Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: pak19652002 quote:
ORIGINAL: hakon quote:
ORIGINAL: Shannon V. OKeets 3 - when factories are destroyed, the blue factories are destroyed before the red ones. Nothing is said about printed versus created blue factories. I am going with the understanding that the newer factories are destroyed first. This appears to not always be the case in RAW. In particular, factories destroyed by strategic bombing, must me "usable" factories. My interpretation of this, is that if Paris is bombed while in german hands, only the red factory can be destroyed, not the blue ones. It is a reasonably important in Paris and Lille, since these factores are reasonable easy to reach even with early british fighters, so they will often see a lot of bombing. I agree with Hakon on the "usable factories first" principle. The example in option 30 actually spells this out nicely. But, I'm concerned about the idea that that newer factories will be destroyed before older ones. The rules indicate that you can't repair new factories, only printed ones. That means rebuilding a destroyed new factory is much more expensive (4 BPs) and takes longer (2 turns) than a printed factory. If it is RAW, then so be it (I can't find a reference either). But, if not, then I think the issue should be vetted through the main Yahoo! board or at least considered carefully here since it is not a trivial issue. Peter Only usable factories get destroyed. I'll make sure the code works that way. As to destroying printed blue factories before newly created factories, or vice-a-versa, the case can be argued both ways. The code needs to implement just one though. I detest the idea of an optional rule for this minor point. If you want to provide more input on which way this rule should go, I would be glad to hear opinions. It is trivial to modify even after it is coded. I, on the other hand, am not going to take the time to do a definitive study on this topic. It is a very minor item. Consider: how many new factories are created in a game? How often are they strategically bombed to the point of destruction? How often are destroyed factories repaired/rebuilt. What is the total effect on the build points for repairing a factory versus rebuilding it? Does one side suffer more from this difference than the other? I think the total impact might be equal to a single INF at most.
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Steve Perfection is an elusive goal.
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