crabe tambour
Posts: 73
Joined: 6/1/2005 From: France Status: offline
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Crosspost from Consim : Played "Coming Trough" with Stephane last night, for the Rick's online tournament. Great game. I had the americans and lost stupidly my tank in the first turn (tank leader drank too much calvados, maybe)... Stupid me. The game seemed over at the first turn. All my forces were pinned in the J3/K3 building after a while. The situation was deseperate, and jerries could easily exit east edge of the map, little by little, if i decided to preserve my forces and to play in defense. The opportunity movement card allowed me to preceed and stop a german attack in H3 wich would have been crucial if successfull. I entered in melee, lost men on the way, created an hero, and killed the german stack. Pfiew. The survivors attempted to escape to the west. It was almost done, but a bad decision (again) allowed Steph to stop me at 2 hexes from the victory (I just had to let a squad on the rear to cover the others, and it would have been ok. I didn't do that.....). Finally, Stephane winned at turn 11 and we had both reinforcements. He's a great and friendly gamer, it was a good game. This scenario is very cool, tense and fun, and very replayable. Like it a lot. Despite a catastrophic beginning, i could have win. Once more, it shows how LnL is able to simply simulate "normal" situations, and how it simulates easily also "extraordinary" actions wich happen on the battlefield (hero, skill cards etc). And how tactics from the real world work in the game (if i had simply cover my retreating men, i should have win). I lost the game because i made two tactical mistakes, and steph didn't one. All the curse of events looked very "realistic" and logical, and we felt very involved in the actions like when watching a good war movie. What is best when playing a tactical wargame?
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