Deride
Posts: 488
Joined: 6/21/2004 From: Dallas, TX Status: offline
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quote:
ORIGINAL: abarlow17 1. What I was refering to as far as movement is concerned is that I cannot move my troops in a line ( to give an example I cannot line my infantry up left to right closely and move them up to contact the enemy). I'm not sure why this is a problem. All infantry, if lined up and facing the same direction, should have the same movement rules. Are you starting with them facing the same way? quote:
ORIGINAL: abarlow17 2. Do you really think that if a unit got attacked from the side/rear whilst not being in direct combat would not move and just keep taking hits in the rear. I personally feel this is just not what would happen. Typically, if being attacked from the rear, your unit will get routed or at least get pushed back. The idea is that they won't 'sit and take it' but that they will actually flee from being so trounced. If they are trapped, however, they may have no choice. quote:
ORIGINAL: abarlow17 3. I totally agree with your fallback logic however this was not what happened. Example 1 * ___ at the start __2 1 ___ at the end * 2 As you can see my units are number 1 and 2 and the * is the enemy unit. Unit # 1 was facing east and had orders to attack the enemy in contact to the east. Unit # 2 was facing north and also had orders to attack the enemy in contact to the north. The enemy unit (*) was facing south. My Unit #2 attacked first and cause the enemy unit to "fallback" I guess however it ended up in the position listed about facing south east. Suddenly my unit to the South and West could no longer attack next round without turning. This is what should have happened in my opinion ____* at the end 1 __2 (I had to Use the lines to get everything to line up correctly) I hope this clears up what I am talking about. I also dont understand why my unit # 1 did not get an attack. Both units should have been classed as attacking at the same time and therefore I should have done more damage since I have a unit on the enemy units (*) flank but instead he never got to fight at all. It was basically was waste getting him into that position. I think I understand your example. First, if you get a pushback, you will typically be 'rewarded' with a reaction or reserve order -- giving you a 'free' facing command. In this case, the attacking unit should be able to turn and face the enemy for more pounding. Second, if you attack an empty space, you get a chance at a free reaction or reserve order. This should help alleviate 'wasting' a turn to change facing. Deride
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