RE: BoardGame Style Counter Mod? - 4/1/2006 9:08:52 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
I believe you might be happier playing "TANKS"!, or maybe the Operational Art of War,(TOAW)...They use "counter-type" units...
TANKS is a free download on the net, and TOAW is (or will be) available thru Matrixgames.

< Message edited by m10bob -- 4/2/2006 6:24:56 AM >


_____________________________




(in reply to lamadalton)
Post #: 2
RE: BoardGame Style Counter Mod? - 4/1/2006 9:31:14 PM   
BulletMagnet


Posts: 132
Joined: 8/29/2003
From: Ocala,Florida
Status: offline
link please?

_____________________________

"What we do in life,echoes in eternity"

(in reply to m10bob)
Post #: 3
RE: BoardGame Style Counter Mod? - 4/2/2006 1:42:54 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
quote:

ORIGINAL: BulletMagnet

link please?


http://www.fprado.com/armorsite/tanks.htm

_____________________________




(in reply to BulletMagnet)
Post #: 4
RE: BoardGame Style Counter Mod? - 4/2/2006 2:08:28 AM   
BulletMagnet


Posts: 132
Joined: 8/29/2003
From: Ocala,Florida
Status: offline
Tanks alot...(groan)

_____________________________

"What we do in life,echoes in eternity"

(in reply to m10bob)
Post #: 5
RE: BoardGame Style Counter Mod? - 4/2/2006 5:48:09 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
For a game like this... no.

_____________________________


(in reply to BulletMagnet)
Post #: 6
RE: BoardGame Style Counter Mod? - 4/2/2006 6:36:34 PM   
lamadalton

 

Posts: 13
Joined: 3/9/2006
Status: offline
KG Erwin said: For a game like this...(pause)no.

What do you mean 'a game like this'?

I'm guessing all the Grog's reading this and playing a quick game of Tobruk are heading for wal-mart to get plastic army men and matchbox tanks to put on the board. Who can take seriously a game that uses unit counters...
Like I said, I like the game, it's just awful to look at...

(in reply to KG Erwin)
Post #: 7
RE: BoardGame Style Counter Mod? - 4/2/2006 6:49:00 PM   
lamadalton

 

Posts: 13
Joined: 3/9/2006
Status: offline
Thanks for the link M10Bob...

That looks cool...I will check it out

By the way, anyone with kids that aren't interested in war games, try Shattered Union. I picked this up to play via LAN with my kids, they are getting interested in this type of game. They like the turn based nature, not too intense...the game looks good(which makes it less serious?)kidding), My daughter makes good choices of units etc... so having a good time with this. It's a glorified and simplified hex based board game with sound and graphics, for those who might look the other way on this one...this is an example of where it fits right in the collection, It's the video game equivilent of 'Memior 44' board game...

(in reply to lamadalton)
Post #: 8
RE: BoardGame Style Counter Mod? - 4/8/2006 2:13:10 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Actually, during the fledgling years of WAW, when I was really involved with the graphics in the team, David asked me to come up with something along this line, although it was NATO symbols on the pieces. To make counters would be relatively easy, tanks are two-piece already (hull, turret), and others single. The biggest problem is that alot of countries use the same icon, so you would be sharing the same counter.

Mike

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to lamadalton)
Post #: 9
RE: BoardGame Style Counter Mod? - 4/8/2006 2:44:05 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Guys, one of the things that makes SPWaW unique is the loving attention paid to the vehicle icons. Look, I'm an old boardgame player, but we are abstractly representing a tactical situation, so doing a Panzerblitz-style representation just strikes me the wrong way.

In computer games, I don't want retro. I want state-of-the-art, which has some negative connotations, as it implies association with those damnable first-person shooters.

With SPWaW, I personally want a veneer of realism, so the updated graphics and sounds only enhance the overall game experience for me.

Some of you guys might disagree with the "table-top" approach that I favor, but reverting to counters just seems too conservative . We are not gonna attract many new players in taking that approach, IMHO.




< Message edited by KG Erwin -- 4/8/2006 2:52:25 AM >


_____________________________


(in reply to lamadalton)
Post #: 10
RE: BoardGame Style Counter Mod? - 4/8/2006 6:12:43 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
quote:

ORIGINAL: KG Erwin

Guys, one of the things that makes SPWaW unique is the loving attention paid to the vehicle icons. Look, I'm an old boardgame player, but we are abstractly representing a tactical situation, so doing a Panzerblitz-style representation just strikes me the wrong way.

In computer games, I don't want retro. I want state-of-the-art, which has some negative connotations, as it implies association with those damnable first-person shooters.

With SPWaW, I personally want a veneer of realism, so the updated graphics and sounds only enhance the overall game experience for me.

Some of you guys might disagree with the "table-top" approach that I favor, but reverting to counters just seems too conservative . We are not gonna attract many new players in taking that approach, IMHO.





Well Glenn, the flaw with your logic is that it would be considered retro to play chess, (one of the acknowledged original wargames).
I like SP because it is after all the computerized version of "miniatures rules and units", but I still feel there is room for counter-type play, and on the computer you don't have to worry about the cats screwing up where you left off!

_____________________________




(in reply to KG Erwin)
Post #: 11
RE: BoardGame Style Counter Mod? - 4/8/2006 4:11:10 PM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
I myself guys agree with both of you. I think your both on. Ive been wargaming since 78 and like both lay outs.
quote:

ORIGINAL: m10bob

quote:

ORIGINAL: KG Erwin

Guys, one of the things that makes SPWaW unique is the loving attention paid to the vehicle icons. Look, I'm an old boardgame player, but we are abstractly representing a tactical situation, so doing a Panzerblitz-style representation just strikes me the wrong way.

In computer games, I don't want retro. I want state-of-the-art, which has some negative connotations, as it implies association with those damnable first-person shooters.

With SPWaW, I personally want a veneer of realism, so the updated graphics and sounds only enhance the overall game experience for me.

Some of you guys might disagree with the "table-top" approach that I favor, but reverting to counters just seems too conservative . We are not gonna attract many new players in taking that approach, IMHO.





Well Glenn, the flaw with your logic is that it would be considered retro to play chess, (one of the acknowledged original wargames).
I like SP because it is after all the computerized version of "miniatures rules and units", but I still feel there is room for counter-type play, and on the computer you don't have to worry about the cats screwing up where you left off!



_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to m10bob)
Post #: 12
RE: BoardGame Style Counter Mod? - 4/8/2006 4:15:21 PM   
264rifle

 

Posts: 168
Joined: 12/5/2004
Status: offline
I enjoy both types of games. Using a counter to represent a single tank or lmg looks a bit clumsy. Computer SQUAD LEADER???? with turret counters for turret facing??or trying to turn square counter inside a hex for tank facing/

But SPIII looked a little weird also with 4-5 icons jammed in a hex.

My nickel (inflation) says that for single units the SPWAW style pleases me best. The old SPIII or Panzer General II graphics are OK for platoon-company level and for anything where Icon represents company or above (with mixed vehicle or weapons types) the designer might as well use the board style counters.

(in reply to m10bob)
Post #: 13
RE: BoardGame Style Counter Mod? - 4/8/2006 5:30:26 PM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
It would be cool as a Mod to play now and again, just for the fun of it, but I do like the in-game icons...


Goblin

_____________________________


(in reply to 264rifle)
Post #: 14
RE: BoardGame Style Counter Mod? - 4/21/2006 3:04:41 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Hey Lamaldonton! (Did I get it right)! Try the HPS games, Squad Battles. These definitely have boardgame graphics but it plays much like SPWAW. Its tactical level and really a lot of fun. I was game coordinator for four of their games, Pacific War, The Proud and the Few, Eagles Cry and Korea.

You'll love these. It has the feel of boardgame but with a computer AI and all kinds of goodies included, it is great!

http://www.hpssims.com/

Wild Bill

< Message edited by Wild Bill -- 4/21/2006 3:06:53 AM >


_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to lamadalton)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> BoardGame Style Counter Mod? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.172