Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: bluemonday Is this a continuation of that development? Or is it starting from scratch? An excellent question. Not easy to answer. I started with Chris' code, and I am still in communication with him about it on a regular basis. Chris was extremely helpful when I first started working on MWIF last summer. I have done several major changes to the CWIF program including restructuring the basic program internals. Also, visually, the detailed map is dramatically different with more colors (24 bit versus 8 bit), new terrain graphics everywhere, and high resolution details for coastlines, rivers, alpine hexsides, canals, lakes, rail lines. New icons for all the map elements: cities, ports, factories, resources, etc.. [screen shots available in other threads - exploring them might be of interest to you] But then the 8 levels of zoom from CWIF are still in place for the detailed map; and the global map is virtually unchanged. Scrolling and linking maps is the same as in CWIF. I have no interest in changing any of that code. I am working my way through modifying all the forms (100+ originally) and the user interface in general. Eventually, the color scheme/theme for all the forms will be replaced with something more in keeping with the period (WW II). The units are all redesigned with more detail added to the land units (e.g., names), and the air and naval units radically changed to mimic those of WIF FE. Colors have been tweaked to help color-blind players differentiate between the major powers readily. I did a lot of detail work on the units, pixel by pixel (my wife of 35 years informed me for the first time yesterday that she thinks I am a perfectionist ). We are adding Internet, PBEM, and an AI opponent. So, your original question is not all that easy to answer with a simple Yes or No.
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Steve Perfection is an elusive goal.
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