treespider
Posts: 9796
Joined: 1/30/2005 From: Edgewater, MD Status: offline
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quote:
ORIGINAL: Andrew Brown quote:
ORIGINAL: Gary Childress I would like to see a little more probability of open ocean intercepts between surface combat TFs which have been spotted by scout planes, etc. Granted they should still be rare but right now it seems almost impossible to make an intercept. On the other hand, if others think it is unrealistic to increase this probability then I will (somewhat reluctantly in this case) go with the realism camp. I agree. Mid-ocean intercepts should be assesed per hex during the movement of TFs, not just at the end of the turn. This would require a more sophisticated movement model for TFs - I guess that currently in WitP the TFs are moved one at a time, and not concurrently, which is why intercets are only assessed at the end of a turn at the moment. Another addition could be a "shadow" option, in which a SCTF can be set to follow, but not engage, an enemy TF. Again this should be a rarely used option, and difficult to achieve, requiring advantages in TF speed and radar, co-operative weather and skillful commanders/crew, but should at least be possible. Instead of having the generic Surface TF create several more mission specific TF's - ie shadow, merchant raider, intercept, main battle fleet etc. Idea which has come up in the A2A thread - by breaking down the turn into discrete impulses- if a TF is in the same hex as another during the same impulse - BAM combat depending on the assigned missions of the TF's.
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Here's a link to: Treespider's Grand Campaign of DBB "It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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