Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

lOl

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> lOl Page: [1]
Login
Message << Older Topic   Newer Topic >>
lOl - 4/14/2006 6:09:18 AM   
Sarge


Posts: 2841
Joined: 3/1/2003
From: ask doggie
Status: offline

My little brother Emailed this out today as his weekly email from the sandbox.

Good to see he still has retained his sense of humor after two deployments,but as you can image the P’s were not so entertained as I was.

quote:

Laws Of Combat Survival

Don't look conspicuous, it draws fire.
Never share a foxhole with anyone braver than you.
Never forget your weapon was made by the lowest bidder.
If your attack is going well, it's an ambush.
No plan survives the first contact intact.
Five second nad fuses burn down in three seconds.
Look unimportant, the bad guys may be low on ammo.
If you are forward of your position, artillery will fall short.
The enemy diversion you are ignoring is the main attack.
The important things are always simple.
The simple things are always hard.
The easy way is always has IED's.
If you are short of everything except the enemy, you are in combat.
When you secure an area, don't forget to tell the enemy.
Incoming fire has the right-of-way.
Friendly fire -- isn't.
If the enemy is in range, so are you.
No combat ready unit has ever passed inspection.
Beer math is: two beers times 37 men = 49 cases.
Things that must work together are not shipped together.
Radios will fail as soon as you need them.
Anything you do will get you shot, including doing nothing.
The only thing more accurate than incoming fire is incoming friendly fire.
Make it tough for the enemy to get in and you can't get out.



_____________________________

Post #: 1
RE: lOl - 4/14/2006 6:41:56 AM   
Zap


Posts: 3639
Joined: 12/6/2004
From: LAS VEGAS TAKE A CHANCE
Status: offline
good stuff Sarge

_____________________________


(in reply to Sarge)
Post #: 2
RE: lOl - 4/14/2006 6:45:44 AM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
My favorite was always...

There's nothing worse than a 2nd Lt. with a compass.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to Zap)
Post #: 3
RE: lOl - 4/14/2006 7:51:04 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
what I find interesting, is after all these years, these have not changed

_____________________________


(in reply to rogueusmc)
Post #: 4
RE: lOl - 4/26/2006 7:19:02 AM   
TracGunny

 

Posts: 3
Joined: 4/26/2006
From: Florida
Status: offline
You are not Superman.
Professional soldiers are predictable, but the world is full of amateurs.
No plan survives the first contact intact.
In planning, worse case scenarios will be proven to have been optimistic.
Nothing predicted to happen – will.
Anything predicted not to happen - will.
The important things are always simple.
The simple things are always hard.
The easy way is always mined.
If it is stupid but works, it is not stupid.
Make it impossible for the enemy to get in and you cannot get out.
It is impossible to tell from a distance whether a headquarters staff working on a project is simply sitting on their hands or frantically trying to cover their asses.
No combat ready unit has ever passed inspection.
Do not look conspicuous; it draws fire.
Try to look unimportant, because the bad guys may be low on ammo.
Anything you do can get you shot, including doing nothing.
Do not draw fire; it irritates the people around you.
Never share a fighting hole with anyone braver than you are.
Bravery is being the only one who knows you are afraid.
When in doubt, empty your magazine.
Never forget that the lowest bidder made your weapon.
A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what is left of your unit.
All five-second grenade fuses burn down in three seconds.
When the pin is pulled, Mr. Grenade is not our friend.
Radios will fail as soon as you desperately need fire support.
If your attack is going really well, it is an ambush.
The enemy diversion you are ignoring is the main attack.
If you are short of everything except enemy, then you are in combat.
If you have secured an area, do not forget to tell the enemy.
Incoming fire has the right of way.
Friendly fire - is not.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
If you are forward of your position, the artillery will fall short.
Cluster bombing from B-52s is very, very accurate; from 30,000 feet, every single bomb always hits the ground.
It is generally inadvisable to eject directly over the area you just bombed.
When you have the enemy in sight, so does he have you.
If the enemy is in range, so are you.
Tracers work both ways.
Beer math is 2 beers times 37 men equals 49 cases.
Body count math is 2 guerrillas plus 1 probable plus two pigs equals 35 enemy KIA.
Things that must be together to work usually cannot be shipped together.
The more desperate your need for an item from supply, the greater the chance it is not in stock.
The odds of a piece of gear failing is proportionately equal to how critical it is that the gear work.
The one item that you deemed unnecessary to pack will be the one item that becomes essential to the accomplishment of the mission.
If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
When both sides are convinced that they are about to lose, they are both right.
You will never fight a war in paradise.
The word “deficit” describes all things fiscal.
When on ship:
  • You will always travel parallel to the swells
  • Storms will always track your course
  • The AC that supplies the Marine berthing areas will break
  • Flight quarters are never on schedule or predictable
  • The only thing more unpredictable then flight quarters is mail call
  • GQ sounds when it is most inopportune to you
  • There is no such thing as a comfortable rack
  • The fresh water supply shuts off only after you have completely lathered up with soap
  • The soda machine will always be out of your favorite drink
  • Real seasickness is not when you are afraid you will die, but when you are afraid you will live
  • Any ship can be a minesweeper - once.
You will always be “boot” to anyone who joined the Corps a day or more before you did.
Everyone is “boot” to someone.
Military intelligence is a great oxymoron, second only to objective journalism.
One thing potentially more dangerous than the enemy is the Press.
Never tell the Platoon Sergeant you have nothing to do.
Commanders must be kept busy or else everyone else will be.
If you see explosive ordnance disposal personnel running, try to keep up with them.
The most dangerous thing known to man is an 2nd Lieutenant with a map and compass.
The greater the reliance on technology, the greater the potential disaster.
War is aided but not won by technology; it is won when the grunt plants the flag at the end of the last battle over the vanquished enemy.
Murphy was a grunt.

(in reply to Zap)
Post #: 5
Page:   [1]
All Forums >> [General] >> General Discussion >> lOl Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031